1 /*---------------------------------------------------------------------------* 2 Project: Dolphin GD demo 3 File: gd-tev.h 4 5 Copyright 2001 Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Log: gd-tev.h,v $ 14 Revision 1.2 02/20/2006 04:13:09 mitu 15 changed include path from dolphin/ to revolution/. 16 17 Revision 1.1 02/08/2006 11:19:58 mitu 18 1st version. 19 20 21 2 02/09/06 11:30 Hirose 22 Resolved future time stamp problem. 23 24 2 10/18/02 11:07p Hirose 25 Fixed quantize shift amount. 26 27 1 10/04/01 2:47p Hirose 28 Initial check in. 29 30 $NoKeywords: $ 31 *---------------------------------------------------------------------------*/ 32 /*---------------------------------------------------------------------------* 33 gd-tev 34 Displaylist demo with multi-texture shader commands 35 [Header file] 36 *---------------------------------------------------------------------------*/ 37 38 39 /*---------------------------------------------------------------------------* 40 Header files 41 *---------------------------------------------------------------------------*/ 42 #include <revolution/gd.h> 43 44 /*---------------------------------------------------------------------------* 45 Macro definitions 46 *---------------------------------------------------------------------------*/ 47 #define QUANTIZE_SHIFT 14 48 #define QSCALE (1<<QUANTIZE_SHIFT) 49 50 #define MODEL_MESHX 16 51 #define MODEL_MESHY 16 52 #define MODEL_ZSCALE 0.65F 53 54 #define BUMP_SCALE 0x50 55 #define REFLEX_SCALE 0x50 56 #define DIFFUSE_BASE 0xA0 57 #define SPECULAR_BASE 0x80 58 59 #define NUM_TEXTURES 4 60 61 #define NUM_SHADERDLS 4 62 #define NUM_MODELDLS 1 63 #define NUM_DLS (NUM_SHADERDLS+NUM_MODELDLS) 64 #define NUM_PLS NUM_SHADERDLS 65 66 #define MDL_SIZE_MAX 4096 67 #define SDL_SIZE_MAX 512 68 #define PL_SIZE_MAX 96 69 70 /*---------------------------------------------------------------------------* 71 External function references 72 *---------------------------------------------------------------------------*/ 73 extern void CreateModelDL ( void* dlPtr, u32* dlSize ); 74 extern void CreateShader0DL ( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ); 75 extern void CreateShader1DL ( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ); 76 extern void CreateShader2DL ( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ); 77 extern void CreateShader3DL ( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ); 78 79 80 /*============================================================================*/ 81