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6		<title>Mesh</title>
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9	<body>
10		<h1>&lt;Mesh&gt;</h1>
11		<h2>Description</h2>
12		<p>
13Lists meshes to be rendered by binding materials to shapes.
14            </p>
15		<h2>Attributes</h2>
16		<table class="arguments">
17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td /><th><CODE>IsVisible</CODE></th><td>
18            Flag indicating whether the object is visible.
19            </td></tr><tr><td /><th>RenderPriority</th><td>
20            Rendering priority.
21            </td></tr><tr><td /><th>CurrentPrimitiveIndex</th><td>
22            Index number of currently valid primitives.
23            </td></tr><tr><td /><th>MeshNodeName</th><td>
24            Node name used under DCC. This parameter is assigned the node name used under DCC for the mesh source. An empty string (&quot;&quot;) is assigned to meshes that combine multiple nodes. This parameter is used for things like referencing MeshNodeVisibilities.
25            </td></tr></table>
26
27<h2>Example Output</h2>
28
29<table>
30<tr>
31<td><pre>
32&lt;Meshes&gt;<br>
33    <strong>&lt;Mesh IsVisible=&quot;true&quot; RenderPriority=&quot;0&quot;&gt;</strong><br>
34        &lt;EditData&gt;<br>
35            &lt;DccToolSourceNodeMetaData&gt;<br>
36                &lt;Key&gt;DccToolSourceNode&lt;/Key&gt;<br>
37                &lt;Values&gt;<br>
38                    &lt;NodeName&gt;pPlane1&lt;/NodeName&gt;<br>
39                &lt;/Values&gt;<br>
40            &lt;/DccToolSourceNodeMetaData&gt;<br>
41        &lt;/EditData&gt;<br>
42        &lt;SeparateShapeReference&gt;Shapes[0]&lt;/SeparateShapeReference&gt;<br>
43        &lt;MaterialReference&gt;Materials[&quot;lambert2&quot;]&lt;/MaterialReference&gt;<br>
44    <strong>&lt;/Mesh&gt;</strong><br>
45&lt;/Meshes&gt;<br>
46</pre></td>
47</tr></table>
48	<hr><p>CONFIDENTIAL</p></body>
49</html>