1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 6<title>axvpb.pb.adpcmLoop</title> 7<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 8<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 6.5.0.0 for Windows"> 9<META http-equiv="Content-Style-Type" content="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">axvpb.pb.adpcmLoop</h1> 15 16 17<h2>C Specification</h2> 18<BLOCKQUOTE> 19<pre><CODE>typedef struct _AXPBADPCMLOOP 20{ 21 u16 loop_pred_scale; // predictor / scale combination (nibbles, as in hardware) 22 u16 loop_yn1; // y[n - 1] 23 u16 loop_yn2; // y[n - 2] 24 25 26} AXPBADPCMLOOP;</CODE></pre> 27</BLOCKQUOTE> 28<h2>Description</h2> 29 30<p>The <code>adpcmLoop</code> member specifies the ADPCM decoder context for the loop point in a given sample. These values are generated by the Nintendo Revolution DSP-ADPCM encoder tool, and must be written into these parameters by the user audio application. When the DSP streaming cache reaches the end address of a sample and resets itself to the loop-start position, these values will be programmed into the ADPCM decoder hardware. If the sample is either 16-bit or 8-bit PCM, then these values must be initialized to zero by the user audio application.</p> 31 32<p>Assert the <code>AX_SYNC_USER_ADPCMLOOP</code> in the <code>axvpb.sync</code> member when the loop context has changed.</p> 33 34<h2>See Also</h2> 35<p> 36<code><a href="../Voice_Parameter_Blocks/sync.html">axvpb.sync</a><br> <a href="../Voice_Parameters/AXSetVoiceAdpcmLoop.html">AXSetVoiceAdpcmLoop</a></code> 37</p> 38 39<h2>Revision History</h2> 40 41<P>2006/03/01 Initial version.</P> 42<hr> 43<P>CONFIDENTIAL</p> 44</BODY> 45</HTML> 46