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10		<h1>&lt;Bone&gt;</h1>
11		<h2>Description</h2>
12		<p>
13            Tag for the nodes that make up the bone's parent-child structure.
14            </p>
15		<h2>Attributes</h2>
16		<table class="arguments">
17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td>BoneBillboardMode</td><th>BillboardMode</th><td>
18            Billboard setting for bones.
19            </td></tr><tr><td /><th>HasSkinningMatrix</th><td>
20            Indicates necessity for skinning.
21            </td></tr><tr><td /><th>IsCompressible</th><td>
22            Indicates whether compression is possible.
23            </td></tr><tr><td /><th>IsNeededRendering</th><td>
24            Indicates necessity for model rendering.
25            </td></tr><tr><td /><th>IsSegmentScaleCompensate</th><td>
26            Indicates whether scale compensation is being performed.
27            </td></tr><tr><td /><th>Name</th><td>
28            Name.
29            </td></tr><tr><td /><th>ParentBoneName</th><td>
30            Name of parent bone.
31            </td></tr></table>
32		<h2><CODE>BoneBillboardMode</CODE> Enumerated Type</h2>
33		<table class="arguments">
34<thead><tr><td>Value</td><td>Description</td></tr></thead><tr><th>Off</th><td>Billboarding not performed.</td></tr><tr><th>World</th><td>Rotates the z-axis to be parallel with the view axis.</td></tr><tr><th>WorldViewpoint</th><td>Rotates so the z-axis points in the view direction.</td></tr><tr><th>Screen</th><td>Rotates the z-axis to be parallel with the view axis, and rotates the y-axis to face toward the top of the screen.</td></tr><tr><th>ScreenViewpoint</th><td>Rotates the z-axis to face toward the viewpoint, and rotates the y-axis to face toward the top of the screen.</td></tr><tr><th>YAxial</th><td>Rotates only the y-axis so that the z-axis is parallel with the view axis.</td></tr><tr><th>YAxialViewpoint</th><td>Rotates only the y-axis so that the z-axis faces the viewpoint.</td></tr></table>
35
36<h2>Example Output</h2>
37
38<table>
39<tr>
40<td><pre>
41&lt;Skeleton RootBoneName=&quot;pPlane1&quot; ScalingRule=&quot;Standard&quot; IsTranslateAnimationEnabled=&quot;true&quot;&gt;<br>
42    &lt;Bones&gt;<br>
43        <strong>&lt;Bone Name=&quot;pPlane1&quot; ParentBoneName=&quot;&quot; IsSegmentScaleCompensate=&quot;false&quot; IsCompressible=&quot;true&quot; IsNeededRendering=&quot;true&quot; HasSkinningMatrix=&quot;false&quot; BillboardMode=&quot;Off&quot;&gt;</strong><br>
44            &lt;Transform&gt;<br>
45                &lt;Scale X=&quot;1&quot; Y=&quot;1&quot; Z=&quot;1&quot; /&gt;<br>
46                &lt;Rotate X=&quot;0&quot; Y=&quot;0&quot; Z=&quot;0&quot; /&gt;<br>
47                &lt;Translate X=&quot;0.628991&quot; Y=&quot;0&quot; Z=&quot;-1.03303&quot; /&gt;<br>
48            &lt;/Transform&gt;<br>
49        <strong>&lt;/Bone&gt;</strong><br>
50    &lt;/Bones&gt;<br>
51&lt;/Skeleton&gt;<br>
52</pre></td>
53</tr></table>
54	<hr><p>CONFIDENTIAL</p></body>
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