1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     demo_DecalTextureProgram.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46365 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef DEMO_DECAL_TEXTURE_PROGRAM_OBJECT_H_
17 #define DEMO_DECAL_TEXTURE_PROGRAM_OBJECT_H_
18 
19 #include "demo/ShaderProgram/demo_ProgramObject.h"
20 
21 namespace demo
22 {
23 
24     /*!
25     :private
26 
27     @brief Shader program class for performing texture decals on polygons.
28     */
29 
30     class DecalTextureProgram : public ProgramObject
31     {
32     public:
33         /*!
34         :private
35 
36         @brief    Constructor.
37         */
38         DecalTextureProgram(void);
39 
40         /*!
41         :private
42 
43         @brief    Destructor.
44         */
45         virtual ~DecalTextureProgram(void);
46 
47     public:
48         /*!
49         :private
50 
51         @brief    Performs initialization for the shader program object.
52         */
53         virtual bool Initialize(const GLuint shaderId);
54 
55         /*!
56         :private
57 
58         @brief    Performs termination for the shader program object.
59         */
60         virtual bool Finalize(void);
61     public:
62         /*!
63         :private
64 
65         @brief    Uses shader program object.
66         */
67         virtual bool Use(void);
68 
69     public:
70         /*!
71         :private
72 
73         @brief    Sets a texture object handle.
74 
75         @param[in]    textureId    Texture object handle
76         */
77         virtual void SetTextureId(const GLuint textureId);
78 
79         /*!
80         :private
81 
82         @brief    Updates the internal state of the shader program object.
83         */
84         virtual void Update(void);
85 
86     protected:
87         virtual void InitializeVertexAttributes(void);
88 
89     protected:
90         GLuint m_TextureId;
91     };
92 
93 }
94 
95 #endif
96