1 /*---------------------------------------------------------------------------* 2 Project: AUX effects for Revolution AX 3 File: axfx_presets.h 4 5 Copyright (C)2006 Nintendo All Rights Reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Log: axfx_presets.h,v $ 14 Revision 1.1 06/08/2006 05:58:46 aka 15 Imported new AXFX made by Kawamura-san (EAD). 16 17 $NoKeywords: $ 18 *---------------------------------------------------------------------------*/ 19 20 #ifndef __AXFX_PRESETS_H__ 21 #define __AXFX_PRESETS_H__ 22 23 #ifdef __cplusplus 24 extern "C" { 25 #endif 26 27 28 /*==========================================================================* 29 presets for AXFX effects 30 *==========================================================================*/ 31 32 /*--------------------------------------------------------------------------* 33 for delay (mono, stereo, surround, DPL2) 34 *--------------------------------------------------------------------------*/ 35 36 #define AXFX_PRESET_DELAY_EXP_TYPE1(fx) \ 37 { \ 38 (fx)->delay = 80.f; \ 39 (fx)->maxDelay = 100.f; \ 40 (fx)->feedback = 0.6f; \ 41 (fx)->lpf = 1.0f; \ 42 \ 43 (fx)->busIn = NULL; \ 44 (fx)->busOut = NULL; \ 45 (fx)->outGain = 1.0f; \ 46 (fx)->sendGain = 0.0f; \ 47 } 48 49 #define AXFX_PRESET_DELAY_EXP_TYPE2(fx) \ 50 { \ 51 (fx)->delay = 40.f; \ 52 (fx)->maxDelay = 100.f; \ 53 (fx)->feedback = 0.5f; \ 54 (fx)->lpf = 0.4f; \ 55 \ 56 (fx)->busIn = NULL; \ 57 (fx)->busOut = NULL; \ 58 (fx)->outGain = 1.0f; \ 59 (fx)->sendGain = 0.0f; \ 60 } 61 62 #define AXFX_PRESET_DELAY_EXP_FLANGE1(fx) \ 63 { \ 64 (fx)->delay = 0.1f; \ 65 (fx)->maxDelay = 100.f; \ 66 (fx)->feedback = 0.6f; \ 67 (fx)->lpf = 1.0f; \ 68 \ 69 (fx)->busIn = NULL; \ 70 (fx)->busOut = NULL; \ 71 (fx)->outGain = 1.0f; \ 72 (fx)->sendGain = 0.0f; \ 73 } 74 75 #define AXFX_PRESET_DELAY_EXP_FLANGE2(fx) \ 76 { \ 77 (fx)->delay = 0.5f; \ 78 (fx)->maxDelay = 100.f; \ 79 (fx)->feedback = 0.6f; \ 80 (fx)->lpf = 0.7f; \ 81 \ 82 (fx)->busIn = NULL; \ 83 (fx)->busOut = NULL; \ 84 (fx)->outGain = 1.0f; \ 85 (fx)->sendGain = 0.0f; \ 86 } 87 88 89 /*--------------------------------------------------------------------------* 90 for standard reverb (mono, stereo, surround, DPL2) 91 *--------------------------------------------------------------------------*/ 92 93 #define AXFX_PRESET_REVERBSTD_EXP_OLD_TYPE1(fx) \ 94 { \ 95 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_30MS; \ 96 \ 97 (fx)->preDelayTimeMax = 0.05f; \ 98 (fx)->preDelayTime = 0.03f; \ 99 \ 100 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_OLD_AXFX; \ 101 (fx)->fusedTime = 1.5f; \ 102 (fx)->coloration = 0.5f; \ 103 (fx)->damping = 0.5f; \ 104 \ 105 (fx)->earlyGain = 0.0f; \ 106 (fx)->fusedGain = 0.5f; \ 107 \ 108 (fx)->busIn = NULL; \ 109 (fx)->busOut = NULL; \ 110 (fx)->outGain = 1.0f; \ 111 (fx)->sendGain = 0.0f; \ 112 } 113 114 #define AXFX_PRESET_REVERBSTD_EXP_OLD_TYPE2(fx) \ 115 { \ 116 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_40MS; \ 117 \ 118 (fx)->preDelayTimeMax = 0.05f; \ 119 (fx)->preDelayTime = 0.05f; \ 120 \ 121 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_OLD_AXFX; \ 122 (fx)->fusedTime = 3.f; \ 123 (fx)->coloration = 0.5f; \ 124 (fx)->damping = 0.7f; \ 125 \ 126 (fx)->earlyGain = 0.4f; \ 127 (fx)->fusedGain = 0.5f; \ 128 \ 129 (fx)->busIn = NULL; \ 130 (fx)->busOut = NULL; \ 131 (fx)->outGain = 1.0f; \ 132 (fx)->sendGain = 0.0f; \ 133 } 134 135 #define AXFX_PRESET_REVERBSTD_EXP_METAL_PIPE(fx) \ 136 { \ 137 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_5MS; \ 138 \ 139 (fx)->preDelayTimeMax = 0.05f; \ 140 (fx)->preDelayTime = 0.00f; \ 141 \ 142 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_METAL_TANK; \ 143 (fx)->fusedTime = 0.5f; \ 144 (fx)->coloration = 0.5f; \ 145 (fx)->damping = 0.9f; \ 146 \ 147 (fx)->earlyGain = 0.2f; \ 148 (fx)->fusedGain = 0.3f; \ 149 \ 150 (fx)->busIn = NULL; \ 151 (fx)->busOut = NULL; \ 152 (fx)->outGain = 1.0f; \ 153 (fx)->sendGain = 0.0f; \ 154 } 155 156 #define AXFX_PRESET_REVERBSTD_EXP_METAL_TANK(fx) \ 157 { \ 158 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_35MS; \ 159 \ 160 (fx)->preDelayTimeMax = 0.05f; \ 161 (fx)->preDelayTime = 0.03f; \ 162 \ 163 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_METAL_TANK; \ 164 (fx)->fusedTime = 3.f; \ 165 (fx)->coloration = 0.5f; \ 166 (fx)->damping = 0.8f; \ 167 \ 168 (fx)->earlyGain = 0.25f; \ 169 (fx)->fusedGain = 0.3f; \ 170 \ 171 (fx)->busIn = NULL; \ 172 (fx)->busOut = NULL; \ 173 (fx)->outGain = 1.0f; \ 174 (fx)->sendGain = 0.0f; \ 175 } 176 177 #define AXFX_PRESET_REVERBSTD_EXP_SMALL_ROOM(fx) \ 178 { \ 179 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_25MS; \ 180 \ 181 (fx)->preDelayTimeMax = 0.05f; \ 182 (fx)->preDelayTime = 0.01f; \ 183 \ 184 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_SMALL_ROOM; \ 185 (fx)->fusedTime = 0.5f; \ 186 (fx)->coloration = 0.6f; \ 187 (fx)->damping = 0.4f; \ 188 \ 189 (fx)->earlyGain = 0.3f; \ 190 (fx)->fusedGain = 0.3f; \ 191 \ 192 (fx)->busIn = NULL; \ 193 (fx)->busOut = NULL; \ 194 (fx)->outGain = 1.0f; \ 195 (fx)->sendGain = 0.0f; \ 196 } 197 198 #define AXFX_PRESET_REVERBSTD_EXP_MEDIUM_ROOM(fx) \ 199 { \ 200 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_30MS; \ 201 \ 202 (fx)->preDelayTimeMax = 0.05f; \ 203 (fx)->preDelayTime = 0.02f; \ 204 \ 205 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_SMALL_ROOM; \ 206 (fx)->fusedTime = 1.0f; \ 207 (fx)->coloration = 0.6f; \ 208 (fx)->damping = 0.4f; \ 209 \ 210 (fx)->earlyGain = 0.3f; \ 211 (fx)->fusedGain = 0.3f; \ 212 \ 213 (fx)->busIn = NULL; \ 214 (fx)->busOut = NULL; \ 215 (fx)->outGain = 1.0f; \ 216 (fx)->sendGain = 0.0f; \ 217 } 218 219 #define AXFX_PRESET_REVERBSTD_EXP_LARGE_ROOM(fx) \ 220 { \ 221 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_40MS; \ 222 \ 223 (fx)->preDelayTimeMax = 0.05f; \ 224 (fx)->preDelayTime = 0.03f; \ 225 \ 226 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_LARGE_ROOM; \ 227 (fx)->fusedTime = 1.5f; \ 228 (fx)->coloration = 0.6f; \ 229 (fx)->damping = 0.4f; \ 230 \ 231 (fx)->earlyGain = 0.25f; \ 232 (fx)->fusedGain = 0.35f; \ 233 \ 234 (fx)->busIn = NULL; \ 235 (fx)->busOut = NULL; \ 236 (fx)->outGain = 1.0f; \ 237 (fx)->sendGain = 0.0f; \ 238 } 239 240 #define AXFX_PRESET_REVERBSTD_EXP_LONG_ROOM(fx) \ 241 { \ 242 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_20MS; \ 243 \ 244 (fx)->preDelayTimeMax = 0.05f; \ 245 (fx)->preDelayTime = 0.02f; \ 246 \ 247 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_LARGE_ROOM; \ 248 (fx)->fusedTime = 2.0f; \ 249 (fx)->coloration = 0.6f; \ 250 (fx)->damping = 0.4f; \ 251 \ 252 (fx)->earlyGain = 0.3f; \ 253 (fx)->fusedGain = 0.45f; \ 254 \ 255 (fx)->busIn = NULL; \ 256 (fx)->busOut = NULL; \ 257 (fx)->outGain = 1.0f; \ 258 (fx)->sendGain = 0.0f; \ 259 } 260 261 #define AXFX_PRESET_REVERBSTD_EXP_SMALL_HALL(fx) \ 262 { \ 263 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_25MS; \ 264 \ 265 (fx)->preDelayTimeMax = 0.05f; \ 266 (fx)->preDelayTime = 0.02f; \ 267 \ 268 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_HALL; \ 269 (fx)->fusedTime = 2.f; \ 270 (fx)->coloration = 0.6f; \ 271 (fx)->damping = 0.4f; \ 272 \ 273 (fx)->earlyGain = 0.35f; \ 274 (fx)->fusedGain = 0.45f; \ 275 \ 276 (fx)->busIn = NULL; \ 277 (fx)->busOut = NULL; \ 278 (fx)->outGain = 1.0f; \ 279 (fx)->sendGain = 0.0f; \ 280 } 281 282 #define AXFX_PRESET_REVERBSTD_EXP_LARGE_HALL(fx) \ 283 { \ 284 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_35MS; \ 285 \ 286 (fx)->preDelayTimeMax = 0.05f; \ 287 (fx)->preDelayTime = 0.03f; \ 288 \ 289 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_HALL; \ 290 (fx)->fusedTime = 3.f; \ 291 (fx)->coloration = 0.6f; \ 292 (fx)->damping = 0.3f; \ 293 \ 294 (fx)->earlyGain = 0.3f; \ 295 (fx)->fusedGain = 0.45f; \ 296 \ 297 (fx)->busIn = NULL; \ 298 (fx)->busOut = NULL; \ 299 (fx)->outGain = 1.0f; \ 300 (fx)->sendGain = 0.0f; \ 301 } 302 303 #define AXFX_PRESET_REVERBSTD_EXP_CAVERNOUS(fx) \ 304 { \ 305 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_40MS; \ 306 \ 307 (fx)->preDelayTimeMax = 0.05f; \ 308 (fx)->preDelayTime = 0.05f; \ 309 \ 310 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_CAVERNOUS; \ 311 (fx)->fusedTime = 4.f; \ 312 (fx)->coloration = 0.6f; \ 313 (fx)->damping = 0.7f; \ 314 \ 315 (fx)->earlyGain = 0.5f; \ 316 (fx)->fusedGain = 0.5f; \ 317 \ 318 (fx)->busIn = NULL; \ 319 (fx)->busOut = NULL; \ 320 (fx)->outGain = 1.0f; \ 321 (fx)->sendGain = 0.0f; \ 322 } 323 324 #define AXFX_PRESET_REVERBSTD_EXP_CATHEDRAL(fx) \ 325 { \ 326 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_40MS; \ 327 \ 328 (fx)->preDelayTimeMax = 0.05f; \ 329 (fx)->preDelayTime = 0.05f; \ 330 \ 331 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_CAVERNOUS; \ 332 (fx)->fusedTime = 5.f; \ 333 (fx)->coloration = 0.6f; \ 334 (fx)->damping = 0.3f; \ 335 \ 336 (fx)->earlyGain = 0.35f; \ 337 (fx)->fusedGain = 0.50f; \ 338 \ 339 (fx)->busIn = NULL; \ 340 (fx)->busOut = NULL; \ 341 (fx)->outGain = 1.0f; \ 342 (fx)->sendGain = 0.0f; \ 343 } 344 345 346 /*--------------------------------------------------------------------------* 347 for high quality reverb (mono, stereo, surround, DPL2) 348 *--------------------------------------------------------------------------*/ 349 350 #define AXFX_PRESET_REVERBHI_EXP_OLD_TYPE1(fx) \ 351 { \ 352 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_30MS; \ 353 \ 354 (fx)->preDelayTimeMax = 0.05f; \ 355 (fx)->preDelayTime = 0.03f; \ 356 \ 357 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_OLD_AXFX; \ 358 (fx)->fusedTime = 1.5f; \ 359 (fx)->coloration = 0.5f; \ 360 (fx)->damping = 0.5f; \ 361 \ 362 (fx)->crosstalk = 0.1f; \ 363 \ 364 (fx)->earlyGain = 0.0f; \ 365 (fx)->fusedGain = 0.5f; \ 366 \ 367 (fx)->busIn = NULL; \ 368 (fx)->busOut = NULL; \ 369 (fx)->outGain = 1.0f; \ 370 (fx)->sendGain = 0.0f; \ 371 } 372 373 #define AXFX_PRESET_REVERBHI_EXP_OLD_TYPE2(fx) \ 374 { \ 375 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_40MS; \ 376 \ 377 (fx)->preDelayTimeMax = 0.05f; \ 378 (fx)->preDelayTime = 0.05f; \ 379 \ 380 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_OLD_AXFX; \ 381 (fx)->fusedTime = 3.f; \ 382 (fx)->coloration = 0.5f; \ 383 (fx)->damping = 0.7f; \ 384 \ 385 (fx)->crosstalk = 0.1f; \ 386 \ 387 (fx)->earlyGain = 0.4f; \ 388 (fx)->fusedGain = 0.5f; \ 389 \ 390 (fx)->busIn = NULL; \ 391 (fx)->busOut = NULL; \ 392 (fx)->outGain = 1.0f; \ 393 (fx)->sendGain = 0.0f; \ 394 } 395 396 #define AXFX_PRESET_REVERBHI_EXP_METAL_PIPE(fx) \ 397 { \ 398 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_5MS; \ 399 \ 400 (fx)->preDelayTimeMax = 0.05f; \ 401 (fx)->preDelayTime = 0.00f; \ 402 \ 403 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_METAL_TANK; \ 404 (fx)->fusedTime = 0.5f; \ 405 (fx)->coloration = 0.5f; \ 406 (fx)->damping = 0.9f; \ 407 \ 408 (fx)->crosstalk = 0.1f; \ 409 \ 410 (fx)->earlyGain = 0.2f; \ 411 (fx)->fusedGain = 0.3f; \ 412 \ 413 (fx)->busIn = NULL; \ 414 (fx)->busOut = NULL; \ 415 (fx)->outGain = 1.0f; \ 416 (fx)->sendGain = 0.0f; \ 417 } 418 419 #define AXFX_PRESET_REVERBHI_EXP_METAL_TANK(fx) \ 420 { \ 421 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_35MS; \ 422 \ 423 (fx)->preDelayTimeMax = 0.05f; \ 424 (fx)->preDelayTime = 0.03f; \ 425 \ 426 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_METAL_TANK; \ 427 (fx)->fusedTime = 3.f; \ 428 (fx)->coloration = 0.5f; \ 429 (fx)->damping = 0.8f; \ 430 \ 431 (fx)->crosstalk = 0.1f; \ 432 \ 433 (fx)->earlyGain = 0.25f; \ 434 (fx)->fusedGain = 0.3f; \ 435 \ 436 (fx)->busIn = NULL; \ 437 (fx)->busOut = NULL; \ 438 (fx)->outGain = 1.0f; \ 439 (fx)->sendGain = 0.0f; \ 440 } 441 442 #define AXFX_PRESET_REVERBHI_EXP_SMALL_ROOM(fx) \ 443 { \ 444 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_25MS; \ 445 \ 446 (fx)->preDelayTimeMax = 0.05f; \ 447 (fx)->preDelayTime = 0.01f; \ 448 \ 449 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_SMALL_ROOM; \ 450 (fx)->fusedTime = 0.5f; \ 451 (fx)->coloration = 0.6f; \ 452 (fx)->damping = 0.4f; \ 453 \ 454 (fx)->crosstalk = 0.1f; \ 455 \ 456 (fx)->earlyGain = 0.3f; \ 457 (fx)->fusedGain = 0.3f; \ 458 \ 459 (fx)->busIn = NULL; \ 460 (fx)->busOut = NULL; \ 461 (fx)->outGain = 1.0f; \ 462 (fx)->sendGain = 0.0f; \ 463 } 464 465 #define AXFX_PRESET_REVERBHI_EXP_MEDIUM_ROOM(fx) \ 466 { \ 467 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_30MS; \ 468 \ 469 (fx)->preDelayTimeMax = 0.05f; \ 470 (fx)->preDelayTime = 0.02f; \ 471 \ 472 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_SMALL_ROOM; \ 473 (fx)->fusedTime = 1.0f; \ 474 (fx)->coloration = 0.6f; \ 475 (fx)->damping = 0.4f; \ 476 \ 477 (fx)->crosstalk = 0.1f; \ 478 \ 479 (fx)->earlyGain = 0.3f; \ 480 (fx)->fusedGain = 0.3f; \ 481 \ 482 (fx)->busIn = NULL; \ 483 (fx)->busOut = NULL; \ 484 (fx)->outGain = 1.0f; \ 485 (fx)->sendGain = 0.0f; \ 486 } 487 488 #define AXFX_PRESET_REVERBHI_EXP_LARGE_ROOM(fx) \ 489 { \ 490 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_40MS; \ 491 \ 492 (fx)->preDelayTimeMax = 0.05f; \ 493 (fx)->preDelayTime = 0.03f; \ 494 \ 495 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_LARGE_ROOM; \ 496 (fx)->fusedTime = 1.5f; \ 497 (fx)->coloration = 0.6f; \ 498 (fx)->damping = 0.4f; \ 499 \ 500 (fx)->crosstalk = 0.1f; \ 501 \ 502 (fx)->earlyGain = 0.25f; \ 503 (fx)->fusedGain = 0.35f; \ 504 \ 505 (fx)->busIn = NULL; \ 506 (fx)->busOut = NULL; \ 507 (fx)->outGain = 1.0f; \ 508 (fx)->sendGain = 0.0f; \ 509 } 510 511 #define AXFX_PRESET_REVERBHI_EXP_LONG_ROOM(fx) \ 512 { \ 513 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_20MS; \ 514 \ 515 (fx)->preDelayTimeMax = 0.05f; \ 516 (fx)->preDelayTime = 0.02f; \ 517 \ 518 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_LARGE_ROOM; \ 519 (fx)->fusedTime = 2.0f; \ 520 (fx)->coloration = 0.6f; \ 521 (fx)->damping = 0.4f; \ 522 \ 523 (fx)->crosstalk = 0.1f; \ 524 \ 525 (fx)->earlyGain = 0.3f; \ 526 (fx)->fusedGain = 0.45f; \ 527 \ 528 (fx)->busIn = NULL; \ 529 (fx)->busOut = NULL; \ 530 (fx)->outGain = 1.0f; \ 531 (fx)->sendGain = 0.0f; \ 532 } 533 534 #define AXFX_PRESET_REVERBHI_EXP_SMALL_HALL(fx) \ 535 { \ 536 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_25MS; \ 537 \ 538 (fx)->preDelayTimeMax = 0.05f; \ 539 (fx)->preDelayTime = 0.01f; \ 540 \ 541 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_HALL; \ 542 (fx)->fusedTime = 2.f; \ 543 (fx)->coloration = 0.6f; \ 544 (fx)->damping = 0.4f; \ 545 \ 546 (fx)->crosstalk = 0.1f; \ 547 \ 548 (fx)->earlyGain = 0.35f; \ 549 (fx)->fusedGain = 0.45f; \ 550 \ 551 (fx)->busIn = NULL; \ 552 (fx)->busOut = NULL; \ 553 (fx)->outGain = 1.0f; \ 554 (fx)->sendGain = 0.0f; \ 555 } 556 557 #define AXFX_PRESET_REVERBHI_EXP_LARGE_HALL(fx) \ 558 { \ 559 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_35MS; \ 560 \ 561 (fx)->preDelayTimeMax = 0.05f; \ 562 (fx)->preDelayTime = 0.02f; \ 563 \ 564 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_HALL; \ 565 (fx)->fusedTime = 3.f; \ 566 (fx)->coloration = 0.6f; \ 567 (fx)->damping = 0.3f; \ 568 \ 569 (fx)->crosstalk = 0.1f; \ 570 \ 571 (fx)->earlyGain = 0.3f; \ 572 (fx)->fusedGain = 0.45f; \ 573 \ 574 (fx)->busIn = NULL; \ 575 (fx)->busOut = NULL; \ 576 (fx)->outGain = 1.0f; \ 577 (fx)->sendGain = 0.0f; \ 578 } 579 580 #define AXFX_PRESET_REVERBHI_EXP_CAVERNOUS(fx) \ 581 { \ 582 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_40MS; \ 583 \ 584 (fx)->preDelayTimeMax = 0.05f; \ 585 (fx)->preDelayTime = 0.05f; \ 586 \ 587 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_CAVERNOUS; \ 588 (fx)->fusedTime = 4.f; \ 589 (fx)->coloration = 0.6f; \ 590 (fx)->damping = 0.7f; \ 591 \ 592 (fx)->crosstalk = 0.1f; \ 593 \ 594 (fx)->earlyGain = 0.5f; \ 595 (fx)->fusedGain = 0.5f; \ 596 \ 597 (fx)->busIn = NULL; \ 598 (fx)->busOut = NULL; \ 599 (fx)->outGain = 1.0f; \ 600 (fx)->sendGain = 0.0f; \ 601 } 602 603 #define AXFX_PRESET_REVERBHI_EXP_CATHEDRAL(fx) \ 604 { \ 605 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_40MS; \ 606 \ 607 (fx)->preDelayTimeMax = 0.05f; \ 608 (fx)->preDelayTime = 0.05f; \ 609 \ 610 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_CAVERNOUS; \ 611 (fx)->fusedTime = 5.f; \ 612 (fx)->coloration = 0.6f; \ 613 (fx)->damping = 0.3f; \ 614 \ 615 (fx)->crosstalk = 0.1f; \ 616 \ 617 (fx)->earlyGain = 0.35f; \ 618 (fx)->fusedGain = 0.50f; \ 619 \ 620 (fx)->busIn = NULL; \ 621 (fx)->busOut = NULL; \ 622 (fx)->outGain = 1.0f; \ 623 (fx)->sendGain = 0.0f; \ 624 } 625 626 627 /*--------------------------------------------------------------------------* 628 for chorus (mono, stereo, surround, DPL2) 629 *--------------------------------------------------------------------------*/ 630 631 #define AXFX_PRESET_CHORUS_EXP_TYPE1(fx) \ 632 { \ 633 (fx)->delayTime = 20.f; \ 634 (fx)->depth = 0.6f; \ 635 (fx)->rate = 0.1f; \ 636 (fx)->feedback = 0.0f; \ 637 \ 638 (fx)->busIn = NULL; \ 639 (fx)->busOut = NULL; \ 640 (fx)->outGain = 1.0f; \ 641 (fx)->sendGain = 0.0f; \ 642 } 643 644 #define AXFX_PRESET_CHORUS_EXP_TYPE2(fx) \ 645 { \ 646 (fx)->delayTime = 30.f; \ 647 (fx)->depth = 0.3f; \ 648 (fx)->rate = 0.5f; \ 649 (fx)->feedback = 0.1f; \ 650 \ 651 (fx)->busIn = NULL; \ 652 (fx)->busOut = NULL; \ 653 (fx)->outGain = 1.0f; \ 654 (fx)->sendGain = 0.0f; \ 655 } 656 657 #define AXFX_PRESET_CHORUS_EXP_TYPE3(fx) \ 658 { \ 659 (fx)->delayTime = 40.f; \ 660 (fx)->depth = 0.1f; \ 661 (fx)->rate = 1.5f; \ 662 (fx)->feedback = 0.0f; \ 663 \ 664 (fx)->busIn = NULL; \ 665 (fx)->busOut = NULL; \ 666 (fx)->outGain = 1.0f; \ 667 (fx)->sendGain = 0.0f; \ 668 \ 669 (fx)->busIn = NULL; \ 670 (fx)->busOut = NULL; \ 671 (fx)->outGain = 1.0f; \ 672 (fx)->sendGain = 0.0f; \ 673 } 674 675 #define AXFX_PRESET_CHORUS_EXP_FLANGER1(fx) \ 676 { \ 677 (fx)->delayTime = 0.8f; \ 678 (fx)->depth = 0.9f; \ 679 (fx)->rate = 0.5f; \ 680 (fx)->feedback = 0.9f; \ 681 \ 682 (fx)->busIn = NULL; \ 683 (fx)->busOut = NULL; \ 684 (fx)->outGain = 1.0f; \ 685 (fx)->sendGain = 0.0f; \ 686 } 687 688 #define AXFX_PRESET_CHORUS_EXP_FLANGER2(fx) \ 689 { \ 690 (fx)->delayTime = 0.3f; \ 691 (fx)->depth = 0.9f; \ 692 (fx)->rate = 2.0f; \ 693 (fx)->feedback = 0.8f; \ 694 \ 695 (fx)->busIn = NULL; \ 696 (fx)->busOut = NULL; \ 697 (fx)->outGain = 1.0f; \ 698 (fx)->sendGain = 0.0f; \ 699 } 700 701 #define AXFX_PRESET_CHORUS_EXP_ECHO1(fx) \ 702 { \ 703 (fx)->delayTime = 30.f; \ 704 (fx)->depth = 0.1f; \ 705 (fx)->rate = 0.5f; \ 706 (fx)->feedback = 0.7f; \ 707 \ 708 (fx)->busIn = NULL; \ 709 (fx)->busOut = NULL; \ 710 (fx)->outGain = 1.0f; \ 711 (fx)->sendGain = 0.0f; \ 712 } 713 714 #define AXFX_PRESET_CHORUS_EXP_ECHO2(fx) \ 715 { \ 716 (fx)->delayTime = 40.f; \ 717 (fx)->depth = 0.8f; \ 718 (fx)->rate = 1.0f; \ 719 (fx)->feedback = 0.8f; \ 720 \ 721 (fx)->busIn = NULL; \ 722 (fx)->busOut = NULL; \ 723 (fx)->outGain = 1.0f; \ 724 (fx)->sendGain = 0.0f; \ 725 } 726 727 #define AXFX_PRESET_CHORUS_EXP_WOBBLE1(fx) \ 728 { \ 729 (fx)->delayTime = 40.f; \ 730 (fx)->depth = 0.8f; \ 731 (fx)->rate = 1.5f; \ 732 (fx)->feedback = 0.0f; \ 733 \ 734 (fx)->busIn = NULL; \ 735 (fx)->busOut = NULL; \ 736 (fx)->outGain = 1.0f; \ 737 (fx)->sendGain = 0.0f; \ 738 } 739 740 #define AXFX_PRESET_CHORUS_EXP_WOBBLE2(fx) \ 741 { \ 742 (fx)->delayTime = 50.f; \ 743 (fx)->depth = 1.f; \ 744 (fx)->rate = 2.f; \ 745 (fx)->feedback = 0.3f; \ 746 \ 747 (fx)->busIn = NULL; \ 748 (fx)->busOut = NULL; \ 749 (fx)->outGain = 1.0f; \ 750 (fx)->sendGain = 0.0f; \ 751 } 752 753 754 #ifdef __cplusplus 755 } 756 #endif 757 758 #endif // __AXFX_PRESETS_H__ 759