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14<h1 align="left">AXInitEx</h1>
15
16<h2>C Specification</h2>
17
18<BLOCKQUOTE>
19<pre><code>#include &lt;revolution.h&gt;
20
21void AXInitEx(u32 outputBufferMode);</CODE></pre>
22</BLOCKQUOTE>
23
24<h2>Arguments</h2>
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26<TABLE border="1" cellpadding="3" cellspacing="0.1">
27  <tr>
28<TD width="120" bgcolor="#ffffe8" valign="middle"><font face="Courier New"><em><strong> outputBufferMode</strong></em></font></TD>
29      <TD width="520">
30      <table border="1" cellspacing="0.1" width="500">
31        <tr>
32<td width="150"><font face="Courier New">TRUE</font></td>
33<td width="350">Chooses triple-buffer.</td>
34        </tr>
35        <tr>
36<td width="150"><font face="Courier New">FALSE</font></td>
37<td width="350">Chooses double-buffer.</td>
38        </tr>
39      </table>
40    </TD>
41  </tr>
42</TABLE>
43
44<h2>Return Values</h2>
45
46<P>None.</P>
47
48<h2>Description</h2>
49
50<p>If <CODE>TRUE</CODE> is specified for the <code>outputBufferMode</code> argument, a triple-buffer structure is used for the output buffer. If <CODE>FALSE</CODE> is specified, a double-buffer structure is used for the output buffer. When triple-buffer is selected, it will suppress the pop noises caused through DSP load variation. The double buffer structure will have a shorter sound latency compared to the triple buffer structure. With a triple buffer structure, sound latency is increased by 3 milliseconds relative to a double buffer structure.</p>
51
52<p>To initialize AX, this function or the <A href="AXInit.html"><code>AXInit</code></A> function must be called. If <A href="AXInit.html"><code>AXInit</code></A> function is called, the double buffer structure will be used.</p>
53
54<h2>See Also</h2>
55
56<P>
57<code><A href="AXInit.html">AXInit</A></code>
58</P>
59
60<H2>Revision History</H2>
61
62<P>
632006/03/01 Initial version. <BR>2006/10/24 Revised the latency.
64</P>
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66<hr>
67<P>CONFIDENTIAL</p>
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