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13
14<h1 align="left">GXGetViewport</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/gx.h&gt;
19
20void GXGetViewport(
21    f32* xOrig,
22    f32* yOrig,
23    f32* wd,
24    f32* ht,
25    f32* nearZ,
26    f32* farZ );
27</pre></dd></dl>
28
29<h2>Arguments</h2>
30<TABLE class="arguments" border="1" >
31  <tr>
32<TH>xOrig</TH>
33<TD>Returns the left-most screen coordinate, in pixels.</TD>
34    </tr>
35  <tr>
36<TH>yOrig</TH>
37<TD>Returns top-most screen coordinate, in pixels.</TD>
38    </tr>
39  <tr>
40<TH>wd</TH>
41<TD>Returns the viewport width, in pixels.</TD>
42    </tr>
43  <tr>
44<TH>ht</TH>
45<TD>Returns the viewport height, in pixels.</TD>
46    </tr>
47  <tr>
48<TH>nearZ</TH>
49<TD>Returns the floating point value for near depth scale. Normalized range is 0.0 - 1.0.</TD>
50    </tr>
51  <tr>
52<TH>farZ</TH>
53<TD>Returns floating point value for far depth scale. Normalized range is 0.0 - 1.0.</TD>
54    </tr>
55</TABLE>
56
57<h2>Return Values</h2>
58<p>None.</p>
59
60<H2>Description</H2>
61<P>This function returns the current viewport rectangle in screen coordinates.&nbsp;The viewport is set using the <A href="GXSetViewport.html"><CODE>GXSetViewport</CODE></A> function.</P>
62
63<h2>See Also</h2>
64<p class="reference">
65<a href="../Culling/GXSetScissor.html">GXSetScissor</a>,
66<a href="../../mtx/Projection/MTXFrustum.html">MTXFrustum</a>,
67<a href="../Framebuffer/RenderMode.html">Render Modes</a>
68</p>
69
70<H2>Revision History</H2>
71<P>
722006/03/01 Initial version.<br>
73</P>
74
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