1 /*---------------------------------------------------------------------------* 2 Project: AUX effects for AX library 3 File: axfx_presets.h 4 5 Copyright (C) Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 *---------------------------------------------------------------------------*/ 14 15 #ifndef __AXFX_PRESETS_H__ 16 #define __AXFX_PRESETS_H__ 17 18 #ifdef __cplusplus 19 extern "C" { 20 #endif 21 22 23 /*==========================================================================* 24 presets for AXFX effects 25 *==========================================================================*/ 26 27 /*--------------------------------------------------------------------------* 28 for delay (mono, stereo, surround, DPL2) 29 *--------------------------------------------------------------------------*/ 30 31 #define AXFX_PRESET_DELAY_EXP_TYPE1(fx) \ 32 { \ 33 (fx)->delay = 80.f; \ 34 (fx)->maxDelay = 100.f; \ 35 (fx)->feedback = 0.6f; \ 36 (fx)->lpf = 1.0f; \ 37 \ 38 (fx)->busIn = NULL; \ 39 (fx)->busOut = NULL; \ 40 (fx)->outGain = 1.0f; \ 41 (fx)->sendGain = 0.0f; \ 42 } 43 44 #define AXFX_PRESET_DELAY_EXP_TYPE2(fx) \ 45 { \ 46 (fx)->delay = 40.f; \ 47 (fx)->maxDelay = 100.f; \ 48 (fx)->feedback = 0.5f; \ 49 (fx)->lpf = 0.4f; \ 50 \ 51 (fx)->busIn = NULL; \ 52 (fx)->busOut = NULL; \ 53 (fx)->outGain = 1.0f; \ 54 (fx)->sendGain = 0.0f; \ 55 } 56 57 #define AXFX_PRESET_DELAY_EXP_FLANGE1(fx) \ 58 { \ 59 (fx)->delay = 0.1f; \ 60 (fx)->maxDelay = 100.f; \ 61 (fx)->feedback = 0.6f; \ 62 (fx)->lpf = 1.0f; \ 63 \ 64 (fx)->busIn = NULL; \ 65 (fx)->busOut = NULL; \ 66 (fx)->outGain = 1.0f; \ 67 (fx)->sendGain = 0.0f; \ 68 } 69 70 #define AXFX_PRESET_DELAY_EXP_FLANGE2(fx) \ 71 { \ 72 (fx)->delay = 0.5f; \ 73 (fx)->maxDelay = 100.f; \ 74 (fx)->feedback = 0.6f; \ 75 (fx)->lpf = 0.7f; \ 76 \ 77 (fx)->busIn = NULL; \ 78 (fx)->busOut = NULL; \ 79 (fx)->outGain = 1.0f; \ 80 (fx)->sendGain = 0.0f; \ 81 } 82 83 84 /*--------------------------------------------------------------------------* 85 for standard reverb (mono, stereo, surround, DPL2) 86 *--------------------------------------------------------------------------*/ 87 88 #define AXFX_PRESET_REVERBSTD_EXP_OLD_TYPE1(fx) \ 89 { \ 90 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_30MS; \ 91 \ 92 (fx)->preDelayTimeMax = 0.05f; \ 93 (fx)->preDelayTime = 0.03f; \ 94 \ 95 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_OLD_AXFX; \ 96 (fx)->fusedTime = 1.5f; \ 97 (fx)->coloration = 0.5f; \ 98 (fx)->damping = 0.5f; \ 99 \ 100 (fx)->earlyGain = 0.0f; \ 101 (fx)->fusedGain = 0.5f; \ 102 \ 103 (fx)->busIn = NULL; \ 104 (fx)->busOut = NULL; \ 105 (fx)->outGain = 1.0f; \ 106 (fx)->sendGain = 0.0f; \ 107 } 108 109 #define AXFX_PRESET_REVERBSTD_EXP_OLD_TYPE2(fx) \ 110 { \ 111 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_40MS; \ 112 \ 113 (fx)->preDelayTimeMax = 0.05f; \ 114 (fx)->preDelayTime = 0.05f; \ 115 \ 116 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_OLD_AXFX; \ 117 (fx)->fusedTime = 3.f; \ 118 (fx)->coloration = 0.5f; \ 119 (fx)->damping = 0.7f; \ 120 \ 121 (fx)->earlyGain = 0.4f; \ 122 (fx)->fusedGain = 0.5f; \ 123 \ 124 (fx)->busIn = NULL; \ 125 (fx)->busOut = NULL; \ 126 (fx)->outGain = 1.0f; \ 127 (fx)->sendGain = 0.0f; \ 128 } 129 130 #define AXFX_PRESET_REVERBSTD_EXP_METAL_PIPE(fx) \ 131 { \ 132 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_5MS; \ 133 \ 134 (fx)->preDelayTimeMax = 0.05f; \ 135 (fx)->preDelayTime = 0.00f; \ 136 \ 137 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_METAL_TANK; \ 138 (fx)->fusedTime = 0.5f; \ 139 (fx)->coloration = 0.5f; \ 140 (fx)->damping = 0.9f; \ 141 \ 142 (fx)->earlyGain = 0.2f; \ 143 (fx)->fusedGain = 0.3f; \ 144 \ 145 (fx)->busIn = NULL; \ 146 (fx)->busOut = NULL; \ 147 (fx)->outGain = 1.0f; \ 148 (fx)->sendGain = 0.0f; \ 149 } 150 151 #define AXFX_PRESET_REVERBSTD_EXP_METAL_TANK(fx) \ 152 { \ 153 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_35MS; \ 154 \ 155 (fx)->preDelayTimeMax = 0.05f; \ 156 (fx)->preDelayTime = 0.03f; \ 157 \ 158 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_METAL_TANK; \ 159 (fx)->fusedTime = 3.f; \ 160 (fx)->coloration = 0.5f; \ 161 (fx)->damping = 0.8f; \ 162 \ 163 (fx)->earlyGain = 0.25f; \ 164 (fx)->fusedGain = 0.3f; \ 165 \ 166 (fx)->busIn = NULL; \ 167 (fx)->busOut = NULL; \ 168 (fx)->outGain = 1.0f; \ 169 (fx)->sendGain = 0.0f; \ 170 } 171 172 #define AXFX_PRESET_REVERBSTD_EXP_SMALL_ROOM(fx) \ 173 { \ 174 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_25MS; \ 175 \ 176 (fx)->preDelayTimeMax = 0.05f; \ 177 (fx)->preDelayTime = 0.01f; \ 178 \ 179 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_SMALL_ROOM; \ 180 (fx)->fusedTime = 0.5f; \ 181 (fx)->coloration = 0.6f; \ 182 (fx)->damping = 0.4f; \ 183 \ 184 (fx)->earlyGain = 0.3f; \ 185 (fx)->fusedGain = 0.3f; \ 186 \ 187 (fx)->busIn = NULL; \ 188 (fx)->busOut = NULL; \ 189 (fx)->outGain = 1.0f; \ 190 (fx)->sendGain = 0.0f; \ 191 } 192 193 #define AXFX_PRESET_REVERBSTD_EXP_MEDIUM_ROOM(fx) \ 194 { \ 195 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_30MS; \ 196 \ 197 (fx)->preDelayTimeMax = 0.05f; \ 198 (fx)->preDelayTime = 0.02f; \ 199 \ 200 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_SMALL_ROOM; \ 201 (fx)->fusedTime = 1.0f; \ 202 (fx)->coloration = 0.6f; \ 203 (fx)->damping = 0.4f; \ 204 \ 205 (fx)->earlyGain = 0.3f; \ 206 (fx)->fusedGain = 0.3f; \ 207 \ 208 (fx)->busIn = NULL; \ 209 (fx)->busOut = NULL; \ 210 (fx)->outGain = 1.0f; \ 211 (fx)->sendGain = 0.0f; \ 212 } 213 214 #define AXFX_PRESET_REVERBSTD_EXP_LARGE_ROOM(fx) \ 215 { \ 216 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_40MS; \ 217 \ 218 (fx)->preDelayTimeMax = 0.05f; \ 219 (fx)->preDelayTime = 0.03f; \ 220 \ 221 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_LARGE_ROOM; \ 222 (fx)->fusedTime = 1.5f; \ 223 (fx)->coloration = 0.6f; \ 224 (fx)->damping = 0.4f; \ 225 \ 226 (fx)->earlyGain = 0.25f; \ 227 (fx)->fusedGain = 0.35f; \ 228 \ 229 (fx)->busIn = NULL; \ 230 (fx)->busOut = NULL; \ 231 (fx)->outGain = 1.0f; \ 232 (fx)->sendGain = 0.0f; \ 233 } 234 235 #define AXFX_PRESET_REVERBSTD_EXP_LONG_ROOM(fx) \ 236 { \ 237 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_20MS; \ 238 \ 239 (fx)->preDelayTimeMax = 0.05f; \ 240 (fx)->preDelayTime = 0.02f; \ 241 \ 242 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_LARGE_ROOM; \ 243 (fx)->fusedTime = 2.0f; \ 244 (fx)->coloration = 0.6f; \ 245 (fx)->damping = 0.4f; \ 246 \ 247 (fx)->earlyGain = 0.3f; \ 248 (fx)->fusedGain = 0.45f; \ 249 \ 250 (fx)->busIn = NULL; \ 251 (fx)->busOut = NULL; \ 252 (fx)->outGain = 1.0f; \ 253 (fx)->sendGain = 0.0f; \ 254 } 255 256 #define AXFX_PRESET_REVERBSTD_EXP_SMALL_HALL(fx) \ 257 { \ 258 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_25MS; \ 259 \ 260 (fx)->preDelayTimeMax = 0.05f; \ 261 (fx)->preDelayTime = 0.02f; \ 262 \ 263 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_HALL; \ 264 (fx)->fusedTime = 2.f; \ 265 (fx)->coloration = 0.6f; \ 266 (fx)->damping = 0.4f; \ 267 \ 268 (fx)->earlyGain = 0.35f; \ 269 (fx)->fusedGain = 0.45f; \ 270 \ 271 (fx)->busIn = NULL; \ 272 (fx)->busOut = NULL; \ 273 (fx)->outGain = 1.0f; \ 274 (fx)->sendGain = 0.0f; \ 275 } 276 277 #define AXFX_PRESET_REVERBSTD_EXP_LARGE_HALL(fx) \ 278 { \ 279 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_35MS; \ 280 \ 281 (fx)->preDelayTimeMax = 0.05f; \ 282 (fx)->preDelayTime = 0.03f; \ 283 \ 284 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_HALL; \ 285 (fx)->fusedTime = 3.f; \ 286 (fx)->coloration = 0.6f; \ 287 (fx)->damping = 0.3f; \ 288 \ 289 (fx)->earlyGain = 0.3f; \ 290 (fx)->fusedGain = 0.45f; \ 291 \ 292 (fx)->busIn = NULL; \ 293 (fx)->busOut = NULL; \ 294 (fx)->outGain = 1.0f; \ 295 (fx)->sendGain = 0.0f; \ 296 } 297 298 #define AXFX_PRESET_REVERBSTD_EXP_CAVERNOUS(fx) \ 299 { \ 300 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_40MS; \ 301 \ 302 (fx)->preDelayTimeMax = 0.05f; \ 303 (fx)->preDelayTime = 0.05f; \ 304 \ 305 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_CAVERNOUS; \ 306 (fx)->fusedTime = 4.f; \ 307 (fx)->coloration = 0.6f; \ 308 (fx)->damping = 0.7f; \ 309 \ 310 (fx)->earlyGain = 0.5f; \ 311 (fx)->fusedGain = 0.5f; \ 312 \ 313 (fx)->busIn = NULL; \ 314 (fx)->busOut = NULL; \ 315 (fx)->outGain = 1.0f; \ 316 (fx)->sendGain = 0.0f; \ 317 } 318 319 #define AXFX_PRESET_REVERBSTD_EXP_CATHEDRAL(fx) \ 320 { \ 321 (fx)->earlyMode = AXFX_REVERBSTD_EXP_EARLY_MODE_40MS; \ 322 \ 323 (fx)->preDelayTimeMax = 0.05f; \ 324 (fx)->preDelayTime = 0.05f; \ 325 \ 326 (fx)->fusedMode = AXFX_REVERBSTD_EXP_FUSED_MODE_CAVERNOUS; \ 327 (fx)->fusedTime = 5.f; \ 328 (fx)->coloration = 0.6f; \ 329 (fx)->damping = 0.3f; \ 330 \ 331 (fx)->earlyGain = 0.35f; \ 332 (fx)->fusedGain = 0.50f; \ 333 \ 334 (fx)->busIn = NULL; \ 335 (fx)->busOut = NULL; \ 336 (fx)->outGain = 1.0f; \ 337 (fx)->sendGain = 0.0f; \ 338 } 339 340 341 /*--------------------------------------------------------------------------* 342 for high quality reverb (mono, stereo, surround, DPL2) 343 *--------------------------------------------------------------------------*/ 344 345 #define AXFX_PRESET_REVERBHI_EXP_OLD_TYPE1(fx) \ 346 { \ 347 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_30MS; \ 348 \ 349 (fx)->preDelayTimeMax = 0.05f; \ 350 (fx)->preDelayTime = 0.03f; \ 351 \ 352 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_OLD_AXFX; \ 353 (fx)->fusedTime = 1.5f; \ 354 (fx)->coloration = 0.5f; \ 355 (fx)->damping = 0.5f; \ 356 \ 357 (fx)->crosstalk = 0.1f; \ 358 \ 359 (fx)->earlyGain = 0.0f; \ 360 (fx)->fusedGain = 0.5f; \ 361 \ 362 (fx)->busIn = NULL; \ 363 (fx)->busOut = NULL; \ 364 (fx)->outGain = 1.0f; \ 365 (fx)->sendGain = 0.0f; \ 366 } 367 368 #define AXFX_PRESET_REVERBHI_EXP_OLD_TYPE2(fx) \ 369 { \ 370 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_40MS; \ 371 \ 372 (fx)->preDelayTimeMax = 0.05f; \ 373 (fx)->preDelayTime = 0.05f; \ 374 \ 375 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_OLD_AXFX; \ 376 (fx)->fusedTime = 3.f; \ 377 (fx)->coloration = 0.5f; \ 378 (fx)->damping = 0.7f; \ 379 \ 380 (fx)->crosstalk = 0.1f; \ 381 \ 382 (fx)->earlyGain = 0.4f; \ 383 (fx)->fusedGain = 0.5f; \ 384 \ 385 (fx)->busIn = NULL; \ 386 (fx)->busOut = NULL; \ 387 (fx)->outGain = 1.0f; \ 388 (fx)->sendGain = 0.0f; \ 389 } 390 391 #define AXFX_PRESET_REVERBHI_EXP_METAL_PIPE(fx) \ 392 { \ 393 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_5MS; \ 394 \ 395 (fx)->preDelayTimeMax = 0.05f; \ 396 (fx)->preDelayTime = 0.00f; \ 397 \ 398 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_METAL_TANK; \ 399 (fx)->fusedTime = 0.5f; \ 400 (fx)->coloration = 0.5f; \ 401 (fx)->damping = 0.9f; \ 402 \ 403 (fx)->crosstalk = 0.1f; \ 404 \ 405 (fx)->earlyGain = 0.2f; \ 406 (fx)->fusedGain = 0.3f; \ 407 \ 408 (fx)->busIn = NULL; \ 409 (fx)->busOut = NULL; \ 410 (fx)->outGain = 1.0f; \ 411 (fx)->sendGain = 0.0f; \ 412 } 413 414 #define AXFX_PRESET_REVERBHI_EXP_METAL_TANK(fx) \ 415 { \ 416 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_35MS; \ 417 \ 418 (fx)->preDelayTimeMax = 0.05f; \ 419 (fx)->preDelayTime = 0.03f; \ 420 \ 421 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_METAL_TANK; \ 422 (fx)->fusedTime = 3.f; \ 423 (fx)->coloration = 0.5f; \ 424 (fx)->damping = 0.8f; \ 425 \ 426 (fx)->crosstalk = 0.1f; \ 427 \ 428 (fx)->earlyGain = 0.25f; \ 429 (fx)->fusedGain = 0.3f; \ 430 \ 431 (fx)->busIn = NULL; \ 432 (fx)->busOut = NULL; \ 433 (fx)->outGain = 1.0f; \ 434 (fx)->sendGain = 0.0f; \ 435 } 436 437 #define AXFX_PRESET_REVERBHI_EXP_SMALL_ROOM(fx) \ 438 { \ 439 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_25MS; \ 440 \ 441 (fx)->preDelayTimeMax = 0.05f; \ 442 (fx)->preDelayTime = 0.01f; \ 443 \ 444 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_SMALL_ROOM; \ 445 (fx)->fusedTime = 0.5f; \ 446 (fx)->coloration = 0.6f; \ 447 (fx)->damping = 0.4f; \ 448 \ 449 (fx)->crosstalk = 0.1f; \ 450 \ 451 (fx)->earlyGain = 0.3f; \ 452 (fx)->fusedGain = 0.3f; \ 453 \ 454 (fx)->busIn = NULL; \ 455 (fx)->busOut = NULL; \ 456 (fx)->outGain = 1.0f; \ 457 (fx)->sendGain = 0.0f; \ 458 } 459 460 #define AXFX_PRESET_REVERBHI_EXP_MEDIUM_ROOM(fx) \ 461 { \ 462 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_30MS; \ 463 \ 464 (fx)->preDelayTimeMax = 0.05f; \ 465 (fx)->preDelayTime = 0.02f; \ 466 \ 467 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_SMALL_ROOM; \ 468 (fx)->fusedTime = 1.0f; \ 469 (fx)->coloration = 0.6f; \ 470 (fx)->damping = 0.4f; \ 471 \ 472 (fx)->crosstalk = 0.1f; \ 473 \ 474 (fx)->earlyGain = 0.3f; \ 475 (fx)->fusedGain = 0.3f; \ 476 \ 477 (fx)->busIn = NULL; \ 478 (fx)->busOut = NULL; \ 479 (fx)->outGain = 1.0f; \ 480 (fx)->sendGain = 0.0f; \ 481 } 482 483 #define AXFX_PRESET_REVERBHI_EXP_LARGE_ROOM(fx) \ 484 { \ 485 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_40MS; \ 486 \ 487 (fx)->preDelayTimeMax = 0.05f; \ 488 (fx)->preDelayTime = 0.03f; \ 489 \ 490 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_LARGE_ROOM; \ 491 (fx)->fusedTime = 1.5f; \ 492 (fx)->coloration = 0.6f; \ 493 (fx)->damping = 0.4f; \ 494 \ 495 (fx)->crosstalk = 0.1f; \ 496 \ 497 (fx)->earlyGain = 0.25f; \ 498 (fx)->fusedGain = 0.35f; \ 499 \ 500 (fx)->busIn = NULL; \ 501 (fx)->busOut = NULL; \ 502 (fx)->outGain = 1.0f; \ 503 (fx)->sendGain = 0.0f; \ 504 } 505 506 #define AXFX_PRESET_REVERBHI_EXP_LONG_ROOM(fx) \ 507 { \ 508 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_20MS; \ 509 \ 510 (fx)->preDelayTimeMax = 0.05f; \ 511 (fx)->preDelayTime = 0.02f; \ 512 \ 513 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_LARGE_ROOM; \ 514 (fx)->fusedTime = 2.0f; \ 515 (fx)->coloration = 0.6f; \ 516 (fx)->damping = 0.4f; \ 517 \ 518 (fx)->crosstalk = 0.1f; \ 519 \ 520 (fx)->earlyGain = 0.3f; \ 521 (fx)->fusedGain = 0.45f; \ 522 \ 523 (fx)->busIn = NULL; \ 524 (fx)->busOut = NULL; \ 525 (fx)->outGain = 1.0f; \ 526 (fx)->sendGain = 0.0f; \ 527 } 528 529 #define AXFX_PRESET_REVERBHI_EXP_SMALL_HALL(fx) \ 530 { \ 531 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_25MS; \ 532 \ 533 (fx)->preDelayTimeMax = 0.05f; \ 534 (fx)->preDelayTime = 0.01f; \ 535 \ 536 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_HALL; \ 537 (fx)->fusedTime = 2.f; \ 538 (fx)->coloration = 0.6f; \ 539 (fx)->damping = 0.4f; \ 540 \ 541 (fx)->crosstalk = 0.1f; \ 542 \ 543 (fx)->earlyGain = 0.35f; \ 544 (fx)->fusedGain = 0.45f; \ 545 \ 546 (fx)->busIn = NULL; \ 547 (fx)->busOut = NULL; \ 548 (fx)->outGain = 1.0f; \ 549 (fx)->sendGain = 0.0f; \ 550 } 551 552 #define AXFX_PRESET_REVERBHI_EXP_LARGE_HALL(fx) \ 553 { \ 554 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_35MS; \ 555 \ 556 (fx)->preDelayTimeMax = 0.05f; \ 557 (fx)->preDelayTime = 0.02f; \ 558 \ 559 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_HALL; \ 560 (fx)->fusedTime = 3.f; \ 561 (fx)->coloration = 0.6f; \ 562 (fx)->damping = 0.3f; \ 563 \ 564 (fx)->crosstalk = 0.1f; \ 565 \ 566 (fx)->earlyGain = 0.3f; \ 567 (fx)->fusedGain = 0.45f; \ 568 \ 569 (fx)->busIn = NULL; \ 570 (fx)->busOut = NULL; \ 571 (fx)->outGain = 1.0f; \ 572 (fx)->sendGain = 0.0f; \ 573 } 574 575 #define AXFX_PRESET_REVERBHI_EXP_CAVERNOUS(fx) \ 576 { \ 577 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_40MS; \ 578 \ 579 (fx)->preDelayTimeMax = 0.05f; \ 580 (fx)->preDelayTime = 0.05f; \ 581 \ 582 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_CAVERNOUS; \ 583 (fx)->fusedTime = 4.f; \ 584 (fx)->coloration = 0.6f; \ 585 (fx)->damping = 0.7f; \ 586 \ 587 (fx)->crosstalk = 0.1f; \ 588 \ 589 (fx)->earlyGain = 0.5f; \ 590 (fx)->fusedGain = 0.5f; \ 591 \ 592 (fx)->busIn = NULL; \ 593 (fx)->busOut = NULL; \ 594 (fx)->outGain = 1.0f; \ 595 (fx)->sendGain = 0.0f; \ 596 } 597 598 #define AXFX_PRESET_REVERBHI_EXP_CATHEDRAL(fx) \ 599 { \ 600 (fx)->earlyMode = AXFX_REVERBHI_EXP_EARLY_MODE_40MS; \ 601 \ 602 (fx)->preDelayTimeMax = 0.05f; \ 603 (fx)->preDelayTime = 0.05f; \ 604 \ 605 (fx)->fusedMode = AXFX_REVERBHI_EXP_FUSED_MODE_CAVERNOUS; \ 606 (fx)->fusedTime = 5.f; \ 607 (fx)->coloration = 0.6f; \ 608 (fx)->damping = 0.3f; \ 609 \ 610 (fx)->crosstalk = 0.1f; \ 611 \ 612 (fx)->earlyGain = 0.35f; \ 613 (fx)->fusedGain = 0.50f; \ 614 \ 615 (fx)->busIn = NULL; \ 616 (fx)->busOut = NULL; \ 617 (fx)->outGain = 1.0f; \ 618 (fx)->sendGain = 0.0f; \ 619 } 620 621 622 /*--------------------------------------------------------------------------* 623 for chorus (mono, stereo, surround, DPL2) 624 *--------------------------------------------------------------------------*/ 625 626 #define AXFX_PRESET_CHORUS_EXP_TYPE1(fx) \ 627 { \ 628 (fx)->delayTime = 20.f; \ 629 (fx)->depth = 0.6f; \ 630 (fx)->rate = 0.1f; \ 631 (fx)->feedback = 0.0f; \ 632 \ 633 (fx)->busIn = NULL; \ 634 (fx)->busOut = NULL; \ 635 (fx)->outGain = 1.0f; \ 636 (fx)->sendGain = 0.0f; \ 637 } 638 639 #define AXFX_PRESET_CHORUS_EXP_TYPE2(fx) \ 640 { \ 641 (fx)->delayTime = 30.f; \ 642 (fx)->depth = 0.3f; \ 643 (fx)->rate = 0.5f; \ 644 (fx)->feedback = 0.1f; \ 645 \ 646 (fx)->busIn = NULL; \ 647 (fx)->busOut = NULL; \ 648 (fx)->outGain = 1.0f; \ 649 (fx)->sendGain = 0.0f; \ 650 } 651 652 #define AXFX_PRESET_CHORUS_EXP_TYPE3(fx) \ 653 { \ 654 (fx)->delayTime = 40.f; \ 655 (fx)->depth = 0.1f; \ 656 (fx)->rate = 1.5f; \ 657 (fx)->feedback = 0.0f; \ 658 \ 659 (fx)->busIn = NULL; \ 660 (fx)->busOut = NULL; \ 661 (fx)->outGain = 1.0f; \ 662 (fx)->sendGain = 0.0f; \ 663 \ 664 (fx)->busIn = NULL; \ 665 (fx)->busOut = NULL; \ 666 (fx)->outGain = 1.0f; \ 667 (fx)->sendGain = 0.0f; \ 668 } 669 670 #define AXFX_PRESET_CHORUS_EXP_FLANGER1(fx) \ 671 { \ 672 (fx)->delayTime = 0.8f; \ 673 (fx)->depth = 0.9f; \ 674 (fx)->rate = 0.5f; \ 675 (fx)->feedback = 0.9f; \ 676 \ 677 (fx)->busIn = NULL; \ 678 (fx)->busOut = NULL; \ 679 (fx)->outGain = 1.0f; \ 680 (fx)->sendGain = 0.0f; \ 681 } 682 683 #define AXFX_PRESET_CHORUS_EXP_FLANGER2(fx) \ 684 { \ 685 (fx)->delayTime = 0.3f; \ 686 (fx)->depth = 0.9f; \ 687 (fx)->rate = 2.0f; \ 688 (fx)->feedback = 0.8f; \ 689 \ 690 (fx)->busIn = NULL; \ 691 (fx)->busOut = NULL; \ 692 (fx)->outGain = 1.0f; \ 693 (fx)->sendGain = 0.0f; \ 694 } 695 696 #define AXFX_PRESET_CHORUS_EXP_ECHO1(fx) \ 697 { \ 698 (fx)->delayTime = 30.f; \ 699 (fx)->depth = 0.1f; \ 700 (fx)->rate = 0.5f; \ 701 (fx)->feedback = 0.7f; \ 702 \ 703 (fx)->busIn = NULL; \ 704 (fx)->busOut = NULL; \ 705 (fx)->outGain = 1.0f; \ 706 (fx)->sendGain = 0.0f; \ 707 } 708 709 #define AXFX_PRESET_CHORUS_EXP_ECHO2(fx) \ 710 { \ 711 (fx)->delayTime = 40.f; \ 712 (fx)->depth = 0.8f; \ 713 (fx)->rate = 1.0f; \ 714 (fx)->feedback = 0.8f; \ 715 \ 716 (fx)->busIn = NULL; \ 717 (fx)->busOut = NULL; \ 718 (fx)->outGain = 1.0f; \ 719 (fx)->sendGain = 0.0f; \ 720 } 721 722 #define AXFX_PRESET_CHORUS_EXP_WOBBLE1(fx) \ 723 { \ 724 (fx)->delayTime = 40.f; \ 725 (fx)->depth = 0.8f; \ 726 (fx)->rate = 1.5f; \ 727 (fx)->feedback = 0.0f; \ 728 \ 729 (fx)->busIn = NULL; \ 730 (fx)->busOut = NULL; \ 731 (fx)->outGain = 1.0f; \ 732 (fx)->sendGain = 0.0f; \ 733 } 734 735 #define AXFX_PRESET_CHORUS_EXP_WOBBLE2(fx) \ 736 { \ 737 (fx)->delayTime = 50.f; \ 738 (fx)->depth = 1.f; \ 739 (fx)->rate = 2.f; \ 740 (fx)->feedback = 0.3f; \ 741 \ 742 (fx)->busIn = NULL; \ 743 (fx)->busOut = NULL; \ 744 (fx)->outGain = 1.0f; \ 745 (fx)->sendGain = 0.0f; \ 746 } 747 748 749 #ifdef __cplusplus 750 } 751 #endif 752 753 #endif // __AXFX_PRESETS_H__ 754