1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"[]> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../css/manpage.css" type="text/css" /> 7 <style type="text/css"> 8 <!-- 9 span.static_style 10 { 11 font-size : 8pt; 12 color : white; 13 font-weight : bold; 14 background : #44f; 15 border-left : solid 1px #aaf; 16 border-top : solid 1px #aaf; 17 border-right : solid 1px #00c; 18 border-bottom : solid 1px #00c; 19 padding-left : 2px; 20 padding-right : 2px; 21 } 22 23 span.virtual_style 24 { 25 font-size : 8pt; 26 color : white; 27 font-weight : bold; 28 background : #0a0; 29 border-left : solid 1px #0f0; 30 border-top : solid 1px #0f0; 31 border-right : solid 1px #060; 32 border-bottom : solid 1px #060; 33 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table.table th 93 { 94 font-weight : bold; 95 background : #acf; 96 } 97 --> 98 </style> 99 <title>gd API Result Correspondence Table</title> 100 </head> 101 <body> 102 <h1>gd API Result Correspondence Table</h1> 103 <div class="section"> 104 <p> 105 Correspondence table for gd Result values and gd functions that might return those Results. 106 <table> 107 <tr> 108 <th>Results</th> 109 <th>The generated gd functions.</th> 110 </tr> 111<!-- <a href="../nn/gd/CTR//.html"></a><br /> 112--> 113 114<tr> 115 <td><a href="../nn/gd/CTR/ResultOutOfMemory/Overview.html"><CODE>nn::gd::CTR::ResultOutOfMemory</CODE></a></td> 116 <td> 117 <a href="../nn/gd/CTR/CombinerStage/CreateTextureCombinerState.html"><CODE>CombinerStage::CreateTextureCombinerState</CODE></a><br /> 118 <a href="../nn/gd/CTR/OutputStage/CreateBlendState.html"><CODE>OutputStage::CreateBlendState</CODE></a><br /> 119 <a href="../nn/gd/CTR/OutputStage/CreateDepthStencilState.html"><CODE>OutputStage::CreateDepthStencilState</CODE></a><br /> 120 <a href="../nn/gd/CTR/OutputStage/CreateDepthStencilTarget.html"><CODE>OutputStage::CreateDepthStencilTarget</CODE></a><br /> 121 <a href="../nn/gd/CTR/OutputStage/CreateRenderTarget.html"><CODE>OutputStage::CreateRenderTarget</CODE></a><br /> 122 <a href="../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a><br /> 123 <a href="../nn/gd/CTR/Resource/CreateTexture2DResourceCastFrom.html"><CODE>Resource::CreateTexture2DResourceCastFrom</CODE></a><br /> 124 <a href="../nn/gd/CTR/Resource/CreateVertexBufferResource.html"><CODE>Resource::CreateVertexBufferResource</CODE></a><br /> 125 <a href="../nn/gd/CTR/Resource/GetTexture2DResourceProperties.html"><CODE>Resource::GetTexture2DResourceProperties</CODE></a><br /> 126 <a href="../nn/gd/CTR/Resource/Helper/ConvertCompressedTextureResourceToNativeFormat.html"><CODE>Resource::Helper::ConvertCompressedTextureResourceToNativeFormat</CODE></a><br /> 127 <a href="../nn/gd/CTR/Resource/Helper/ConvertTextureResourceToNativeFormat.html"><CODE>Resource::Helper::ConvertTextureResourceToNativeFormat</CODE></a><br /> 128 <a href="../nn/gd/CTR/ShaderStage/CreateShader.html"><CODE>ShaderStage::CreateShader</CODE></a><br /> 129 <a href="../nn/gd/CTR/ShaderStage/CreateShaderBinary.html"><CODE>ShaderStage::CreateShaderBinary</CODE></a><br /> 130 <a href="../nn/gd/CTR/ShaderStage/CreateShaderPipeline.html"><CODE>ShaderStage::CreateShaderPipeline</CODE></a><br /> 131 <a href="../nn/gd/CTR/System/CopyPacket.html"><CODE>System::CopyPacket</CODE></a><br /> 132 <a href="../nn/gd/CTR/System/Initialize.html"><CODE>System::Initialize</CODE></a><br /> 133 <a href="../nn/gd/CTR/System/StartRecordingPackets.html"><CODE>System::StartRecordingPackets</CODE></a><br /> 134 <a href="../nn/gd/CTR/System/StopRecordingPackets.html"><CODE>System::StopRecordingPackets</CODE></a><br /> 135 <a href="../nn/gd/CTR/TextureStage/CreateSamplerState.html"><CODE>TextureStage::CreateSamplerState</CODE></a><br /> 136 <a href="../nn/gd/CTR/TextureStage/CreateTexture2D.html"><CODE>TextureStage::CreateTexture2D</CODE></a><br /> 137 <a href="../nn/gd/CTR/TextureStage/CreateTextureCube.html"><CODE>TextureStage::CreateTextureCube</CODE></a><br /> 138 <a href="../nn/gd/CTR/VertexInputStage/CreateInputLayout.html"><CODE>VertexInputStage::CreateInputLayout</CODE></a><br /> 139 </td> 140</tr> 141 142<tr> 143 <td><a href="../nn/gd/CTR/ResultOutOfMemoryExt/Overview.html"><CODE>nn::gd::CTR::ResultOutOfMemoryExt</CODE></a></td> 144 <td> 145 <a href="../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a><br /> 146 <a href="../nn/gd/CTR/Resource/CreateVertexBufferResource.html"><CODE>Resource::CreateVertexBufferResource</CODE></a><br /> 147 </td> 148</tr> 149 150<tr> 151 <td><a href="../nn/gd/CTR/ResultInvalidParameter/Overview.html"><CODE>nn::gd::CTR::ResultInvalidParameter</CODE></a></td> 152 <td> 153 <a href="../nn/gd/CTR/CombinerStage/CreateTextureCombinerState.html"><CODE>CombinerStage::CreateTextureCombinerState</CODE></a><br /> 154 <a href="../nn/gd/CTR/FogStage/UploadFogLookUpTableFloat.html"><CODE>FogStage::UploadFogLookUpTableFloat</CODE></a><br /> 155 <a href="../nn/gd/CTR/FogStage/UploadFogLookUpTableNative.html"><CODE>FogStage::UploadFogLookUpTableNative</CODE></a><br /> 156 <a href="../nn/gd/CTR/FogStage/UploadGasLookUpTableFloat.html"><CODE>FogStage::UploadLookUpTableFloat</CODE></a><br /> 157 <a href="../nn/gd/CTR/FogStage/UploadGasLookUpTableNative.html"><CODE>FogStage::UploadLookUpTableNative</CODE></a><br /> 158 <a href="../nn/gd/CTR/Light/UploadLookUpTableFloat.html"><CODE>Light::UploadLookUpTableFloat</CODE></a><br /> 159 <a href="../nn/gd/CTR/Light/UploadLookUpTableNative.html"><CODE>Light::UploadLookUpTableNative</CODE></a><br /> 160 <a href="../nn/gd/CTR/LightingStage/UploadLookUpTableFloat.html"><CODE>LightingStage::UploadLookUpTableFloat</CODE></a><br /> 161 <a href="../nn/gd/CTR/LightingStage/UploadLookUpTableNative.html"><CODE>LightingStage::UploadLookUpTableNative</CODE></a><br /> 162 <a href="../nn/gd/CTR/Memory/CopyTexture2DResourceBlockToLinear.html"><CODE>Memory::CopyTexture2DResourceBlockToLinear</CODE></a><br /> 163 <a href="../nn/gd/CTR/Memory/CopyVertexBufferSubResource.html"><CODE>Memory::CopyVertexBufferSubResource</CODE></a><br /> 164 <a href="../nn/gd/CTR/OutputStage/CreateBlendState.html"><CODE>OutputStage::CreateBlendState</CODE></a><br /> 165 <a href="../nn/gd/CTR/OutputStage/CreateDepthStencilState.html"><CODE>OutputStage::CreateDepthStencilState</CODE></a><br /> 166 <a href="../nn/gd/CTR/Resource/CreateVertexBufferResource.html"><CODE>Resource::CreateVertexBufferResource</CODE></a><br /> 167 <a href="../nn/gd/CTR/Resource/GetTexture2DResourceProperties.html"><CODE>Resource::GetTexture2DResourceProperties</CODE></a><br /> 168 <a href="../nn/gd/CTR/Resource/UnmapTexture2DResource.html"><CODE>Resource::UnmapTexture2DResource</CODE></a><br /> 169 <a href="../nn/gd/CTR/System/StartRecordingPackets.html"><CODE>System::StartRecordingPackets</CODE></a><br /> 170 <a href="../nn/gd/CTR/System/StopRecordingPackets.html"><CODE>System::StopRecordingPackets</CODE></a><br /> 171 <a href="../nn/gd/CTR/TextureStage/CreateSamplerState.html"><CODE>TextureStage::CreateSamplerState</CODE></a><br /> 172 <a href="../nn/gd/CTR/VertexInputStage/CreateInputLayout.html"><CODE>VertexInputStage::CreateInputLayout</CODE></a><br /> 173 <a href="../nn/gd/CTR/VertexInputStage/SetPrimitiveTopology.html"><CODE>VertexInputStage::SetPrimitiveTopology</CODE></a><br /> 174 </td> 175</tr> 176 177<tr> 178 <td><a href="../nn/gd/CTR/ResultNullParameter/Overview.html"><CODE>nn::gd::CTR::ResultNullParameter</CODE></a></td> 179 <td> 180 <a href="../nn/gd/CTR/CombinerStage/CreateTextureCombinerState.html"><CODE>CombinerStage::CreateTextureCombinerState</CODE></a><br /> 181 <a href="../nn/gd/CTR/CombinerStage/ReleaseTextureCombinerState.html"><CODE>CombinerStage::ReleaseTextureCombinerState</CODE></a><br /> 182 <a href="../nn/gd/CTR/FogStage/Helper/ConvertFogLookUpTableDataFloatToNative.html"><CODE>FogStage::Helper::ConvertFogLookUpTableDataFloatToNative</CODE></a><br /> 183 <a href="../nn/gd/CTR/FogStage/Helper/ConvertGasLookUpTableDataFloatToNative.html"><CODE>FogStage::Helper::ConvertGasLookUpTableDataFloatToNative</CODE></a><br /> 184 <a href="../nn/gd/CTR/FogStage/UploadFogLookUpTableFloat.html"><CODE>FogStage::UploadFogLookUpTableFloat</CODE></a><br /> 185 <a href="../nn/gd/CTR/FogStage/UploadFogLookUpTableNative.html"><CODE>FogStage::UploadFogLookUpTableNative</CODE></a><br /> 186 <a href="../nn/gd/CTR/FogStage/UploadGasLookUpTableFloat.html"><CODE>FogStage::UploadFogLookUpTableFloat</CODE></a><br /> 187 <a href="../nn/gd/CTR/FogStage/UploadGasLookUpTableNative.html"><CODE>FogStage:UploadFogLookUpTableNative</CODE></a><br /> 188 <a href="../nn/gd/CTR/Light/UploadLookUpTableFloat.html"><CODE>Light::UploadLookUpTableFloat</CODE></a><br /> 189 <a href="../nn/gd/CTR/Light/UploadLookUpTableNative.html"><CODE>Light::UploadLookUpTableNative</CODE></a><br /> 190 <a href="../nn/gd/CTR/LightingStage/Helper/ConvertLookUpTableDataFloatToNative.html"><CODE>LightingStage::Helper::ConvertLookUpTableDataFloatToNative</CODE></a><br /> 191 <a href="../nn/gd/CTR/LightingStage/UploadLookUpTableFloat.html"><CODE>LightingStage::UploadLookUpTableFloat</CODE></a><br /> 192 <a href="../nn/gd/CTR/LightingStage/UploadLookUpTableNative.html"><CODE>LightingStage::UploadLookUpTableNative</CODE></a><br /> 193 <a href="../nn/gd/CTR/Memory/ClearTexture2DResource.html"><CODE>Memory::ClearTexture2DResource</CODE></a><br /> 194 <a href="../nn/gd/CTR/Memory/CopyTexture2DResourceBlockToLinear.html"><CODE>Memory::CopyTexture2DResourceBlockToLinear</CODE></a><br /> 195 <a href="../nn/gd/CTR/Memory/CopyTexture2DResourceLinearToBlock.html"><CODE>Memory::CopyTexture2DResourceLinearToBlock</CODE></a><br /> 196 <a href="../nn/gd/CTR/Memory/CopyTextureSubResource.html"><CODE>Memory::CopyTextureSubResource</CODE></a><br /> 197 <a href="../nn/gd/CTR/Memory/CopyVertexBufferSubResource.html"><CODE>Memory::CopyVertexBufferSubResource</CODE></a><br /> 198 <a href="../nn/gd/CTR/Memory/GenerateMipMaps.html"><CODE>Memory::GenerateMipMaps</CODE></a><br /> 199 <a href="../nn/gd/CTR/OutputStage/CreateBlendState.html"><CODE>OutputStage::CreateBlendState</CODE></a><br /> 200 <a href="../nn/gd/CTR/OutputStage/CreateDepthStencilState.html"><CODE>OutputStage::CreateDepthStencilState</CODE></a><br /> 201 <a href="../nn/gd/CTR/OutputStage/CreateDepthStencilTarget.html"><CODE>OutputStage::CreateDepthStencilTarget</CODE></a><br /> 202 <a href="../nn/gd/CTR/OutputStage/CreateRenderTarget.html"><CODE>OutputStage::CreateRenderTarget</CODE></a><br /> 203 <a href="../nn/gd/CTR/OutputStage/GetDepthStencilTargetProperties.html"><CODE>OutputStage::GetDepthStencilTargetProperties</CODE></a><br /> 204 <a href="../nn/gd/CTR/OutputStage/GetRenderTargetProperties.html"><CODE>OutputStage::GetRenderTargetProperties</CODE></a><br /> 205 <a href="../nn/gd/CTR/OutputStage/ReleaseBlendState.html"><CODE>OutputStage::ReleaseBlendState</CODE></a><br /> 206 <a href="../nn/gd/CTR/OutputStage/ReleaseDepthStencilState.html"><CODE>OutputStage::ReleaseDepthStencilState</CODE></a><br /> 207 <a href="../nn/gd/CTR/OutputStage/ReleaseDepthStencilTarget.html"><CODE>OutputStage::ReleaseDepthStencilTarget</CODE></a><br /> 208 <a href="../nn/gd/CTR/OutputStage/ReleaseRenderTarget.html"><CODE>OutputStage::ReleaseRenderTarget</CODE></a><br /> 209 <a href="../nn/gd/CTR/OutputStage/SetDepthStencilTarget.html"><CODE>OutputStage::SetDepthStencilTarget</CODE></a><br /> 210 <a href="../nn/gd/CTR/OutputStage/SetRenderTarget.html"><CODE>OutputStage::SetRenderTarget</CODE></a><br /> 211 <a href="../nn/gd/CTR/ProceduralTextureStage/Helper/ConvertColorLookUpTableDataFloatToNative.html"><CODE>ProceduralTextureStage::Helper::ConvertColorLookUpTableDataFloatToNative</CODE></a><br /> 212 <a href="../nn/gd/CTR/ProceduralTextureStage/Helper/ConvertLookUpTableDataFloatToNative.html"><CODE>ProceduralTextureStage::Helper::ConvertLookUpTableDataFloatToNative</CODE></a><br /> 213 <a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableAlphaMapFloat.html"><CODE>ProceduralTextureStage::UploadLookUpTableAlphaMapFloat</CODE></a><br /> 214 <a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableAlphaMapNative.html"><CODE>ProceduralTextureStage::UploadLookUpTableAlphaMapNative</CODE></a><br /> 215 <a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableColorMapFloat.html"><CODE>ProceduralTextureStage::UploadLookUpTableColorMapFloat</CODE></a><br /> 216 <a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableColorMapNative.html"><CODE>ProceduralTextureStage::UploadLookUpTableColorMapNative</CODE></a><br /> 217 <a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableNoiseMapFloat.html"><CODE>ProceduralTextureStage::UplodaLookUpTableNoiseMapFloat</CODE></a><br /> 218 <a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableNoiseMapNative.html"><CODE>ProceduralTextureStage::UploadLookUpTableNoiseMapNative</CODE></a><br /> 219 <a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableRgbMapFloat.html"><CODE>ProceduralTextureStage::UploadLookUpTableRgbMapFloat</CODE></a><br /> 220 <a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableRgbMapNative.html"><CODE>ProceduralTextureStage::UploadLookUpTableRgbMapNative</CODE></a><br /> 221 <a href="../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a><br /> 222 <a href="../nn/gd/CTR/Resource/CreateTexture2DResourceCastFrom.html"><CODE>Resource::CreateTexture2DResourceCastFrom</CODE></a><br /> 223 <a href="../nn/gd/CTR/Resource/CreateVertexBufferResource.html"><CODE>Resource::CreateVertexBufferResource</CODE></a><br /> 224 <a href="../nn/gd/CTR/Resource/GetTexture2DResourceProperties.html"><CODE>Resource::GetTexture2DResourceProperties</CODE></a><br /> 225 <a href="../nn/gd/CTR/Resource/GetVertexBufferResourceProperties.html"><CODE>Resource::GetVertexBufferResourceProperties</CODE></a><br /> 226 <a href="../nn/gd/CTR/Resource/Helper/ConvertCompressedTextureResourceToNativeFormat.html"><CODE>Resource::Helper::ConvertCompressedTextureResourceToNativeFormat</CODE></a><br /> 227 <a href="../nn/gd/CTR/Resource/Helper/ConvertTextureResourceToNativeFormat.html"><CODE>Resource::Helper::ConvertTextureResourceToNativeFormat</CODE></a><br /> 228 <a href="../nn/gd/CTR/Resource/Helper/GenerateMipMapsCPU.html"><CODE>Resource::Helper::GenerateMipMapsCPU</CODE></a><br /> 229 <a href="../nn/gd/CTR/Resource/MapTexture2DResource.html"><CODE>Resource::MapTexture2DResource</CODE></a><br /> 230 <a href="../nn/gd/CTR/Resource/MapVertexBufferResource.html"><CODE>Resource::MapVertexBufferResource</CODE></a><br /> 231 <a href="../nn/gd/CTR/Resource/ReleaseTexture2DResource.html"><CODE>Resource::ReleaseTexture2DResource</CODE></a><br /> 232 <a href="../nn/gd/CTR/Resource/ReleaseVertexBufferResource.html"><CODE>Resource::ReleaseVertexBufferResource</CODE></a><br /> 233 <a href="../nn/gd/CTR/Resource/UnmapTexture2DResource.html"><CODE>Resource::UnmapTexture2DResource</CODE></a><br /> 234 <a href="../nn/gd/CTR/Resource/UnmapVertexBufferResource.html"><CODE>Resource::UnmapVertexBufferResource</CODE></a><br /> 235 <a href="../nn/gd/CTR/ShaderStage/CreateShader.html"><CODE>ShaderStage::CreateShader</CODE></a><br /> 236 <a href="../nn/gd/CTR/ShaderStage/CreateShaderBinary.html"><CODE>ShaderStage::CreateShaderBinary</CODE></a><br /> 237 <a href="../nn/gd/CTR/ShaderStage/CreateShaderPipeline.html"><CODE>ShaderStage::CreateShaderPipeline</CODE></a><br /> 238 <a href="../nn/gd/CTR/ShaderStage/GetShader.html"><CODE>ShaderStage::GetShader</CODE></a><br /> 239 <a href="../nn/gd/CTR/ShaderStage/ReleaseShader.html"><CODE>ShaderStage::ReleaseShader</CODE></a><br /> 240 <a href="../nn/gd/CTR/ShaderStage/ReleaseShaderBinary.html"><CODE>ShaderStage::ReleaseShaderBinary</CODE></a><br /> 241 <a href="../nn/gd/CTR/ShaderStage/ReleaseShaderPipeline.html"><CODE>ShaderStage::ReleaseShaderPipeline</CODE></a><br /> 242 <a href="../nn/gd/CTR/ShaderStage/SetFloatConstantBuffer.html"><CODE>ShaderStage::SetFloatConstantBuffer</CODE></a><br /> 243 <a href="../nn/gd/CTR/ShaderStage/SetShaderPipeline.html"><CODE>ShaderStage::SetShaderPipeline</CODE></a><br /> 244 <a href="../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantBoolean.html"><CODE>ShaderStage::SetShaderPipelineConstantBoolean</CODE></a><br /> 245 <a href="../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantFloat.html"><CODE>ShaderStage::SetShaderPipelineConstantFloat</CODE></a><br /> 246 <a href="../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantInteger.html"><CODE>ShaderStage::SetShaderPipelineConstantInteger</CODE></a><br /> 247 <a href="../nn/gd/CTR/System/CopyPacket.html"><CODE>System::CopyPacket</CODE></a><br /> 248 <a href="../nn/gd/CTR/System/Debug/ColorizeMipmaps.html"><CODE>System::Debug::ColorizeMipmaps</CODE></a><br /> 249 <a href="../nn/gd/CTR/System/DrawImmediate.html"><CODE>System::DrawImmediate</CODE></a><br /> 250 <a href="../nn/gd/CTR/System/DrawImmediateIndexed.html"><CODE>System::DrawImmediateIndexed</CODE></a><br /> 251 <a href="../nn/gd/CTR/System/GetCommandBufferBaseAddress.html"><CODE>System::GetCommandBufferBaseAddress</CODE></a><br /> 252 <a href="../nn/gd/CTR/System/GetCommandBufferOffset.html"><CODE>System::GetCommandBufferOffset</CODE></a><br /> 253 <a href="../nn/gd/CTR/System/ReleasePackets.html"><CODE>System::ReleasePackets</CODE></a><br /> 254 <a href="../nn/gd/CTR/System/ReplayPackets.html"><CODE>System::ReplayPackets</CODE></a><br /> 255 <a href="../nn/gd/CTR/System/StopRecordingPackets.html"><CODE>System::StopRecordingPackets</CODE></a><br /> 256 <a href="../nn/gd/CTR/TextureStage/CreateSamplerState.html"><CODE>TextureStage::CreateSamplerState</CODE></a><br /> 257 <a href="../nn/gd/CTR/TextureStage/CreateTexture2D.html"><CODE>TextureStage::CreateTexture2D</CODE></a><br /> 258 <a href="../nn/gd/CTR/TextureStage/CreateTextureCube.html"><CODE>TextureStage::CreateTextureCube</CODE></a><br /> 259 <a href="../nn/gd/CTR/TextureStage/GetTexture2DProperties.html"><CODE>TextureStage::GetTexture2DProperties</CODE></a><br /> 260 <a href="../nn/gd/CTR/TextureStage/GetTextureCubeProperties.html"><CODE>TextureStage::GetTextureCubeProperties</CODE></a><br /> 261 <a href="../nn/gd/CTR/TextureStage/ReleaseSamplerState.html"><CODE>TextureStage::ReleaseSamplerState</CODE></a><br /> 262 <a href="../nn/gd/CTR/TextureStage/ReleaseTexture2D.html"><CODE>TextureStage::ReleaseTexture2D</CODE></a><br /> 263 <a href="../nn/gd/CTR/TextureStage/ReleaseTextureCube.html"><CODE>TextureStage::ReleaseTextureCube</CODE></a><br /> 264 <a href="../nn/gd/CTR/VertexInputStage/CreateInputLayout.html"><CODE>VertexInputStage::CreateInputLayout</CODE></a><br /> 265 <a href="../nn/gd/CTR/VertexInputStage/ReleaseInputLayout.html"><CODE>VertexInputStage::ReleaseInputLayout</CODE></a><br /> 266 <a href="../nn/gd/CTR/VertexInputStage/SetIndexBuffer.html"><CODE>VertexInputStage::SetInputBuffer</CODE></a><br /> 267 <a href="../nn/gd/CTR/VertexInputStage/SetInputLayout.html"><CODE>VertexInputStage::SetInputLayout</CODE></a><br /> 268 <a href="../nn/gd/CTR/VertexInputStage/SetVertexBuffers.html"><CODE>VertexInputStage::SetVertexBuffers</CODE></a><br /> 269 When rendering, the result might be passed to the callback configured by <a href="../nn/gd/CTR/System/SetCallbackFunctionError.html"><CODE>System::SetCallbackFunctionError</CODE></a>.<br /> 270 </td> 271</tr> 272 273<tr> 274 <td><a href="../nn/gd/CTR/ResultOutOfRangeParameter/Overview.html"><CODE>nn::gd::CTR::ResultOutOfRangeParameter</CODE></a></td> 275 <td> 276 <a href="../nn/gd/CTR/FogStage/UploadFogLookUpTableFloat.html"><CODE>FogStage::UploadFogLookUpTableFloat</CODE></a><br /> 277 <a href="../nn/gd/CTR/FogStage/UploadFogLookUpTableNative.html"><CODE>FogStage::UploadFogLookUpTableNative</CODE></a><br /> 278 <a href="../nn/gd/CTR/FogStage/UploadGasLookUpTableFloat.html"><CODE>FogStage::UploadGasLookUpTableFloat</CODE></a><br /> 279 <a href="../nn/gd/CTR/FogStage/UploadGasLookUpTableNative.html"><CODE>FogStage::UploadGasLookUpTableNative</CODE></a><br /> 280<a href="../nn/gd/CTR/Light/UploadLookUpTableFloat.html"><CODE>Light::UploadLookUpTableFloat</CODE></a><br /> 281<a href="../nn/gd/CTR/Light/UploadLookUpTableNative.html"><CODE>Light::UploadLookUpTableNative</CODE></a><br /> 282<a href="../nn/gd/CTR/LightingStage/UploadLookUpTableFloat.html"><CODE>LightingStage::UploadLookUpTableFloat</CODE></a><br /> 283<a href="../nn/gd/CTR/LightingStage/UploadLookUpTableNative.html"><CODE>LightingStage::UploadLookUpTableNative</CODE></a><br /> 284<a href="../nn/gd/CTR/Memory/CopyVertexBufferSubResource.html"><CODE>Memory::CopyVertexBufferSubResource</CODE></a><br /> 285<a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableAlphaMapFloat.html"><CODE>ProceduralTextureStage::UploadLookUpTableAlphaMapFloat</CODE></a><br /> 286<a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableAlphaMapNative.html"><CODE>ProceduralTextureStage::UploadLookUpTableAlphaMapNative</CODE></a><br /> 287<a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableColorMapFloat.html"><CODE>ProceduralTextureStage::UploadLookUpTableColorMapFloat</CODE></a><br /> 288<a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableColorMapNative.html"><CODE>ProceduralTextureStage::UploadLookUpTableColorMapNative</CODE></a><br /> 289<a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableNoiseMapFloat.html"><CODE>ProceduralTextureStage::UploadLookUpTableNoiseMapFloat</CODE></a><br /> 290<a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableNoiseMapNative.html"><CODE>ProceduralTextureStage::UploadLookUpTableNoiseMapNative</CODE></a><br /> 291<a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableRgbMapFloat.html"><CODE>ProceduralTextureStage::UploadLookUpTableRgbMapFloat</CODE></a><br /> 292<a href="../nn/gd/CTR/ProceduralTextureStage/UploadLookUpTableRgbMapNative.html"><CODE>ProceduralTextureStage::UploadLookUpTableRgbMapNative</CODE></a><br /> 293<a href="../nn/gd/CTR/RasterizerStage/SetScissor.html"><CODE>RasterizerStage::SetScissor</CODE></a><br /> 294<a href="../nn/gd/CTR/ShaderStage/SetFloatConstantBuffer.html"><CODE>ShaderStage::SetFloatConstantBuffer</CODE></a><br /> 295 </td> 296</tr> 297 298<tr> 299 <td><a href="../nn/gd/CTR/ResultInvalidMemoryRegion/Overview.html"><CODE>nn::gd::CTR::ResultInvalidMemoryRegion</CODE></a></td> 300 <td> 301 <a href="../nn/gd/CTR/Memory/ClearTexture2DResource.html"><CODE>Memory::ClearTexture2DResource</CODE></a><br /> 302<a href="../nn/gd/CTR/Resource/MapTexture2DResource.html"><CODE>Resource::MapTexture2DResource</CODE></a><br /> 303<a href="../nn/gd/CTR/Resource/MapVertexBufferResource.html"><CODE>Resource::MapVertexBufferResource</CODE></a><br /> 304<a href="../nn/gd/CTR/Resource/ReleaseVertexBufferResource.html"><CODE>Resource::ReleaseVertexBufferResource</CODE></a><br /> 305<a href="../nn/gd/CTR/System/CopyPacket.html"><CODE>System::CopyPacket</CODE></a><br /> 306<a href="../nn/gd/CTR/System/ReleasePackets.html"><CODE>System::ReleasePackets</CODE></a><br /> 307 </td> 308</tr> 309 310<tr> 311 <td><a href="../nn/gd/CTR/ResultInvalidFunctionCall/Overview.html"><CODE>nn::gd::CTR::ResultInvalidFunctionCall</CODE></a></td> 312 <td> 313 <a href="../nn/gd/CTR/System/Initialize.html"><CODE>System::Initialize</CODE></a><br /> 314 </td> 315</tr> 316 317<tr> 318 <td><a href="../nn/gd/CTR/ResultAlreadyReleased/Overview.html"><CODE>nn::gd::CTR::ResultAlreadyReleased</CODE></a></td> 319 <td> 320 <a href="../nn/gd/CTR/CombinerStage/ReleaseTextureCombinerState.html"><CODE>CombinerStage::ReleaseTextureCombinerState</CODE></a><br /> 321<a href="../nn/gd/CTR/CombinerStage/SetTextureCombinerState.html"><CODE>CombinerStage::SetTextureCombinerState</CODE></a><br /> 322<a href="../nn/gd/CTR/OutputStage/ReleaseBlendState.html"><CODE>OutputStage::ReleaseBlendState</CODE></a><br /> 323<a href="../nn/gd/CTR/OutputStage/ReleaseDepthStencilState.html"><CODE>OutputStage::ReleaseDepthStencilState</CODE></a><br /> 324<a href="../nn/gd/CTR/OutputStage/SetBlendState.html"><CODE>OutputStage::SetBlendState</CODE></a><br /> 325<a href="../nn/gd/CTR/OutputStage/SetDepthStencilState.html"><CODE>OutputStage::SetDepthStencilState</CODE></a><br /> 326<a href="../nn/gd/CTR/Resource/ReleaseTexture2DResource.html"><CODE>Resource::ReleaseTexture2DResource</CODE></a><br /> 327<a href="../nn/gd/CTR/TextureStage/ReleaseSamplerState.html"><CODE>TextureStage::ReleaseSamplerState</CODE></a><br /> 328<a href="../nn/gd/CTR/TextureStage/SetSamplerState.html"><CODE>TextureStage::SetSamplerState</CODE></a><br /> 329<a href="../nn/gd/CTR/VertexInputStage/ReleaseInputLayout.html"><CODE>VertexInputStage::ReleaseInputLayout</CODE></a><br /> 330<a href="../nn/gd/CTR/VertexInputStage/SetInputLayout.html"><CODE>VertexInputStage::SetInputLayout</CODE></a><br /> 331When rendering, results might be passed to the callback configured by <a href="../nn/gd/CTR/System/SetCallbackFunctionError.html"><CODE>System::SetCallbackFunctionError</CODE></a>.<br /> 332 </td> 333</tr> 334 335<tr> 336 <td><a href="../nn/gd/CTR/ResultInputLayoutInvalidStreamSlots/Overview.html">nn::gd::CTR::ResultInputLayoutInvalidStreamSlots</a></td> 337 <td> 338 <a href="../nn/gd/CTR/VertexInputStage/CreateInputLayout.html"><CODE>VertexInputStage::CreateInputLayout</CODE></a><br /> 339 </td> 340</tr> 341 342<tr> 343 <td><a href="../nn/gd/CTR/ResultInvalidTextureResolution/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureResolution</CODE></a></td> 344 <td> 345 <a href="../nn/gd/CTR/Memory/CopyTexture2DResourceBlockToLinear.html"><CODE>Memory::CopyTexture2DResourceBlockToLinear</CODE></a><br /> 346<a href="../nn/gd/CTR/Memory/CopyTexture2DResourceLinearToBlock.html"><CODE>Memory::CopyTexture2DResourceLinearToBlock</CODE></a><br /> 347<a href="../nn/gd/CTR/OutputStage/CreateDepthStencilTarget.html"><CODE>OutputStage::CreateDepthStencilTarget</CODE></a><br /> 348<a href="../nn/gd/CTR/OutputStage/CreateRenderTarget.html"><CODE>OutputStage::CreateRenderTarget</CODE></a><br /> 349<a href="../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a><br /> 350<a href="../nn/gd/CTR/Resource/Helper/ConvertCompressedTextureResourceToNativeFormat.html"><CODE>Resource::Helper::ConvertCompressedTextureResourceToNativeFormat</CODE></a><br /> 351<a href="../nn/gd/CTR/Resource/Helper/ConvertTextureResourceToNativeFormat.html"><CODE>Resource::Helper::ConvertTextureResourceToNativeFormat</CODE></a><br /> 352<a href="../nn/gd/CTR/Resource/Helper/GenerateMipMapsCPU.html"><CODE>Resource::Helper::GenerateMipMapsCPU</CODE></a><br /> 353<a href="../nn/gd/CTR/TextureStage/CreateTexture2D.html"><CODE>TextureStage::CreateTexture2D</CODE></a><br /> 354<a href="../nn/gd/CTR/TextureStage/CreateTextureCube.html"><CODE>TextureStage::CreateTextureCube</CODE></a><br /> 355 </td> 356</tr> 357 358<tr> 359 <td><a href="../nn/gd/CTR/ResultInvalidSubRegionResolution/Overview.html"><CODE>nn::gd::CTR::ResultInvalidSubRegionResolution</CODE></a></td> 360 <td> 361 <a href="../nn/gd/CTR/Memory/CopyTexture2DResourceBlockToLinear.html"><CODE>Memory::CopyTexture2DResourceBlockToLinear</CODE></a><br /> 362<a href="../nn/gd/CTR/Memory/CopyTexture2DResourceLinearToBlock.html"><CODE>Memory::CopyTexture2DResourceLinearToBlock</CODE></a><br /> 363<a href="../nn/gd/CTR/Memory/CopyTextureSubResource.html"><CODE>Memory::CopyTextureSubResource</CODE></a><br /> 364 </td> 365</tr> 366 367<tr> 368 <td><a href="../nn/gd/CTR/ResultInvalidTextureFormat/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureFormat</CODE></a></td> 369 <td> 370 <a href="../nn/gd/CTR/Memory/ClearTargets.html"><CODE>Memory::ClearTargets</CODE></a><br /> 371<a href="../nn/gd/CTR/Memory/ClearTexture2DResource.html"><CODE>Memory::ClearTexture2DResource</CODE></a><br /> 372<a href="../nn/gd/CTR/Memory/CopyTexture2DResourceBlockToLinear.html"><CODE>Memory::CopyTexture2DResourceBlockToLinear</CODE></a><br /> 373<a href="../nn/gd/CTR/Memory/CopyTexture2DResourceLinearToBlock.html"><CODE>Memory::CopyTexture2DResourceLinearToBlock</CODE></a><br /> 374<a href="../nn/gd/CTR/Memory/CopyTextureSubResource.html"><CODE>Memory::CopyTextureSubResource</CODE></a><br /> 375<a href="../nn/gd/CTR/Memory/GenerateMipMaps.html"><CODE>Memory::GenerateMipMaps</CODE></a><br /> 376<a href="../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a><br /> 377<a href="../nn/gd/CTR/Resource/CreateTexture2DResourceCastFrom.html"><CODE>Resource::CreateTexture2DResourceCastFrom</CODE></a><br /> 378<a href="../nn/gd/CTR/Resource/GetTexture2DResourceProperties.html"><CODE>Resource::GetTexture2DResourceProperties</CODE></a><br /> 379<a href="../nn/gd/CTR/Resource/Helper/ConvertCompressedTextureResourceToNativeFormat.html"><CODE>Resource::Helper::ConvertCompressedTextureResourceToNativeFormat</CODE></a><br /> 380<a href="../nn/gd/CTR/Resource/Helper/ConvertTextureResourceToNativeFormat.html"><CODE>Resource::Helper::ConvertTextureResourceToNativeFormat</CODE></a><br /> 381<a href="../nn/gd/CTR/Resource/Helper/GenerateMipMapsCPU.html"><CODE>Resource::Helper::GenerateMipMapsCPU</CODE></a><br /> 382<a href="../nn/gd/CTR/TextureStage/CreateTexture2D.html"><CODE>TextureStage::CreateTexture2D</CODE></a><br /> 383<a href="../nn/gd/CTR/TextureStage/CreateTextureCube.html"><CODE>TextureStage::CreateTextureCube</CODE></a><br /> 384<a href="../nn/gd/CTR/TextureStage/SetTexture.html"><CODE>TextureStage::SetTexture</CODE></a><br /> 385When rendering, results might be passed to the callback configured by <a href="../nn/gd/CTR/System/SetCallbackFunctionError.html"><CODE>System::SetCallbackFunctionError</CODE></a>. <br /> 386 </td> 387</tr> 388 389<tr> 390 <td><a href="../nn/gd/CTR/ResultInvalidMemoryLayout/Overview.html"><CODE>nn::gd::CTR::ResultInvalidMemoryLayout</CODE></a></td> 391 <td> 392 <a href="../nn/gd/CTR/Memory/CopyTexture2DResourceBlockToLinear.html"><CODE>Memory::CopyTexture2DResourceBlockToLinear</CODE></a><br /> 393<a href="../nn/gd/CTR/Memory/CopyTexture2DResourceLinearToBlock.html"><CODE>Memory::CopyTexture2DResourceLinearToBlock</CODE></a><br /> 394<a href="../nn/gd/CTR/OutputStage/CreateDepthStencilTarget.html"><CODE>OutputStage::CreateDepthStencilTarget</CODE></a><br /> 395<a href="../nn/gd/CTR/OutputStage/CreateRenderTarget.html"><CODE>OutputStage::CreateRenderTarget</CODE></a><br /> 396<a href="../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a><br /> 397<a href="../nn/gd/CTR/TextureStage/CreateTexture2D.html"><CODE>TextureStage::CreateTexture2D</CODE></a><br /> 398<a href="../nn/gd/CTR/TextureStage/CreateTextureCube.html"><CODE>TextureStage::CreateTextureCube</CODE></a><br /> 399When rendering, results might be passed to the callback configured by <a href="../nn/gd/CTR/System/SetCallbackFunctionError.html"><CODE>System::SetCallbackFunctionError</CODE></a>.<br /> 400 </td> 401</tr> 402 403<tr> 404 <td><a href="../nn/gd/CTR/ResultInvalidMemoryLocation/Overview.html"><CODE>nn::gd::CTR::ResultInvalidMemoryLocation</CODE></a></td> 405 <td> 406 <a href="../nn/gd/CTR/OutputStage/CreateDepthStencilTarget.html"><CODE>OutputStage::CreateDepthStencilTarget</CODE></a><br /> 407<a href="../nn/gd/CTR/OutputStage/ReleaseDepthStencilTarget.html"><CODE>OutputStage::ReleaseDepthStencilTarget</CODE></a><br /> 408<a href="../nn/gd/CTR/OutputStage/CreateRenderTarget.html"><CODE>OutputStage::CreateRenderTarget</CODE></a><br /> 409<a href="../nn/gd/CTR/OutputStage/ReleaseRenderTarget.html"><CODE>OutputStage::ReleaseRenderTarget</CODE></a><br /> 410<a href="../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a><br /> 411<a href="../nn/gd/CTR/Resource/CreateVertexBufferResource.html"><CODE>Resource::CreateVertexBufferResource</CODE></a><br /> 412<a href="../nn/gd/CTR/TextureStage/ReleaseTexture2D.html"><CODE>TextureStage::ReleaseTexture2D</CODE></a><br /> 413<a href="../nn/gd/CTR/Resource/ReleaseTexture2DResource.html"><CODE>Resource::ReleaseTexture2DResource</CODE></a><br /> 414<a href="../nn/gd/CTR/TextureStage/CreateTextureCube.html"><CODE>TextureStage::CreateTextureCube</CODE></a><br /> 415<a href="../nn/gd/CTR/TextureStage/ReleaseTextureCube.html"><CODE>TextureStage::ReleaseTextureCube</CODE></a><br /> 416 417 418 </td> 419</tr> 420 421<tr> 422 <td><a href="../nn/gd/CTR/ResultInvalidTextureMipLevelIndex/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureMipLevelIndex</CODE></a></td> 423 <td> 424 <a href="../nn/gd/CTR/Memory/ClearTexture2DResource.html"><CODE>Memory::ClearTexture2DResource</CODE></a><br /> 425<a href="../nn/gd/CTR/Memory/CopyTexture2DResourceBlockToLinear.html"><CODE>Memory::CopyTexture2DResourceBlockToLinear</CODE></a><br /> 426<a href="../nn/gd/CTR/Memory/CopyTexture2DResourceLinearToBlock.html"><CODE>Memory::CopyTexture2DResourceLinearToBlock</CODE></a><br /> 427<a href="../nn/gd/CTR/Memory/CopyTextureSubResource.html"><CODE>Memory::CopyTextureSubResource</CODE></a><br /> 428<a href="../nn/gd/CTR/Memory/GenerateMipMaps.html"><CODE>Memory::GenerateMipMaps</CODE></a><br /> 429<a href="../nn/gd/CTR/OutputStage/CreateDepthStencilTarget.html"><CODE>OutputStage::CreateDepthStencilTarget</CODE></a><br /> 430<a href="../nn/gd/CTR/OutputStage/CreateRenderTarget.html"><CODE>OutputStage::CreateRenderTarget</CODE></a><br /> 431<a href="../nn/gd/CTR/Resource/GetTexture2DResourceProperties.html"><CODE>Resource::GetTexture2DResourceProperties</CODE></a><br /> 432<a href="../nn/gd/CTR/Resource/Helper/GenerateMipMapsCPU.html"><CODE>Resource::Helper::GenerateMipMapsCPU</CODE></a><br /> 433<a href="../nn/gd/CTR/Resource/MapTexture2DResource.html"><CODE>Resource::MapTexture2DResource</CODE></a><br /> 434<a href="../nn/gd/CTR/System/Debug/ColorizeMipmaps.html"><CODE>System::Debug::ColorizeMipmaps</CODE></a><br /> 435<a href="../nn/gd/CTR/TextureStage/CreateTexture2D.html"><CODE>TextureStage::CreateTexture2D</CODE></a><br /> 436<a href="../nn/gd/CTR/TextureStage/CreateTextureCube.html"><CODE>TextureStage::CreateTextureCube</CODE></a><br /> 437 </td> 438</tr> 439 440<tr> 441 <td><a href="../nn/gd/CTR/ResultInvalidTextureMipLevelIndexForMipmapAutoGeneration/Overview.html">nn::gd::CTR::ResultInvalidTextureMipLevelIndexForMipmapAutoGeneration</a></td> 442 <td> 443 <a href="../nn/gd/CTR/Memory/GenerateMipMaps.html"><CODE>Memory::GenerateMipMaps</CODE></a><br /> 444<a href="../nn/gd/CTR/Resource/CreateTexture2DResource.html"><CODE>Resource::CreateTexture2DResource</CODE></a><br /> 445 </td> 446</tr> 447 448<tr> 449 <td><a href="../nn/gd/CTR/ResultInvalidTextureUnitId/Overview.html"><CODE>nn::gd::CTR::ResultInvalidTextureUnitId</CODE></a></td> 450 <td> 451 <a href="../nn/gd/CTR/CombinerStage/SetTextureCombinerUnitConstantColor.html"><CODE>CombinerStage::SetTextureCombinerUnitConstantColor</CODE></a><br /> 452<a href="../nn/gd/CTR/TextureStage/SetSamplerState.html"><CODE>TextureStage::SetSamplerState</CODE></a><br /> 453<a href="../nn/gd/CTR/TextureStage/SetTexture.html"><CODE>TextureStage::SetTexture</CODE></a><br /> 454When rendering, results might be passed to the callback configured by <a href="../nn/gd/CTR/System/SetCallbackFunctionError.html"><CODE>System::SetCallbackFunctionError</CODE></a>.<br /> 455 </td> 456</tr> 457 458<tr> 459 <td><a href="../nn/gd/CTR/ResultResourceAlreadyMapped/Overview.html">nn::gd::CTR::ResultResourceAlreadyMapped</a></td> 460 <td> 461 <a href="../nn/gd/CTR/Resource/MapTexture2DResource.html"><CODE>Resource::MapTexture2DResource</CODE></a><br /> 462<a href="../nn/gd/CTR/Resource/MapVertexBufferResource.html"><CODE>Resource::MapVertexBufferResource</CODE></a><br /> 463 </td> 464</tr> 465 466<tr> 467 <td><a href="../nn/gd/CTR/ResultResourceNotMapped/Overview.html">nn::gd::CTR::ResultResourceNotMapped</a></td> 468 <td> 469 <a href="../nn/gd/CTR/Resource/UnmapTexture2DResource.html"><CODE>Resource::UnmapTexture2DResource</CODE></a><br /> 470<a href="../nn/gd/CTR/Resource/UnmapVertexBufferResource.html"><CODE>Resource::UnmapVertexBufferResource</CODE></a><br /> 471 </td> 472</tr> 473 474<tr> 475 <td><a href="../nn/gd/CTR/ResultNoTextureBound/Overview.html"><CODE>nn::gd::CTR::ResultNoTextureBound</CODE></a></td> 476 <td> 477 When rendering, results might be passed to the callback configured by <a href="../nn/gd/CTR/System/SetCallbackFunctionError.html"><CODE>System::SetCallbackFunctionError</CODE></a>.<br /> 478 </td> 479</tr> 480 481<tr> 482 <td><a href="../nn/gd/CTR/ResultNoTextureCoordinates/Overview.html"><CODE>nn::gd::CTR::ResultNoTextureCoordinates</CODE></a></td> 483 <td> 484 When rendering, results might be passed to the callback configured by <a href="../nn/gd/CTR/System/SetCallbackFunctionError.html"><CODE>System::SetCallbackFunctionError</CODE></a>.<br /> 485 </td> 486</tr> 487 488<tr> 489 <td><a href="../nn/gd/CTR/ResultInvalidShaderUniformName/Overview.html"><CODE>nn::gd::CTR::ResultInvalidShaderUniformName</CODE></a></td> 490 <td> 491 <a href="../nn/gd/CTR/VertexInputStage/CreateInputLayout.html"><CODE>VertexInputStage::CreateInputLayout</CODE></a><br /> 492 </td> 493</tr> 494 495<tr> 496 <td><a href="../nn/gd/CTR/ResultInvalidShaderUniform/Overview.html"><CODE>nn::gd::CTR::ResultInvalidShaderUniform</CODE></a></td> 497 <td> 498 <a href="../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantBoolean.html"><CODE>ShaderStage::SetShaderPipelineConstantBoolean</CODE></a><br /> 499<a href="../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantFloat.html"><CODE>ShaderStage::SetShaderPipelineConstantFloat</CODE></a><br /> 500<a href="../nn/gd/CTR/ShaderStage/SetShaderPipelineConstantInteger.html"><CODE>ShaderStage::SetShaderPipelineConstantInteger</CODE></a><br /> 501 </td> 502</tr> 503 504<tr> 505 <td><a href="../nn/gd/CTR/ResultInvalidShaderSignature/Overview.html"><CODE>nn::gd::CTR::ResultInvalidShaderSignature</CODE></a></td> 506 <td> 507 <a href="../nn/gd/CTR/ShaderStage/CreateShaderBinary.html"><CODE>ShaderStage::CreateShaderBinary</CODE></a><br /> 508<a href="../nn/gd/CTR/ShaderStage/CreateShaderPipeline.html"><CODE>ShaderStage::CreateShaderPipeline</CODE></a><br /> 509 </td> 510</tr> 511 512<tr> 513 <td><a href="../nn/gd/CTR/ResultInvalidShaderOperation/Overview.html"><CODE>nn::gd::CTR::ResultInvalidShaderOperation</CODE></a></td> 514 <td> 515 <a href="../nn/gd/CTR/ShaderStage/CreateShaderBinary.html"><CODE>ShaderStage::CreateShaderBinary</CODE></a><br /> 516<a href="../nn/gd/CTR/VertexInputStage/CreateInputLayout.html"><CODE>VertexInputStage::CreateInputLayout</CODE></a><br /> 517 </td> 518</tr> 519 520<tr> 521 <td><a href="../nn/gd/CTR/ResultSystemGeometryShaderIncompatibleWithImmediateDraw/Overview.html"><CODE>nn::gd::CTR::ResultSystemGeometryShaderIncompatibleWithImmediateDraw</CODE></a></td> 522 <td> 523 <a href="../nn/gd/CTR/System/DrawImmediate.html"><CODE>System::DrawImmediate</CODE></a><br /> 524<a href="../nn/gd/CTR/System/DrawImmediateIndexed.html"><CODE>System::DrawImmediateIndexed</CODE></a><br /> 525 </td> 526</tr> 527 528<tr> 529 <td><a href="../nn/gd/CTR/ResultSystemNoCmdListBind/Overview.html"><CODE>nn::gd::CTR::ResultSystemNoCmdListBind</CODE></a></td> 530 <td> 531 <a href="../nn/gd/CTR/System/Initialize.html"><CODE>System::Initialize</CODE></a><br /> 532 </td> 533</tr> 534 535<tr> 536 <td><a href="../nn/gd/CTR/ResultSystemInvalidCmdListBind/Overview.html"><CODE>nn::gd::CTR::ResultSystemInvalidCmdListBind</CODE></a></td> 537 <td> 538 <a href="../nn/gd/CTR/System/StopRecordingPackets.html"><CODE>System::StopRecordingPackets</CODE></a><br /> 539 </td> 540</tr> 541 542<tr> 543 <td><a href="../nn/gd/CTR/ResultSystemReceiveErrorFromGlGetError/Overview.html"><CODE>nn::gd::CTR::ResultSystemReceiveErrorFromGlGetError</CODE></a></td> 544 <td> 545 <a href="../nn/gd/CTR/System/ReplayPackets.html"><CODE>System::ReplayPackets</CODE></a><br /> 546<a href="../nn/gd/CTR/System/StartRecordingPackets.html"><CODE>System::StartRecordingPackets</CODE></a><br /> 547<a href="../nn/gd/CTR/System/StopRecordingPackets.html"><CODE>System::StopRecordingPackets</CODE></a><br /> 548 </td> 549</tr> 550 551<tr> 552 <td><a href="../nn/gd/CTR/ResultSystemNoPacketToRecord/Overview.html"><CODE>nn::gd::CTR::ResultSystemNoPacketToRecord</CODE></a></td> 553 <td> 554 <a href="../nn/gd/CTR/System/StopRecordingPackets.html"><CODE>System::StopRecordingPackets</CODE></a><br /> 555 </td> 556</tr> 557 558<tr> 559 <td><a href="../nn/gd/CTR/ResultSystemNoPacketRecorded/Overview.html"><CODE>nn::gd::CTR::ResultSystemNoPacketRecorded</CODE></a></td> 560 <td> 561 <a href="../nn/gd/CTR/System/GetCommandBufferBaseAddress.html"><CODE>System::GetCommandBufferBaseAddress</CODE></a><br /> 562<a href="../nn/gd/CTR/System/GetCommandBufferOffset.html"><CODE>System::GetCommandBufferOffset</CODE></a><br /> 563<a href="../nn/gd/CTR/System/ReplayPackets.html"><CODE>System::ReplayPackets</CODE></a><br /> 564<a href="../nn/gd/CTR/System/StopRecordingPackets.html"><CODE>System::StopRecordingPackets</CODE></a><br /> 565 </td> 566</tr> 567 568<tr> 569 <td><a href="../nn/gd/CTR/ResultSystemAPacketIsAlreadyBeingRecorded/Overview.html"><CODE>nn::gd::CTR::ResultSystemAPacketIsAlreadyBeingRecorded</CODE></a></td> 570 <td> 571 <a href="../nn/gd/CTR/System/StartRecordingPackets.html"><CODE>System::StartRecordingPackets</CODE></a><br /> 572 </td> 573</tr> 574 575<tr> 576 <td><a href="../nn/gd/CTR/ResultSystemInvalidPacketId/Overview.html"><CODE>nn::gd::CTR::ResultSystemInvalidPacketId</CODE></a></td> 577 <td> 578 <a href="../nn/gd/CTR/System/CopyPacket.html"><CODE>System::CopyPacket</CODE></a><br /> 579<a href="../nn/gd/CTR/System/GetCommandBufferBaseAddress.html"><CODE>System::GetCommandBufferBaseAddress</CODE></a><br /> 580<a href="../nn/gd/CTR/System/GetCommandBufferOffset.html"><CODE>System::GetCommandBufferOffset</CODE></a><br /> 581 </td> 582</tr> 583 584<tr> 585 <td><a href="../nn/gd/CTR/ResultSystemRequestListInsertionIncompatibleWithJump/Overview.html"><CODE>nn::gd::CTR::ResultSystemRequestListInsertionIncompatibleWithJump</CODE></a></td> 586 <td> 587 <a href="../nn/gd/CTR/System/StopRecordingPackets.html"><CODE>System::StopRecordingPackets</CODE></a><br /> 588 </td> 589</tr> 590 </table> 591 </p> 592 </div> 593 594 <h2>Revision History</h2> 595 <div class="section"> 596 <dl class="history"> 597 <dt>2012/10/15</dt> 598 <dd>Initial version.<br /></dd> 599 </dl> 600 </div> 601 <hr><p>CONFIDENTIAL</p></body> 602</html>