1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 6<title>AXRegisterExceedCallback</title> 7<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 8<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 6.5.0.0 for Windows"> 9<META http-equiv="Content-Style-Type" content="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">AXRegisterExceedCallback</h1> 15 16<h2>Syntax</h2> 17<dl><dd><pre class="construction"> 18#include <revolution/ax.h> 19 20typedef void (*AXExceedCallback)(u32 cycles); 21 22void AXRegisterExceedCallback(AXExceedCallback callback); 23</pre></dd></dl> 24 25<h2>Arguments</h2> 26<TABLE class="arguments" border="1" > 27 <tr> 28<th>callback</th> 29<td>Callback to be registered.</td> 30 </tr> 31</table> 32 33<h2>Return Values</h2> 34<p>None.</p> 35 36<h2>Description</h2> 37<p>The <CODE>AXRegisterExceedCallback</CODE> function registers the callback when the DSP audio process does not complete within the 3 ms audio frame.</p> 38 39<p>The AX library controls the DSP load dynamically so that the DSP audio process finishes within a single audio frame. However, in an application, complex memory access requests from multiple devices may cause latency in memory access, resulting in a longer DSP processing time, compared to the DSP load estimate of AX.</p> 40 41<p>The DSP load prediction of AX also presupposes that the audio data accessed by the DSP (such as parameter blocks) is placed in <CODE>MEM1</CODE>. Generally, <CODE>MEM2</CODE> has a slower access speed, compared to <CODE>MEM1</CODE>, so the placement of audio data in <CODE>MEM2</CODE> may result in a longer DSP processing time, compared to the AX estimate.</p> 42 43<p>When there is large number of simultaneously played voices and the DSP processing time is longer than the AX forecast, the processing may not complete within a single audio frame. This, in turn, may result in noise in the playback sound.</p> 44 45<p>The callback registered through this function will be called when there is a chance of such noise.</p> 46 47<p>Check the DSP processing time using this function when a noise is observed in the playback.</p> 48 49<p>The number of extra DSP cycles used over single audio frame is also passed to the callback <SPAN class="argument">cycles</SPAN> argument.</p> 50 51<h2>See Also</h2> 52<p>None.</p> 53 54<H2>Revision History</H2> 55<P> 562006/10/23 Initial version.<BR> 57</P> 58 59<hr><p>CONFIDENTIAL</p></body> 60</html> 61