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8<TITLE>VECAdd</TITLE>
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11<H1 align="left">VECAdd</H1>
12<H2 align="left">C Specification</H2>
13<BLOCKQUOTE><code>#include &lt;revolution/mtx.h&gt;</code></BLOCKQUOTE>
14<BLOCKQUOTE><code>void C_VECAdd ( const Vec* <em>a</em>, const Vec* <em>b</em>, Vec* <em>ab</em> );<br> void PSVECAdd ( const Vec* <em>a</em>, const Vec* <em>b</em>, Vec* <em>ab</em> );<br> <br> #define VECAdd&nbsp; C_VECAdd // for debug build<br> #define VECAdd&nbsp; PSVECAdd // for nondebug build</code></BLOCKQUOTE>
15<H2 align="left">Arguments</H2>
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17<TABLE border="1" cellpadding="3" cellspacing="0.1">
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20<TD width="120" valign="top" align="left" bgcolor="#ffffe8"><CODE><STRONG><EM>a</EM></STRONG></CODE></TD>
21<TD width="520">Pointer to first <A href="../structures/Vec_VecPtr.html"><CODE>Vec</CODE></A> to add.</TD>
22    </TR>
23    <TR>
24<TD width="120" valign="top" align="left" bgcolor="#ffffe8"><CODE><STRONG><EM><em><strong><code>b</code></strong></em>&nbsp;&nbsp;</EM></STRONG></CODE></TD>
25<TD width="520">Pointer to second <A href="../structures/Vec_VecPtr.html"><CODE>Vec</CODE></A> to add.</TD>
26    </TR>
27    <TR>
28<TD width="120" valign="top" align="left" bgcolor="#ffffe8"><CODE><STRONG><EM><em><strong><code>ab</code></strong></em>&nbsp;&nbsp;</EM></STRONG></CODE></TD>
29<TD width="520">Pointer to resultant <A href="../structures/Vec_VecPtr.html"><CODE>Vec</CODE></A>.&nbsp;Contains the result of ( <code><em><strong>a</strong></em> + <em><strong>b</strong></em></code> ).&nbsp;Acceptable if <code><em><strong>ab</strong></em> = <em><strong>a</strong></em></code> or <code><em><strong>ab</strong></em> = <em><strong>b</strong></em></code>.</TD>
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34<H2 align="left">Return Values</H2>
35<P align="left">None.</P>
36<H2 align="left">Description</H2>
37<P>Adds two vectors ( <code><em><strong>a</strong></em> + <em><strong>b</strong></em></code> ) and places the result in <code><em><strong>ab</strong></em></code>.</P>
38<P>During a debug build, <code>VECAdd</code> is interpreted as <code>C_VECAdd</code>, which is a normal C language version. During a non-debug build for a Broadway processor, the paired-singles equivalent of this function, <code>PSVECAdd</code>, will be automatically substituted. You can also call <code>C_VECAdd</CODE> or <CODE>PSVECAdd</code> explicitly.</P>
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40<P align="left"></P>
41<H2 align="left">See Also</H2>
42<P align="left"><A href="../structures/Vec_VecPtr.html"><CODE>Vec, VecPtr, </CODE></A><CODE><A href="VECSubtract.html">VECSubtract</A></CODE></P>
43<H2>Revision History</H2>
44<P>03/01/2006 Initial version.</P>
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