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6		<title>Scale</title>
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9	<body>
10		<h1>&lt;Scale&gt;</h1>
11		<h2>Description</h2>
12		<p>
13            Scaling.
14            </p>
15		<h2>Attributes</h2>
16		<table class="arguments">
17<thead><tr><td>Type</td><td>Attributes</td><td>Description</td></tr></thead><tr><td /><th>X</th><td>
18            X component.
19            </td></tr><tr><td /><th>Y</th><td>
20            Y component.
21            </td></tr><tr><td /><th>Z</th><td>
22            Z component.
23            </td></tr></table>
24
25<h2>Example Output</h2>
26
27<table>
28<tr>
29<td><pre>
30&lt;Cameras&gt;<br>
31    &lt;Camera Name=&quot;aimCamera_persp&quot; IsBranchVisible=&quot;true&quot;&gt;<br>
32        &lt;AnimationGroupDescriptions&gt;<br>
33            &lt;GraphicsAnimationGroupDescription Name=&quot;CameraAnimation&quot; EvaluationTiming=&quot;BeforeWorldUpdate&quot;&gt;<br>
34                &lt;MemberInformationSet&gt;<br>
35                    &lt;AnimationMemberDescription BlendOperationName=&quot;Transform&quot;&gt;<br>
36                        &lt;Path&gt;Transform&lt;/Path&gt;<br>
37                    &lt;/AnimationMemberDescription&gt;<br>
38                    &lt;AnimationMemberDescription BlendOperationName=&quot;Vector3&quot;&gt;<br>
39                        &lt;Path&gt;ViewUpdater.TargetPosition&lt;/Path&gt;<br>
40                    &lt;/AnimationMemberDescription&gt;<br>
41                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
42                        &lt;Path&gt;ViewUpdater.Twist&lt;/Path&gt;<br>
43                    &lt;/AnimationMemberDescription&gt;<br>
44                    &lt;AnimationMemberDescription BlendOperationName=&quot;Vector3&quot;&gt;<br>
45                        &lt;Path&gt;ViewUpdater.UpwardVector&lt;/Path&gt;<br>
46                    &lt;/AnimationMemberDescription&gt;<br>
47                    &lt;AnimationMemberDescription BlendOperationName=&quot;Vector3&quot;&gt;<br>
48                        &lt;Path&gt;ViewUpdater.ViewRotate&lt;/Path&gt;<br>
49                    &lt;/AnimationMemberDescription&gt;<br>
50                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
51                        &lt;Path&gt;ProjectionUpdater.Near&lt;/Path&gt;<br>
52                    &lt;/AnimationMemberDescription&gt;<br>
53                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
54                        &lt;Path&gt;ProjectionUpdater.Far&lt;/Path&gt;<br>
55                    &lt;/AnimationMemberDescription&gt;<br>
56                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
57                        &lt;Path&gt;ProjectionUpdater.Fovy&lt;/Path&gt;<br>
58                    &lt;/AnimationMemberDescription&gt;<br>
59                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
60                        &lt;Path&gt;ProjectionUpdater.AspectRatio&lt;/Path&gt;<br>
61                    &lt;/AnimationMemberDescription&gt;<br>
62                    &lt;AnimationMemberDescription BlendOperationName=&quot;Float&quot;&gt;<br>
63                        &lt;Path&gt;ProjectionUpdater.Height&lt;/Path&gt;<br>
64                    &lt;/AnimationMemberDescription&gt;<br>
65                &lt;/MemberInformationSet&gt;<br>
66            &lt;/GraphicsAnimationGroupDescription&gt;<br>
67        &lt;/AnimationGroupDescriptions&gt;<br>
68        &lt;Transform&gt;<br>
69            <strong>&lt;Scale X=&quot;1&quot; Y=&quot;1&quot; Z=&quot;1&quot; /&gt;</strong><br>
70            &lt;Rotate X=&quot;0&quot; Y=&quot;0&quot; Z=&quot;0&quot; /&gt;<br>
71            &lt;Translate X=&quot;10.1185&quot; Y=&quot;12.0733&quot; Z=&quot;12.8021&quot; /&gt;<br>
72        &lt;/Transform&gt;<br>
73        &lt;AimTargetViewUpdater Twist=&quot;0&quot; IsInheritingTargetRotate=&quot;false&quot; IsInheritingTargetTranslate=&quot;false&quot;&gt;<br>
74            &lt;TargetPosition X=&quot;0.72963&quot; Y=&quot;-0.397348&quot; Z=&quot;-0.43323&quot; /&gt;<br>
75        &lt;/AimTargetViewUpdater&gt;<br>
76        &lt;PerspectiveProjectionUpdater Near=&quot;0.01&quot; Far=&quot;1000&quot; Fovy=&quot;0.660595&quot; AspectRatio=&quot;1.5&quot; /&gt;<br>
77    &lt;/Camera&gt;<br>
78&lt;Cameras&gt;<br>
79</pre></td>
80</tr></table>
81
82	<hr><p>CONFIDENTIAL</p></body>
83</html>