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11<h1 align="left">WMGameInfo</h1>
12<h2>Definition</h2>
13<dl>
14  <dd>
15<CODE>#include &lt;nitro/wm.h&gt;</CODE><BR>
16  <PRE><CODE>
17typedef struct WMGameInfo
18{
19  u16 magicNumber;
20  u8 ver;
21  u8 reserved[1];
22  u32 ggid;
23  u16 tgid;
24  u8 userGameInfoLength;
25  u8 attribute;
26  u16 parentMaxSize;
27  u16 childMaxSize;
28  union {
29    u16 userGameInfo[WM_SIZE_USER_GAMEINFO/sizeof(u16)];
30    struct {
31      u16 userName[WM_SIZE_USERNAME/sizeof(u16)];
32      u16 gameName[WM_SIZE_GAMENAME/sizeof(u16)];
33      u16 padd1[44];
34    } old_type;
35  };
36} WMGameInfo;
37</CODE></PRE>
38  </dd>
39</dl><h2>Elements</h2>
40<TABLE border="1" width="100%">
41  <TBODY>
42    <TR>
43<TD width="200"><code>magicNumber</code></TD>
44<TD width="800">Magic number of this structure.<br>Fixed at <code>WM_GAMEINFO_MAGIC_NUMBER</code> (<code>0x0001</code>).</TD>
45    </TR>
46    <TR>
47<TD width="200"><code>ver</code></TD>
48<TD width="800">Version number of this structure.<br>It is managed in the library, and the user does not need to be concerned with it.</TD>
49    </TR>
50    <TR>
51<TD width="200"><code>ggid</code></TD>
52<TD width="800">Game group ID. This is a unique value for identifying game applications with compatible communication.</TD>
53    </TR>
54    <TR>
55<TD width="200"><code>tgid</code></TD>
56<TD width="800">Temporary group ID.  This is a dynamic value set on the parent side to allow uniqueness when the same device and same game application establish multiple communication.</TD>
57    </TR>
58    <TR>
59<TD width="200"><code>userGameInfoLength</code></TD>
60<TD width="800">Size, in bytes, of available data stored in <code>userGameInfo</code>. Maximum is 112 bytes.</TD>
61    </TR>
62    <TR>
63<TD width="200"><code>userGameInfo</code></TD>
64<TD width="800">Array in which any information characteristic to the application is stored.</TD>
65    </TR>
66    <TR>
67<TD width="200"><code>attribute</code></TD>
68<TD width="800">The value showing parent attributes, such as &quot;download play possible while receiving entry.&quot;</TD>
69    </TR>
70    <TR>
71<TD width="200"><code>parentMaxSize</code></TD>
72<TD width="800">Maximum size of parent's send data in MP communication.</TD>
73    </TR>
74    <TR>
75<TD width="200"><code>childMaxSize</code></TD>
76<TD width="800">Maximum size of child's send data in MP communication.</TD>
77    </TR>
78    <TR>
79<TD width="200"><font color="#808080"><code>reserved</code></font></TD>
80<TD width="800" rowspan="1"><font color="#808080">Reserved region.<br> The user does not need to use this argument.</font></TD>
81    </TR>
82    <TR>
83<TD width="200"><font color="#808080"><code>old_type</code></font></TD>
84<TD width="800" rowspan="1"><font color="#808080">Provided for compatibility with old format.<br> The user does not need to use this argument.</font></TD>
85    </TR>
86  </TBODY>
87</TABLE>
88<H2>Description</H2>
89<P>
90This structure stores information for the parent device that is discovered as the result of searching with the <a href="WM_StartScan.html"><code>WM_StartScan</code></a> function.<br>
91</P>
92<P>The <code>attribute</code> field consists of the following logical sums.</P>
93<TABLE border="1" width="100%">
94  <TBODY>
95    <TR>
96<TD width="300"> <code>WM_ATTR_FLAG_ENTRY</code></TD>
97<TD width="700">&quot;Receiving entry&quot; flag.</TD>
98    </TR>
99    <TR>
100<TD width="300"> <code>WM_ATTR_FLAG_MB</code></TD>
101<TD width="700">&quot;Download play possible&quot; flag.</TD>
102    </TR>
103    <TR>
104<TD width="300"><DEL> <code>WM_ATTR_FLAG_KS</code></DEL></TD>
105<TD width="700"><DEL>&quot;Key sharing&quot; flag</DEL>Not currently used.</TD>
106    </TR>
107    <TR>
108<TD width="300"><DEL> <code>WM_ATTR_FLAG_CS</code></DEL></TD>
109<TD width="700"><DEL>Continuation communication mode.</DEL>Not currently used.</TD>
110    </TR>
111  </TBODY>
112</TABLE>
113<P>Before any fields of the <code>WMGameInfo</code> structure can be accessed, it is necessary to check that the <code>magicNumber</code> field equals <code>WM-GAMEINFO_MAGIC_NUMBER</code> (<code>0x0001</code>). Use the <A href="WM_IsValidGameInfo.html"><code>WM_IsValidGameInfo</code></A> or <A href="WM_IsValidGameBeacon.html"><code>WM_IsValidGameBeacon</code></A> function to check the <code>magicNumber</code> field. Because the <code>WMGameInfo</code> structure is extended for backward compatibility as long as <code>magicNumber</code> is equal, if the <code>ver</code> field contains an unknown value, be sure to assume this version has the same functions as the current one.</P>
114<H2>Revision History</H2>
115<P>
1162006/02/20 Deleted <code>version</code> and added <code>magicNumber</code> and <code>ver</code>. Added descriptions.<BR>2005/12/08 Deleted a description related to key sharing.<BR> 2005/03/02 Added statement regarding the range for the <code>userGameInfoLength</code> member.<br /> 2004/12/20 Added explanation of <code>gameNameCount_attribute</code>.<BR> 2004/11/12 Corrected the unit of <code>userGameInfoLength</code>.<br> 2004/10/06 Initial version.
117</P>
118<hr><p>CONFIDENTIAL</p></body>
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