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6		<title>GraphicsAnimationGroupDescription</title>
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10		<h1>&lt;GraphicsAnimationGroupDescription&gt;</h1>
11		<h2>Description</h2>
12		<p>
13            Tag representing the members group of the target animation.
14            </p>
15		<h2>Attributes</h2>
16		<table class="arguments">
17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td>AnimationGroupEvaluationTiming</td><th>EvaluationTiming</th><td>
18            The timing for evaluating the animation.
19            </td></tr><tr><td /><th>Name</th><td>
20            The group name.
21            </td></tr></table>
22		<h2><CODE>AnimationGroupEvaluationTiming</CODE> Enumerated Type</h2>
23		<table class="arguments">
24<thead><tr><td>Value</td><td>Description</td></tr></thead><tr><th>BeforeWorldUpdate</th><td>
25            Evaluate before world matrix is updated.
26            </td></tr><tr><th>AfterSceneCulling</th><td>
27            Evaluate after view culling.
28            </td></tr></table>
29
30<h2>Example Output</h2>
31
32<table>
33<tr>
34<td><pre>
35&lt;AnimationGroupDescriptions&gt;<br>
36    <strong>&lt;GraphicsAnimationGroupDescription Name=&quot;SkeletalAnimation&quot; EvaluationTiming=&quot;AfterSceneCulling&quot;&gt;</strong><br>
37        &lt;MemberInformationSet&gt;<br>
38            &lt;AnimationMemberDescription BlendOperationName=&quot;CalculatedTransform&quot;&gt;<br>
39                &lt;Path&gt;Skeleton.Bones[&quot;*&quot;].AnimatedTransform&lt;/Path&gt;<br>
40            &lt;/AnimationMemberDescription&gt;<br>
41        &lt;/MemberInformationSet&gt;<br>
42    <strong>&lt;/GraphicsAnimationGroupDescription&gt;</strong><br>
43    <strong>&lt;GraphicsAnimationGroupDescription Name=&quot;VisibilityAnimation&quot; EvaluationTiming=&quot;BeforeWorldUpdate&quot;&gt;</strong><br>
44        &lt;MemberInformationSet&gt;<br>
45            &lt;AnimationMemberDescription BlendOperationName=&quot;Bool&quot;&gt;<br>
46                &lt;Path&gt;IsVisible&lt;/Path&gt;<br>
47            &lt;/AnimationMemberDescription&gt;<br>
48            &lt;AnimationMemberDescription BlendOperationName=&quot;Bool&quot;&gt;<br>
49                &lt;Path&gt;Meshes[&quot;*&quot;].IsVisible&lt;/Path&gt;<br>
50            &lt;/AnimationMemberDescription&gt;<br>
51        &lt;/MemberInformationSet&gt;<br>
52    <strong>&lt;/GraphicsAnimationGroupDescription&gt;</strong><br>
53    <strong>&lt;GraphicsAnimationGroupDescription Name=&quot;MaterialAnimation&quot; EvaluationTiming=&quot;AfterSceneCulling&quot;&gt;</strong><br>
54        &lt;MemberInformationSet&gt;<br>
55            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
56                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Emission&lt;/Path&gt;<br>
57            &lt;/AnimationMemberDescription&gt;<br>
58            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
59                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Ambient&lt;/Path&gt;<br>
60            &lt;/AnimationMemberDescription&gt;<br>
61            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
62                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Diffuse&lt;/Path&gt;<br>
63            &lt;/AnimationMemberDescription&gt;<br>
64            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
65                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Specular0&lt;/Path&gt;<br>
66            &lt;/AnimationMemberDescription&gt;<br>
67            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
68                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Specular1&lt;/Path&gt;<br>
69            &lt;/AnimationMemberDescription&gt;<br>
70            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
71                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant0&lt;/Path&gt;<br>
72            &lt;/AnimationMemberDescription&gt;<br>
73            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
74                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant1&lt;/Path&gt;<br>
75            &lt;/AnimationMemberDescription&gt;<br>
76            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
77                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant2&lt;/Path&gt;<br>
78            &lt;/AnimationMemberDescription&gt;<br>
79            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
80                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant3&lt;/Path&gt;<br>
81            &lt;/AnimationMemberDescription&gt;<br>
82            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
83                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant4&lt;/Path&gt;<br>
84            &lt;/AnimationMemberDescription&gt;<br>
85            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
86                &lt;Path&gt;Materials[&quot;*&quot;].MaterialColor.Constant5&lt;/Path&gt;<br>
87            &lt;/AnimationMemberDescription&gt;<br>
88            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
89                &lt;Path&gt;Materials[&quot;*&quot;].TextureMappers[&quot;*&quot;].Sampler.BorderColor&lt;/Path&gt;<br>
90            &lt;/AnimationMemberDescription&gt;<br>
91            &lt;AnimationMemberDescription BlendOperationName=&quot;Int&quot;&gt;<br>
92                &lt;Path&gt;Materials[&quot;*&quot;].TextureMappers[&quot;*&quot;].Texture&lt;/Path&gt;<br>
93            &lt;/AnimationMemberDescription&gt;<br>
94            &lt;AnimationMemberDescription BlendOperationName=&quot;RgbaColor&quot;&gt;<br>
95                &lt;Path&gt;Materials[&quot;*&quot;].FragmentOperation.BlendOperation.BlendColor&lt;/Path&gt;<br>
96            &lt;/AnimationMemberDescription&gt;<br>
97            &lt;AnimationMemberDescription BlendOperationName=&quot;Vector2&quot;&gt;<br>
98                &lt;Path&gt;Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Scale&lt;/Path&gt;<br>
99            &lt;/AnimationMemberDescription&gt;<br>
100            &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
101                &lt;Path&gt;Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Rotate&lt;/Path&gt;<br>
102            &lt;/AnimationMemberDescription&gt;<br>
103            &lt;AnimationMemberDescription BlendOperationName=&quot;Vector2&quot;&gt;<br>
104                &lt;Path&gt;Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Translate&lt;/Path&gt;<br>
105            &lt;/AnimationMemberDescription&gt;<br>
106        &lt;/MemberInformationSet&gt;<br>
107    <strong>&lt;/GraphicsAnimationGroupDescription&gt;</strong><br>
108&lt;/AnimationGroupDescriptions&gt;<br>
109</pre></td>
110</tr></table>
111
112	<hr><p>CONFIDENTIAL</p></body>
113</html>