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6<title>SEQRemoveSequence</title>
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13<h1 align="left">SEQRemoveSequence</h1>
14
15<h2>Syntax</h2>
16<dl><dd><pre class="construction">
17#include &lt;revolution.h&gt;
18#include &lt;revolution/seq.h&gt;
19
20void SEQRemoveSequence(SEQSEQUENCE *sequence);
21</pre></dd></dl>
22
23<h2>Arguments</h2>
24<TABLE class="arguments" border="1" >
25  <tr>
26<th>sequence</th>
27<td>Pointer to the <CODE>SEQSEQUENCE</CODE> structure to remove</td>
28  </tr>
29</table>
30
31<h2>Return Values</h2>
32<p>None.</p>
33
34<h2>Description</h2>
35<p>The <code>SEQRemoveSequence</code> function deletes a specified sequence from the sequence list. Sequence play stops immediately when sequences are removed from the sequence list. Therefore a &quot;popping&quot; noise may occur. When calling the <code>SEQRemoveSequence</code> function, you must either first stop the sequence or set the volume to 0.</p>
36
37<h2>See Also</h2>
38<p class="reference">
39<a href="SEQAddSequence.html">SEQAddSequence</a>
40</p>
41
42<h2>Revision History</h2>
43<P>
442006/03/01 Initial version.<BR>
45</P>
46
47<hr><p>CONFIDENTIAL</p></body>
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