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14<h1 align="left">AXGetMasterVolume</h1>
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16<h2>C Specification</h2>
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18<BLOCKQUOTE>
19<pre><code>#include &lt;revolution.h&gt;
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21u16 AXGetMasterVolume(void);</code></pre>
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23
24<h2>Arguments</h2>
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26<p>
27None.
28</p>
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30<h2>Return Values</h2>
31
32<p>
33Master volume value.
34</p>
35
36<H2>Description</H2>
37
38<p>The function <code>AXGetMasterVolume</code> gets the AX master volume. The volume value is a 16-bit fixed point number (where the high-order bit represents the integer part and 15 bits are the fractional part) that lies in the range between 0x0000 (= 0.0) and 0x8000 (= 1.0).</p>
39
40<p>The master volume value is applied to each sample immediately before sample data synthesized by DSP is output to main memory.</p>
41
42<p><strong><B>Note: </B>Master volume is not applied to Wii Remote speaker data.</strong></code>
43
44<H2>See Also</H2>
45
46<p>
47<code><a href="AXSetMasterVolume.html">AXSetMasterVolume</a></code>
48</p>
49
50<H2>Revision History</H2>
51
52<p>2006/10/23 Initial version.</p>
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54<hr>
55<P>CONFIDENTIAL</p>
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