1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Default Shader Color Output</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Default Shader Color Output</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This section describes the methods for computing color output by the default shader.</p> 19 <p class="new_hint"><B>Note:</B> The color calculations change, depending whether vertex color is present or absent.</p> 20 <h2>Vertex color (present)</h2> 21 <p>When vertex color is present, color is computed as follows:</p> 22 <h3>RGB</h3> 23 <p class="system">Calculation: <br /> Vertex color + Hemispherical light + Vertex light</p> 24 <p class="hint_warn">Caution:<br /> If neither hemispherical light nor vertex light is present, the vertex color is output.</p> 25 <h3>Alpha</h3> 26 <p class="system">Calculation: <br /> Vertex alpha × Material diffuse alpha + Vertex light alpha</p> 27 <p class="hint_warn">Caution:<br /> The default value for the vertex light alpha is 0.</p> 28 <h2>Vertex color (absent)</h2> 29 <p>When vertex color is not present, color is computed as follows:</p> 30 <h3>RGB</h3> 31 <p class="system">Calculation: <br /> (Hemispherical light + vertex light) × 1 </p> 32 <p class="hint_warn">Caution:<br /> If neither hemispherical light nor vertex light is present, the material diffuse color is output.</p> 33 <h3>Alpha</h3> 34 <p class="system">Calculation: <br /> Vertex light alpha + Material diffuse alpha</p> 35 <p class="hint_warn">Caution:<br /> If vertex light is not present, then the material diffuse alpha is used.</p> 36 <h3>When using occlusion for hemispherical light</h3> 37 <p>If occlusion is enabled for hemispherical light, the following calculation method is used.</p> 38 <p class="system">Calculation: <br /> Vertex color + (Hemispherical light x Vertex alpha) + Vertex light.</p> 39 <!-- InstanceEndEditable --> </div> 40 <div class="footer" /> 41</div> 42<hr><p>CONFIDENTIAL</p></body> 43<!-- InstanceEnd --> 44</html>