1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US">
3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" -->
4<head>
5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6<meta http-equiv="Content-Style-Type" content="text/css" />
7<!-- InstanceBeginEditable name="CSS の相対パス指定" -->
8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" />
9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" -->
10<title>Animation Type</title>
11<!-- InstanceEndEditable -->
12</head>
13<body>
14<div>
15  <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" -->
16    <h1>Animation Type </h1>
17    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" -->
18    <p>This section describes the types of <I>animation</I> that you can work with in CreativeStudio.</p>
19    <h2>Types of Animation Compatible with CreativeStudio</h2>
20    <p>The tables in this section describe the types of <I>animation</I> that you can work with in CreativeStudio. Types of animation that are created using 3DCG tools and that can be created using CreativeStudio are marked with the ○ symbol.  If not, they are marked with the &times; symbol.</p>
21    <p class="new_hint"><B>Note:</B> To read about the types of animation that are created using 3DCG tools, see the separately prepared 3DCG tool plug-in manuals.</p>
22    <h3>Model Animations</h3>
23    <p>Animations applied to models.</p>
24    <p>Table 1. Types of animations applied to models</p>
25    <table>
26      <thead>
27        <tr>
28          <th>Animation Type</th>
29          <th>3DCG Tools</th>
30          <th>CreativeStudio</th>
31          <th>Description</th>
32        </tr>
33      </thead>
34      <tbody>
35        <tr>
36          <th>Transforms</th>
37          <th>○</th>
38          <th>&times;</th>
39          <td>Animations of changes in size, rotation, or movement of a model.</td>
40        </tr>
41        <tr>
42          <th>Visibility</th>
43          <th>○</th>
44          <th>○</th>
45          <td>Animations changing the visibility of a model.</td>
46        </tr>
47        <tr>
48          <th>Shape</th>
49          <th>&times;</th>
50          <th>&times;</th>
51          <td>Animations changing the vertex coordinates or colors of a model.</td>
52        </tr>
53      </tbody>
54    </table>
55    <p>Table 2. Types of animations applied to particle effect models</p>
56    <table>
57      <thead>
58        <tr>
59          <th>Animation Type</th>
60          <th>3DCG Tools</th>
61          <th>CreativeStudio</th>
62          <th>Description</th>
63        </tr>
64      </thead>
65      <tbody>
66        <tr>
67          <th>Transforms</th>
68          <th>&times;</th>
69          <th>&times;</th>
70          <td>Animations of changes in size, rotation, or movement of a model.</td>
71        </tr>
72        <tr>
73          <th>Visibility</th>
74          <th>&times;</th>
75          <th>○</th>
76          <td>Animations changing the visibility of a model.</td>
77        </tr>
78        <tr>
79          <th>Shape</th>
80          <th>&times;</th>
81          <th>&times;</th>
82          <td>Animations changing the vertex coordinates or colors of a model.</td>
83        </tr>
84      </tbody>
85    </table>
86    <h3>Material Animations</h3>
87    <p>Material animations are animations applied to polygon models or particle effect materials.</p>
88    <p>Table 3. Types of animations applied to polygon model materials</p>
89    <table>
90      <thead>
91        <tr>
92          <th>Animation Type</th>
93          <th>3DCG Tools</th>
94          <th>CreativeStudio</th>
95          <th>Description</th>
96        </tr>
97      </thead>
98      <tbody>
99        <tr>
100          <th>Color/Alpha</th>
101          <th>○</th>
102          <th>○</th>
103          <td>Animations changing the colors or alpha values of a material.</td>
104        </tr>
105        <tr>
106          <th>Texture Data Pattern</th>
107          <th>○</th>
108          <th>○</th>
109          <td>Animations switching between multiple texture data sets.</td>
110        </tr>
111        <tr>
112          <th>Texture Coordinate Transform</th>
113          <th>○</th>
114          <th>○</th>
115          <td>Animations of changes in size, rotation, or movement of texture coordinates.</td>
116        </tr>
117      </tbody>
118    </table>
119    <p>Table 4. Types of animations applied to particle effect materials</p>
120    <table>
121      <thead>
122        <tr>
123          <th>Animation Type</th>
124          <th>3DCG Tools</th>
125          <th>CreativeStudio</th>
126          <th>Description</th>
127        </tr>
128      </thead>
129      <tbody>
130        <tr>
131          <th>Color/Alpha</th>
132          <th>&times;</th>
133          <th>○</th>
134          <td>Animations changing the colors or alpha values of a material.</td>
135        </tr>
136        <tr>
137          <th>Texture Data Pattern</th>
138          <th>&times;</th>
139          <th>○</th>
140          <td>Animations switching between multiple texture data sets.</td>
141        </tr>
142        <tr>
143          <th>Texture Coordinate Transform</th>
144          <th>&times;</th>
145          <th>○</th>
146          <td>Animations of changes in size, rotation, or movement of texture coordinates.</td>
147        </tr>
148      </tbody>
149    </table>
150    <h3>Scene Animations</h3>
151    <p>Scene animations are animations applied to cameras, lights, or fog within a scene.</p>
152    <p>Table 5. Types of animations applied to scenes</p>
153    <table>
154      <thead>
155        <tr>
156          <th>Animation Type</th>
157          <th>3DCG Tools</th>
158          <th>CreativeStudio</th>
159          <th>Description</th>
160        </tr>
161      </thead>
162      <tbody>
163        <tr>
164          <th>Camera</th>
165          <th>○</th>
166          <th>○</th>
167          <td>Animations of a camera in a scene.</td>
168        </tr>
169        <tr>
170          <th>Lights</th>
171          <th>○</th>
172          <th>○</th>
173          <td>Animations of a light in a scene. A visibility animation of a light (<CODE>IsLightEnabled</CODE>) can be shown on the PARTNER-CTR Debugger by including the light in the light set.</td>
174        </tr>
175        <tr>
176          <th>Fog</th>
177          <th>&times;</th>
178          <th>&times;</th>
179          <td>Animations of fog in a scene. This feature is not currently supported.</td>
180        </tr>
181      </tbody>
182    </table>
183    <h3>Particle Effect Animation</h3>
184    <p>Particle effect animation is the name for animation applied when creating effects using particles.<br /> These animations can be generated procedurally.</p>
185    <p>Table 6. Types of animations applied to particle effects</p>
186    <table>
187      <thead>
188        <tr>
189          <th>Animation Type</th>
190          <th>3DCG Tools</th>
191          <th>CreativeStudio</th>
192          <th>Description</th>
193        </tr>
194      </thead>
195      <tbody>
196        <tr>
197          <th>Transforms</th>
198          <th>&times;</th>
199          <th>○</th>
200          <td>Animations of changes in size, rotation, or movement per particle.</td>
201        </tr>
202        <tr>
203          <th>Color/Alpha</th>
204          <th>&times;</th>
205          <th>○</th>
206          <td>Animations of changes in color or alpha values per particle.</td>
207        </tr>
208      </tbody>
209    </table>
210    <h2>Animation Intermediate Files</h2>
211    <p>This section describes the types of <I>animation intermediate files</I> that you can work with in CreativeStudio.</p>
212    <!-- #BeginLibraryItem "/Library/now_making.lbi" --> <!-- 作成中! --> <img class="user_guide_chart" src="../../../../Library/assets/now_making.png" alt="Under Construction"/><!-- #EndLibraryItem --> <!-- InstanceEndEditable --> </div>
213  <div class="footer" />
214</div>
215<hr><p>CONFIDENTIAL</p></body>
216<!-- InstanceEnd -->
217</html>