1 /*---------------------------------------------------------------------------* 2 Project: OS 3 File: OSDeviceThread.h 4 5 Copyright (C) Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 *---------------------------------------------------------------------------*/ 14 15 #ifndef __OSDEVICE_THREAD_H__ 16 #define __OSDEVICE_THREAD_H__ 17 18 #include <types.h> 19 #include <cafe/os/OSMessage.h> 20 #include <cafe/os/OSFunctionType.h> 21 22 #ifdef __cplusplus 23 extern "C" { 24 #endif 25 26 #define OS_DRVR_STACK_SIZE (8 * 1024) 27 #define OS_APP_IO_STACK_SIZE (8 * 1024) 28 29 typedef struct OSDeviceMessage 30 { 31 void* message; 32 u32 data0; 33 u32 data1; 34 OSFunctionType type; // Type of async function which requests this I/O. 35 } OSDeviceMessage; 36 37 OSMessageQueue* OSGetDefaultAppIOQueue(void); 38 39 #ifdef __cplusplus 40 } 41 #endif 42 43 #endif // __OSDEVICE_THREAD_H__ 44