1 /*---------------------------------------------------------------------------*
2   Project:  Dolphin OS Overview - One heap demo
3   File:     allocdemo2-oneheap.c
4 
5   Copyright 1998, 1999 Nintendo.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Log: allocdemo2-oneheap.c,v $
14   Revision 1.2  02/20/2006 04:13:11  mitu
15   changed include path from dolphin/ to revolution/.
16 
17   Revision 1.1  01/13/2006 11:24:12  hiratsu
18   Initial check in.
19 
20 
21     3     6/11/99 10:07a Tianli01
22     Beautified
23 
24     2     6/09/99 10:35a Hashida
25     Inserted OSRound*32B macros in OSCreateHeap() so that the local arenaHi
26     is consistent with the system corresponding variable after the second
27     OSSetArenaLo().
28 
29     1     6/04/99 3:04p Tianli01
30     Initial check-in
31   $NoKeywords: $
32  *---------------------------------------------------------------------------*/
33 
34 /*---------------------------------------------------------------------------*
35   This program shows how to set up and use one heap
36  *---------------------------------------------------------------------------*/
37 
38 #include <revolution.h>
39 
40 OSHeapHandle                TheHeap;
41 
42 #define INT_ARRAY_ENTRIES   1024
43 
main()44 void main ()
45 {
46     void*   arenaLo;
47     void*   arenaHi;
48     u32*    intArray;
49 
50     OSInit();
51 
52     OSReport("\n-----------------------------------");
53     OSReport("\n  Hit Command+Q to quit this demo");
54     OSReport("\n-----------------------------------\n\n");
55 
56     arenaLo = OSGetArenaLo();
57     arenaHi = OSGetArenaHi();
58 
59     // OSInitAlloc should only ever be invoked once.
60     arenaLo = OSInitAlloc(arenaLo, arenaHi, 1); // 1 heap
61     OSSetArenaLo(arenaLo);
62 
63     // The boundaries given to OSCreateHeap should be 32B aligned
64     TheHeap = OSCreateHeap((void*)OSRoundUp32B(arenaLo),
65                            (void*)OSRoundDown32B(arenaHi));
66     OSSetCurrentHeap(TheHeap);
67     // From here on out, OSAlloc and OSFree behave like malloc and free
68     // respectively
69 
70     OSSetArenaLo(arenaLo = arenaHi);
71 
72     intArray = (u32*)OSAlloc(sizeof(u32) * INT_ARRAY_ENTRIES);
73 
74     // some interesting code using intArray would go here
75 
76     OSFree(intArray);
77 
78     OSHalt("End of demo");
79 }
80