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10<title>Camera animation</title>
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16    <h1>Camera animation</h1>
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18    <p>This page describes how to configure camera animations using the sample data, ToyMobile.</p>
19    <h2>Loading sample data</h2>
20    <p>Use CreativeStudio to load the sample data prepared in the following folder.</p>
21    <h3>Models and Effects</h3>
22    <p>Load the sample data by selecting <B>File &gt; Open &gt; Intermediate file</B> on the CreativeStudio menu</p>
23    <table>
24      <thead>
25        <tr>
26          <th>Intermediate files</th>
27          <th>Location</th>
28        </tr>
29      </thead>
30      <tbody>
31        <tr>
32          <th>Rocket and stars model</th>
33          <td>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobile.cres &quot;</td>
34        </tr>
35        <tr>
36          <th>Fire and smoke effects</th>
37          <td>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileEffect.cres &quot;</td>
38        </tr>
39      </tbody>
40    </table>
41    <h3>Particle link (action)</h3>
42    <p>Load a particle link by selecting <B>File &gt; Open &gt; Particle link</B> on the CreativeStudio menu</p>
43    <table>
44      <thead>
45        <tr>
46          <th>Intermediate files</th>
47          <th>Location</th>
48        </tr>
49      </thead>
50      <tbody>
51        <tr>
52          <th>Particle link data</th>
53          <td>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/ManualResource/TutorialToyMobile/ToyMobileAction.cact &quot;</td>
54        </tr>
55      </tbody>
56    </table>
57    <img src="assets/camera_anim_01.png" alt="Image after multiple material edits"/>
58    <p class="hint_warn">Caution:<br /> The flame effect will not track the rocket just by loading the particle link (action) as described above. <BR> To make the flame track the rocket, see <a href="../../effect/action/index.html"> Linking Particles and 3D Models</a></p>
59    <p>After loading the sample data as described above, you can check the camera animation by selecting <B>animcamera</B> on the <B>Contents</B> panel.</p>
60    <img src="assets/camera_anim_04.png" alt="Camera animation curve 04"/></a>
61    <h2>Editing the color animation</h2>
62    <p>The ToyMobile camera animation is set to the X-axis and Z-axis of ViewUpdater.TargetPosition.</p>
63    <p>Figure  1-1  X-Axis Curve of ViewUpdater.TargetPosition</p>
64    <img src="assets/camera_anim_02.png" alt="Camera animation curve"/></a>
65    <p>Figure 1-2  Z-Axis Curve of ViewUpdater.TargetPosition</p>
66    <img src="assets/camera_anim_03.png" alt="Camera animation curve"/></a>
67    <p>Table 1  ToyMobile ViewUpdater.TargetPosition Settings</p>
68    <table>
69      <thead>
70        <tr>
71          <th>Frame</th>
72          <th>Axes to be animated</th>
73          <th>Description of Setting</th>
74        </tr>
75      </thead>
76      <tbody>
77        <tr>
78          <th rowspan="2">0 ~ 10</th>
79          <td>X </td>
80          <td>The camera's fixation point does not move from its start position because there are no changes to settings during these frames.</td>
81        </tr>
82        <tr>
83          <td>Z</td>
84          <td>The camera's fixation point does not move from its start position because there are no changes to settings during these frames.</td>
85        </tr>
86        <tr>
87          <th rowspan="2">10 ~ 40</th>
88          <td>X</td>
89          <td>Since the curve varies from 5 to 0, the camera's fixation point is animated from 5 to 0 in the X-direction.</td>
90        </tr>
91        <tr>
92          <td>Z</td>
93          <td>Since the curve varies from 0 to 5, the camera's fixation point is animated from 0 to -5 in the Z-direction.</td>
94        </tr>
95        <tr>
96          <th rowspan="2">40 ~ 60</th>
97          <td>X</td>
98          <td>Since the curve varies from 0 to -55, the camera's fixation point is animated from 0 to -5 in the X-direction.</td>
99        </tr>
100        <tr>
101          <td>Z</td>
102          <td>Since the curve varies from -5 to 0, the camera's fixation point is animated from -5 to 0 in the Z-direction.</td>
103        </tr>
104        <tr>
105          <th rowspan="2">60 ~ 100</th>
106          <td>X</td>
107          <td>Since the curve varies from -5 to 2, the camera's fixation point is animated from -5 to 2 in the X-direction.</td>
108        </tr>
109        <tr>
110          <td>Z</td>
111          <td>Since the curve varies from 0 to 5, the camera's fixation point is animated from 0 to 5 in the Z-direction.</td>
112        </tr>
113        <tr>
114          <th rowspan="2">100 ~ 200</th>
115          <td>X</td>
116          <td>The curve varies from 2 to 5, and the camera's fixation point returns to the animation start position.<br /> With this setting, the camera's fixation point is animated from 2 to 5 and finally returns to the start point.</td>
117        </tr>
118        <tr>
119          <td>Z</td>
120          <td>The curve varies from 5 to 0, and the camera's fixation point returns to the animation start position.<br /> With this setting, the camera's fixation point is animated from 5 to 0 and finally returns to the start point.</td>
121        </tr>
122      </tbody>
123    </table>
124    <h3>Sample Configuration</h3>
125    <p>If curve keys are all reversed using 0 on the horizontal axis as the reference, the camera fixation point is animated to track the planet.</p>
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