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13
14<h1 align="left">tf-reflect</h1>
15
16<h2>Description</h2>
17<P><CODE>tf-reflect</CODE> uses position matrix indices and texture matrix indices as vertex attributes. This makes it possible to render a soft object with reflection mapping. The demo shows a metallic coil as an example.</P>
18
19<h2>Coverage</h2>
20<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640">
21  <tr>
22<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD>
23<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD>
24<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD>
25    </tr>
26  <tr>
27<TD width="30%" rowspan="2"><a href="../../../gx/Transform/GXLoadPosMtxIndx.html"><CODE>GXLoadPosMtxIndx</CODE></a></TD>
28<TD width="25%"><SPAN class="argument">Matrix</SPAN></TD>
29<TD width="45%">Model view matrix for each node.</TD>
30    </tr>
31  <tr>
32<TD width="25%"><SPAN class="argument">Matrix output destination</SPAN></TD>
33<TD width="45%"><CODE>GX_PNMTX0</CODE>, <CODE>GX_PNMTX1</CODE></TD>
34    </tr>
35  <tr>
36<TD width="30%" rowspan="3"><a href="../../../gx/Transform/GXLoadTexMtxIndx.html"><CODE>GXLoadTexMtxIndx</CODE></a></TD>
37<TD width="25%"><SPAN class="argument">Matrix</SPAN></TD>
38<TD width="45%">Texture matrix to transform normal vector for each node.</TD>
39    </tr>
40  <tr>
41<TD width="25%"><SPAN class="argument">Matrix output destination</SPAN></TD>
42<TD width="45%"><CODE>GX_TEXMTX0</CODE>, <CODE>GX_TEXMTX1</CODE></TD>
43    </tr>
44  <tr>
45<TD width="25%"><SPAN class="argument">Matrix type</SPAN></TD>
46<TD width="45%"><CODE>GX_MTX2x4</CODE></TD>
47    </tr>
48  <tr>
49<TD width="30%" rowspan="2"><a href="../../../gx/Geometry/GXSetVtxDesc.html"><CODE><CODE>GXSetVtxDesc</CODE></CODE></a></TD>
50<TD width="25%"><SPAN class="argument">Attribute ID</SPAN></TD>
51<TD width="45%"><CODE>GX_PNMTXIDX</CODE>, <CODE>GX_TEX0MTXIDX</CODE></TD>
52    </tr>
53  <tr>
54<TD width="25%"><SPAN class="argument">Attribute comparison method</SPAN></TD>
55<TD width="45%"><CODE>GX_DIRECT</CODE></TD>
56    </tr>
57  <tr>
58<TD width="30%"><a href="../../../gx/Geometry/GXMatrixIndex.html"><CODE>GXMatrixIndex1u8</CODE></a></TD>
59<TD width="25%"><SPAN class="argument">Index.</SPAN></TD>
60<TD width="45%"><CODE>GX_PNMTX0</CODE>, <CODE>GX_PNMTX1</CODE><br> <CODE>GX_TEXMTX0</CODE>, <CODE>GX_TEXMTX1</CODE></TD>
61    </tr>
62  <tr>
63<TD width="30%" rowspan="4"><a href="../../../gx/TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></a></TD>
64<TD width="25%"><SPAN class="argument">Texture coordinate ID</SPAN></TD>
65<TD width="45%"><CODE><font face="Courier New">GX_TEXCOORD0</font>.</CODE></TD>
66    </tr>
67  <tr>
68<TD width="25%"><SPAN class="argument">Matrix type</SPAN></TD>
69<TD width="45%"><CODE>GX_TG_MTX2x4</CODE></TD>
70    </tr>
71  <tr>
72<TD width="25%"><SPAN class="argument">Attribute source to use for texture generation.</SPAN></TD>
73<TD width="45%"><CODE>GX_TG_NRM</CODE></TD>
74    </tr>
75  <tr>
76<TD width="25%"><SPAN class="argument">Matrix input source.</SPAN></TD>
77<TD width="45%"><CODE>GX_TEXMTX0</CODE>, <CODE>GX_TEXMTX1</CODE></TD>
78    </tr>
79</TABLE>
80
81<h2>Using the Demo</h2>
82<p>START exits the test. The A and B Buttons change camera zoom. The Control Stick rotates the coil. The L and R Buttons transform the model.</p>
83
84<h2>Snapshot</h2>
85<P><IMG src="./images/tf-reflect-1.jpg" alt="tf-reflect-1.jpg" width="640" height="480"></p>
86
87<h2>Required Data Files</h2>
88<p><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tf-02.tpl</CODE></p>
89
90<H2>Revision History</H2>
91<P>
922006/03/01 Initial version.<br>
93</P>
94
95<hr><p>CONFIDENTIAL</p></body>
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