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14<h1 align="left">AXInitEx</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/ax.h&gt;
19
20void AXInitEx(u32 outputBufferMode);
21</pre></dd></dl>
22
23<h2>Arguments</h2>
24<TABLE class="arguments" border="1" >
25  <tr>
26<TH>outputBufferMode</TH>
27      <TD>
28      <TABLE class="arguments" border="1" >
29        <tr>
30<th>TRUE</th>
31<td>Chooses triple-buffer.</td>
32        </tr>
33        <tr>
34<th>FALSE</th>
35<td>Chooses double-buffer.</td>
36        </tr>
37      </table>
38    </TD>
39  </tr>
40</TABLE>
41
42<h2>Return Values</h2>
43<P>None.</P>
44
45<h2>Description</h2>
46<p>If <CODE>TRUE</CODE> is specified for the <SPAN class="argument">outputBufferMode</SPAN> argument, a triple-buffer structure is used for the output buffer. If <CODE>FALSE</CODE> is specified, a double-buffer structure is used for the output buffer. When triple-buffer is selected, it can prevent pop noises caused by a heavy DSP load. If a double-buffer structure is used, delays in sound output will be shorter than those seen with a triple buffer structure. With a triple-buffer structure, sound latency is increased by 3 milliseconds relative to a double-buffer structure.</p>
47
48<p>To initialize AX, this function or the <A href="AXInit.html"><code>AXInit</code></A> function must be called. If the <A href="AXInit.html"><code>AXInit</code></A> function is called, the double-buffer structure will be used.</p>
49
50<h2>See Also</h2>
51<P class="reference">
52<A href="AXInit.html"><CODE>AXInit</CODE></A>
53</P>
54
55<H2>Revision History</H2>
56<P>
572006/10/24 Revised latency.<BR>2006/03/01 Initial version.<br>
58</P>
59
60<hr><p>CONFIDENTIAL</p></body>
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