1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 6<TITLE>AXART_3D</TITLE> 7<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 8<META http-equiv="Content-Style-Type" content="text/css"> 9</head> 10 11<BODY> 12 13<H1 align="left">AXART_3D</H1> 14 15<H2>Syntax</H2> 16<dl><dd><pre class="construction"> 17#include <revolution.h> 18#include <revolution/axart.h> 19 20typedef struct 21{ 22 AXART_ART art; 23 24 // runtime user parameters 25 26 f32 hAngle; // horizontal angle 27 f32 vAngle; // vertical angle 28 f32 dist; // distance from listener 29 f32 closingSpeed; // for Doppler 30 u32 update; // set to true after changing parameters 31 32 // do not write to these parameters 33 34 u8 pan; 35 u8 span; 36 u8 src; 37 u16 itdL; 38 u16 itdR; 39 f32 pitch; 40 s32 attenuation; 41 42} AXART_3D; 43</pre></dd></dl> 44 45<h2>Elements</h2> 46<TABLE class="arguments" border="1" > 47 <TR> 48<TH>art</TH> 49<TD>AXART articulator descriptor maintained by AXART. Do not write to this parameter.</TD> 50 </TR> 51 <TR> 52<TH>hAngle</TH> 53<TD>Horizontal angle for the sound source relative to the camera. Units are in radians.</TD> 54 </TR> 55 <TR> 56<TH>vAngle</TH> 57<TD>Vertical angle for the sound source relative to the camera. Units are in radians.</TD> 58 </TR> 59 <TR> 60<TH>dist</TH> 61<TD>Distance for the sound source relative to the camera.</TD> 62 </TR> 63 <TR> 64<TH>closingSpeed</TH> 65<TD>Closing speed for the sound source relative to the camera.</TD> 66 </TR> 67 <TR> 68<TH>update</TH> 69<TD>Set to <CODE>TRUE</CODE> after changing <SPAN class="argument">hAngle</SPAN>, <SPAN class="argument">vAngle</SPAN>, <SPAN class="argument">dist</SPAN>, or <SPAN class="argument">closingSpeed</SPAN>. This causes AXART to update the sound position, pitch and volume.</TD> 70 </TR> 71 <TR> 72<TH>pan</TH> 73<TD>AXART generated pan value. Do not write to this parameter.</TD> 74 </TR> 75 <TR> 76<TH>span</TH> 77<TD>AXART generated surround pan value. Do not write to this parameter.</TD> 78 </TR> 79 <TR> 80<TH>src</TH> 81<TD>AXART generated SRC type. Do not write to this parameter.</TD> 82 </TR> 83 <TR> 84<TH>itdL</TH> 85<TD>AXART generated ITD. Do not write to this parameter.</TD> 86 </TR> 87 <TR> 88<TH>itdR</TH> 89<TD>AXART generated ITD. Do not write to this parameter.</TD> 90 </TR> 91 <TR> 92<TH>pitch</TH> 93<TD>AXART generated pitch. Do not write to this parameter.</TD> 94 </TR> 95 <TR> 96<TH>attenuation</TH> 97<TD>AXART generated volume attenuation. Do not write to this parameter.</TD> 98 </TR> 99</TABLE> 100 101<H2>Description</H2> 102<P><CODE>AXART_3D</CODE> is a data structure that denotes a 3D sound articulator. This articulator will place an <CODE>AXART_SOUND</CODE> in 3D space. Do not use this articulator sound in conjunction with <CODE>AXART_PANNING</CODE> or <CODE>AXART_ITD</CODE>. For the <CODE>AXART_3D</CODE> structure, you must call the <CODE>AXARTInitArt3D</CODE> function prior to calling <CODE>AXARTAddArticulator</CODE>.</P> 103 104<H2>See Also</H2> 105<P class="reference"> 106<A href="AXARTSet3DDistanceScale.html">AXARTSet3DDistanceScale</A>, 107<A href="AXARTSet3DDopplerScale.html">AXARTSet3DDopplerScale</A>, 108<A href="AXARTInitArt3D.html">AXARTInitArt3D</A>, 109<A href="AXARTAddArticulator.html">AXARTAddArticulator</A>, 110<A href="AXART_PANNING.html">AXART_PANNING</A>, 111<A href="AXART_ITD.html">AXART_ITD</A>, 112<A href="AXART_ART.html">AXART_ART</A>, 113<A href="AXART_SOUND.html">AXART_SOUND</A> 114</P> 115 116<h2>Revision History</h2> 117<P> 1182006/03/01 Initial version.<BR> 119</P> 120 121<hr><p>CONFIDENTIAL</p></body> 122</HTML> 123