1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 7<TITLE>Audio Library (AX) Sample Demos</TITLE> 8</HEAD> 9 10<BODY> 11 12<H1>Audio Library (AX) Sample Demos</H1> 13 14<H2>Location</H2> 15<p><code>$REVOLUTION_SDK_ROOT/build/demos/axdemo<br> $REVOLUTION_SDK_ROOT/build/demos/spdemo</code></p> 16<H2>Compilation</H2> 17<P>From <CODE>$REVOLUTION_SDK_ROOT/build/demos/</CODE>, change to either the <CODE>axdemo</CODE> or <CODE>spdemo</CODE> directory and enter <CODE>make</CODE>. The executable (<CODE>.elf</CODE>) files are generated in the <CODE>bin/RVL</CODE> folder of each demo directory.</P> 18<H2>Execution</H2> 19<P>From <CODE>$REVOLUTION_SDK_ROOT/build/demos/</CODE>, change to either the <CODE>axdemo/bin/RVL</CODE> or <CODE>spdemo/bin/RVL</CODE> directory and do one of the following.</P> 20<ul> 21<li>To simply run an application, execute the <code>ndrun</code> script, using the <code>.elf</code> file as an argument.</li> 22<li>To debug with CodeWarrior, run <CODE>ide</CODE>, using the <CODE>.elf</CODE> file as an argument.</li> 23</ul> 24 25<H2>Description</H2> 26<TABLE class="demo_list" border="1" > 27 <TBODY> 28 <TR> 29<TH nowrap><a href="./axstream.html">axstream</a></TH> 30<TD>A demo of software audio streaming.</TD> 31 </TR> 32 <TR> 33<TH nowrap><a href="./axsimple.html">axsimple</a></TH> 34<TD>A simple demo that illustrates the most basic use of AX.</TD> 35 </TR> 36 <TR> 37<TH nowrap><a href="./axart3ddemo.html">axart3ddemo</a></TH> 38<TD>A demo that illustrates the use of the AXART sound articulator library. There are two sound sources placed in space with a 3D sound articulator.</TD> 39 </TR> 40 <TR> 41<TH nowrap><a href="./compressor.html">compressor</a></TH> 42<TD>A demo that illustrates the use of AX compressors.</TD> 43 </TR> 44 <TR> 45<TH nowrap><a href="./seqdemo.html">seqdemo</a></TH> 46<TD>A demo that demonstrates the use of the AX, SEQ, SYN, and AXFX libraries.</TD> 47 </TR> 48 <TR> 49<TH nowrap><a href="./syndemo.html">syndemo</a></TH> 50<TD>A simple demo of the SYN library. It demonstrates how to send MIDI data to a synthesizer from an application.</TD> 51 </TR> 52 <TR> 53<TH nowrap><a href="./dpl2demo.html">dpl2demo</a></TH> 54<TD>Demo of the AX Dolby Pro Logic II encoder.</TD> 55 </TR> 56 <TR> 57<TH nowrap><a href="./dpl2reverb.html">dpl2reverb</a></TH> 58<TD>Demo of the AX Dolby Pro Logic II encoder and various AUX effects.</TD> 59 </TR> 60 <TR> 61<TH nowrap><a href="./axfilter.html">axfilter</a></TH> 62<TD>Demo that illustrates the use of AX low-pass filters.</TD> 63 </TR> 64 <TR> 65<TH nowrap><a href="./expchorus.html">expchorus(Dpl2)</a></TH> 66<TD>Demo of various chorus effects that use the extended features of AXFX. The <CODE>expchorusDpl2</CODE> demo sends its output in DPL2 mode.</TD> 67 </TR> 68 <TR> 69<TH nowrap><a href="./expdelay.html">expdelay(Dpl2)</a></TH> 70<TD>Demo of various delay effects that use the extended features of AXFX. The <CODE>expdelayDpl2</CODE> demo sends its output in DPL2 mode.</TD> 71 </TR> 72 <TR> 73<TH nowrap><a href="./expreverbHi.html">expreverbHi(Dpl2)</a></TH> 74<TD>Demo of various high-quality reverb effects that use the extended features of AXFX. The <CODE>expreverbHiDpl2</CODE> demo sends its output in DPL2 mode.</TD> 75 </TR> 76 <TR> 77<TH nowrap><a href="./expreverbStd.html">expreverbStd(Dpl2)</a></TH> 78<TD>Demo of various standard reverb effects that use the extended features of AXFX. The <CODE>expreverbStdDpl2</CODE> demo sends its output in DPL2 mode.</TD> 79 </TR> 80 <TR> 81<TH nowrap><a href="./fxbussend.html">fxbussend(Dpl2)</a></TH> 82<TD>Demo that uses the extended features of AXFX to send effecter output to other effecters via a bus. The <CODE>fxbussendDpl2</CODE> demo sends its output in DPL2 mode.</TD> 83 </TR> 84 <TR> 85<TH nowrap><a href="./spdemo.html">spdemo</a></TH> 86<TD>This demo explains how to use the AX Sound Pipeline (SP) library.</TD> 87 </TR> 88 </TBODY> 89</TABLE> 90 91<H2>See Also</H2> 92<p>None.</p> 93 94<H2>Revision History</H2> 95<p> 962008/06/09 Merged information on <CODE>spdemos</CODE> into this document.<BR>2006/03/01 Initial version.<BR> 97</p> 98 99<hr><p>CONFIDENTIAL</p></body> 100</HTML>