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14<h1 align="left">AXSetMasterVolume</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/ax.h&gt;
19
20void AXSetMasterVolume(u16 volume);
21</pre></dd></dl>
22
23<h2>Arguments</h2>
24<TABLE class="arguments" border="1" >
25  <tr>
26<th>volume</th>
27<td>Master volume value.</td>
28  </tr>
29</table>
30
31<h2>Return Values</h2>
32<p>None.</p>
33
34<H2>Description</H2>
35<p>The <code>AXSetMasterVolume</code> function configures the AX master volume. The volume is a 16-bit fixed point number, where the high-order bit represents the integer part and 15 bits the fractional part, and the selectable range is from 0x0000 (= 0.0) to 0x8000 (= 1.0). The default value is 0x8000 (= 1.0).</p>
36
37<p>The master volume value is applied to each sample immediately before sample data synthesized by DSP is output to main memory.</p>
38
39<p>Setting a master volume value that is very different from the current value (such as 0x8000 -&gt; 0x0000) may cause noise. Change the master volume gradually in appropriately timed steps within the application.</p>
40
41<p><strong><B>Note: </B>Master volume is not applied to Wii Remote speaker data.</strong></p>
42
43<H2>See Also</H2>
44<p class="reference">
45<a href="AXGetMasterVolume.html"><CODE>AXGetMasterVolume</CODE></a>
46</p>
47
48<H2>Revision History</H2>
49<p>
502006/10/23 Initial version.<br>
51</p>
52
53<hr><p>CONFIDENTIAL</p></body>
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