1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 9<title>tf-reflect</title> 10</head> 11 12<body> 13 14<h1 align="left">tf-reflect</h1> 15 16<h2>Description</h2> 17<P><CODE>tf-reflect</CODE> uses position matrix indices and texture matrix indices as vertex attributes. This makes it possible to render a soft object with reflection mapping. The demo shows a metallic coil as an example.</P> 18 19<h2>Coverage</h2> 20<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 21 <tr> 22<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD> 23<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD> 24<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD> 25 </tr> 26 <tr> 27<TD width="30%" rowspan="2"><a href="../../../gx/Transform/GXLoadPosMtxIndx.html"><CODE>GXLoadPosMtxIndx</CODE></a></TD> 28<TD width="25%"><SPAN class="argument">Matrix</SPAN></TD> 29<TD width="45%">Model view matrix for each node.</TD> 30 </tr> 31 <tr> 32<TD width="25%"><SPAN class="argument">Matrix output destination</SPAN></TD> 33<TD width="45%"><CODE>GX_PNMTX0</CODE>, <CODE>GX_PNMTX1</CODE></TD> 34 </tr> 35 <tr> 36<TD width="30%" rowspan="3"><a href="../../../gx/Transform/GXLoadTexMtxIndx.html"><CODE>GXLoadTexMtxIndx</CODE></a></TD> 37<TD width="25%"><SPAN class="argument">Matrix</SPAN></TD> 38<TD width="45%">Texture matrix to transform normal vector for each node.</TD> 39 </tr> 40 <tr> 41<TD width="25%"><SPAN class="argument">Matrix output destination</SPAN></TD> 42<TD width="45%"><CODE>GX_TEXMTX0</CODE>, <CODE>GX_TEXMTX1</CODE></TD> 43 </tr> 44 <tr> 45<TD width="25%"><SPAN class="argument">Matrix type</SPAN></TD> 46<TD width="45%"><CODE>GX_MTX2x4</CODE></TD> 47 </tr> 48 <tr> 49<TD width="30%" rowspan="2"><a href="../../../gx/Geometry/GXSetVtxDesc.html"><CODE><CODE>GXSetVtxDesc</CODE></CODE></a></TD> 50<TD width="25%"><SPAN class="argument">Attribute ID</SPAN></TD> 51<TD width="45%"><CODE>GX_PNMTXIDX</CODE>, <CODE>GX_TEX0MTXIDX</CODE></TD> 52 </tr> 53 <tr> 54<TD width="25%"><SPAN class="argument">Attribute comparison method</SPAN></TD> 55<TD width="45%"><CODE>GX_DIRECT</CODE></TD> 56 </tr> 57 <tr> 58<TD width="30%"><a href="../../../gx/Geometry/GXMatrixIndex.html"><CODE>GXMatrixIndex1u8</CODE></a></TD> 59<TD width="25%"><SPAN class="argument">Index.</SPAN></TD> 60<TD width="45%"><CODE>GX_PNMTX0</CODE>, <CODE>GX_PNMTX1</CODE><br> <CODE>GX_TEXMTX0</CODE>, <CODE>GX_TEXMTX1</CODE></TD> 61 </tr> 62 <tr> 63<TD width="30%" rowspan="4"><a href="../../../gx/TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></a></TD> 64<TD width="25%"><SPAN class="argument">Texture coordinate ID</SPAN></TD> 65<TD width="45%"><CODE><font face="Courier New">GX_TEXCOORD0</font>.</CODE></TD> 66 </tr> 67 <tr> 68<TD width="25%"><SPAN class="argument">Matrix type</SPAN></TD> 69<TD width="45%"><CODE>GX_TG_MTX2x4</CODE></TD> 70 </tr> 71 <tr> 72<TD width="25%"><SPAN class="argument">Attribute source to use for texture generation.</SPAN></TD> 73<TD width="45%"><CODE>GX_TG_NRM</CODE></TD> 74 </tr> 75 <tr> 76<TD width="25%"><SPAN class="argument">Matrix input source.</SPAN></TD> 77<TD width="45%"><CODE>GX_TEXMTX0</CODE>, <CODE>GX_TEXMTX1</CODE></TD> 78 </tr> 79</TABLE> 80 81<h2>Using the Demo</h2> 82<p>START exits the test. The A and B Buttons change camera zoom. The Control Stick rotates the coil. The L and R Buttons transform the model.</p> 83 84<h2>Snapshot</h2> 85<P><IMG src="./images/tf-reflect-1.jpg" alt="tf-reflect-1.jpg" width="640" height="480"></p> 86 87<h2>Required Data Files</h2> 88<p><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tf-02.tpl</CODE></p> 89 90<H2>Revision History</H2> 91<P> 922006/03/01 Initial version.<br> 93</P> 94 95<hr><p>CONFIDENTIAL</p></body> 96</html>