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11<H1 align="left">spdemo</H1>
12
13<H2>Description</H2>
14<P>This program illustrates how to use the AX sound pipeline (SP) library <!--and the A memory audio manager (AM) library-->.</P>
15<P>AX sound pipeline is used to generate project data for the demo. The raw sound data and script file are provided in the SDK:</P>
16<BLOCKQUOTE>
17<P><CODE>$REVOLUTION_SDK_ROOT/build/demos/spdemo/project</CODE></P>
18</BLOCKQUOTE>
19<P>The SP library is used to initialize voices acquired from AX. The voices are then used to play various sound effects from the project.</P>
20<P>For more details on how these libraries work, see &quot;AX Sound Pipeline.&quot;</P>
21
22<H2>Coverage</H2>
23<UL>
24<LI>Acquisition and playback of voices using the AX and MIX libraries.
25<LI>Handling of dropped-voice callbacks from AX.
26<LI>Initialization of AX voices using the SP library.<!--  <LI>loading audio data into main memory using AM and into A memory-->
27<LI>Profiling AX performance.
28</UL>
29
30<H2>Using the Demo</H2>
31<P>This program provides on-screen menus and status displays. <P>Use the main stick to move the cursor; press <B>A</B> to invoke a menu item.</P>
32<P>Use the <B>Stop All</B> menu option to forcibly stop all sound effects.</P>
33<P>Use the <B>Stop All Looping</B> option to stop looping sound effects. <BR><BR><B>Note:</B> Looping sound effects won't terminate immediately; they will play to the end of their respective buffers and then stop.</P>
34
35<H2>Required Data Files</H2>
36<UL type="DISC">
37  <LI><CODE>//spdemo/spdemo.spt</CODE>
38  <LI><CODE>//spdemo/spdemo.spd</CODE>
39</UL>
40
41<H2>Revision History</H2>
42<P>
432007/11/01 Deleted a description related to ARAM.<br>2006/03/01 Initial version.<br>
44</P>
45
46<hr><p>CONFIDENTIAL</p></body>
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