1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Animation Type</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Animation Type </h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This section describes the types of <I>animation</I> that you can work with in CreativeStudio.</p> 19 <h2>Types of Animation Compatible with CreativeStudio</h2> 20 <p>The tables in this section describe the types of <I>animation</I> that you can work with in CreativeStudio. Types of animation that are created using 3DCG tools and that can be created using CreativeStudio are marked with the ○ symbol. If not, they are marked with the × symbol.</p> 21 <p class="new_hint"><B>Note:</B> To read about the types of animation that are created using 3DCG tools, see the separately prepared 3DCG tool plug-in manuals.</p> 22 <h3>Model Animations</h3> 23 <p>Animations applied to models.</p> 24 <p>Table 1. Types of animations applied to models</p> 25 <table> 26 <thead> 27 <tr> 28 <th>Animation Type</th> 29 <th>3DCG Tools</th> 30 <th>CreativeStudio</th> 31 <th>Description</th> 32 </tr> 33 </thead> 34 <tbody> 35 <tr> 36 <th>Transforms</th> 37 <th>○</th> 38 <th>×</th> 39 <td>Animations of changes in size, rotation, or movement of a model.</td> 40 </tr> 41 <tr> 42 <th>Visibility</th> 43 <th>○</th> 44 <th>○</th> 45 <td>Animations changing the visibility of a model.</td> 46 </tr> 47 <tr> 48 <th>Shape</th> 49 <th>×</th> 50 <th>×</th> 51 <td>Animations changing the vertex coordinates or colors of a model.</td> 52 </tr> 53 </tbody> 54 </table> 55 <p>Table 2. Types of animations applied to particle effect models</p> 56 <table> 57 <thead> 58 <tr> 59 <th>Animation Type</th> 60 <th>3DCG Tools</th> 61 <th>CreativeStudio</th> 62 <th>Description</th> 63 </tr> 64 </thead> 65 <tbody> 66 <tr> 67 <th>Transforms</th> 68 <th>×</th> 69 <th>×</th> 70 <td>Animations of changes in size, rotation, or movement of a model.</td> 71 </tr> 72 <tr> 73 <th>Visibility</th> 74 <th>×</th> 75 <th>○</th> 76 <td>Animations changing the visibility of a model.</td> 77 </tr> 78 <tr> 79 <th>Shape</th> 80 <th>×</th> 81 <th>×</th> 82 <td>Animations changing the vertex coordinates or colors of a model.</td> 83 </tr> 84 </tbody> 85 </table> 86 <h3>Material Animations</h3> 87 <p>Material animations are animations applied to polygon models or particle effect materials.</p> 88 <p>Table 3. Types of animations applied to polygon model materials</p> 89 <table> 90 <thead> 91 <tr> 92 <th>Animation Type</th> 93 <th>3DCG Tools</th> 94 <th>CreativeStudio</th> 95 <th>Description</th> 96 </tr> 97 </thead> 98 <tbody> 99 <tr> 100 <th>Color/Alpha</th> 101 <th>○</th> 102 <th>○</th> 103 <td>Animations changing the colors or alpha values of a material.</td> 104 </tr> 105 <tr> 106 <th>Texture Data Pattern</th> 107 <th>○</th> 108 <th>○</th> 109 <td>Animations switching between multiple texture data sets.</td> 110 </tr> 111 <tr> 112 <th>Texture Coordinate Transform</th> 113 <th>○</th> 114 <th>○</th> 115 <td>Animations of changes in size, rotation, or movement of texture coordinates.</td> 116 </tr> 117 </tbody> 118 </table> 119 <p>Table 4. Types of animations applied to particle effect materials</p> 120 <table> 121 <thead> 122 <tr> 123 <th>Animation Type</th> 124 <th>3DCG Tools</th> 125 <th>CreativeStudio</th> 126 <th>Description</th> 127 </tr> 128 </thead> 129 <tbody> 130 <tr> 131 <th>Color/Alpha</th> 132 <th>×</th> 133 <th>○</th> 134 <td>Animations changing the colors or alpha values of a material.</td> 135 </tr> 136 <tr> 137 <th>Texture Data Pattern</th> 138 <th>×</th> 139 <th>○</th> 140 <td>Animations switching between multiple texture data sets.</td> 141 </tr> 142 <tr> 143 <th>Texture Coordinate Transform</th> 144 <th>×</th> 145 <th>○</th> 146 <td>Animations of changes in size, rotation, or movement of texture coordinates.</td> 147 </tr> 148 </tbody> 149 </table> 150 <h3>Scene Animations</h3> 151 <p>Scene animations are animations applied to cameras, lights, or fog within a scene.</p> 152 <p>Table 5. Types of animations applied to scenes</p> 153 <table> 154 <thead> 155 <tr> 156 <th>Animation Type</th> 157 <th>3DCG Tools</th> 158 <th>CreativeStudio</th> 159 <th>Description</th> 160 </tr> 161 </thead> 162 <tbody> 163 <tr> 164 <th>Camera</th> 165 <th>○</th> 166 <th>○</th> 167 <td>Animations of a camera in a scene.</td> 168 </tr> 169 <tr> 170 <th>Lights</th> 171 <th>○</th> 172 <th>○</th> 173 <td>Animations of a light in a scene. A visibility animation of a light (<CODE>IsLightEnabled</CODE>) can be shown on the PARTNER-CTR Debugger by including the light in the light set.</td> 174 </tr> 175 <tr> 176 <th>Fog</th> 177 <th>×</th> 178 <th>×</th> 179 <td>Animations of fog in a scene. This feature is not currently supported.</td> 180 </tr> 181 </tbody> 182 </table> 183 <h3>Particle Effect Animation</h3> 184 <p>Particle effect animation is the name for animation applied when creating effects using particles.<br /> These animations can be generated procedurally.</p> 185 <p>Table 6. Types of animations applied to particle effects</p> 186 <table> 187 <thead> 188 <tr> 189 <th>Animation Type</th> 190 <th>3DCG Tools</th> 191 <th>CreativeStudio</th> 192 <th>Description</th> 193 </tr> 194 </thead> 195 <tbody> 196 <tr> 197 <th>Transforms</th> 198 <th>×</th> 199 <th>○</th> 200 <td>Animations of changes in size, rotation, or movement per particle.</td> 201 </tr> 202 <tr> 203 <th>Color/Alpha</th> 204 <th>×</th> 205 <th>○</th> 206 <td>Animations of changes in color or alpha values per particle.</td> 207 </tr> 208 </tbody> 209 </table> 210 <h2>Animation Intermediate Files</h2> 211 <p>This section describes the types of <I>animation intermediate files</I> that you can work with in CreativeStudio.</p> 212 <!-- #BeginLibraryItem "/Library/now_making.lbi" --> <!-- 作成中! --> <img class="user_guide_chart" src="../../../../Library/assets/now_making.png" alt="Under Construction"/><!-- #EndLibraryItem --> <!-- InstanceEndEditable --> </div> 213 <div class="footer" /> 214</div> 215<hr><p>CONFIDENTIAL</p></body> 216<!-- InstanceEnd --> 217</html>