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13<h1 align="left">SPSoundTable</h1>
14
15<h2>Syntax</h2>
16<dl><dd><pre class="construction">
17  #include &lt;revolution.h&gt;
18  #include &lt;revolution/sp.h&gt;
19
20  typedef struct
21  {
22      u32             entries;
23      SPSoundEntry    sound[1];
24
25  } SPSoundTable;
26</pre></dd></dl>
27
28<h2>Elements</h2>
29<TABLE class="arguments" border="1" >
30  <tr>
31<th>entries</th>
32<td>The number of SE within sound data</td>
33  </tr>
34  <tr>
35<th>sound[]</th>
36<td>Data for each SE (<code>SPSoundEntry</code>)</td>
37  </tr>
38</table>
39
40<h2>Description</h2>
41<p>The <code>SPSoundTable</code> structure contains all of the SE information within the corresponding sound data in table form. The sound table stores the following: the SE information (<CODE>SPSoundEntry</CODE>) for each of the <SPAN class="argument">entries</SPAN>, and the decoding information (<CODE>SPAdpcmEntry</CODE>)required when the SEs are ADPCM data.</p>
42
43<h2>See Also</h2>
44<p class="reference">
45<a href="SPInitSoundTable.html">SPInitSoundTable</a>,
46<a href="SPGetSoundEntry.html">SPGetSoundEntry</a>,
47<a href="SPSoundEntry.html">SPSoundEntry</a>,
48<a href="SPAdpcmEntry.html">SPAdpcmEntry</a>
49</p>
50
51<h2>Revision History</h2>
52<P>
532006/03/01 Initial version.<BR>
54</P>
55
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