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13<H1 align="left">AXART_RMT_AUX_VOLUME</H1>
14
15<H2>Syntax</H2>
16<dl><dd><pre class="construction">
17#include &lt;revolution.h&gt;
18#include &lt;revolution/axart.h&gt;
19
20typedef struct
21{
22    AXART_ART   art;
23
24    // runtime user parameters
25
26    s32         attenuation0;
27    s32         attenuation1;
28    s32         attenuation2;
29    s32         attenuation3;
30
31} AXART_RMT_AUX_VOLUME;
32</pre></dd></dl>
33
34<h2>Elements</h2>
35<TABLE class="arguments" border="1" >
36  <TR>
37<TH>art</TH>
38<TD>AXART articulator descriptor maintained by AXART. Do not write to this parameter.</TD>
39  </TR>
40  <TR>
41<TH>attenuation0</TH>
42<TD>Channel 0 attenuation (unit dB, 0x00010000 = 0.1 dB).</TD>
43  </TR>
44  <TR>
45<TH>attenuation1</TH>
46<TD>Channel 1 attenuation (unit dB, 0x00010000 = 0.1 dB).</TD>
47  </TR>
48  <TR>
49<TH>attenuation2</TH>
50<TD>Channel 2 attenuation (unit dB, 0x00010000 = 0.1 dB).</TD>
51  </TR>
52  <TR>
53<TH>attenuation3</TH>
54<TD>Channel 3 attenuation (unit dB, 0x00010000 = 0.1 dB).</TD>
55  </TR>
56</TABLE>
57
58<H2>Description</H2>
59<P>The <code>AXART_RMT_AUX_VOLUME</code> structure is an articulator that controls the effect send level of the audio output to the Wii Remote speaker.</p>
60
61<p>Applications must initialize this articulator by calling the <code>AXARTInitArtRmtAuxVolume</code> function before adding this articulator to the list using the <code>AXARTAddArticulator</code> function.</P>
62
63<p><strong><B>Note:</B> As of 2006/10/23, Wii Remote speaker effects are not implemented.</strong></p>
64
65<H2>See Also</H2>
66<p class="reference">
67<A href="AXARTAddArticulator.html">AXARTAddArticulator</A>, <A href="AXARTInitArtRmtAuxVolume.html">AXARTInitArtRmtAuxVolume</A>, <A href="AXART_ART.html">AXART_ART</A>
68</P>
69
70<H2>Revision History</H2>
71<P>
722006/10/23 Initial version.<BR>
73</P>
74
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