1###############################################################################
2# Makefile for G2D library
3#
4# Copyright 1998, 1999 Nintendo. All rights reserved.
5#
6# These coded instructions, statements, and computer programs contain
7# proprietary information of Nintendo of America Inc. and/or Nintendo
8# Company Ltd., and are protected by Federal copyright law.  They may
9# not be disclosed to third parties or copied or duplicated in any form,
10# in whole or in part, without the prior written consent of Nintendo.
11#
12#  $Log: makefile,v $
13#  Revision 1.3  2005/11/16 08:27:42  yasuh-to
14#  changed the macro indicating the path to the settings file
15#
16#  Revision 1.2  2005/07/07 11:57:45  yasuh-to
17#  changed environment variables from NNGC* to REVOLUTION*
18#
19#  Revision 1.1.1.1  2005/05/12 02:15:49  yasuh-to
20#  Ported from dolphin sheath tree.
21#
22#
23#   1     99/12/09 12:30p Paul
24#  $NoKeywords: $
25###############################################################################
26
27##################################
28# QUICK START INSTRUCTIONS
29# Type "make" at /dolphin/build/libraries/demo to build DEBUG version
30# of the demo library
31# Type "make NDEBUG=TRUE" to build OPTIMIZED versions of the demo library
32#
33# To add more sources to a library
34# 1. add the .c files to CLIBSRCS
35##################################
36
37
38# All modules have "setup" and "build" as targets.  System libraries
39# and demo programs also have an "install" target that copies the compiled
40# binaries to the binary tree (/dolphin/$(ARCH_TARGET)).
41all: 	setup build install
42
43# commondefs must be included near the top so that all common variables
44# will be defined before their use.
45include $(REVOLUTION_SDK_ROOT)/build/buildtools/commondefs
46
47# module name should be set to the name of this subdirectory
48# LIB = TRUE indicates that this module resides under the "libraries" subtree.
49# The list of selectable paths can be found in modulerules.
50MODULENAME  = G2D
51LIB	    = TRUE
52
53# LIBNAME specifies the name of the library.  No suffix is required, as
54# that will depend on whether this is a DEBUG build or not.
55# The final name of the library will be $(LIBNAME)$(LIBSUFFIX)
56LIBNAME     = G2D
57
58# CLIBSRCS specifies all C files that are built and linked into the library.
59CLIBSRCS    = G2D.c
60
61# modulerules contains the rules that will use the above variables
62# to construct the library specified.
63include $(REVOLUTION_SDK_ROOT)/build/buildtools/modulerules
64