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14<h1 align="left">VEC_Fx16CrossProduct <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE><CODE>#include &lt;nitro/fx/fx_vec.h&gt;
20
21void VEC_Fx16CrossProduct(
22    const VecFx16 * a,
23    const VecFx16 * b,
24    VecFx16 * axb
25);</CODE></PRE>
26  </dd>
27</dl><h2>Arguments</h2>
28
29<table border="1" width="100%">
30
31
32
33    <TR>
34<TD width="176"><SPAN class="argument">a</SPAN></TD>
35<TD width="670">Pointer to a vector.</TD>
36    </TR>
37    <TR>
38<TD><SPAN class="argument">b</SPAN></TD>
39<TD>Pointer to a vector.</TD>
40    </TR>
41    <TR>
42<TD><SPAN class="argument">axb</SPAN></TD>
43<TD>Pointer to the location where the cross product of vector <SPAN class="argument">a</SPAN> and vector <SPAN class="argument">b</SPAN> is stored.</TD>
44    </TR>
45  </table>
46<h2>Return Values</h2>
47<p>None.</p>
48<H2>Description</H2>
49<P>Finds the cross product of <A href="VecFx16.html"><CODE>VecFx16</CODE></A>-type vectors. The result is stored in <SPAN class="argument">*axb</SPAN>. The pointers <SPAN class="argument">*a</SPAN>, <SPAN class="argument">*b</SPAN>, and <SPAN class="argument">*axb</SPAN> can be pointers to the same vector.</P>
50
51<h2>See Also</h2>
52<P><A href="VecFx16.html"><code>VecFx16</code></A><BR> <A href="VEC_Fx16DotProduct.html"><code>VEC_Fx16DotProduct</code></A></P>
53<H2>Revision History</H2>
54<P>2004/02/16 Initial version.</P>
55<hr><p>CONFIDENTIAL</p></body>
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