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174								<Path>Materials["*"].MaterialColor.Ambient</Path>
175							</AnimationMemberDescription>
176							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
177								<Path>Materials["*"].MaterialColor.Diffuse</Path>
178							</AnimationMemberDescription>
179							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
180								<Path>Materials["*"].MaterialColor.Specular0</Path>
181							</AnimationMemberDescription>
182							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
183								<Path>Materials["*"].MaterialColor.Specular1</Path>
184							</AnimationMemberDescription>
185							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
186								<Path>Materials["*"].MaterialColor.Constant0</Path>
187							</AnimationMemberDescription>
188							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
189								<Path>Materials["*"].MaterialColor.Constant1</Path>
190							</AnimationMemberDescription>
191							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
192								<Path>Materials["*"].MaterialColor.Constant2</Path>
193							</AnimationMemberDescription>
194							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
195								<Path>Materials["*"].MaterialColor.Constant3</Path>
196							</AnimationMemberDescription>
197							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
198								<Path>Materials["*"].MaterialColor.Constant4</Path>
199							</AnimationMemberDescription>
200							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
201								<Path>Materials["*"].MaterialColor.Constant5</Path>
202							</AnimationMemberDescription>
203							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
204								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
205							</AnimationMemberDescription>
206							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
207								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
208							</AnimationMemberDescription>
209							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
210								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
211							</AnimationMemberDescription>
212							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
213								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
214							</AnimationMemberDescription>
215							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
216								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
217							</AnimationMemberDescription>
218							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
219								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
220							</AnimationMemberDescription>
221						</MemberInformationSet>
222					</GraphicsAnimationGroupDescription>
223					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
224						<MemberInformationSet>
225							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
226								<Path>IsVisible</Path>
227							</AnimationMemberDescription>
228							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
229								<Path>Meshes["*"].IsVisible</Path>
230							</AnimationMemberDescription>
231							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
232								<Path>IsBranchVisible</Path>
233							</AnimationMemberDescription>
234						</MemberInformationSet>
235					</GraphicsAnimationGroupDescription>
236				</AnimationGroupDescriptions>
237				<Transform>
238					<Scale X="1" Y="1" Z="1" />
239					<Rotate X="0" Y="0" Z="0" />
240					<Translate X="0" Y="0" Z="0" />
241				</Transform>
242				<Shapes>
243					<ParticleShapeCtr>
244						<OrientedBoundingBox>
245							<CenterPosition X="0" Y="0" Z="0" />
246							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
247							<Size X="1" Y="1" Z="1" />
248						</OrientedBoundingBox>
249						<PositionOffset X="0" Y="0" Z="0" />
250						<PrimitiveSets />
251						<VertexAttributes />
252					</ParticleShapeCtr>
253				</Shapes>
254				<Materials>
255					<MaterialCtr Name="PaperStorm1Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer0" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
256						<ShaderReference />
257						<MaterialColor VertexColorScale="1">
258							<Emission R="0.5" G="0.5" B="0.5" A="0" />
259							<Ambient R="1" G="1" B="1" A="0" />
260							<Diffuse R="1" G="1" B="1" A="1" />
261							<Specular0 R="0.4" G="0.4" B="0.4" A="0" />
262							<Specular1 R="0" G="0" B="0" A="0" />
263							<Constant0 R="0" G="0" B="0" A="0" />
264							<Constant1 R="0" G="0" B="0" A="0" />
265							<Constant2 R="0" G="0" B="0" A="0" />
266							<Constant3 R="0" G="0" B="0" A="0" />
267							<Constant4 R="0" G="0" B="0" A="0" />
268							<Constant5 R="0" G="0" B="0" A="0" />
269						</MaterialColor>
270						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
271						<FragmentShader LayerConfig="ConfigurationType0">
272							<BufferColor R="0" G="0" B="0" A="1" />
273							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
274							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
275							<FragmentLightingTable>
276								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
277									<NullLookupTableCtr />
278								</ReflectanceRSampler>
279								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
280									<NullLookupTableCtr />
281								</ReflectanceGSampler>
282								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
283									<NullLookupTableCtr />
284								</ReflectanceBSampler>
285								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
286									<NullLookupTableCtr />
287								</Distribution0Sampler>
288								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
289									<NullLookupTableCtr />
290								</Distribution1Sampler>
291								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
292									<NullLookupTableCtr />
293								</FresnelSampler>
294							</FragmentLightingTable>
295							<TextureCombiners>
296								<TextureCombinerCtr CombineRgb="Replace" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
297									<SourceRgb Source0="PrimaryColor" Source1="FragmentPrimaryColor" Source2="FragmentSecondaryColor" />
298									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
299									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
300									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
301								</TextureCombinerCtr>
302							</TextureCombiners>
303							<AlphaTest IsTestEnabled="true" TestFunction="Greater" TestReference="0.5" />
304						</FragmentShader>
305						<FragmentOperation>
306							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="true" />
307							<BlendOperation Mode="NotUsed" LogicOperation="Copy">
308								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
309								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
310								<BlendColor R="0" G="0" B="0" A="1" />
311							</BlendOperation>
312							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
313						</FragmentOperation>
314					</MaterialCtr>
315				</Materials>
316				<Meshes>
317					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
318						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
319						<MaterialReference>Materials["PaperStorm1Material"]</MaterialReference>
320					</Mesh>
321				</Meshes>
322				<MeshNodeVisibilities />
323				<ParticleSets>
324					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
325				</ParticleSets>
326			</ParticleModel>
327			<ParticleModel Name="PaperStorm2Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
328				<AnimationGroupDescriptions>
329					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
330						<MemberInformationSet>
331							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
332								<Path>Materials["*"].MaterialColor.Emission</Path>
333							</AnimationMemberDescription>
334							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
335								<Path>Materials["*"].MaterialColor.Ambient</Path>
336							</AnimationMemberDescription>
337							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
338								<Path>Materials["*"].MaterialColor.Diffuse</Path>
339							</AnimationMemberDescription>
340							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
341								<Path>Materials["*"].MaterialColor.Specular0</Path>
342							</AnimationMemberDescription>
343							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
344								<Path>Materials["*"].MaterialColor.Specular1</Path>
345							</AnimationMemberDescription>
346							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
347								<Path>Materials["*"].MaterialColor.Constant0</Path>
348							</AnimationMemberDescription>
349							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
350								<Path>Materials["*"].MaterialColor.Constant1</Path>
351							</AnimationMemberDescription>
352							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
353								<Path>Materials["*"].MaterialColor.Constant2</Path>
354							</AnimationMemberDescription>
355							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
356								<Path>Materials["*"].MaterialColor.Constant3</Path>
357							</AnimationMemberDescription>
358							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
359								<Path>Materials["*"].MaterialColor.Constant4</Path>
360							</AnimationMemberDescription>
361							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
362								<Path>Materials["*"].MaterialColor.Constant5</Path>
363							</AnimationMemberDescription>
364							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
365								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
366							</AnimationMemberDescription>
367							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
368								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
369							</AnimationMemberDescription>
370							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
371								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
372							</AnimationMemberDescription>
373							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
374								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
375							</AnimationMemberDescription>
376							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
377								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
378							</AnimationMemberDescription>
379							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
380								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
381							</AnimationMemberDescription>
382						</MemberInformationSet>
383					</GraphicsAnimationGroupDescription>
384					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
385						<MemberInformationSet>
386							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
387								<Path>IsVisible</Path>
388							</AnimationMemberDescription>
389							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
390								<Path>Meshes["*"].IsVisible</Path>
391							</AnimationMemberDescription>
392							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
393								<Path>IsBranchVisible</Path>
394							</AnimationMemberDescription>
395						</MemberInformationSet>
396					</GraphicsAnimationGroupDescription>
397				</AnimationGroupDescriptions>
398				<Transform>
399					<Scale X="1" Y="1" Z="1" />
400					<Rotate X="0" Y="0" Z="0" />
401					<Translate X="0" Y="0" Z="0" />
402				</Transform>
403				<Shapes>
404					<ParticleShapeCtr>
405						<OrientedBoundingBox>
406							<CenterPosition X="0" Y="0" Z="0" />
407							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
408							<Size X="1" Y="1" Z="1" />
409						</OrientedBoundingBox>
410						<PositionOffset X="0" Y="0" Z="0" />
411						<PrimitiveSets />
412						<VertexAttributes />
413					</ParticleShapeCtr>
414				</Shapes>
415				<Materials>
416					<MaterialCtr Name="PaperStorm2Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer0" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
417						<ShaderReference />
418						<MaterialColor VertexColorScale="1">
419							<Emission R="0.5" G="0.5" B="0.5" A="0" />
420							<Ambient R="1" G="1" B="1" A="0" />
421							<Diffuse R="1" G="1" B="1" A="1" />
422							<Specular0 R="0.4" G="0.4" B="0.4" A="0" />
423							<Specular1 R="0" G="0" B="0" A="0" />
424							<Constant0 R="0" G="0" B="0" A="0" />
425							<Constant1 R="0" G="0" B="0" A="0" />
426							<Constant2 R="0" G="0" B="0" A="0" />
427							<Constant3 R="0" G="0" B="0" A="0" />
428							<Constant4 R="0" G="0" B="0" A="0" />
429							<Constant5 R="0" G="0" B="0" A="0" />
430						</MaterialColor>
431						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
432						<FragmentShader LayerConfig="ConfigurationType0">
433							<BufferColor R="0" G="0" B="0" A="1" />
434							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
435							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
436							<FragmentLightingTable>
437								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
438									<NullLookupTableCtr />
439								</ReflectanceRSampler>
440								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
441									<NullLookupTableCtr />
442								</ReflectanceGSampler>
443								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
444									<NullLookupTableCtr />
445								</ReflectanceBSampler>
446								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
447									<NullLookupTableCtr />
448								</Distribution0Sampler>
449								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
450									<NullLookupTableCtr />
451								</Distribution1Sampler>
452								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
453									<NullLookupTableCtr />
454								</FresnelSampler>
455							</FragmentLightingTable>
456							<TextureCombiners>
457								<TextureCombinerCtr CombineRgb="Replace" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
458									<SourceRgb Source0="PrimaryColor" Source1="FragmentPrimaryColor" Source2="FragmentSecondaryColor" />
459									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
460									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
461									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
462								</TextureCombinerCtr>
463							</TextureCombiners>
464							<AlphaTest IsTestEnabled="true" TestFunction="Greater" TestReference="0.5" />
465						</FragmentShader>
466						<FragmentOperation>
467							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="true" />
468							<BlendOperation Mode="NotUsed" LogicOperation="Copy">
469								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
470								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
471								<BlendColor R="0" G="0" B="0" A="1" />
472							</BlendOperation>
473							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
474						</FragmentOperation>
475					</MaterialCtr>
476				</Materials>
477				<Meshes>
478					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
479						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
480						<MaterialReference>Materials["PaperStorm2Material"]</MaterialReference>
481					</Mesh>
482				</Meshes>
483				<MeshNodeVisibilities />
484				<ParticleSets>
485					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
486				</ParticleSets>
487			</ParticleModel>
488			<ParticleModel Name="Star1Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
489				<AnimationGroupDescriptions>
490					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
491						<MemberInformationSet>
492							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
493								<Path>Materials["*"].MaterialColor.Emission</Path>
494							</AnimationMemberDescription>
495							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
496								<Path>Materials["*"].MaterialColor.Ambient</Path>
497							</AnimationMemberDescription>
498							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
499								<Path>Materials["*"].MaterialColor.Diffuse</Path>
500							</AnimationMemberDescription>
501							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
502								<Path>Materials["*"].MaterialColor.Specular0</Path>
503							</AnimationMemberDescription>
504							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
505								<Path>Materials["*"].MaterialColor.Specular1</Path>
506							</AnimationMemberDescription>
507							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
508								<Path>Materials["*"].MaterialColor.Constant0</Path>
509							</AnimationMemberDescription>
510							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
511								<Path>Materials["*"].MaterialColor.Constant1</Path>
512							</AnimationMemberDescription>
513							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
514								<Path>Materials["*"].MaterialColor.Constant2</Path>
515							</AnimationMemberDescription>
516							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
517								<Path>Materials["*"].MaterialColor.Constant3</Path>
518							</AnimationMemberDescription>
519							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
520								<Path>Materials["*"].MaterialColor.Constant4</Path>
521							</AnimationMemberDescription>
522							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
523								<Path>Materials["*"].MaterialColor.Constant5</Path>
524							</AnimationMemberDescription>
525							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
526								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
527							</AnimationMemberDescription>
528							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
529								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
530							</AnimationMemberDescription>
531							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
532								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
533							</AnimationMemberDescription>
534							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
535								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
536							</AnimationMemberDescription>
537							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
538								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
539							</AnimationMemberDescription>
540							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
541								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
542							</AnimationMemberDescription>
543						</MemberInformationSet>
544					</GraphicsAnimationGroupDescription>
545					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
546						<MemberInformationSet>
547							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
548								<Path>IsVisible</Path>
549							</AnimationMemberDescription>
550							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
551								<Path>Meshes["*"].IsVisible</Path>
552							</AnimationMemberDescription>
553							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
554								<Path>IsBranchVisible</Path>
555							</AnimationMemberDescription>
556						</MemberInformationSet>
557					</GraphicsAnimationGroupDescription>
558				</AnimationGroupDescriptions>
559				<Transform>
560					<Scale X="1" Y="1" Z="1" />
561					<Rotate X="0" Y="0" Z="0" />
562					<Translate X="0" Y="0" Z="0" />
563				</Transform>
564				<Shapes>
565					<ParticleShapeCtr>
566						<OrientedBoundingBox>
567							<CenterPosition X="0" Y="0" Z="0" />
568							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
569							<Size X="1" Y="1" Z="1" />
570						</OrientedBoundingBox>
571						<PositionOffset X="0" Y="0" Z="0" />
572						<PrimitiveSets />
573						<VertexAttributes />
574					</ParticleShapeCtr>
575				</Shapes>
576				<Materials>
577					<MaterialCtr Name="Star1Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
578						<ShaderReference />
579						<MaterialColor VertexColorScale="1">
580							<Emission R="0" G="0" B="0" A="0" />
581							<Ambient R="1" G="1" B="1" A="0" />
582							<Diffuse R="1" G="1" B="1" A="1" />
583							<Specular0 R="1" G="1" B="1" A="0" />
584							<Specular1 R="0" G="0" B="0" A="0" />
585							<Constant0 R="0" G="0" B="0" A="1" />
586							<Constant1 R="0" G="0" B="0" A="1" />
587							<Constant2 R="0" G="0" B="0" A="1" />
588							<Constant3 R="0" G="0" B="0" A="1" />
589							<Constant4 R="0" G="0" B="0" A="1" />
590							<Constant5 R="0" G="0" B="0" A="1" />
591						</MaterialColor>
592						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
593						<TextureCoordinators>
594							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
595							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
596							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
597						</TextureCoordinators>
598						<TextureMappers>
599							<PixelBasedTextureMapperCtr>
600								<TextureReference>Textures["ParticleLight"]</TextureReference>
601								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
602									<BorderColor R="0" G="0" B="0" A="1" />
603								</StandardTextureSamplerCtr>
604							</PixelBasedTextureMapperCtr>
605						</TextureMappers>
606						<FragmentShader LayerConfig="ConfigurationType0">
607							<BufferColor R="0" G="0" B="0" A="1" />
608							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
609							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
610							<FragmentLightingTable>
611								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
612									<NullLookupTableCtr />
613								</ReflectanceRSampler>
614								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
615									<NullLookupTableCtr />
616								</ReflectanceGSampler>
617								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
618									<NullLookupTableCtr />
619								</ReflectanceBSampler>
620								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
621									<NullLookupTableCtr />
622								</Distribution0Sampler>
623								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
624									<NullLookupTableCtr />
625								</Distribution1Sampler>
626								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
627									<NullLookupTableCtr />
628								</FresnelSampler>
629							</FragmentLightingTable>
630							<TextureCombiners>
631								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
632									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
633									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
634									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
635									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
636								</TextureCombinerCtr>
637							</TextureCombiners>
638							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
639						</FragmentShader>
640						<FragmentOperation>
641							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
642							<BlendOperation Mode="Blend" LogicOperation="Copy">
643								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
644								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
645								<BlendColor R="0" G="0" B="0" A="1" />
646							</BlendOperation>
647							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
648						</FragmentOperation>
649					</MaterialCtr>
650				</Materials>
651				<Meshes>
652					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
653						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
654						<MaterialReference>Materials["Star1Material"]</MaterialReference>
655					</Mesh>
656				</Meshes>
657				<MeshNodeVisibilities />
658				<ParticleSets>
659					<ParticleSetReference>ParticleSets[2]</ParticleSetReference>
660				</ParticleSets>
661			</ParticleModel>
662			<ParticleModel Name="Star2Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
663				<AnimationGroupDescriptions>
664					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
665						<MemberInformationSet>
666							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
667								<Path>Materials["*"].MaterialColor.Emission</Path>
668							</AnimationMemberDescription>
669							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
670								<Path>Materials["*"].MaterialColor.Ambient</Path>
671							</AnimationMemberDescription>
672							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
673								<Path>Materials["*"].MaterialColor.Diffuse</Path>
674							</AnimationMemberDescription>
675							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
676								<Path>Materials["*"].MaterialColor.Specular0</Path>
677							</AnimationMemberDescription>
678							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
679								<Path>Materials["*"].MaterialColor.Specular1</Path>
680							</AnimationMemberDescription>
681							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
682								<Path>Materials["*"].MaterialColor.Constant0</Path>
683							</AnimationMemberDescription>
684							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
685								<Path>Materials["*"].MaterialColor.Constant1</Path>
686							</AnimationMemberDescription>
687							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
688								<Path>Materials["*"].MaterialColor.Constant2</Path>
689							</AnimationMemberDescription>
690							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
691								<Path>Materials["*"].MaterialColor.Constant3</Path>
692							</AnimationMemberDescription>
693							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
694								<Path>Materials["*"].MaterialColor.Constant4</Path>
695							</AnimationMemberDescription>
696							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
697								<Path>Materials["*"].MaterialColor.Constant5</Path>
698							</AnimationMemberDescription>
699							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
700								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
701							</AnimationMemberDescription>
702							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
703								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
704							</AnimationMemberDescription>
705							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
706								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
707							</AnimationMemberDescription>
708							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
709								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
710							</AnimationMemberDescription>
711							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
712								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
713							</AnimationMemberDescription>
714							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
715								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
716							</AnimationMemberDescription>
717						</MemberInformationSet>
718					</GraphicsAnimationGroupDescription>
719					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
720						<MemberInformationSet>
721							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
722								<Path>IsVisible</Path>
723							</AnimationMemberDescription>
724							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
725								<Path>Meshes["*"].IsVisible</Path>
726							</AnimationMemberDescription>
727							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
728								<Path>IsBranchVisible</Path>
729							</AnimationMemberDescription>
730						</MemberInformationSet>
731					</GraphicsAnimationGroupDescription>
732				</AnimationGroupDescriptions>
733				<Transform>
734					<Scale X="1" Y="1" Z="1" />
735					<Rotate X="0" Y="0" Z="0" />
736					<Translate X="0" Y="0" Z="0" />
737				</Transform>
738				<Shapes>
739					<ParticleShapeCtr>
740						<OrientedBoundingBox>
741							<CenterPosition X="0" Y="0" Z="0" />
742							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
743							<Size X="1" Y="1" Z="1" />
744						</OrientedBoundingBox>
745						<PositionOffset X="0" Y="0" Z="0" />
746						<PrimitiveSets />
747						<VertexAttributes />
748					</ParticleShapeCtr>
749				</Shapes>
750				<Materials>
751					<MaterialCtr Name="Star2Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
752						<ShaderReference />
753						<MaterialColor VertexColorScale="1">
754							<Emission R="0" G="0" B="0" A="0" />
755							<Ambient R="1" G="1" B="1" A="0" />
756							<Diffuse R="1" G="1" B="1" A="1" />
757							<Specular0 R="1" G="1" B="1" A="0" />
758							<Specular1 R="0" G="0" B="0" A="0" />
759							<Constant0 R="0" G="0" B="0" A="1" />
760							<Constant1 R="0" G="0" B="0" A="1" />
761							<Constant2 R="0" G="0" B="0" A="1" />
762							<Constant3 R="0" G="0" B="0" A="1" />
763							<Constant4 R="0" G="0" B="0" A="1" />
764							<Constant5 R="0" G="0" B="0" A="1" />
765						</MaterialColor>
766						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
767						<TextureCoordinators>
768							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
769							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
770							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
771						</TextureCoordinators>
772						<TextureMappers>
773							<PixelBasedTextureMapperCtr>
774								<TextureReference>Textures["ParticleLight"]</TextureReference>
775								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
776									<BorderColor R="0" G="0" B="0" A="1" />
777								</StandardTextureSamplerCtr>
778							</PixelBasedTextureMapperCtr>
779						</TextureMappers>
780						<FragmentShader LayerConfig="ConfigurationType0">
781							<BufferColor R="0" G="0" B="0" A="1" />
782							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
783							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
784							<FragmentLightingTable>
785								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
786									<NullLookupTableCtr />
787								</ReflectanceRSampler>
788								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
789									<NullLookupTableCtr />
790								</ReflectanceGSampler>
791								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
792									<NullLookupTableCtr />
793								</ReflectanceBSampler>
794								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
795									<NullLookupTableCtr />
796								</Distribution0Sampler>
797								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
798									<NullLookupTableCtr />
799								</Distribution1Sampler>
800								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
801									<NullLookupTableCtr />
802								</FresnelSampler>
803							</FragmentLightingTable>
804							<TextureCombiners>
805								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
806									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
807									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
808									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
809									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
810								</TextureCombinerCtr>
811							</TextureCombiners>
812							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
813						</FragmentShader>
814						<FragmentOperation>
815							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
816							<BlendOperation Mode="Blend" LogicOperation="Copy">
817								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
818								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
819								<BlendColor R="0" G="0" B="0" A="1" />
820							</BlendOperation>
821							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
822						</FragmentOperation>
823					</MaterialCtr>
824				</Materials>
825				<Meshes>
826					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
827						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
828						<MaterialReference>Materials["Star2Material"]</MaterialReference>
829					</Mesh>
830				</Meshes>
831				<MeshNodeVisibilities />
832				<ParticleSets>
833					<ParticleSetReference>ParticleSets[3]</ParticleSetReference>
834				</ParticleSets>
835			</ParticleModel>
836			<ParticleModel Name="ShootingStar01Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
837				<AnimationGroupDescriptions>
838					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
839						<MemberInformationSet>
840							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
841								<Path>Materials["*"].MaterialColor.Emission</Path>
842							</AnimationMemberDescription>
843							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
844								<Path>Materials["*"].MaterialColor.Ambient</Path>
845							</AnimationMemberDescription>
846							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
847								<Path>Materials["*"].MaterialColor.Diffuse</Path>
848							</AnimationMemberDescription>
849							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
850								<Path>Materials["*"].MaterialColor.Specular0</Path>
851							</AnimationMemberDescription>
852							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
853								<Path>Materials["*"].MaterialColor.Specular1</Path>
854							</AnimationMemberDescription>
855							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
856								<Path>Materials["*"].MaterialColor.Constant0</Path>
857							</AnimationMemberDescription>
858							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
859								<Path>Materials["*"].MaterialColor.Constant1</Path>
860							</AnimationMemberDescription>
861							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
862								<Path>Materials["*"].MaterialColor.Constant2</Path>
863							</AnimationMemberDescription>
864							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
865								<Path>Materials["*"].MaterialColor.Constant3</Path>
866							</AnimationMemberDescription>
867							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
868								<Path>Materials["*"].MaterialColor.Constant4</Path>
869							</AnimationMemberDescription>
870							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
871								<Path>Materials["*"].MaterialColor.Constant5</Path>
872							</AnimationMemberDescription>
873							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
874								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
875							</AnimationMemberDescription>
876							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
877								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
878							</AnimationMemberDescription>
879							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
880								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
881							</AnimationMemberDescription>
882							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
883								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
884							</AnimationMemberDescription>
885							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
886								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
887							</AnimationMemberDescription>
888							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
889								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
890							</AnimationMemberDescription>
891						</MemberInformationSet>
892					</GraphicsAnimationGroupDescription>
893					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
894						<MemberInformationSet>
895							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
896								<Path>IsVisible</Path>
897							</AnimationMemberDescription>
898							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
899								<Path>Meshes["*"].IsVisible</Path>
900							</AnimationMemberDescription>
901							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
902								<Path>MeshNodeVisibilities["*"].IsVisible</Path>
903							</AnimationMemberDescription>
904							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
905								<Path>IsBranchVisible</Path>
906							</AnimationMemberDescription>
907						</MemberInformationSet>
908					</GraphicsAnimationGroupDescription>
909				</AnimationGroupDescriptions>
910				<Transform>
911					<Scale X="1" Y="1" Z="1" />
912					<Rotate X="0" Y="0" Z="0" />
913					<Translate X="0" Y="0" Z="0" />
914				</Transform>
915				<Shapes>
916					<ParticleShapeCtr>
917						<OrientedBoundingBox>
918							<CenterPosition X="0" Y="0" Z="0" />
919							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
920							<Size X="1" Y="1" Z="1" />
921						</OrientedBoundingBox>
922						<PositionOffset X="0" Y="0" Z="0" />
923						<PrimitiveSets />
924						<VertexAttributes />
925					</ParticleShapeCtr>
926					<ParticleShapeCtr>
927						<OrientedBoundingBox>
928							<CenterPosition X="0" Y="0" Z="0" />
929							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
930							<Size X="1" Y="1" Z="1" />
931						</OrientedBoundingBox>
932						<PositionOffset X="0" Y="0" Z="0" />
933						<PrimitiveSets />
934						<VertexAttributes />
935					</ParticleShapeCtr>
936					<ParticleShapeCtr>
937						<OrientedBoundingBox>
938							<CenterPosition X="0" Y="0" Z="0" />
939							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
940							<Size X="1" Y="1" Z="1" />
941						</OrientedBoundingBox>
942						<PositionOffset X="0" Y="0" Z="0" />
943						<PrimitiveSets />
944						<VertexAttributes />
945					</ParticleShapeCtr>
946					<ParticleShapeCtr>
947						<OrientedBoundingBox>
948							<CenterPosition X="0" Y="0" Z="0" />
949							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
950							<Size X="1" Y="1" Z="1" />
951						</OrientedBoundingBox>
952						<PositionOffset X="0" Y="0" Z="0" />
953						<PrimitiveSets />
954						<VertexAttributes />
955					</ParticleShapeCtr>
956				</Shapes>
957				<Materials>
958					<MaterialCtr Name="ShootingStar01Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
959						<ShaderReference />
960						<MaterialColor VertexColorScale="1">
961							<Emission R="0" G="0" B="0" A="0" />
962							<Ambient R="1" G="1" B="1" A="0" />
963							<Diffuse R="1" G="1" B="1" A="1" />
964							<Specular0 R="1" G="1" B="1" A="0" />
965							<Specular1 R="0" G="0" B="0" A="0" />
966							<Constant0 R="0" G="0" B="0" A="1" />
967							<Constant1 R="0" G="0" B="0" A="1" />
968							<Constant2 R="0" G="0" B="0" A="1" />
969							<Constant3 R="0" G="0" B="0" A="1" />
970							<Constant4 R="0" G="0" B="0" A="1" />
971							<Constant5 R="0" G="0" B="0" A="1" />
972						</MaterialColor>
973						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
974						<TextureCoordinators>
975							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
976						</TextureCoordinators>
977						<TextureMappers>
978							<PixelBasedTextureMapperCtr>
979								<TextureReference>Textures["ShootingStar01"]</TextureReference>
980								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
981									<BorderColor R="0" G="0" B="0" A="1" />
982								</StandardTextureSamplerCtr>
983							</PixelBasedTextureMapperCtr>
984						</TextureMappers>
985						<FragmentShader LayerConfig="ConfigurationType0">
986							<BufferColor R="0" G="0" B="0" A="1" />
987							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
988							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
989							<FragmentLightingTable>
990								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
991									<NullLookupTableCtr />
992								</ReflectanceRSampler>
993								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
994									<NullLookupTableCtr />
995								</ReflectanceGSampler>
996								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
997									<NullLookupTableCtr />
998								</ReflectanceBSampler>
999								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1000									<NullLookupTableCtr />
1001								</Distribution0Sampler>
1002								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1003									<NullLookupTableCtr />
1004								</Distribution1Sampler>
1005								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1006									<NullLookupTableCtr />
1007								</FresnelSampler>
1008							</FragmentLightingTable>
1009							<TextureCombiners>
1010								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
1011									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1012									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1013									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1014									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
1015								</TextureCombinerCtr>
1016							</TextureCombiners>
1017							<AlphaTest IsTestEnabled="false" TestFunction="Greater" TestReference="0.21" />
1018						</FragmentShader>
1019						<FragmentOperation>
1020							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1021							<BlendOperation Mode="Blend" LogicOperation="Copy">
1022								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1023								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1024								<BlendColor R="0" G="0" B="0" A="1" />
1025							</BlendOperation>
1026							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1027						</FragmentOperation>
1028					</MaterialCtr>
1029					<MaterialCtr Name="ShootingStar02Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1030						<ShaderReference />
1031						<MaterialColor VertexColorScale="1">
1032							<Emission R="0" G="0" B="0" A="0" />
1033							<Ambient R="1" G="1" B="1" A="0" />
1034							<Diffuse R="1" G="1" B="1" A="1" />
1035							<Specular0 R="1" G="1" B="1" A="0" />
1036							<Specular1 R="0" G="0" B="0" A="0" />
1037							<Constant0 R="0" G="0" B="0" A="1" />
1038							<Constant1 R="0" G="0" B="0" A="1" />
1039							<Constant2 R="0" G="0" B="0" A="1" />
1040							<Constant3 R="0" G="0" B="0" A="1" />
1041							<Constant4 R="0" G="0" B="0" A="1" />
1042							<Constant5 R="0" G="0" B="0" A="1" />
1043						</MaterialColor>
1044						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1045						<TextureCoordinators>
1046							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1047						</TextureCoordinators>
1048						<TextureMappers>
1049							<PixelBasedTextureMapperCtr>
1050								<TextureReference>Textures["ShootingStar01"]</TextureReference>
1051								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
1052									<BorderColor R="0" G="0" B="0" A="1" />
1053								</StandardTextureSamplerCtr>
1054							</PixelBasedTextureMapperCtr>
1055						</TextureMappers>
1056						<FragmentShader LayerConfig="ConfigurationType0">
1057							<BufferColor R="0" G="0" B="0" A="1" />
1058							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1059							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1060							<FragmentLightingTable>
1061								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1062									<NullLookupTableCtr />
1063								</ReflectanceRSampler>
1064								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1065									<NullLookupTableCtr />
1066								</ReflectanceGSampler>
1067								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1068									<NullLookupTableCtr />
1069								</ReflectanceBSampler>
1070								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1071									<NullLookupTableCtr />
1072								</Distribution0Sampler>
1073								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1074									<NullLookupTableCtr />
1075								</Distribution1Sampler>
1076								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1077									<NullLookupTableCtr />
1078								</FresnelSampler>
1079							</FragmentLightingTable>
1080							<TextureCombiners>
1081								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
1082									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1083									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1084									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1085									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
1086								</TextureCombinerCtr>
1087							</TextureCombiners>
1088							<AlphaTest IsTestEnabled="false" TestFunction="Greater" TestReference="0.21" />
1089						</FragmentShader>
1090						<FragmentOperation>
1091							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1092							<BlendOperation Mode="Blend" LogicOperation="Copy">
1093								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1094								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1095								<BlendColor R="0" G="0" B="0" A="1" />
1096							</BlendOperation>
1097							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1098						</FragmentOperation>
1099					</MaterialCtr>
1100					<MaterialCtr Name="ShootingStar03Materia" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1101						<ShaderReference />
1102						<MaterialColor VertexColorScale="1">
1103							<Emission R="0" G="0" B="0" A="0" />
1104							<Ambient R="1" G="1" B="1" A="0" />
1105							<Diffuse R="1" G="1" B="1" A="1" />
1106							<Specular0 R="1" G="1" B="1" A="0" />
1107							<Specular1 R="0" G="0" B="0" A="0" />
1108							<Constant0 R="0" G="0" B="0" A="1" />
1109							<Constant1 R="0" G="0" B="0" A="1" />
1110							<Constant2 R="0" G="0" B="0" A="1" />
1111							<Constant3 R="0" G="0" B="0" A="1" />
1112							<Constant4 R="0" G="0" B="0" A="1" />
1113							<Constant5 R="0" G="0" B="0" A="1" />
1114						</MaterialColor>
1115						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1116						<TextureCoordinators>
1117							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1118						</TextureCoordinators>
1119						<TextureMappers>
1120							<PixelBasedTextureMapperCtr>
1121								<TextureReference>Textures["sphere"]</TextureReference>
1122								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
1123									<BorderColor R="0" G="0" B="0" A="1" />
1124								</StandardTextureSamplerCtr>
1125							</PixelBasedTextureMapperCtr>
1126						</TextureMappers>
1127						<FragmentShader LayerConfig="ConfigurationType0">
1128							<BufferColor R="0" G="0" B="0" A="1" />
1129							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1130							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1131							<FragmentLightingTable>
1132								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1133									<NullLookupTableCtr />
1134								</ReflectanceRSampler>
1135								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1136									<NullLookupTableCtr />
1137								</ReflectanceGSampler>
1138								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1139									<NullLookupTableCtr />
1140								</ReflectanceBSampler>
1141								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1142									<NullLookupTableCtr />
1143								</Distribution0Sampler>
1144								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1145									<NullLookupTableCtr />
1146								</Distribution1Sampler>
1147								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1148									<NullLookupTableCtr />
1149								</FresnelSampler>
1150							</FragmentLightingTable>
1151							<TextureCombiners>
1152								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
1153									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1154									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1155									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1156									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
1157								</TextureCombinerCtr>
1158							</TextureCombiners>
1159							<AlphaTest IsTestEnabled="false" TestFunction="Greater" TestReference="0.21" />
1160						</FragmentShader>
1161						<FragmentOperation>
1162							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1163							<BlendOperation Mode="Blend" LogicOperation="Copy">
1164								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1165								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1166								<BlendColor R="0" G="0" B="0" A="1" />
1167							</BlendOperation>
1168							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1169						</FragmentOperation>
1170					</MaterialCtr>
1171					<MaterialCtr Name="ShootingStar04Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1172						<ShaderReference />
1173						<MaterialColor VertexColorScale="1">
1174							<Emission R="0" G="0" B="0" A="0" />
1175							<Ambient R="1" G="1" B="1" A="0" />
1176							<Diffuse R="1" G="1" B="1" A="1" />
1177							<Specular0 R="1" G="1" B="1" A="0" />
1178							<Specular1 R="0" G="0" B="0" A="0" />
1179							<Constant0 R="0" G="0" B="0" A="1" />
1180							<Constant1 R="0" G="0" B="0" A="1" />
1181							<Constant2 R="0" G="0" B="0" A="1" />
1182							<Constant3 R="0" G="0" B="0" A="1" />
1183							<Constant4 R="0" G="0" B="0" A="1" />
1184							<Constant5 R="0" G="0" B="0" A="1" />
1185						</MaterialColor>
1186						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1187						<TextureCoordinators>
1188							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1189						</TextureCoordinators>
1190						<TextureMappers>
1191							<PixelBasedTextureMapperCtr>
1192								<TextureReference>Textures["ShootingStar01"]</TextureReference>
1193								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
1194									<BorderColor R="0" G="0" B="0" A="1" />
1195								</StandardTextureSamplerCtr>
1196							</PixelBasedTextureMapperCtr>
1197						</TextureMappers>
1198						<FragmentShader LayerConfig="ConfigurationType0">
1199							<BufferColor R="0" G="0" B="0" A="1" />
1200							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1201							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1202							<FragmentLightingTable>
1203								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1204									<NullLookupTableCtr />
1205								</ReflectanceRSampler>
1206								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1207									<NullLookupTableCtr />
1208								</ReflectanceGSampler>
1209								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1210									<NullLookupTableCtr />
1211								</ReflectanceBSampler>
1212								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1213									<NullLookupTableCtr />
1214								</Distribution0Sampler>
1215								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1216									<NullLookupTableCtr />
1217								</Distribution1Sampler>
1218								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1219									<NullLookupTableCtr />
1220								</FresnelSampler>
1221							</FragmentLightingTable>
1222							<TextureCombiners>
1223								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
1224									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1225									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1226									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1227									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
1228								</TextureCombinerCtr>
1229							</TextureCombiners>
1230							<AlphaTest IsTestEnabled="false" TestFunction="Greater" TestReference="0.21" />
1231						</FragmentShader>
1232						<FragmentOperation>
1233							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1234							<BlendOperation Mode="Blend" LogicOperation="Copy">
1235								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1236								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1237								<BlendColor R="0" G="0" B="0" A="1" />
1238							</BlendOperation>
1239							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1240						</FragmentOperation>
1241					</MaterialCtr>
1242				</Materials>
1243				<Meshes>
1244					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1245						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
1246						<MaterialReference>Materials["ShootingStar01Material"]</MaterialReference>
1247					</Mesh>
1248					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1249						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
1250						<MaterialReference>Materials["ShootingStar02Material"]</MaterialReference>
1251					</Mesh>
1252					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1253						<SeparateShapeReference>Shapes[2]</SeparateShapeReference>
1254						<MaterialReference>Materials["ShootingStar03Materia"]</MaterialReference>
1255					</Mesh>
1256					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1257						<SeparateShapeReference>Shapes[3]</SeparateShapeReference>
1258						<MaterialReference>Materials["ShootingStar04Material"]</MaterialReference>
1259					</Mesh>
1260				</Meshes>
1261				<MeshNodeVisibilities />
1262				<ParticleSets>
1263					<ParticleSetReference>ParticleSets[4]</ParticleSetReference>
1264					<ParticleSetReference>ParticleSets[5]</ParticleSetReference>
1265					<ParticleSetReference>ParticleSets[6]</ParticleSetReference>
1266					<ParticleSetReference>ParticleSets[7]</ParticleSetReference>
1267				</ParticleSets>
1268			</ParticleModel>
1269			<ParticleModel Name="FireWorksRModel" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
1270				<AnimationGroupDescriptions>
1271					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
1272						<MemberInformationSet>
1273							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1274								<Path>Materials["*"].MaterialColor.Emission</Path>
1275							</AnimationMemberDescription>
1276							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1277								<Path>Materials["*"].MaterialColor.Ambient</Path>
1278							</AnimationMemberDescription>
1279							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1280								<Path>Materials["*"].MaterialColor.Diffuse</Path>
1281							</AnimationMemberDescription>
1282							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1283								<Path>Materials["*"].MaterialColor.Specular0</Path>
1284							</AnimationMemberDescription>
1285							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1286								<Path>Materials["*"].MaterialColor.Specular1</Path>
1287							</AnimationMemberDescription>
1288							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1289								<Path>Materials["*"].MaterialColor.Constant0</Path>
1290							</AnimationMemberDescription>
1291							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1292								<Path>Materials["*"].MaterialColor.Constant1</Path>
1293							</AnimationMemberDescription>
1294							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1295								<Path>Materials["*"].MaterialColor.Constant2</Path>
1296							</AnimationMemberDescription>
1297							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1298								<Path>Materials["*"].MaterialColor.Constant3</Path>
1299							</AnimationMemberDescription>
1300							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1301								<Path>Materials["*"].MaterialColor.Constant4</Path>
1302							</AnimationMemberDescription>
1303							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1304								<Path>Materials["*"].MaterialColor.Constant5</Path>
1305							</AnimationMemberDescription>
1306							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1307								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
1308							</AnimationMemberDescription>
1309							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
1310								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
1311							</AnimationMemberDescription>
1312							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1313								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
1314							</AnimationMemberDescription>
1315							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
1316								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
1317							</AnimationMemberDescription>
1318							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
1319								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
1320							</AnimationMemberDescription>
1321							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
1322								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
1323							</AnimationMemberDescription>
1324						</MemberInformationSet>
1325					</GraphicsAnimationGroupDescription>
1326					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
1327						<MemberInformationSet>
1328							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
1329								<Path>IsVisible</Path>
1330							</AnimationMemberDescription>
1331							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
1332								<Path>Meshes["*"].IsVisible</Path>
1333							</AnimationMemberDescription>
1334							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
1335								<Path>IsBranchVisible</Path>
1336							</AnimationMemberDescription>
1337						</MemberInformationSet>
1338					</GraphicsAnimationGroupDescription>
1339				</AnimationGroupDescriptions>
1340				<Transform>
1341					<Scale X="1" Y="1" Z="1" />
1342					<Rotate X="0" Y="0" Z="0" />
1343					<Translate X="0" Y="0" Z="0" />
1344				</Transform>
1345				<Shapes>
1346					<ParticleShapeCtr>
1347						<OrientedBoundingBox>
1348							<CenterPosition X="0" Y="0" Z="0" />
1349							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1350							<Size X="1" Y="1" Z="1" />
1351						</OrientedBoundingBox>
1352						<PositionOffset X="0" Y="0" Z="0" />
1353						<PrimitiveSets />
1354						<VertexAttributes />
1355					</ParticleShapeCtr>
1356					<ParticleShapeCtr>
1357						<OrientedBoundingBox>
1358							<CenterPosition X="0" Y="0" Z="0" />
1359							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1360							<Size X="1" Y="1" Z="1" />
1361						</OrientedBoundingBox>
1362						<PositionOffset X="0" Y="0" Z="0" />
1363						<PrimitiveSets />
1364						<VertexAttributes />
1365					</ParticleShapeCtr>
1366					<ParticleShapeCtr>
1367						<OrientedBoundingBox>
1368							<CenterPosition X="0" Y="0" Z="0" />
1369							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1370							<Size X="1" Y="1" Z="1" />
1371						</OrientedBoundingBox>
1372						<PositionOffset X="0" Y="0" Z="0" />
1373						<PrimitiveSets />
1374						<VertexAttributes />
1375					</ParticleShapeCtr>
1376				</Shapes>
1377				<Materials>
1378					<MaterialCtr Name="FireWorksRMaterialChild" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1379						<ShaderReference />
1380						<MaterialColor VertexColorScale="1">
1381							<Emission R="0" G="0" B="0" A="0" />
1382							<Ambient R="1" G="1" B="1" A="0" />
1383							<Diffuse R="1" G="1" B="1" A="1" />
1384							<Specular0 R="0" G="0" B="0" A="0" />
1385							<Specular1 R="0" G="0" B="0" A="0" />
1386							<Constant0 R="0" G="0" B="0" A="0" />
1387							<Constant1 R="0" G="0" B="0" A="0" />
1388							<Constant2 R="0" G="0" B="0" A="0" />
1389							<Constant3 R="0" G="0" B="0" A="0" />
1390							<Constant4 R="0" G="0" B="0" A="0" />
1391							<Constant5 R="0" G="0" B="0" A="0" />
1392						</MaterialColor>
1393						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1394						<TextureCoordinators>
1395							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1396							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1397							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1398						</TextureCoordinators>
1399						<TextureMappers>
1400							<PixelBasedTextureMapperCtr>
1401								<TextureReference>Textures["ParticleStar"]</TextureReference>
1402								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1403									<BorderColor R="0" G="0" B="0" A="1" />
1404								</StandardTextureSamplerCtr>
1405							</PixelBasedTextureMapperCtr>
1406						</TextureMappers>
1407						<FragmentShader LayerConfig="ConfigurationType0">
1408							<BufferColor R="0" G="0" B="0" A="1" />
1409							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1410							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1411							<FragmentLightingTable>
1412								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1413									<NullLookupTableCtr />
1414								</ReflectanceRSampler>
1415								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1416									<NullLookupTableCtr />
1417								</ReflectanceGSampler>
1418								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1419									<NullLookupTableCtr />
1420								</ReflectanceBSampler>
1421								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1422									<NullLookupTableCtr />
1423								</Distribution0Sampler>
1424								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1425									<NullLookupTableCtr />
1426								</Distribution1Sampler>
1427								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1428									<NullLookupTableCtr />
1429								</FresnelSampler>
1430							</FragmentLightingTable>
1431							<TextureCombiners>
1432								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1433									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1434									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1435									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1436									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1437								</TextureCombinerCtr>
1438							</TextureCombiners>
1439							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1440						</FragmentShader>
1441						<FragmentOperation>
1442							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1443							<BlendOperation Mode="Blend" LogicOperation="Copy">
1444								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1445								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1446								<BlendColor R="0" G="0" B="0" A="1" />
1447							</BlendOperation>
1448							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1449						</FragmentOperation>
1450					</MaterialCtr>
1451					<MaterialCtr Name="FireWorksRMaterialGroundchild" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1452						<ShaderReference />
1453						<MaterialColor VertexColorScale="1">
1454							<Emission R="0" G="0" B="0" A="0" />
1455							<Ambient R="1" G="1" B="1" A="0" />
1456							<Diffuse R="1" G="1" B="1" A="1" />
1457							<Specular0 R="0" G="0" B="0" A="0" />
1458							<Specular1 R="0" G="0" B="0" A="0" />
1459							<Constant0 R="0" G="0" B="0" A="0" />
1460							<Constant1 R="0" G="0" B="0" A="0" />
1461							<Constant2 R="0" G="0" B="0" A="0" />
1462							<Constant3 R="0" G="0" B="0" A="0" />
1463							<Constant4 R="0" G="0" B="0" A="0" />
1464							<Constant5 R="0" G="0" B="0" A="0" />
1465						</MaterialColor>
1466						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1467						<TextureCoordinators>
1468							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1469							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1470							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1471						</TextureCoordinators>
1472						<TextureMappers>
1473							<PixelBasedTextureMapperCtr>
1474								<TextureReference>Textures["ParticleStarPattern_c"]</TextureReference>
1475								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1476									<BorderColor R="0" G="0" B="0" A="1" />
1477								</StandardTextureSamplerCtr>
1478							</PixelBasedTextureMapperCtr>
1479						</TextureMappers>
1480						<FragmentShader LayerConfig="ConfigurationType0">
1481							<BufferColor R="0" G="0" B="0" A="1" />
1482							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1483							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1484							<FragmentLightingTable>
1485								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1486									<NullLookupTableCtr />
1487								</ReflectanceRSampler>
1488								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1489									<NullLookupTableCtr />
1490								</ReflectanceGSampler>
1491								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1492									<NullLookupTableCtr />
1493								</ReflectanceBSampler>
1494								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1495									<NullLookupTableCtr />
1496								</Distribution0Sampler>
1497								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1498									<NullLookupTableCtr />
1499								</Distribution1Sampler>
1500								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1501									<NullLookupTableCtr />
1502								</FresnelSampler>
1503							</FragmentLightingTable>
1504							<TextureCombiners>
1505								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1506									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1507									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1508									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1509									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1510								</TextureCombinerCtr>
1511							</TextureCombiners>
1512							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1513						</FragmentShader>
1514						<FragmentOperation>
1515							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1516							<BlendOperation Mode="Blend" LogicOperation="Copy">
1517								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1518								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1519								<BlendColor R="0" G="0" B="0" A="1" />
1520							</BlendOperation>
1521							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1522						</FragmentOperation>
1523					</MaterialCtr>
1524					<MaterialCtr Name="FireWorksRMaterialParent" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1525						<ShaderReference />
1526						<MaterialColor VertexColorScale="1">
1527							<Emission R="0" G="0" B="0" A="0" />
1528							<Ambient R="1" G="1" B="1" A="0" />
1529							<Diffuse R="1" G="1" B="1" A="1" />
1530							<Specular0 R="0" G="0" B="0" A="0" />
1531							<Specular1 R="0" G="0" B="0" A="0" />
1532							<Constant0 R="0" G="0" B="0" A="0" />
1533							<Constant1 R="0" G="0" B="0" A="0" />
1534							<Constant2 R="0" G="0" B="0" A="0" />
1535							<Constant3 R="0" G="0" B="0" A="0" />
1536							<Constant4 R="0" G="0" B="0" A="0" />
1537							<Constant5 R="0" G="0" B="0" A="0" />
1538						</MaterialColor>
1539						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1540						<TextureCoordinators>
1541							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1542							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1543							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1544						</TextureCoordinators>
1545						<TextureMappers>
1546							<PixelBasedTextureMapperCtr>
1547								<TextureReference>Textures["ParticleSphere"]</TextureReference>
1548								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1549									<BorderColor R="0" G="0" B="0" A="1" />
1550								</StandardTextureSamplerCtr>
1551							</PixelBasedTextureMapperCtr>
1552						</TextureMappers>
1553						<FragmentShader LayerConfig="ConfigurationType0">
1554							<BufferColor R="0" G="0" B="0" A="1" />
1555							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1556							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1557							<FragmentLightingTable>
1558								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1559									<NullLookupTableCtr />
1560								</ReflectanceRSampler>
1561								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1562									<NullLookupTableCtr />
1563								</ReflectanceGSampler>
1564								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1565									<NullLookupTableCtr />
1566								</ReflectanceBSampler>
1567								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1568									<NullLookupTableCtr />
1569								</Distribution0Sampler>
1570								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1571									<NullLookupTableCtr />
1572								</Distribution1Sampler>
1573								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1574									<NullLookupTableCtr />
1575								</FresnelSampler>
1576							</FragmentLightingTable>
1577							<TextureCombiners>
1578								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1579									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1580									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1581									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1582									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1583								</TextureCombinerCtr>
1584							</TextureCombiners>
1585							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1586						</FragmentShader>
1587						<FragmentOperation>
1588							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1589							<BlendOperation Mode="Blend" LogicOperation="Copy">
1590								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1591								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1592								<BlendColor R="0" G="0" B="0" A="1" />
1593							</BlendOperation>
1594							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1595						</FragmentOperation>
1596					</MaterialCtr>
1597				</Materials>
1598				<Meshes>
1599					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1600						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
1601						<MaterialReference>Materials["FireWorksRMaterialChild"]</MaterialReference>
1602					</Mesh>
1603					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1604						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
1605						<MaterialReference>Materials["FireWorksRMaterialGroundchild"]</MaterialReference>
1606					</Mesh>
1607					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1608						<SeparateShapeReference>Shapes[2]</SeparateShapeReference>
1609						<MaterialReference>Materials["FireWorksRMaterialParent"]</MaterialReference>
1610					</Mesh>
1611				</Meshes>
1612				<MeshNodeVisibilities />
1613				<ParticleSets>
1614					<ParticleSetReference>ParticleSets[8]</ParticleSetReference>
1615					<ParticleSetReference>ParticleSets[9]</ParticleSetReference>
1616					<ParticleSetReference>ParticleSets[10]</ParticleSetReference>
1617				</ParticleSets>
1618			</ParticleModel>
1619			<ParticleModel Name="FireWorksBModel" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
1620				<AnimationGroupDescriptions>
1621					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
1622						<MemberInformationSet>
1623							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1624								<Path>Materials["*"].MaterialColor.Emission</Path>
1625							</AnimationMemberDescription>
1626							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1627								<Path>Materials["*"].MaterialColor.Ambient</Path>
1628							</AnimationMemberDescription>
1629							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1630								<Path>Materials["*"].MaterialColor.Diffuse</Path>
1631							</AnimationMemberDescription>
1632							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1633								<Path>Materials["*"].MaterialColor.Specular0</Path>
1634							</AnimationMemberDescription>
1635							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1636								<Path>Materials["*"].MaterialColor.Specular1</Path>
1637							</AnimationMemberDescription>
1638							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1639								<Path>Materials["*"].MaterialColor.Constant0</Path>
1640							</AnimationMemberDescription>
1641							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1642								<Path>Materials["*"].MaterialColor.Constant1</Path>
1643							</AnimationMemberDescription>
1644							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1645								<Path>Materials["*"].MaterialColor.Constant2</Path>
1646							</AnimationMemberDescription>
1647							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1648								<Path>Materials["*"].MaterialColor.Constant3</Path>
1649							</AnimationMemberDescription>
1650							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1651								<Path>Materials["*"].MaterialColor.Constant4</Path>
1652							</AnimationMemberDescription>
1653							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1654								<Path>Materials["*"].MaterialColor.Constant5</Path>
1655							</AnimationMemberDescription>
1656							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1657								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
1658							</AnimationMemberDescription>
1659							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
1660								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
1661							</AnimationMemberDescription>
1662							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
1663								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
1664							</AnimationMemberDescription>
1665							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
1666								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
1667							</AnimationMemberDescription>
1668							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
1669								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
1670							</AnimationMemberDescription>
1671							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
1672								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
1673							</AnimationMemberDescription>
1674						</MemberInformationSet>
1675					</GraphicsAnimationGroupDescription>
1676					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
1677						<MemberInformationSet>
1678							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
1679								<Path>IsVisible</Path>
1680							</AnimationMemberDescription>
1681							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
1682								<Path>Meshes["*"].IsVisible</Path>
1683							</AnimationMemberDescription>
1684							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
1685								<Path>IsBranchVisible</Path>
1686							</AnimationMemberDescription>
1687						</MemberInformationSet>
1688					</GraphicsAnimationGroupDescription>
1689				</AnimationGroupDescriptions>
1690				<Transform>
1691					<Scale X="1" Y="1" Z="1" />
1692					<Rotate X="0" Y="0" Z="0" />
1693					<Translate X="0" Y="0" Z="0" />
1694				</Transform>
1695				<Shapes>
1696					<ParticleShapeCtr>
1697						<OrientedBoundingBox>
1698							<CenterPosition X="0" Y="0" Z="0" />
1699							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1700							<Size X="1" Y="1" Z="1" />
1701						</OrientedBoundingBox>
1702						<PositionOffset X="0" Y="0" Z="0" />
1703						<PrimitiveSets />
1704						<VertexAttributes />
1705					</ParticleShapeCtr>
1706					<ParticleShapeCtr>
1707						<OrientedBoundingBox>
1708							<CenterPosition X="0" Y="0" Z="0" />
1709							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1710							<Size X="1" Y="1" Z="1" />
1711						</OrientedBoundingBox>
1712						<PositionOffset X="0" Y="0" Z="0" />
1713						<PrimitiveSets />
1714						<VertexAttributes />
1715					</ParticleShapeCtr>
1716					<ParticleShapeCtr>
1717						<OrientedBoundingBox>
1718							<CenterPosition X="0" Y="0" Z="0" />
1719							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1720							<Size X="1" Y="1" Z="1" />
1721						</OrientedBoundingBox>
1722						<PositionOffset X="0" Y="0" Z="0" />
1723						<PrimitiveSets />
1724						<VertexAttributes />
1725					</ParticleShapeCtr>
1726					<ParticleShapeCtr>
1727						<OrientedBoundingBox>
1728							<CenterPosition X="0" Y="0" Z="0" />
1729							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1730							<Size X="1" Y="1" Z="1" />
1731						</OrientedBoundingBox>
1732						<PositionOffset X="0" Y="0" Z="0" />
1733						<PrimitiveSets />
1734						<VertexAttributes />
1735					</ParticleShapeCtr>
1736				</Shapes>
1737				<Materials>
1738					<MaterialCtr Name="FireWorksBMaterialChild1" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1739						<ShaderReference />
1740						<MaterialColor VertexColorScale="1">
1741							<Emission R="0" G="0" B="0" A="0" />
1742							<Ambient R="1" G="1" B="1" A="0" />
1743							<Diffuse R="1" G="1" B="1" A="1" />
1744							<Specular0 R="0" G="0" B="0" A="0" />
1745							<Specular1 R="0" G="0" B="0" A="0" />
1746							<Constant0 R="0" G="0" B="0" A="0" />
1747							<Constant1 R="0" G="0" B="0" A="0" />
1748							<Constant2 R="0" G="0" B="0" A="0" />
1749							<Constant3 R="0" G="0" B="0" A="0" />
1750							<Constant4 R="0" G="0" B="0" A="0" />
1751							<Constant5 R="0" G="0" B="0" A="0" />
1752						</MaterialColor>
1753						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1754						<TextureCoordinators>
1755							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1756							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1757							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1758						</TextureCoordinators>
1759						<TextureMappers>
1760							<PixelBasedTextureMapperCtr>
1761								<TextureReference>Textures["ParticleSphere"]</TextureReference>
1762								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1763									<BorderColor R="0" G="0" B="0" A="1" />
1764								</StandardTextureSamplerCtr>
1765							</PixelBasedTextureMapperCtr>
1766						</TextureMappers>
1767						<FragmentShader LayerConfig="ConfigurationType0">
1768							<BufferColor R="0" G="0" B="0" A="1" />
1769							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1770							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1771							<FragmentLightingTable>
1772								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1773									<NullLookupTableCtr />
1774								</ReflectanceRSampler>
1775								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1776									<NullLookupTableCtr />
1777								</ReflectanceGSampler>
1778								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1779									<NullLookupTableCtr />
1780								</ReflectanceBSampler>
1781								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1782									<NullLookupTableCtr />
1783								</Distribution0Sampler>
1784								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1785									<NullLookupTableCtr />
1786								</Distribution1Sampler>
1787								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1788									<NullLookupTableCtr />
1789								</FresnelSampler>
1790							</FragmentLightingTable>
1791							<TextureCombiners>
1792								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1793									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1794									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1795									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1796									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1797								</TextureCombinerCtr>
1798							</TextureCombiners>
1799							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1800						</FragmentShader>
1801						<FragmentOperation>
1802							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1803							<BlendOperation Mode="Blend" LogicOperation="Copy">
1804								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1805								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1806								<BlendColor R="0" G="0" B="0" A="1" />
1807							</BlendOperation>
1808							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1809						</FragmentOperation>
1810					</MaterialCtr>
1811					<MaterialCtr Name="FireWorksBMaterialGroundchild" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1812						<ShaderReference />
1813						<MaterialColor VertexColorScale="1">
1814							<Emission R="0" G="0" B="0" A="0" />
1815							<Ambient R="1" G="1" B="1" A="0" />
1816							<Diffuse R="1" G="1" B="1" A="1" />
1817							<Specular0 R="0" G="0" B="0" A="0" />
1818							<Specular1 R="0" G="0" B="0" A="0" />
1819							<Constant0 R="0" G="0" B="0" A="0" />
1820							<Constant1 R="0" G="0" B="0" A="0" />
1821							<Constant2 R="0" G="0" B="0" A="0" />
1822							<Constant3 R="0" G="0" B="0" A="0" />
1823							<Constant4 R="0" G="0" B="0" A="0" />
1824							<Constant5 R="0" G="0" B="0" A="0" />
1825						</MaterialColor>
1826						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1827						<TextureCoordinators>
1828							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1829							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1830							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1831						</TextureCoordinators>
1832						<TextureMappers>
1833							<PixelBasedTextureMapperCtr>
1834								<TextureReference>Textures["ParticleStarPattern_c"]</TextureReference>
1835								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1836									<BorderColor R="0" G="0" B="0" A="1" />
1837								</StandardTextureSamplerCtr>
1838							</PixelBasedTextureMapperCtr>
1839						</TextureMappers>
1840						<FragmentShader LayerConfig="ConfigurationType0">
1841							<BufferColor R="0" G="0" B="0" A="1" />
1842							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1843							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1844							<FragmentLightingTable>
1845								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1846									<NullLookupTableCtr />
1847								</ReflectanceRSampler>
1848								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1849									<NullLookupTableCtr />
1850								</ReflectanceGSampler>
1851								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1852									<NullLookupTableCtr />
1853								</ReflectanceBSampler>
1854								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1855									<NullLookupTableCtr />
1856								</Distribution0Sampler>
1857								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1858									<NullLookupTableCtr />
1859								</Distribution1Sampler>
1860								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1861									<NullLookupTableCtr />
1862								</FresnelSampler>
1863							</FragmentLightingTable>
1864							<TextureCombiners>
1865								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1866									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1867									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1868									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1869									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1870								</TextureCombinerCtr>
1871							</TextureCombiners>
1872							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1873						</FragmentShader>
1874						<FragmentOperation>
1875							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1876							<BlendOperation Mode="Blend" LogicOperation="Copy">
1877								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1878								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1879								<BlendColor R="0" G="0" B="0" A="1" />
1880							</BlendOperation>
1881							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1882						</FragmentOperation>
1883					</MaterialCtr>
1884					<MaterialCtr Name="FireWorksBMaterialParent" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1885						<ShaderReference />
1886						<MaterialColor VertexColorScale="1">
1887							<Emission R="0" G="0" B="0" A="0" />
1888							<Ambient R="1" G="1" B="1" A="0" />
1889							<Diffuse R="1" G="1" B="1" A="1" />
1890							<Specular0 R="0" G="0" B="0" A="0" />
1891							<Specular1 R="0" G="0" B="0" A="0" />
1892							<Constant0 R="0" G="0" B="0" A="0" />
1893							<Constant1 R="0" G="0" B="0" A="0" />
1894							<Constant2 R="0" G="0" B="0" A="0" />
1895							<Constant3 R="0" G="0" B="0" A="0" />
1896							<Constant4 R="0" G="0" B="0" A="0" />
1897							<Constant5 R="0" G="0" B="0" A="0" />
1898						</MaterialColor>
1899						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1900						<TextureCoordinators>
1901							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1902							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1903							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1904						</TextureCoordinators>
1905						<TextureMappers>
1906							<PixelBasedTextureMapperCtr>
1907								<TextureReference>Textures["ParticleSphere"]</TextureReference>
1908								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1909									<BorderColor R="0" G="0" B="0" A="1" />
1910								</StandardTextureSamplerCtr>
1911							</PixelBasedTextureMapperCtr>
1912						</TextureMappers>
1913						<FragmentShader LayerConfig="ConfigurationType0">
1914							<BufferColor R="0" G="0" B="0" A="1" />
1915							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1916							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1917							<FragmentLightingTable>
1918								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1919									<NullLookupTableCtr />
1920								</ReflectanceRSampler>
1921								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1922									<NullLookupTableCtr />
1923								</ReflectanceGSampler>
1924								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1925									<NullLookupTableCtr />
1926								</ReflectanceBSampler>
1927								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1928									<NullLookupTableCtr />
1929								</Distribution0Sampler>
1930								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1931									<NullLookupTableCtr />
1932								</Distribution1Sampler>
1933								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1934									<NullLookupTableCtr />
1935								</FresnelSampler>
1936							</FragmentLightingTable>
1937							<TextureCombiners>
1938								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1939									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1940									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1941									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1942									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1943								</TextureCombinerCtr>
1944							</TextureCombiners>
1945							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1946						</FragmentShader>
1947						<FragmentOperation>
1948							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1949							<BlendOperation Mode="Blend" LogicOperation="Copy">
1950								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1951								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1952								<BlendColor R="0" G="0" B="0" A="1" />
1953							</BlendOperation>
1954							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1955						</FragmentOperation>
1956					</MaterialCtr>
1957					<MaterialCtr Name="FireWorksBMaterialChild2" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1958						<ShaderReference />
1959						<MaterialColor VertexColorScale="1">
1960							<Emission R="0" G="0" B="0" A="0" />
1961							<Ambient R="1" G="1" B="1" A="0" />
1962							<Diffuse R="1" G="1" B="1" A="1" />
1963							<Specular0 R="1" G="1" B="1" A="0" />
1964							<Specular1 R="0" G="0" B="0" A="0" />
1965							<Constant0 R="0" G="0" B="0" A="1" />
1966							<Constant1 R="0" G="0" B="0" A="1" />
1967							<Constant2 R="0" G="0" B="0" A="1" />
1968							<Constant3 R="0" G="0" B="0" A="1" />
1969							<Constant4 R="0" G="0" B="0" A="1" />
1970							<Constant5 R="0" G="0" B="0" A="1" />
1971						</MaterialColor>
1972						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1973						<TextureCoordinators>
1974							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1975							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1976							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1977						</TextureCoordinators>
1978						<TextureMappers>
1979							<PixelBasedTextureMapperCtr>
1980								<TextureReference>Textures["ParticleStar"]</TextureReference>
1981								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
1982									<BorderColor R="0" G="0" B="0" A="1" />
1983								</StandardTextureSamplerCtr>
1984							</PixelBasedTextureMapperCtr>
1985						</TextureMappers>
1986						<FragmentShader LayerConfig="ConfigurationType0">
1987							<BufferColor R="0" G="0" B="0" A="1" />
1988							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1989							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1990							<FragmentLightingTable>
1991								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1992									<NullLookupTableCtr />
1993								</ReflectanceRSampler>
1994								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1995									<NullLookupTableCtr />
1996								</ReflectanceGSampler>
1997								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1998									<NullLookupTableCtr />
1999								</ReflectanceBSampler>
2000								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2001									<NullLookupTableCtr />
2002								</Distribution0Sampler>
2003								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2004									<NullLookupTableCtr />
2005								</Distribution1Sampler>
2006								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2007									<NullLookupTableCtr />
2008								</FresnelSampler>
2009							</FragmentLightingTable>
2010							<TextureCombiners>
2011								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
2012									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
2013									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
2014									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
2015									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
2016								</TextureCombinerCtr>
2017							</TextureCombiners>
2018							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
2019						</FragmentShader>
2020						<FragmentOperation>
2021							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
2022							<BlendOperation Mode="Blend" LogicOperation="Copy">
2023								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
2024								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
2025								<BlendColor R="0" G="0" B="0" A="1" />
2026							</BlendOperation>
2027							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
2028						</FragmentOperation>
2029					</MaterialCtr>
2030				</Materials>
2031				<Meshes>
2032					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
2033						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
2034						<MaterialReference>Materials["FireWorksBMaterialChild1"]</MaterialReference>
2035					</Mesh>
2036					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
2037						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
2038						<MaterialReference>Materials["FireWorksBMaterialGroundchild"]</MaterialReference>
2039					</Mesh>
2040					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
2041						<SeparateShapeReference>Shapes[2]</SeparateShapeReference>
2042						<MaterialReference>Materials["FireWorksBMaterialParent"]</MaterialReference>
2043					</Mesh>
2044					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
2045						<SeparateShapeReference>Shapes[3]</SeparateShapeReference>
2046						<MaterialReference>Materials["FireWorksBMaterialChild2"]</MaterialReference>
2047					</Mesh>
2048				</Meshes>
2049				<MeshNodeVisibilities />
2050				<ParticleSets>
2051					<ParticleSetReference>ParticleSets[11]</ParticleSetReference>
2052					<ParticleSetReference>ParticleSets[12]</ParticleSetReference>
2053					<ParticleSetReference>ParticleSets[13]</ParticleSetReference>
2054					<ParticleSetReference>ParticleSets[14]</ParticleSetReference>
2055				</ParticleSets>
2056			</ParticleModel>
2057			<ParticleModel Name="Bubble1Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
2058				<AnimationGroupDescriptions>
2059					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
2060						<MemberInformationSet>
2061							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2062								<Path>Materials["*"].MaterialColor.Emission</Path>
2063							</AnimationMemberDescription>
2064							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2065								<Path>Materials["*"].MaterialColor.Ambient</Path>
2066							</AnimationMemberDescription>
2067							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2068								<Path>Materials["*"].MaterialColor.Diffuse</Path>
2069							</AnimationMemberDescription>
2070							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2071								<Path>Materials["*"].MaterialColor.Specular0</Path>
2072							</AnimationMemberDescription>
2073							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2074								<Path>Materials["*"].MaterialColor.Specular1</Path>
2075							</AnimationMemberDescription>
2076							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2077								<Path>Materials["*"].MaterialColor.Constant0</Path>
2078							</AnimationMemberDescription>
2079							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2080								<Path>Materials["*"].MaterialColor.Constant1</Path>
2081							</AnimationMemberDescription>
2082							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2083								<Path>Materials["*"].MaterialColor.Constant2</Path>
2084							</AnimationMemberDescription>
2085							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2086								<Path>Materials["*"].MaterialColor.Constant3</Path>
2087							</AnimationMemberDescription>
2088							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2089								<Path>Materials["*"].MaterialColor.Constant4</Path>
2090							</AnimationMemberDescription>
2091							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2092								<Path>Materials["*"].MaterialColor.Constant5</Path>
2093							</AnimationMemberDescription>
2094							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2095								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
2096							</AnimationMemberDescription>
2097							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
2098								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
2099							</AnimationMemberDescription>
2100							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2101								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
2102							</AnimationMemberDescription>
2103							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
2104								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
2105							</AnimationMemberDescription>
2106							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
2107								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
2108							</AnimationMemberDescription>
2109							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
2110								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
2111							</AnimationMemberDescription>
2112						</MemberInformationSet>
2113					</GraphicsAnimationGroupDescription>
2114					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
2115						<MemberInformationSet>
2116							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2117								<Path>IsVisible</Path>
2118							</AnimationMemberDescription>
2119							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2120								<Path>Meshes["*"].IsVisible</Path>
2121							</AnimationMemberDescription>
2122							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2123								<Path>IsBranchVisible</Path>
2124							</AnimationMemberDescription>
2125						</MemberInformationSet>
2126					</GraphicsAnimationGroupDescription>
2127				</AnimationGroupDescriptions>
2128				<Transform>
2129					<Scale X="1" Y="1" Z="1" />
2130					<Rotate X="0" Y="0" Z="0" />
2131					<Translate X="0" Y="0" Z="0" />
2132				</Transform>
2133				<Shapes>
2134					<ParticleShapeCtr>
2135						<OrientedBoundingBox>
2136							<CenterPosition X="0" Y="0" Z="0" />
2137							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
2138							<Size X="1" Y="1" Z="1" />
2139						</OrientedBoundingBox>
2140						<PositionOffset X="0" Y="0" Z="0" />
2141						<PrimitiveSets />
2142						<VertexAttributes />
2143					</ParticleShapeCtr>
2144				</Shapes>
2145				<Materials>
2146					<MaterialCtr Name="Bubble1Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
2147						<ShaderReference />
2148						<MaterialColor VertexColorScale="1">
2149							<Emission R="0" G="0" B="0" A="0" />
2150							<Ambient R="1" G="1" B="1" A="0" />
2151							<Diffuse R="1" G="1" B="1" A="1" />
2152							<Specular0 R="1" G="1" B="1" A="0" />
2153							<Specular1 R="0" G="0" B="0" A="0" />
2154							<Constant0 R="0" G="0" B="0" A="1" />
2155							<Constant1 R="0" G="0" B="0" A="1" />
2156							<Constant2 R="0" G="0" B="0" A="1" />
2157							<Constant3 R="0" G="0" B="0" A="1" />
2158							<Constant4 R="0" G="0" B="0" A="1" />
2159							<Constant5 R="0" G="0" B="0" A="1" />
2160						</MaterialColor>
2161						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
2162						<TextureCoordinators>
2163							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2164							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2165						</TextureCoordinators>
2166						<TextureMappers>
2167							<PixelBasedTextureMapperCtr>
2168								<TextureReference>Textures["ParticleBubble"]</TextureReference>
2169								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToBorder" WrapT="ClampToBorder" MinLod="0" LodBias="0">
2170									<BorderColor R="0" G="0" B="0" A="1" />
2171								</StandardTextureSamplerCtr>
2172							</PixelBasedTextureMapperCtr>
2173							<PixelBasedTextureMapperCtr>
2174								<TextureReference>Textures["ParticleBubble"]</TextureReference>
2175								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
2176									<BorderColor R="0" G="0" B="0" A="1" />
2177								</StandardTextureSamplerCtr>
2178							</PixelBasedTextureMapperCtr>
2179						</TextureMappers>
2180						<FragmentShader LayerConfig="ConfigurationType0">
2181							<BufferColor R="0" G="0" B="0" A="1" />
2182							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
2183							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
2184							<FragmentLightingTable>
2185								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2186									<NullLookupTableCtr />
2187								</ReflectanceRSampler>
2188								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2189									<NullLookupTableCtr />
2190								</ReflectanceGSampler>
2191								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2192									<NullLookupTableCtr />
2193								</ReflectanceBSampler>
2194								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2195									<NullLookupTableCtr />
2196								</Distribution0Sampler>
2197								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2198									<NullLookupTableCtr />
2199								</Distribution1Sampler>
2200								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2201									<NullLookupTableCtr />
2202								</FresnelSampler>
2203							</FragmentLightingTable>
2204							<TextureCombiners>
2205								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
2206									<SourceRgb Source0="PrimaryColor" Source1="Texture1" Source2="FragmentSecondaryColor" />
2207									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
2208									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
2209									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
2210								</TextureCombinerCtr>
2211							</TextureCombiners>
2212							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
2213						</FragmentShader>
2214						<FragmentOperation>
2215							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
2216							<BlendOperation Mode="Blend" LogicOperation="Copy">
2217								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
2218								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
2219								<BlendColor R="0" G="0" B="0" A="1" />
2220							</BlendOperation>
2221							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
2222						</FragmentOperation>
2223					</MaterialCtr>
2224				</Materials>
2225				<Meshes>
2226					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
2227						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
2228						<MaterialReference>Materials["Bubble1Material"]</MaterialReference>
2229					</Mesh>
2230				</Meshes>
2231				<MeshNodeVisibilities />
2232				<ParticleSets>
2233					<ParticleSetReference>ParticleSets[15]</ParticleSetReference>
2234				</ParticleSets>
2235			</ParticleModel>
2236			<ParticleModel Name="Bubble2Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
2237				<AnimationGroupDescriptions>
2238					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
2239						<MemberInformationSet>
2240							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2241								<Path>Materials["*"].MaterialColor.Emission</Path>
2242							</AnimationMemberDescription>
2243							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2244								<Path>Materials["*"].MaterialColor.Ambient</Path>
2245							</AnimationMemberDescription>
2246							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2247								<Path>Materials["*"].MaterialColor.Diffuse</Path>
2248							</AnimationMemberDescription>
2249							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2250								<Path>Materials["*"].MaterialColor.Specular0</Path>
2251							</AnimationMemberDescription>
2252							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2253								<Path>Materials["*"].MaterialColor.Specular1</Path>
2254							</AnimationMemberDescription>
2255							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2256								<Path>Materials["*"].MaterialColor.Constant0</Path>
2257							</AnimationMemberDescription>
2258							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2259								<Path>Materials["*"].MaterialColor.Constant1</Path>
2260							</AnimationMemberDescription>
2261							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2262								<Path>Materials["*"].MaterialColor.Constant2</Path>
2263							</AnimationMemberDescription>
2264							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2265								<Path>Materials["*"].MaterialColor.Constant3</Path>
2266							</AnimationMemberDescription>
2267							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2268								<Path>Materials["*"].MaterialColor.Constant4</Path>
2269							</AnimationMemberDescription>
2270							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2271								<Path>Materials["*"].MaterialColor.Constant5</Path>
2272							</AnimationMemberDescription>
2273							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2274								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
2275							</AnimationMemberDescription>
2276							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
2277								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
2278							</AnimationMemberDescription>
2279							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2280								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
2281							</AnimationMemberDescription>
2282							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
2283								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
2284							</AnimationMemberDescription>
2285							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
2286								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
2287							</AnimationMemberDescription>
2288							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
2289								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
2290							</AnimationMemberDescription>
2291						</MemberInformationSet>
2292					</GraphicsAnimationGroupDescription>
2293					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
2294						<MemberInformationSet>
2295							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2296								<Path>IsVisible</Path>
2297							</AnimationMemberDescription>
2298							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2299								<Path>Meshes["*"].IsVisible</Path>
2300							</AnimationMemberDescription>
2301							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2302								<Path>IsBranchVisible</Path>
2303							</AnimationMemberDescription>
2304						</MemberInformationSet>
2305					</GraphicsAnimationGroupDescription>
2306				</AnimationGroupDescriptions>
2307				<Transform>
2308					<Scale X="1" Y="1" Z="1" />
2309					<Rotate X="0" Y="0" Z="0" />
2310					<Translate X="0" Y="0" Z="0" />
2311				</Transform>
2312				<Shapes>
2313					<ParticleShapeCtr>
2314						<OrientedBoundingBox>
2315							<CenterPosition X="0" Y="0" Z="0" />
2316							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
2317							<Size X="1" Y="1" Z="1" />
2318						</OrientedBoundingBox>
2319						<PositionOffset X="0" Y="0" Z="0" />
2320						<PrimitiveSets />
2321						<VertexAttributes />
2322					</ParticleShapeCtr>
2323				</Shapes>
2324				<Materials>
2325					<MaterialCtr Name="Bubble2Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
2326						<ShaderReference />
2327						<MaterialColor VertexColorScale="1">
2328							<Emission R="0" G="0" B="0" A="0" />
2329							<Ambient R="1" G="1" B="1" A="0" />
2330							<Diffuse R="1" G="1" B="1" A="1" />
2331							<Specular0 R="1" G="1" B="1" A="0" />
2332							<Specular1 R="0" G="0" B="0" A="0" />
2333							<Constant0 R="0" G="0" B="0" A="1" />
2334							<Constant1 R="0" G="0" B="0" A="1" />
2335							<Constant2 R="0" G="0" B="0" A="1" />
2336							<Constant3 R="0" G="0" B="0" A="1" />
2337							<Constant4 R="0" G="0" B="0" A="1" />
2338							<Constant5 R="0" G="0" B="0" A="1" />
2339						</MaterialColor>
2340						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
2341						<TextureCoordinators>
2342							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2343							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2344						</TextureCoordinators>
2345						<TextureMappers>
2346							<PixelBasedTextureMapperCtr>
2347								<TextureReference>Textures["ParticleBubble"]</TextureReference>
2348								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToBorder" WrapT="ClampToBorder" MinLod="0" LodBias="0">
2349									<BorderColor R="0" G="0" B="0" A="1" />
2350								</StandardTextureSamplerCtr>
2351							</PixelBasedTextureMapperCtr>
2352							<PixelBasedTextureMapperCtr>
2353								<TextureReference>Textures["ParticleBubble"]</TextureReference>
2354								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
2355									<BorderColor R="0" G="0" B="0" A="1" />
2356								</StandardTextureSamplerCtr>
2357							</PixelBasedTextureMapperCtr>
2358						</TextureMappers>
2359						<FragmentShader LayerConfig="ConfigurationType0">
2360							<BufferColor R="0" G="0" B="0" A="1" />
2361							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
2362							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
2363							<FragmentLightingTable>
2364								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2365									<NullLookupTableCtr />
2366								</ReflectanceRSampler>
2367								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2368									<NullLookupTableCtr />
2369								</ReflectanceGSampler>
2370								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2371									<NullLookupTableCtr />
2372								</ReflectanceBSampler>
2373								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2374									<NullLookupTableCtr />
2375								</Distribution0Sampler>
2376								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2377									<NullLookupTableCtr />
2378								</Distribution1Sampler>
2379								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2380									<NullLookupTableCtr />
2381								</FresnelSampler>
2382							</FragmentLightingTable>
2383							<TextureCombiners>
2384								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
2385									<SourceRgb Source0="PrimaryColor" Source1="Texture1" Source2="FragmentSecondaryColor" />
2386									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
2387									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
2388									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
2389								</TextureCombinerCtr>
2390							</TextureCombiners>
2391							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
2392						</FragmentShader>
2393						<FragmentOperation>
2394							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
2395							<BlendOperation Mode="Blend" LogicOperation="Copy">
2396								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
2397								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
2398								<BlendColor R="0" G="0" B="0" A="1" />
2399							</BlendOperation>
2400							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
2401						</FragmentOperation>
2402					</MaterialCtr>
2403				</Materials>
2404				<Meshes>
2405					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
2406						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
2407						<MaterialReference>Materials["Bubble2Material"]</MaterialReference>
2408					</Mesh>
2409				</Meshes>
2410				<MeshNodeVisibilities />
2411				<ParticleSets>
2412					<ParticleSetReference>ParticleSets[16]</ParticleSetReference>
2413				</ParticleSets>
2414			</ParticleModel>
2415			<ParticleModel Name="Smoke01Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
2416				<AnimationGroupDescriptions>
2417					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
2418						<MemberInformationSet>
2419							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2420								<Path>Materials["*"].MaterialColor.Emission</Path>
2421							</AnimationMemberDescription>
2422							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2423								<Path>Materials["*"].MaterialColor.Ambient</Path>
2424							</AnimationMemberDescription>
2425							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2426								<Path>Materials["*"].MaterialColor.Diffuse</Path>
2427							</AnimationMemberDescription>
2428							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2429								<Path>Materials["*"].MaterialColor.Specular0</Path>
2430							</AnimationMemberDescription>
2431							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2432								<Path>Materials["*"].MaterialColor.Specular1</Path>
2433							</AnimationMemberDescription>
2434							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2435								<Path>Materials["*"].MaterialColor.Constant0</Path>
2436							</AnimationMemberDescription>
2437							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2438								<Path>Materials["*"].MaterialColor.Constant1</Path>
2439							</AnimationMemberDescription>
2440							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2441								<Path>Materials["*"].MaterialColor.Constant2</Path>
2442							</AnimationMemberDescription>
2443							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2444								<Path>Materials["*"].MaterialColor.Constant3</Path>
2445							</AnimationMemberDescription>
2446							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2447								<Path>Materials["*"].MaterialColor.Constant4</Path>
2448							</AnimationMemberDescription>
2449							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2450								<Path>Materials["*"].MaterialColor.Constant5</Path>
2451							</AnimationMemberDescription>
2452							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2453								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
2454							</AnimationMemberDescription>
2455							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
2456								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
2457							</AnimationMemberDescription>
2458							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2459								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
2460							</AnimationMemberDescription>
2461							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
2462								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
2463							</AnimationMemberDescription>
2464							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
2465								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
2466							</AnimationMemberDescription>
2467							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
2468								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
2469							</AnimationMemberDescription>
2470						</MemberInformationSet>
2471					</GraphicsAnimationGroupDescription>
2472					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
2473						<MemberInformationSet>
2474							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2475								<Path>IsVisible</Path>
2476							</AnimationMemberDescription>
2477							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2478								<Path>Meshes["*"].IsVisible</Path>
2479							</AnimationMemberDescription>
2480							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2481								<Path>MeshNodeVisibilities["*"].IsVisible</Path>
2482							</AnimationMemberDescription>
2483							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2484								<Path>IsBranchVisible</Path>
2485							</AnimationMemberDescription>
2486						</MemberInformationSet>
2487					</GraphicsAnimationGroupDescription>
2488				</AnimationGroupDescriptions>
2489				<Transform>
2490					<Scale X="1" Y="1" Z="1" />
2491					<Rotate X="0" Y="0" Z="0" />
2492					<Translate X="0" Y="0" Z="0" />
2493				</Transform>
2494				<Shapes>
2495					<ParticleShapeCtr>
2496						<OrientedBoundingBox>
2497							<CenterPosition X="0" Y="0" Z="0" />
2498							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
2499							<Size X="1" Y="1" Z="1" />
2500						</OrientedBoundingBox>
2501						<PositionOffset X="0" Y="0" Z="0" />
2502						<PrimitiveSets />
2503						<VertexAttributes />
2504					</ParticleShapeCtr>
2505				</Shapes>
2506				<Materials>
2507					<MaterialCtr Name="Smoke01Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
2508						<ShaderReference />
2509						<MaterialColor VertexColorScale="1">
2510							<Emission R="0" G="0" B="0" A="0" />
2511							<Ambient R="1" G="1" B="1" A="0" />
2512							<Diffuse R="1" G="1" B="1" A="1" />
2513							<Specular0 R="1" G="1" B="1" A="0" />
2514							<Specular1 R="0" G="0" B="0" A="0" />
2515							<Constant0 R="0" G="0" B="0" A="1" />
2516							<Constant1 R="0" G="0" B="0" A="1" />
2517							<Constant2 R="0" G="0" B="0" A="1" />
2518							<Constant3 R="0" G="0" B="0" A="1" />
2519							<Constant4 R="0" G="0" B="0" A="1" />
2520							<Constant5 R="0" G="0" B="0" A="1" />
2521						</MaterialColor>
2522						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
2523						<TextureCoordinators>
2524							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2525							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2526							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2527						</TextureCoordinators>
2528						<TextureMappers>
2529							<PixelBasedTextureMapperCtr>
2530								<TextureReference>Textures["WaterFfall04"]</TextureReference>
2531								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
2532									<BorderColor R="0" G="0" B="0" A="1" />
2533								</StandardTextureSamplerCtr>
2534							</PixelBasedTextureMapperCtr>
2535						</TextureMappers>
2536						<FragmentShader LayerConfig="ConfigurationType0">
2537							<BufferColor R="0" G="0" B="0" A="1" />
2538							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
2539							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
2540							<FragmentLightingTable>
2541								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2542									<NullLookupTableCtr />
2543								</ReflectanceRSampler>
2544								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2545									<NullLookupTableCtr />
2546								</ReflectanceGSampler>
2547								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2548									<NullLookupTableCtr />
2549								</ReflectanceBSampler>
2550								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2551									<NullLookupTableCtr />
2552								</Distribution0Sampler>
2553								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2554									<NullLookupTableCtr />
2555								</Distribution1Sampler>
2556								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2557									<NullLookupTableCtr />
2558								</FresnelSampler>
2559							</FragmentLightingTable>
2560							<TextureCombiners>
2561								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
2562									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
2563									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
2564									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
2565									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
2566								</TextureCombinerCtr>
2567							</TextureCombiners>
2568							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
2569						</FragmentShader>
2570						<FragmentOperation>
2571							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
2572							<BlendOperation Mode="Blend" LogicOperation="Copy">
2573								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
2574								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
2575								<BlendColor R="0" G="0" B="0" A="1" />
2576							</BlendOperation>
2577							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
2578						</FragmentOperation>
2579					</MaterialCtr>
2580				</Materials>
2581				<Meshes>
2582					<Mesh IsVisible="true" RenderPriority="2" MeshNodeName="">
2583						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
2584						<MaterialReference>Materials["Smoke01Material"]</MaterialReference>
2585					</Mesh>
2586				</Meshes>
2587				<MeshNodeVisibilities />
2588				<ParticleSets>
2589					<ParticleSetReference>ParticleSets[17]</ParticleSetReference>
2590				</ParticleSets>
2591			</ParticleModel>
2592			<ParticleModel Name="Smoke02Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
2593				<AnimationGroupDescriptions>
2594					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
2595						<MemberInformationSet>
2596							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2597								<Path>Materials["*"].MaterialColor.Emission</Path>
2598							</AnimationMemberDescription>
2599							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2600								<Path>Materials["*"].MaterialColor.Ambient</Path>
2601							</AnimationMemberDescription>
2602							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2603								<Path>Materials["*"].MaterialColor.Diffuse</Path>
2604							</AnimationMemberDescription>
2605							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2606								<Path>Materials["*"].MaterialColor.Specular0</Path>
2607							</AnimationMemberDescription>
2608							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2609								<Path>Materials["*"].MaterialColor.Specular1</Path>
2610							</AnimationMemberDescription>
2611							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2612								<Path>Materials["*"].MaterialColor.Constant0</Path>
2613							</AnimationMemberDescription>
2614							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2615								<Path>Materials["*"].MaterialColor.Constant1</Path>
2616							</AnimationMemberDescription>
2617							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2618								<Path>Materials["*"].MaterialColor.Constant2</Path>
2619							</AnimationMemberDescription>
2620							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2621								<Path>Materials["*"].MaterialColor.Constant3</Path>
2622							</AnimationMemberDescription>
2623							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2624								<Path>Materials["*"].MaterialColor.Constant4</Path>
2625							</AnimationMemberDescription>
2626							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2627								<Path>Materials["*"].MaterialColor.Constant5</Path>
2628							</AnimationMemberDescription>
2629							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2630								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
2631							</AnimationMemberDescription>
2632							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
2633								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
2634							</AnimationMemberDescription>
2635							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
2636								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
2637							</AnimationMemberDescription>
2638							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
2639								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
2640							</AnimationMemberDescription>
2641							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
2642								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
2643							</AnimationMemberDescription>
2644							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
2645								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
2646							</AnimationMemberDescription>
2647						</MemberInformationSet>
2648					</GraphicsAnimationGroupDescription>
2649					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
2650						<MemberInformationSet>
2651							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2652								<Path>IsVisible</Path>
2653							</AnimationMemberDescription>
2654							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2655								<Path>Meshes["*"].IsVisible</Path>
2656							</AnimationMemberDescription>
2657							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2658								<Path>MeshNodeVisibilities["*"].IsVisible</Path>
2659							</AnimationMemberDescription>
2660							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
2661								<Path>IsBranchVisible</Path>
2662							</AnimationMemberDescription>
2663						</MemberInformationSet>
2664					</GraphicsAnimationGroupDescription>
2665				</AnimationGroupDescriptions>
2666				<Transform>
2667					<Scale X="1" Y="1" Z="1" />
2668					<Rotate X="0" Y="0" Z="0" />
2669					<Translate X="0" Y="0" Z="0" />
2670				</Transform>
2671				<Shapes>
2672					<ParticleShapeCtr>
2673						<OrientedBoundingBox>
2674							<CenterPosition X="0" Y="0" Z="0" />
2675							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
2676							<Size X="1" Y="1" Z="1" />
2677						</OrientedBoundingBox>
2678						<PositionOffset X="0" Y="0" Z="0" />
2679						<PrimitiveSets />
2680						<VertexAttributes />
2681					</ParticleShapeCtr>
2682				</Shapes>
2683				<Materials>
2684					<MaterialCtr Name="Smoke02Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
2685						<ShaderReference />
2686						<MaterialColor VertexColorScale="1">
2687							<Emission R="0" G="0" B="0" A="0" />
2688							<Ambient R="1" G="1" B="1" A="0" />
2689							<Diffuse R="1" G="1" B="1" A="1" />
2690							<Specular0 R="1" G="1" B="1" A="0" />
2691							<Specular1 R="0" G="0" B="0" A="0" />
2692							<Constant0 R="0" G="0" B="0" A="1" />
2693							<Constant1 R="0" G="0" B="0" A="1" />
2694							<Constant2 R="0" G="0" B="0" A="1" />
2695							<Constant3 R="0" G="0" B="0" A="1" />
2696							<Constant4 R="0" G="0" B="0" A="1" />
2697							<Constant5 R="0" G="0" B="0" A="1" />
2698						</MaterialColor>
2699						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
2700						<TextureCoordinators>
2701							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2702							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2703							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
2704						</TextureCoordinators>
2705						<TextureMappers>
2706							<PixelBasedTextureMapperCtr>
2707								<TextureReference>Textures["WaterFfall04"]</TextureReference>
2708								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
2709									<BorderColor R="0" G="0" B="0" A="1" />
2710								</StandardTextureSamplerCtr>
2711							</PixelBasedTextureMapperCtr>
2712						</TextureMappers>
2713						<FragmentShader LayerConfig="ConfigurationType0">
2714							<BufferColor R="0" G="0" B="0" A="1" />
2715							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
2716							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
2717							<FragmentLightingTable>
2718								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2719									<NullLookupTableCtr />
2720								</ReflectanceRSampler>
2721								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2722									<NullLookupTableCtr />
2723								</ReflectanceGSampler>
2724								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2725									<NullLookupTableCtr />
2726								</ReflectanceBSampler>
2727								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2728									<NullLookupTableCtr />
2729								</Distribution0Sampler>
2730								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2731									<NullLookupTableCtr />
2732								</Distribution1Sampler>
2733								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
2734									<NullLookupTableCtr />
2735								</FresnelSampler>
2736							</FragmentLightingTable>
2737							<TextureCombiners>
2738								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
2739									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
2740									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
2741									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
2742									<OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" />
2743								</TextureCombinerCtr>
2744							</TextureCombiners>
2745							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
2746						</FragmentShader>
2747						<FragmentOperation>
2748							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
2749							<BlendOperation Mode="Blend" LogicOperation="Copy">
2750								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
2751								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
2752								<BlendColor R="0" G="0" B="0" A="1" />
2753							</BlendOperation>
2754							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
2755						</FragmentOperation>
2756					</MaterialCtr>
2757				</Materials>
2758				<Meshes>
2759					<Mesh IsVisible="true" RenderPriority="1" MeshNodeName="">
2760						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
2761						<MaterialReference>Materials["Smoke02Material"]</MaterialReference>
2762					</Mesh>
2763				</Meshes>
2764				<MeshNodeVisibilities />
2765				<ParticleSets>
2766					<ParticleSetReference>ParticleSets[18]</ParticleSetReference>
2767				</ParticleSets>
2768			</ParticleModel>
2769		</Models>
2770		<ParticleSets>
2771			<ParticleSetCtr Name="PaperStorm1Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
2772				<ParentNode>SceneNodes["PaperStorm1Model"]</ParentNode>
2773				<AnimationGroupDescriptions />
2774				<ParticleCollection Capacity="80">
2775					<ParticleStreams>
2776						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
2777						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
2778						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
2779						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
2780						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
2781						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
2782						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
2783						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
2784						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
2785						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
2786						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
2787						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
2788					</ParticleStreams>
2789				</ParticleCollection>
2790				<ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="false">
2791					<DrawOffset X="0" Y="0" Z="0" />
2792				</ParticleXyPlaneShapeBuilderCtrXml>
2793				<ParticleInitializers>
2794					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
2795						<TargetStreams>
2796							<ParticleUsage>Scale</ParticleUsage>
2797						</TargetStreams>
2798						<BaseValue X="0.8" Y="0.8" Z="0.8" />
2799					</ParticleVector3Random1Initializer>
2800					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2801						<TargetStreams>
2802							<ParticleUsage>Rotate</ParticleUsage>
2803						</TargetStreams>
2804						<BaseValue X="6.28318548" Y="6.28318548" Z="6.28318548" />
2805						<Random X="1" Y="1" Z="1" />
2806					</ParticleVector3Random3Initializer>
2807					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2808						<TargetStreams>
2809							<ParticleUsage>TextureTranslate0</ParticleUsage>
2810						</TargetStreams>
2811						<ImmediateValue X="0" Y="0" />
2812					</ParticleVector2ImmediateInitializer>
2813					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2814						<TargetStreams>
2815							<ParticleUsage>TextureScale0</ParticleUsage>
2816						</TargetStreams>
2817						<ImmediateValue X="1" Y="1" />
2818					</ParticleVector2ImmediateInitializer>
2819					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
2820						<TargetStreams>
2821							<ParticleUsage>TextureRotate0</ParticleUsage>
2822						</TargetStreams>
2823					</ParticleFloatImmediateInitializer>
2824					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="300" MinValue="250">
2825						<TargetStreams>
2826							<ParticleUsage>Life</ParticleUsage>
2827						</TargetStreams>
2828					</ParticleFloatRangeInitializer>
2829					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="10">
2830						<TargetStreams>
2831							<ParticleUsage>Velocity</ParticleUsage>
2832						</TargetStreams>
2833						<Direction X="0.5" Y="1" Z="0" />
2834					</ParticleDirectionalVelocityInitializer>
2835					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
2836						<TargetStreams>
2837							<ParticleUsage>Velocity</ParticleUsage>
2838						</TargetStreams>
2839					</ParticleYAxisVelocityInitializer>
2840					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="2">
2841						<TargetStreams>
2842							<ParticleUsage>Velocity</ParticleUsage>
2843						</TargetStreams>
2844					</ParticleRandomVelocityInitializer>
2845					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.6">
2846						<TargetStreams>
2847							<ParticleUsage>Velocity</ParticleUsage>
2848						</TargetStreams>
2849					</ParticleVector3MultRandomInitializer>
2850				</ParticleInitializers>
2851				<ParticleUpdaters>
2852					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2853						<ParticleAnimationData>
2854							<ParticleRandomAnimationOption AnimationDuration="1" />
2855							<Vector3Animation>
2856								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
2857									<Segments>
2858										<HermiteFloatSegment>
2859											<Keys>
2860												<HermiteFloatKey Frame="0" Value="0.122173049" InSlope="0" OutSlope="0" />
2861												<HermiteFloatKey Frame="0.25" Value="-0.2617994" InSlope="0" OutSlope="0" />
2862												<HermiteFloatKey Frame="0.75" Value="0.2617994" InSlope="0" OutSlope="0" />
2863												<HermiteFloatKey Frame="1" Value="-0.122173049" InSlope="0" OutSlope="0" />
2864											</Keys>
2865										</HermiteFloatSegment>
2866									</Segments>
2867								</XSegmentsFloatCurve>
2868								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
2869									<Segments>
2870										<HermiteFloatSegment>
2871											<Keys>
2872												<HermiteFloatKey Frame="0" Value="0.34906584" InSlope="0" OutSlope="0" />
2873												<HermiteFloatKey Frame="0.25" Value="-0.7853981" InSlope="0" OutSlope="0" />
2874												<HermiteFloatKey Frame="0.75" Value="0.7853981" InSlope="0" OutSlope="0" />
2875												<HermiteFloatKey Frame="1" Value="-0.34906584" InSlope="0" OutSlope="0" />
2876											</Keys>
2877										</HermiteFloatSegment>
2878									</Segments>
2879								</YSegmentsFloatCurve>
2880								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
2881									<Segments>
2882										<HermiteFloatSegment>
2883											<Keys>
2884												<HermiteFloatKey Frame="0" Value="0.122173049" InSlope="0" OutSlope="0" />
2885												<HermiteFloatKey Frame="0.25" Value="-0.2617994" InSlope="0" OutSlope="0" />
2886												<HermiteFloatKey Frame="0.75" Value="0.2617994" InSlope="0" OutSlope="0" />
2887												<HermiteFloatKey Frame="1" Value="-0.122173049" InSlope="0" OutSlope="0" />
2888											</Keys>
2889										</HermiteFloatSegment>
2890									</Segments>
2891								</ZSegmentsFloatCurve>
2892							</Vector3Animation>
2893						</ParticleAnimationData>
2894						<TargetStreams>
2895							<ParticleUsage>Rotate</ParticleUsage>
2896						</TargetStreams>
2897						<DefaultValue X="0" Y="0" Z="0" />
2898					</ParticleVector3AdditiveUpdaterXml>
2899					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2900						<ParticleAnimationData>
2901							<ParticleRandomAnimationOption AnimationDuration="4" />
2902							<Vector3Animation>
2903								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
2904									<Segments>
2905										<LinearFloatSegment>
2906											<Keys>
2907												<LinearFloatKey Frame="0" Value="0.8" />
2908												<LinearFloatKey Frame="1" Value="0" />
2909												<LinearFloatKey Frame="2" Value="1" />
2910												<LinearFloatKey Frame="2" Value="1" />
2911												<LinearFloatKey Frame="3" Value="0.2" />
2912												<LinearFloatKey Frame="3" Value="0.2" />
2913												<LinearFloatKey Frame="4" Value="1" />
2914											</Keys>
2915										</LinearFloatSegment>
2916									</Segments>
2917								</XSegmentsFloatCurve>
2918								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
2919									<Segments>
2920										<LinearFloatSegment>
2921											<Keys>
2922												<LinearFloatKey Frame="0" Value="0.8" />
2923												<LinearFloatKey Frame="1" Value="0.4" />
2924												<LinearFloatKey Frame="2" Value="0.8" />
2925												<LinearFloatKey Frame="2" Value="0.8" />
2926												<LinearFloatKey Frame="3" Value="0.5" />
2927												<LinearFloatKey Frame="3" Value="0.5" />
2928												<LinearFloatKey Frame="4" Value="0.4" />
2929											</Keys>
2930										</LinearFloatSegment>
2931									</Segments>
2932								</YSegmentsFloatCurve>
2933								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
2934									<Segments>
2935										<LinearFloatSegment>
2936											<Keys>
2937												<LinearFloatKey Frame="0" Value="0.8" />
2938												<LinearFloatKey Frame="1" Value="0.7" />
2939												<LinearFloatKey Frame="1" Value="0.7" />
2940												<LinearFloatKey Frame="2" Value="0" />
2941												<LinearFloatKey Frame="2" Value="0" />
2942												<LinearFloatKey Frame="3" Value="0.2" />
2943												<LinearFloatKey Frame="3" Value="0.2" />
2944												<LinearFloatKey Frame="4" Value="0" />
2945											</Keys>
2946										</LinearFloatSegment>
2947									</Segments>
2948								</ZSegmentsFloatCurve>
2949							</Vector3Animation>
2950						</ParticleAnimationData>
2951						<TargetStreams>
2952							<ParticleUsage>Color</ParticleUsage>
2953						</TargetStreams>
2954						<DefaultValue X="0" Y="0" Z="0" />
2955					</ParticleVector3ImmediateUpdaterXml>
2956					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
2957						<ParticleAnimationData>
2958							<ParticleFittingAnimationOption AnimationDuration="100" />
2959							<FloatAnimation>
2960								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2961									<Segments>
2962										<HermiteFloatSegment>
2963											<Keys>
2964												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
2965												<HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" />
2966												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2967											</Keys>
2968										</HermiteFloatSegment>
2969									</Segments>
2970								</SegmentsFloatCurve>
2971							</FloatAnimation>
2972						</ParticleAnimationData>
2973						<TargetStreams>
2974							<ParticleUsage>Alpha</ParticleUsage>
2975						</TargetStreams>
2976					</ParticleFloatImmediateUpdaterXml>
2977					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.85">
2978						<ParticleAnimationData />
2979						<TargetStreams>
2980							<ParticleUsage>Velocity</ParticleUsage>
2981						</TargetStreams>
2982					</ParticleAccelarationUpdaterXml>
2983					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.02">
2984						<ParticleAnimationData />
2985						<TargetStreams>
2986							<ParticleUsage>Velocity</ParticleUsage>
2987						</TargetStreams>
2988						<Direction X="0" Y="-1" Z="0" />
2989					</ParticleGravityUpdaterXml>
2990					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="10">
2991						<ParticleAnimationData />
2992						<TargetStreams>
2993							<ParticleUsage>Velocity</ParticleUsage>
2994						</TargetStreams>
2995						<Power X="0.2" Y="0.05" Z="0.2" />
2996					</ParticleRandomUpdaterXml>
2997					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2998						<ParticleAnimationData />
2999						<TargetStreams />
3000					</ParticleGeneralUpdaterXml>
3001				</ParticleUpdaters>
3002			</ParticleSetCtr>
3003			<ParticleSetCtr Name="PaperStorm2Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
3004				<ParentNode>SceneNodes["PaperStorm2Model"]</ParentNode>
3005				<AnimationGroupDescriptions />
3006				<ParticleCollection Capacity="80">
3007					<ParticleStreams>
3008						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3009						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3010						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3011						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3012						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3013						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3014						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3015						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3016						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3017						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3018						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3019						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3020					</ParticleStreams>
3021				</ParticleCollection>
3022				<ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="true">
3023					<DrawOffset X="0" Y="0" Z="0" />
3024				</ParticleXyPlaneShapeBuilderCtrXml>
3025				<ParticleInitializers>
3026					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
3027						<TargetStreams>
3028							<ParticleUsage>Scale</ParticleUsage>
3029						</TargetStreams>
3030						<BaseValue X="0.8" Y="0.8" Z="0.8" />
3031					</ParticleVector3Random1Initializer>
3032					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3033						<TargetStreams>
3034							<ParticleUsage>Rotate</ParticleUsage>
3035						</TargetStreams>
3036						<BaseValue X="6.28318548" Y="6.28318548" Z="6.28318548" />
3037						<Random X="1" Y="1" Z="1" />
3038					</ParticleVector3Random3Initializer>
3039					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3040						<TargetStreams>
3041							<ParticleUsage>TextureTranslate0</ParticleUsage>
3042						</TargetStreams>
3043						<ImmediateValue X="0" Y="0" />
3044					</ParticleVector2ImmediateInitializer>
3045					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3046						<TargetStreams>
3047							<ParticleUsage>TextureScale0</ParticleUsage>
3048						</TargetStreams>
3049						<ImmediateValue X="1" Y="1" />
3050					</ParticleVector2ImmediateInitializer>
3051					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3052						<TargetStreams>
3053							<ParticleUsage>TextureRotate0</ParticleUsage>
3054						</TargetStreams>
3055					</ParticleFloatImmediateInitializer>
3056					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="300" MinValue="250">
3057						<TargetStreams>
3058							<ParticleUsage>Life</ParticleUsage>
3059						</TargetStreams>
3060					</ParticleFloatRangeInitializer>
3061					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="10">
3062						<TargetStreams>
3063							<ParticleUsage>Velocity</ParticleUsage>
3064						</TargetStreams>
3065						<Direction X="0.5" Y="1" Z="0" />
3066					</ParticleDirectionalVelocityInitializer>
3067					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
3068						<TargetStreams>
3069							<ParticleUsage>Velocity</ParticleUsage>
3070						</TargetStreams>
3071					</ParticleYAxisVelocityInitializer>
3072					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="2">
3073						<TargetStreams>
3074							<ParticleUsage>Velocity</ParticleUsage>
3075						</TargetStreams>
3076					</ParticleRandomVelocityInitializer>
3077					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.6">
3078						<TargetStreams>
3079							<ParticleUsage>Velocity</ParticleUsage>
3080						</TargetStreams>
3081					</ParticleVector3MultRandomInitializer>
3082				</ParticleInitializers>
3083				<ParticleUpdaters>
3084					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3085						<ParticleAnimationData>
3086							<ParticleRandomAnimationOption AnimationDuration="1" />
3087							<Vector3Animation>
3088								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
3089									<Segments>
3090										<HermiteFloatSegment>
3091											<Keys>
3092												<HermiteFloatKey Frame="0" Value="0.122173049" InSlope="0" OutSlope="0" />
3093												<HermiteFloatKey Frame="0.25" Value="-0.2617994" InSlope="0" OutSlope="0" />
3094												<HermiteFloatKey Frame="0.75" Value="0.2617994" InSlope="0" OutSlope="0" />
3095												<HermiteFloatKey Frame="1" Value="-0.122173049" InSlope="0" OutSlope="0" />
3096											</Keys>
3097										</HermiteFloatSegment>
3098									</Segments>
3099								</XSegmentsFloatCurve>
3100								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
3101									<Segments>
3102										<HermiteFloatSegment>
3103											<Keys>
3104												<HermiteFloatKey Frame="0" Value="0.34906584" InSlope="0" OutSlope="0" />
3105												<HermiteFloatKey Frame="0.25" Value="-0.7853981" InSlope="0" OutSlope="0" />
3106												<HermiteFloatKey Frame="0.75" Value="0.7853981" InSlope="0" OutSlope="0" />
3107												<HermiteFloatKey Frame="1" Value="-0.34906584" InSlope="0" OutSlope="0" />
3108											</Keys>
3109										</HermiteFloatSegment>
3110									</Segments>
3111								</YSegmentsFloatCurve>
3112								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
3113									<Segments>
3114										<HermiteFloatSegment>
3115											<Keys>
3116												<HermiteFloatKey Frame="0" Value="0.122173049" InSlope="0" OutSlope="0" />
3117												<HermiteFloatKey Frame="0.25" Value="-0.2617994" InSlope="0" OutSlope="0" />
3118												<HermiteFloatKey Frame="0.75" Value="0.2617994" InSlope="0" OutSlope="0" />
3119												<HermiteFloatKey Frame="1" Value="-0.122173049" InSlope="0" OutSlope="0" />
3120											</Keys>
3121										</HermiteFloatSegment>
3122									</Segments>
3123								</ZSegmentsFloatCurve>
3124							</Vector3Animation>
3125						</ParticleAnimationData>
3126						<TargetStreams>
3127							<ParticleUsage>Rotate</ParticleUsage>
3128						</TargetStreams>
3129						<DefaultValue X="0" Y="0" Z="0" />
3130					</ParticleVector3AdditiveUpdaterXml>
3131					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3132						<ParticleAnimationData>
3133							<ParticleRandomAnimationOption AnimationDuration="4" />
3134							<Vector3Animation>
3135								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
3136									<Segments>
3137										<LinearFloatSegment>
3138											<Keys>
3139												<LinearFloatKey Frame="0" Value="0.8" />
3140												<LinearFloatKey Frame="1" Value="0" />
3141												<LinearFloatKey Frame="2" Value="1" />
3142												<LinearFloatKey Frame="2" Value="1" />
3143												<LinearFloatKey Frame="3" Value="0.2" />
3144												<LinearFloatKey Frame="4" Value="1" />
3145											</Keys>
3146										</LinearFloatSegment>
3147									</Segments>
3148								</XSegmentsFloatCurve>
3149								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
3150									<Segments>
3151										<LinearFloatSegment>
3152											<Keys>
3153												<LinearFloatKey Frame="0" Value="0.8" />
3154												<LinearFloatKey Frame="1" Value="0.4" />
3155												<LinearFloatKey Frame="2" Value="0.8" />
3156												<LinearFloatKey Frame="2" Value="0.8" />
3157												<LinearFloatKey Frame="3" Value="0.5" />
3158												<LinearFloatKey Frame="4" Value="0.4" />
3159											</Keys>
3160										</LinearFloatSegment>
3161									</Segments>
3162								</YSegmentsFloatCurve>
3163								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
3164									<Segments>
3165										<LinearFloatSegment>
3166											<Keys>
3167												<LinearFloatKey Frame="0" Value="0.8" />
3168												<LinearFloatKey Frame="1" Value="0.7" />
3169												<LinearFloatKey Frame="1" Value="0.7" />
3170												<LinearFloatKey Frame="2" Value="0" />
3171												<LinearFloatKey Frame="2" Value="0" />
3172												<LinearFloatKey Frame="3" Value="0.2" />
3173												<LinearFloatKey Frame="4" Value="0" />
3174											</Keys>
3175										</LinearFloatSegment>
3176									</Segments>
3177								</ZSegmentsFloatCurve>
3178							</Vector3Animation>
3179						</ParticleAnimationData>
3180						<TargetStreams>
3181							<ParticleUsage>Color</ParticleUsage>
3182						</TargetStreams>
3183						<DefaultValue X="0" Y="0" Z="0" />
3184					</ParticleVector3ImmediateUpdaterXml>
3185					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
3186						<ParticleAnimationData>
3187							<ParticleFittingAnimationOption AnimationDuration="100" />
3188							<FloatAnimation>
3189								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3190									<Segments>
3191										<HermiteFloatSegment>
3192											<Keys>
3193												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3194												<HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" />
3195												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3196											</Keys>
3197										</HermiteFloatSegment>
3198									</Segments>
3199								</SegmentsFloatCurve>
3200							</FloatAnimation>
3201						</ParticleAnimationData>
3202						<TargetStreams>
3203							<ParticleUsage>Alpha</ParticleUsage>
3204						</TargetStreams>
3205					</ParticleFloatImmediateUpdaterXml>
3206					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.87">
3207						<ParticleAnimationData />
3208						<TargetStreams>
3209							<ParticleUsage>Velocity</ParticleUsage>
3210						</TargetStreams>
3211					</ParticleAccelarationUpdaterXml>
3212					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.02">
3213						<ParticleAnimationData />
3214						<TargetStreams>
3215							<ParticleUsage>Velocity</ParticleUsage>
3216						</TargetStreams>
3217						<Direction X="0" Y="-1" Z="0" />
3218					</ParticleGravityUpdaterXml>
3219					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="10">
3220						<ParticleAnimationData />
3221						<TargetStreams>
3222							<ParticleUsage>Velocity</ParticleUsage>
3223						</TargetStreams>
3224						<Power X="0.2" Y="0.05" Z="0.2" />
3225					</ParticleRandomUpdaterXml>
3226					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3227						<ParticleAnimationData />
3228						<TargetStreams />
3229					</ParticleGeneralUpdaterXml>
3230				</ParticleUpdaters>
3231			</ParticleSetCtr>
3232			<ParticleSetCtr Name="Star1Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
3233				<ParentNode>SceneNodes["Star1Model"]</ParentNode>
3234				<AnimationGroupDescriptions />
3235				<ParticleCollection Capacity="50">
3236					<ParticleStreams>
3237						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3238						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3239						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3240						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3241						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3242						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3243						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3244						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3245						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3246						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3247						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3248						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3249						<ParticleVector3Stream Usage="ScaleExt" IsOptimizeEnabled="true" />
3250					</ParticleStreams>
3251				</ParticleCollection>
3252				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
3253					<DrawOffset X="0" Y="0" Z="0" />
3254				</ParticleBillboardShapeBuilderCtrXml>
3255				<ParticleInitializers>
3256					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3257						<TargetStreams>
3258							<ParticleUsage>Rotate</ParticleUsage>
3259						</TargetStreams>
3260						<BaseValue X="0" Y="0" Z="0" />
3261						<Random X="0" Y="0" Z="0" />
3262					</ParticleVector3Random3Initializer>
3263					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3264						<TargetStreams>
3265							<ParticleUsage>Color</ParticleUsage>
3266						</TargetStreams>
3267						<ImmediateValue X="0.5" Y="0.8" Z="1" />
3268					</ParticleVector3ImmediateInitializer>
3269					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3270						<TargetStreams>
3271							<ParticleUsage>TextureTranslate0</ParticleUsage>
3272						</TargetStreams>
3273						<ImmediateValue X="0" Y="0" />
3274					</ParticleVector2ImmediateInitializer>
3275					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3276						<TargetStreams>
3277							<ParticleUsage>TextureScale0</ParticleUsage>
3278						</TargetStreams>
3279						<ImmediateValue X="1" Y="1" />
3280					</ParticleVector2ImmediateInitializer>
3281					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3282						<TargetStreams>
3283							<ParticleUsage>TextureRotate0</ParticleUsage>
3284						</TargetStreams>
3285					</ParticleFloatImmediateInitializer>
3286					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
3287						<TargetStreams>
3288							<ParticleUsage>ScaleExt</ParticleUsage>
3289						</TargetStreams>
3290						<BaseValue X="0.5" Y="0.5" Z="0.5" />
3291					</ParticleVector3Random1Initializer>
3292					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="250" MinValue="150">
3293						<TargetStreams>
3294							<ParticleUsage>Life</ParticleUsage>
3295						</TargetStreams>
3296					</ParticleFloatRangeInitializer>
3297					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="10">
3298						<TargetStreams>
3299							<ParticleUsage>Velocity</ParticleUsage>
3300						</TargetStreams>
3301						<Direction X="0.5" Y="1" Z="0" />
3302					</ParticleDirectionalVelocityInitializer>
3303					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
3304						<TargetStreams>
3305							<ParticleUsage>Velocity</ParticleUsage>
3306						</TargetStreams>
3307					</ParticleYAxisVelocityInitializer>
3308					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
3309						<TargetStreams>
3310							<ParticleUsage>Velocity</ParticleUsage>
3311						</TargetStreams>
3312					</ParticleVector3MultRandomInitializer>
3313				</ParticleInitializers>
3314				<ParticleUpdaters>
3315					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3316						<ParticleAnimationData />
3317						<TargetStreams />
3318					</ParticleGeneralUpdaterXml>
3319					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3320						<ParticleAnimationData>
3321							<ParticleFittingAnimationOption AnimationDuration="100" />
3322							<Vector3Animation>
3323								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3324									<Segments>
3325										<HermiteFloatSegment>
3326											<Keys>
3327												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3328												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
3329												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
3330												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
3331												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
3332												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
3333												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
3334												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
3335												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
3336												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
3337												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3338											</Keys>
3339										</HermiteFloatSegment>
3340									</Segments>
3341								</XSegmentsFloatCurve>
3342								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3343									<Segments>
3344										<HermiteFloatSegment>
3345											<Keys>
3346												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3347												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
3348												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
3349												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
3350												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
3351												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
3352												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
3353												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
3354												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
3355												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
3356												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3357											</Keys>
3358										</HermiteFloatSegment>
3359									</Segments>
3360								</YSegmentsFloatCurve>
3361								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3362									<Segments>
3363										<HermiteFloatSegment>
3364											<Keys>
3365												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3366												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
3367												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
3368												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
3369												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
3370												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
3371												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
3372												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
3373												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
3374												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
3375												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3376											</Keys>
3377										</HermiteFloatSegment>
3378									</Segments>
3379								</ZSegmentsFloatCurve>
3380							</Vector3Animation>
3381						</ParticleAnimationData>
3382						<TargetStreams>
3383							<ParticleUsage>Scale</ParticleUsage>
3384						</TargetStreams>
3385						<DefaultValue X="0.5" Y="0.5" Z="0.5" />
3386					</ParticleVector3ImmediateUpdaterXml>
3387					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.87">
3388						<ParticleAnimationData />
3389						<TargetStreams>
3390							<ParticleUsage>Velocity</ParticleUsage>
3391						</TargetStreams>
3392					</ParticleAccelarationUpdaterXml>
3393					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.02">
3394						<ParticleAnimationData />
3395						<TargetStreams>
3396							<ParticleUsage>Velocity</ParticleUsage>
3397						</TargetStreams>
3398						<Direction X="0" Y="-1" Z="0" />
3399					</ParticleGravityUpdaterXml>
3400					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
3401						<ParticleAnimationData>
3402							<ParticleFittingAnimationOption AnimationDuration="100" />
3403							<FloatAnimation>
3404								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3405									<Segments>
3406										<HermiteFloatSegment>
3407											<Keys>
3408												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3409												<HermiteFloatKey Frame="10" Value="1" InSlope="0" OutSlope="0" />
3410												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
3411												<HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" />
3412												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
3413												<HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" />
3414												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
3415												<HermiteFloatKey Frame="70" Value="1" InSlope="0" OutSlope="0" />
3416												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
3417												<HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" />
3418												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3419											</Keys>
3420										</HermiteFloatSegment>
3421									</Segments>
3422								</SegmentsFloatCurve>
3423							</FloatAnimation>
3424						</ParticleAnimationData>
3425						<TargetStreams>
3426							<ParticleUsage>Alpha</ParticleUsage>
3427						</TargetStreams>
3428					</ParticleFloatImmediateUpdaterXml>
3429				</ParticleUpdaters>
3430			</ParticleSetCtr>
3431			<ParticleSetCtr Name="Star2Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
3432				<ParentNode>SceneNodes["Star2Model"]</ParentNode>
3433				<AnimationGroupDescriptions />
3434				<ParticleCollection Capacity="50">
3435					<ParticleStreams>
3436						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3437						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3438						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3439						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3440						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3441						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3442						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3443						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3444						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3445						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3446						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3447						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3448						<ParticleVector3Stream Usage="ScaleExt" IsOptimizeEnabled="true" />
3449					</ParticleStreams>
3450				</ParticleCollection>
3451				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
3452					<DrawOffset X="0" Y="0" Z="0" />
3453				</ParticleBillboardShapeBuilderCtrXml>
3454				<ParticleInitializers>
3455					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3456						<TargetStreams>
3457							<ParticleUsage>Rotate</ParticleUsage>
3458						</TargetStreams>
3459						<BaseValue X="0" Y="0" Z="0" />
3460						<Random X="0" Y="0" Z="0" />
3461					</ParticleVector3Random3Initializer>
3462					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3463						<TargetStreams>
3464							<ParticleUsage>Color</ParticleUsage>
3465						</TargetStreams>
3466						<ImmediateValue X="0.5" Y="0.8" Z="1" />
3467					</ParticleVector3ImmediateInitializer>
3468					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3469						<TargetStreams>
3470							<ParticleUsage>TextureTranslate0</ParticleUsage>
3471						</TargetStreams>
3472						<ImmediateValue X="0" Y="0" />
3473					</ParticleVector2ImmediateInitializer>
3474					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3475						<TargetStreams>
3476							<ParticleUsage>TextureScale0</ParticleUsage>
3477						</TargetStreams>
3478						<ImmediateValue X="1" Y="1" />
3479					</ParticleVector2ImmediateInitializer>
3480					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3481						<TargetStreams>
3482							<ParticleUsage>TextureRotate0</ParticleUsage>
3483						</TargetStreams>
3484					</ParticleFloatImmediateInitializer>
3485					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
3486						<TargetStreams>
3487							<ParticleUsage>ScaleExt</ParticleUsage>
3488						</TargetStreams>
3489						<BaseValue X="0.5" Y="0.5" Z="0.5" />
3490					</ParticleVector3Random1Initializer>
3491					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="250" MinValue="150">
3492						<TargetStreams>
3493							<ParticleUsage>Life</ParticleUsage>
3494						</TargetStreams>
3495					</ParticleFloatRangeInitializer>
3496					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="10">
3497						<TargetStreams>
3498							<ParticleUsage>Velocity</ParticleUsage>
3499						</TargetStreams>
3500						<Direction X="0.5" Y="1" Z="0" />
3501					</ParticleDirectionalVelocityInitializer>
3502					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
3503						<TargetStreams>
3504							<ParticleUsage>Velocity</ParticleUsage>
3505						</TargetStreams>
3506					</ParticleYAxisVelocityInitializer>
3507					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
3508						<TargetStreams>
3509							<ParticleUsage>Velocity</ParticleUsage>
3510						</TargetStreams>
3511					</ParticleVector3MultRandomInitializer>
3512				</ParticleInitializers>
3513				<ParticleUpdaters>
3514					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3515						<ParticleAnimationData>
3516							<ParticleFittingAnimationOption AnimationDuration="100" />
3517							<Vector3Animation>
3518								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3519									<Segments>
3520										<HermiteFloatSegment>
3521											<Keys>
3522												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3523												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
3524												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
3525												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
3526												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
3527												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
3528												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
3529												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
3530												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
3531												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
3532												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3533											</Keys>
3534										</HermiteFloatSegment>
3535									</Segments>
3536								</XSegmentsFloatCurve>
3537								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3538									<Segments>
3539										<HermiteFloatSegment>
3540											<Keys>
3541												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3542												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
3543												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
3544												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
3545												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
3546												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
3547												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
3548												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
3549												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
3550												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
3551												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3552											</Keys>
3553										</HermiteFloatSegment>
3554									</Segments>
3555								</YSegmentsFloatCurve>
3556								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3557									<Segments>
3558										<HermiteFloatSegment>
3559											<Keys>
3560												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3561												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
3562												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
3563												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
3564												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
3565												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
3566												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
3567												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
3568												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
3569												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
3570												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3571											</Keys>
3572										</HermiteFloatSegment>
3573									</Segments>
3574								</ZSegmentsFloatCurve>
3575							</Vector3Animation>
3576						</ParticleAnimationData>
3577						<TargetStreams>
3578							<ParticleUsage>Scale</ParticleUsage>
3579						</TargetStreams>
3580						<DefaultValue X="0.5" Y="0.5" Z="0.5" />
3581					</ParticleVector3ImmediateUpdaterXml>
3582					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
3583						<ParticleAnimationData>
3584							<ParticleFittingAnimationOption AnimationDuration="100" />
3585							<FloatAnimation>
3586								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3587									<Segments>
3588										<HermiteFloatSegment>
3589											<Keys>
3590												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3591												<HermiteFloatKey Frame="10" Value="1" InSlope="0" OutSlope="0" />
3592												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
3593												<HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" />
3594												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
3595												<HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" />
3596												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
3597												<HermiteFloatKey Frame="70" Value="1" InSlope="0" OutSlope="0" />
3598												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
3599												<HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" />
3600												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3601											</Keys>
3602										</HermiteFloatSegment>
3603									</Segments>
3604								</SegmentsFloatCurve>
3605							</FloatAnimation>
3606						</ParticleAnimationData>
3607						<TargetStreams>
3608							<ParticleUsage>Alpha</ParticleUsage>
3609						</TargetStreams>
3610					</ParticleFloatImmediateUpdaterXml>
3611					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.87">
3612						<ParticleAnimationData />
3613						<TargetStreams>
3614							<ParticleUsage>Velocity</ParticleUsage>
3615						</TargetStreams>
3616					</ParticleAccelarationUpdaterXml>
3617					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.02">
3618						<ParticleAnimationData />
3619						<TargetStreams>
3620							<ParticleUsage>Velocity</ParticleUsage>
3621						</TargetStreams>
3622						<Direction X="0" Y="-1" Z="0" />
3623					</ParticleGravityUpdaterXml>
3624					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3625						<ParticleAnimationData />
3626						<TargetStreams />
3627					</ParticleGeneralUpdaterXml>
3628				</ParticleUpdaters>
3629			</ParticleSetCtr>
3630			<ParticleSetCtr Name="ShootingStar01Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
3631				<ParentNode>SceneNodes["ShootingStar01Model"]</ParentNode>
3632				<AnimationGroupDescriptions />
3633				<ParticleCollection Capacity="14">
3634					<ParticleStreams>
3635						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3636						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3637						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3638						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3639						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3640						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3641						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3642						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3643						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3644						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3645						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3646						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3647					</ParticleStreams>
3648				</ParticleCollection>
3649				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
3650					<DrawOffset X="0" Y="0" Z="0" />
3651				</ParticleBillboardShapeBuilderCtrXml>
3652				<ParticleInitializers>
3653					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.4">
3654						<TargetStreams>
3655							<ParticleUsage>Scale</ParticleUsage>
3656						</TargetStreams>
3657						<BaseValue X="2" Y="2" Z="2" />
3658					</ParticleVector3Random1Initializer>
3659					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3660						<TargetStreams>
3661							<ParticleUsage>Rotate</ParticleUsage>
3662						</TargetStreams>
3663						<BaseValue X="6.28318548" Y="6.28318548" Z="6.28318548" />
3664						<Random X="1" Y="1" Z="1" />
3665					</ParticleVector3Random3Initializer>
3666					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3667						<TargetStreams>
3668							<ParticleUsage>TextureTranslate0</ParticleUsage>
3669						</TargetStreams>
3670						<ImmediateValue X="0" Y="0" />
3671					</ParticleVector2ImmediateInitializer>
3672					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3673						<TargetStreams>
3674							<ParticleUsage>TextureScale0</ParticleUsage>
3675						</TargetStreams>
3676						<ImmediateValue X="1" Y="1" />
3677					</ParticleVector2ImmediateInitializer>
3678					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3679						<TargetStreams>
3680							<ParticleUsage>TextureRotate0</ParticleUsage>
3681						</TargetStreams>
3682					</ParticleFloatImmediateInitializer>
3683					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="160" MinValue="160">
3684						<TargetStreams>
3685							<ParticleUsage>Life</ParticleUsage>
3686						</TargetStreams>
3687					</ParticleFloatRangeInitializer>
3688					<ParticleRandomDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.4" Degree="0.5235988">
3689						<TargetStreams>
3690							<ParticleUsage>Velocity</ParticleUsage>
3691						</TargetStreams>
3692						<Direction X="0" Y="-1" Z="0" />
3693					</ParticleRandomDirectionalVelocityInitializer>
3694				</ParticleInitializers>
3695				<ParticleUpdaters>
3696					<ParticleSpinUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.00349065848">
3697						<ParticleAnimationData />
3698						<TargetStreams>
3699							<ParticleUsage>Translate</ParticleUsage>
3700						</TargetStreams>
3701						<Axis X="0" Y="1" Z="0" />
3702					</ParticleSpinUpdaterXml>
3703					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3704						<ParticleAnimationData>
3705							<ParticleFittingAnimationOption AnimationDuration="100" />
3706							<Vector3Animation>
3707								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3708									<Segments>
3709										<HermiteFloatSegment>
3710											<Keys>
3711												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3712												<HermiteFloatKey Frame="20" Value="1" InSlope="0" OutSlope="0" />
3713												<HermiteFloatKey Frame="30" Value="0.6" InSlope="0" OutSlope="0" />
3714												<HermiteFloatKey Frame="40" Value="1" InSlope="0" OutSlope="0" />
3715												<HermiteFloatKey Frame="50" Value="0.6" InSlope="0" OutSlope="0" />
3716												<HermiteFloatKey Frame="60" Value="1" InSlope="0" OutSlope="0" />
3717												<HermiteFloatKey Frame="70" Value="0.6" InSlope="0" OutSlope="0" />
3718												<HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" />
3719												<HermiteFloatKey Frame="90" Value="0.6" InSlope="0" OutSlope="0" />
3720												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
3721											</Keys>
3722										</HermiteFloatSegment>
3723									</Segments>
3724								</XSegmentsFloatCurve>
3725								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3726									<Segments>
3727										<HermiteFloatSegment>
3728											<Keys>
3729												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3730												<HermiteFloatKey Frame="20" Value="1" InSlope="0" OutSlope="0" />
3731												<HermiteFloatKey Frame="30" Value="0.6" InSlope="0" OutSlope="0" />
3732												<HermiteFloatKey Frame="40" Value="1" InSlope="0" OutSlope="0" />
3733												<HermiteFloatKey Frame="50" Value="0.6" InSlope="0" OutSlope="0" />
3734												<HermiteFloatKey Frame="60" Value="1" InSlope="0" OutSlope="0" />
3735												<HermiteFloatKey Frame="70" Value="0.6" InSlope="0" OutSlope="0" />
3736												<HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" />
3737												<HermiteFloatKey Frame="90" Value="0.6" InSlope="0" OutSlope="0" />
3738												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
3739											</Keys>
3740										</HermiteFloatSegment>
3741									</Segments>
3742								</YSegmentsFloatCurve>
3743								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3744									<Segments>
3745										<HermiteFloatSegment>
3746											<Keys>
3747												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3748												<HermiteFloatKey Frame="20" Value="1" InSlope="0" OutSlope="0" />
3749												<HermiteFloatKey Frame="30" Value="0.2" InSlope="0" OutSlope="0" />
3750												<HermiteFloatKey Frame="40" Value="1" InSlope="0" OutSlope="0" />
3751												<HermiteFloatKey Frame="50" Value="0.2" InSlope="0" OutSlope="0" />
3752												<HermiteFloatKey Frame="60" Value="1" InSlope="0" OutSlope="0" />
3753												<HermiteFloatKey Frame="70" Value="0.2" InSlope="0" OutSlope="0" />
3754												<HermiteFloatKey Frame="80" Value="1" InSlope="0" OutSlope="0" />
3755												<HermiteFloatKey Frame="90" Value="0.2" InSlope="0" OutSlope="0" />
3756												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
3757											</Keys>
3758										</HermiteFloatSegment>
3759									</Segments>
3760								</ZSegmentsFloatCurve>
3761							</Vector3Animation>
3762						</ParticleAnimationData>
3763						<TargetStreams>
3764							<ParticleUsage>Color</ParticleUsage>
3765						</TargetStreams>
3766						<DefaultValue X="0" Y="0" Z="0" />
3767					</ParticleVector3ImmediateUpdaterXml>
3768					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
3769						<ParticleAnimationData>
3770							<ParticleFittingAnimationOption AnimationDuration="100" />
3771							<FloatAnimation>
3772								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3773									<Segments>
3774										<HermiteFloatSegment>
3775											<Keys>
3776												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3777												<HermiteFloatKey Frame="20" Value="1" InSlope="0" OutSlope="0" />
3778												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
3779											</Keys>
3780										</HermiteFloatSegment>
3781									</Segments>
3782								</SegmentsFloatCurve>
3783							</FloatAnimation>
3784						</ParticleAnimationData>
3785						<TargetStreams>
3786							<ParticleUsage>Alpha</ParticleUsage>
3787						</TargetStreams>
3788					</ParticleFloatImmediateUpdaterXml>
3789					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3790						<ParticleAnimationData />
3791						<TargetStreams />
3792					</ParticleGeneralUpdaterXml>
3793					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="3">
3794						<ParticleAnimationData />
3795						<TargetStreams />
3796						<ParticleSetReference>ParticleSets["ShootingStar02Particle"]</ParticleSetReference>
3797						<ParticlePointForm IsResourceCopyEnabled="false" />
3798						<ParticleChildUpdaterFinalUpdateOption />
3799					</ParticleChildUpdaterXml>
3800					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
3801						<ParticleAnimationData />
3802						<TargetStreams />
3803						<ParticleSetReference>ParticleSets["ShootingStar03Particle"]</ParticleSetReference>
3804						<ParticlePointForm IsResourceCopyEnabled="false" />
3805						<ParticleChildUpdaterFinalUpdateOption />
3806					</ParticleChildUpdaterXml>
3807					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="3">
3808						<ParticleAnimationData />
3809						<TargetStreams />
3810						<ParticleSetReference>ParticleSets["ShootingStar04Particle"]</ParticleSetReference>
3811						<ParticleSphereForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
3812							<Scale X="2" Y="2" Z="2" />
3813						</ParticleSphereForm>
3814						<ParticleChildUpdaterIntervalOption Start="0" End="0.9" Interval="1" />
3815					</ParticleChildUpdaterXml>
3816				</ParticleUpdaters>
3817			</ParticleSetCtr>
3818			<ParticleSetCtr Name="ShootingStar02Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="false">
3819				<ParentNode>SceneNodes["ShootingStar01Model"]</ParentNode>
3820				<AnimationGroupDescriptions />
3821				<ParticleCollection Capacity="12">
3822					<ParticleStreams>
3823						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3824						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3825						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3826						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3827						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3828						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3829						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3830						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3831						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3832						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3833						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3834						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3835					</ParticleStreams>
3836				</ParticleCollection>
3837				<ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="true">
3838					<DrawOffset X="0" Y="0" Z="0" />
3839				</ParticleXyPlaneShapeBuilderCtrXml>
3840				<ParticleInitializers>
3841					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.1">
3842						<TargetStreams>
3843							<ParticleUsage>Scale</ParticleUsage>
3844						</TargetStreams>
3845						<BaseValue X="1" Y="1" Z="1" />
3846					</ParticleVector3Random1Initializer>
3847					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3848						<TargetStreams>
3849							<ParticleUsage>Rotate</ParticleUsage>
3850						</TargetStreams>
3851						<BaseValue X="0" Y="6.28318548" Z="0" />
3852						<Random X="0" Y="1" Z="0" />
3853					</ParticleVector3Random3Initializer>
3854					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3855						<TargetStreams>
3856							<ParticleUsage>TextureTranslate0</ParticleUsage>
3857						</TargetStreams>
3858						<ImmediateValue X="0" Y="0" />
3859					</ParticleVector2ImmediateInitializer>
3860					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3861						<TargetStreams>
3862							<ParticleUsage>TextureScale0</ParticleUsage>
3863						</TargetStreams>
3864						<ImmediateValue X="1" Y="1" />
3865					</ParticleVector2ImmediateInitializer>
3866					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3867						<TargetStreams>
3868							<ParticleUsage>TextureRotate0</ParticleUsage>
3869						</TargetStreams>
3870					</ParticleFloatImmediateInitializer>
3871					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="35" MinValue="25">
3872						<TargetStreams>
3873							<ParticleUsage>Life</ParticleUsage>
3874						</TargetStreams>
3875					</ParticleFloatRangeInitializer>
3876					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.8">
3877						<TargetStreams>
3878							<ParticleUsage>Velocity</ParticleUsage>
3879						</TargetStreams>
3880					</ParticleYAxisVelocityInitializer>
3881					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="1.2">
3882						<TargetStreams>
3883							<ParticleUsage>Velocity</ParticleUsage>
3884						</TargetStreams>
3885						<Direction X="0" Y="1" Z="0" />
3886					</ParticleDirectionalVelocityInitializer>
3887					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.4">
3888						<TargetStreams>
3889							<ParticleUsage>Velocity</ParticleUsage>
3890						</TargetStreams>
3891					</ParticleVector3MultRandomInitializer>
3892				</ParticleInitializers>
3893				<ParticleUpdaters>
3894					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3895						<ParticleAnimationData />
3896						<TargetStreams>
3897							<ParticleUsage>Rotate</ParticleUsage>
3898						</TargetStreams>
3899						<DefaultValue X="0" Y="0.5235988" Z="0" />
3900					</ParticleVector3AdditiveUpdaterXml>
3901					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3902						<ParticleAnimationData>
3903							<ParticleRandomAnimationOption AnimationDuration="100" />
3904							<Vector3Animation>
3905								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3906									<Segments>
3907										<HermiteFloatSegment>
3908											<Keys>
3909												<HermiteFloatKey Frame="0" Value="0.9" InSlope="0" OutSlope="0" />
3910												<HermiteFloatKey Frame="30" Value="0.9" InSlope="0" OutSlope="0" />
3911												<HermiteFloatKey Frame="30" Value="0.7" InSlope="0" OutSlope="0" />
3912												<HermiteFloatKey Frame="60" Value="0.7" InSlope="0" OutSlope="0" />
3913												<HermiteFloatKey Frame="60" Value="0.9" InSlope="0" OutSlope="0" />
3914												<HermiteFloatKey Frame="100" Value="0.9" InSlope="0" OutSlope="0" />
3915											</Keys>
3916										</HermiteFloatSegment>
3917									</Segments>
3918								</XSegmentsFloatCurve>
3919								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3920									<Segments>
3921										<HermiteFloatSegment>
3922											<Keys>
3923												<HermiteFloatKey Frame="0" Value="0.9" InSlope="0" OutSlope="0" />
3924												<HermiteFloatKey Frame="30" Value="0.9" InSlope="0" OutSlope="0" />
3925												<HermiteFloatKey Frame="30" Value="0.5" InSlope="0" OutSlope="0" />
3926												<HermiteFloatKey Frame="60" Value="0.5" InSlope="0" OutSlope="0" />
3927												<HermiteFloatKey Frame="60" Value="0.9" InSlope="0" OutSlope="0" />
3928												<HermiteFloatKey Frame="100" Value="0.9" InSlope="0" OutSlope="0" />
3929											</Keys>
3930										</HermiteFloatSegment>
3931									</Segments>
3932								</YSegmentsFloatCurve>
3933								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3934									<Segments>
3935										<HermiteFloatSegment>
3936											<Keys>
3937												<HermiteFloatKey Frame="0" Value="0.9" InSlope="0" OutSlope="0" />
3938												<HermiteFloatKey Frame="30" Value="0.9" InSlope="0" OutSlope="0" />
3939												<HermiteFloatKey Frame="30" Value="0.8" InSlope="0" OutSlope="0" />
3940												<HermiteFloatKey Frame="60" Value="0.8" InSlope="0" OutSlope="0" />
3941												<HermiteFloatKey Frame="60" Value="0.7" InSlope="0" OutSlope="0" />
3942												<HermiteFloatKey Frame="100" Value="0.7" InSlope="0" OutSlope="0" />
3943											</Keys>
3944										</HermiteFloatSegment>
3945									</Segments>
3946								</ZSegmentsFloatCurve>
3947							</Vector3Animation>
3948						</ParticleAnimationData>
3949						<TargetStreams>
3950							<ParticleUsage>Color</ParticleUsage>
3951						</TargetStreams>
3952						<DefaultValue X="0" Y="0" Z="0" />
3953					</ParticleVector3ImmediateUpdaterXml>
3954					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
3955						<ParticleAnimationData>
3956							<ParticleFittingAnimationOption AnimationDuration="100" />
3957							<FloatAnimation>
3958								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3959									<Segments>
3960										<HermiteFloatSegment>
3961											<Keys>
3962												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3963												<HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" />
3964												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0569774546" OutSlope="-0.0569754578" />
3965											</Keys>
3966										</HermiteFloatSegment>
3967									</Segments>
3968								</SegmentsFloatCurve>
3969							</FloatAnimation>
3970						</ParticleAnimationData>
3971						<TargetStreams>
3972							<ParticleUsage>Alpha</ParticleUsage>
3973						</TargetStreams>
3974					</ParticleFloatImmediateUpdaterXml>
3975					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.03">
3976						<ParticleAnimationData />
3977						<TargetStreams>
3978							<ParticleUsage>Velocity</ParticleUsage>
3979						</TargetStreams>
3980						<Direction X="0" Y="-1" Z="0" />
3981					</ParticleGravityUpdaterXml>
3982					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.9">
3983						<ParticleAnimationData />
3984						<TargetStreams>
3985							<ParticleUsage>Velocity</ParticleUsage>
3986						</TargetStreams>
3987					</ParticleAccelarationUpdaterXml>
3988					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3989						<ParticleAnimationData />
3990						<TargetStreams />
3991					</ParticleGeneralUpdaterXml>
3992				</ParticleUpdaters>
3993			</ParticleSetCtr>
3994			<ParticleSetCtr Name="ShootingStar03Particle" IsBranchVisible="true" ParticleShapeIndex="2" IsAutoCapacity="true" IsForceWorld="false">
3995				<ParentNode>SceneNodes["ShootingStar01Model"]</ParentNode>
3996				<AnimationGroupDescriptions />
3997				<ParticleCollection Capacity="1">
3998					<ParticleStreams>
3999						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
4000						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
4001						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
4002						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
4003						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
4004						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
4005						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
4006						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
4007						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
4008						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
4009						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
4010						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
4011					</ParticleStreams>
4012				</ParticleCollection>
4013				<ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="true">
4014					<DrawOffset X="0" Y="0" Z="0" />
4015				</ParticleXyPlaneShapeBuilderCtrXml>
4016				<ParticleInitializers>
4017					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="8" MinValue="8">
4018						<TargetStreams>
4019							<ParticleUsage>Life</ParticleUsage>
4020						</TargetStreams>
4021					</ParticleFloatRangeInitializer>
4022					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4023						<TargetStreams>
4024							<ParticleUsage>Color</ParticleUsage>
4025						</TargetStreams>
4026						<ImmediateValue X="1" Y="1" Z="0.65" />
4027					</ParticleVector3ImmediateInitializer>
4028					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4029						<TargetStreams>
4030							<ParticleUsage>Rotate</ParticleUsage>
4031						</TargetStreams>
4032						<BaseValue X="1.57079637" Y="0" Z="0" />
4033						<Random X="0" Y="0" Z="0" />
4034					</ParticleVector3Random3Initializer>
4035					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4036						<TargetStreams>
4037							<ParticleUsage>TextureScale0</ParticleUsage>
4038						</TargetStreams>
4039						<ImmediateValue X="1" Y="1" />
4040					</ParticleVector2ImmediateInitializer>
4041					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
4042						<TargetStreams>
4043							<ParticleUsage>TextureRotate0</ParticleUsage>
4044						</TargetStreams>
4045					</ParticleFloatImmediateInitializer>
4046					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4047						<TargetStreams>
4048							<ParticleUsage>TextureTranslate0</ParticleUsage>
4049						</TargetStreams>
4050						<ImmediateValue X="0" Y="0" />
4051					</ParticleVector2ImmediateInitializer>
4052				</ParticleInitializers>
4053				<ParticleUpdaters>
4054					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4055						<ParticleAnimationData>
4056							<Vector3Animation>
4057								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4058									<Segments>
4059										<HermiteFloatSegment>
4060											<Keys>
4061												<HermiteFloatKey Frame="0" Value="0" InSlope="3.59225178" OutSlope="3.58957148" />
4062												<HermiteFloatKey Frame="10" Value="15" InSlope="0" OutSlope="0" />
4063												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
4064											</Keys>
4065										</HermiteFloatSegment>
4066									</Segments>
4067								</XSegmentsFloatCurve>
4068								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4069									<Segments>
4070										<HermiteFloatSegment>
4071											<Keys>
4072												<HermiteFloatKey Frame="0" Value="0" InSlope="3.59225178" OutSlope="3.58957148" />
4073												<HermiteFloatKey Frame="10" Value="15" InSlope="0" OutSlope="0" />
4074												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
4075											</Keys>
4076										</HermiteFloatSegment>
4077									</Segments>
4078								</YSegmentsFloatCurve>
4079								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4080									<Segments>
4081										<HermiteFloatSegment>
4082											<Keys>
4083												<HermiteFloatKey Frame="0" Value="0" InSlope="3.59225178" OutSlope="3.58957148" />
4084												<HermiteFloatKey Frame="10" Value="15" InSlope="0" OutSlope="0" />
4085												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
4086											</Keys>
4087										</HermiteFloatSegment>
4088									</Segments>
4089								</ZSegmentsFloatCurve>
4090							</Vector3Animation>
4091						</ParticleAnimationData>
4092						<TargetStreams>
4093							<ParticleUsage>Scale</ParticleUsage>
4094						</TargetStreams>
4095						<DefaultValue X="1" Y="1" Z="1" />
4096					</ParticleVector3ImmediateUpdaterXml>
4097					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
4098						<ParticleAnimationData>
4099							<ParticleFittingAnimationOption AnimationDuration="100" />
4100							<FloatAnimation>
4101								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4102									<Segments>
4103										<HermiteFloatSegment>
4104											<Keys>
4105												<HermiteFloatKey Frame="0" Value="0" InSlope="0.132966951" OutSlope="0.132947057" />
4106												<HermiteFloatKey Frame="10" Value="0.7" InSlope="0" OutSlope="0" />
4107												<HermiteFloatKey Frame="100" Value="0.1" InSlope="0" OutSlope="0" />
4108											</Keys>
4109										</HermiteFloatSegment>
4110									</Segments>
4111								</SegmentsFloatCurve>
4112							</FloatAnimation>
4113						</ParticleAnimationData>
4114						<TargetStreams>
4115							<ParticleUsage>Alpha</ParticleUsage>
4116						</TargetStreams>
4117					</ParticleFloatImmediateUpdaterXml>
4118					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4119						<ParticleAnimationData />
4120						<TargetStreams />
4121					</ParticleGeneralUpdaterXml>
4122				</ParticleUpdaters>
4123			</ParticleSetCtr>
4124			<ParticleSetCtr Name="ShootingStar04Particle" IsBranchVisible="true" ParticleShapeIndex="3" IsAutoCapacity="true" IsForceWorld="false">
4125				<ParentNode>SceneNodes["ShootingStar01Model"]</ParentNode>
4126				<AnimationGroupDescriptions />
4127				<ParticleCollection Capacity="2820">
4128					<ParticleStreams>
4129						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
4130						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
4131						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
4132						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
4133						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
4134						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
4135						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
4136						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
4137						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
4138						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
4139						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
4140						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
4141					</ParticleStreams>
4142				</ParticleCollection>
4143				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
4144					<DrawOffset X="0" Y="0" Z="0" />
4145				</ParticleBillboardShapeBuilderCtrXml>
4146				<ParticleInitializers>
4147					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
4148						<TargetStreams>
4149							<ParticleUsage>Scale</ParticleUsage>
4150						</TargetStreams>
4151						<BaseValue X="0.3" Y="0.3" Z="0.3" />
4152					</ParticleVector3Random1Initializer>
4153					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4154						<TargetStreams>
4155							<ParticleUsage>Rotate</ParticleUsage>
4156						</TargetStreams>
4157						<BaseValue X="6.28318548" Y="6.28318548" Z="6.28318548" />
4158						<Random X="1" Y="1" Z="1" />
4159					</ParticleVector3Random3Initializer>
4160					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4161						<TargetStreams>
4162							<ParticleUsage>Color</ParticleUsage>
4163						</TargetStreams>
4164						<ImmediateValue X="1" Y="1" Z="1" />
4165					</ParticleVector3ImmediateInitializer>
4166					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4167						<TargetStreams>
4168							<ParticleUsage>TextureTranslate0</ParticleUsage>
4169						</TargetStreams>
4170						<ImmediateValue X="0" Y="0" />
4171					</ParticleVector2ImmediateInitializer>
4172					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4173						<TargetStreams>
4174							<ParticleUsage>TextureScale0</ParticleUsage>
4175						</TargetStreams>
4176						<ImmediateValue X="1" Y="1" />
4177					</ParticleVector2ImmediateInitializer>
4178					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
4179						<TargetStreams>
4180							<ParticleUsage>TextureRotate0</ParticleUsage>
4181						</TargetStreams>
4182					</ParticleFloatImmediateInitializer>
4183					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="40" MinValue="25">
4184						<TargetStreams>
4185							<ParticleUsage>Life</ParticleUsage>
4186						</TargetStreams>
4187					</ParticleFloatRangeInitializer>
4188					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1">
4189						<TargetStreams>
4190							<ParticleUsage>Velocity</ParticleUsage>
4191						</TargetStreams>
4192					</ParticleYAxisVelocityInitializer>
4193					<ParticleRandomDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1" Degree="0.5235988">
4194						<TargetStreams>
4195							<ParticleUsage>Velocity</ParticleUsage>
4196						</TargetStreams>
4197						<Direction X="0" Y="1" Z="0" />
4198					</ParticleRandomDirectionalVelocityInitializer>
4199				</ParticleInitializers>
4200				<ParticleUpdaters>
4201					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
4202						<ParticleAnimationData>
4203							<ParticleFittingAnimationOption AnimationDuration="100" />
4204							<FloatAnimation>
4205								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4206									<Segments>
4207										<HermiteFloatSegment>
4208											<Keys>
4209												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
4210												<HermiteFloatKey Frame="10" Value="1" InSlope="0" OutSlope="0" />
4211												<HermiteFloatKey Frame="20" Value="0.1" InSlope="0" OutSlope="0" />
4212												<HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" />
4213												<HermiteFloatKey Frame="40" Value="0.1" InSlope="0" OutSlope="0" />
4214												<HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" />
4215												<HermiteFloatKey Frame="60" Value="0.1" InSlope="0" OutSlope="0" />
4216												<HermiteFloatKey Frame="70" Value="1" InSlope="0" OutSlope="0" />
4217												<HermiteFloatKey Frame="80" Value="0.1" InSlope="0" OutSlope="0" />
4218												<HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" />
4219												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
4220											</Keys>
4221										</HermiteFloatSegment>
4222									</Segments>
4223								</SegmentsFloatCurve>
4224							</FloatAnimation>
4225						</ParticleAnimationData>
4226						<TargetStreams>
4227							<ParticleUsage>Alpha</ParticleUsage>
4228						</TargetStreams>
4229					</ParticleFloatImmediateUpdaterXml>
4230					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4231						<ParticleAnimationData />
4232						<TargetStreams />
4233					</ParticleGeneralUpdaterXml>
4234				</ParticleUpdaters>
4235			</ParticleSetCtr>
4236			<ParticleSetCtr Name="FireWorksRChild" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
4237				<ParentNode>SceneNodes["FireWorksRModel"]</ParentNode>
4238				<AnimationGroupDescriptions />
4239				<ParticleCollection Capacity="200">
4240					<ParticleStreams>
4241						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
4242						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
4243						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
4244						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
4245						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
4246						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
4247						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
4248						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
4249						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
4250						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
4251						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
4252						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
4253					</ParticleStreams>
4254				</ParticleCollection>
4255				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
4256					<DrawOffset X="0" Y="0" Z="0" />
4257				</ParticleBillboardShapeBuilderCtrXml>
4258				<ParticleInitializers>
4259					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
4260						<TargetStreams>
4261							<ParticleUsage>Scale</ParticleUsage>
4262						</TargetStreams>
4263						<BaseValue X="2" Y="2" Z="2" />
4264					</ParticleVector3Random1Initializer>
4265					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4266						<TargetStreams>
4267							<ParticleUsage>Rotate</ParticleUsage>
4268						</TargetStreams>
4269						<BaseValue X="0" Y="0" Z="0.7853982" />
4270						<Random X="0" Y="0" Z="0" />
4271					</ParticleVector3Random3Initializer>
4272					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4273						<TargetStreams>
4274							<ParticleUsage>TextureTranslate0</ParticleUsage>
4275						</TargetStreams>
4276						<ImmediateValue X="0" Y="0" />
4277					</ParticleVector2ImmediateInitializer>
4278					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4279						<TargetStreams>
4280							<ParticleUsage>TextureScale0</ParticleUsage>
4281						</TargetStreams>
4282						<ImmediateValue X="1" Y="1" />
4283					</ParticleVector2ImmediateInitializer>
4284					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
4285						<TargetStreams>
4286							<ParticleUsage>TextureRotate0</ParticleUsage>
4287						</TargetStreams>
4288					</ParticleFloatImmediateInitializer>
4289					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="150" MinValue="120">
4290						<TargetStreams>
4291							<ParticleUsage>Life</ParticleUsage>
4292						</TargetStreams>
4293					</ParticleFloatRangeInitializer>
4294					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
4295						<TargetStreams>
4296							<ParticleUsage>Velocity</ParticleUsage>
4297						</TargetStreams>
4298					</ParticleOriginVelocityInitializer>
4299				</ParticleInitializers>
4300				<ParticleUpdaters>
4301					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4302						<ParticleAnimationData />
4303						<TargetStreams>
4304							<ParticleUsage>Scale</ParticleUsage>
4305						</TargetStreams>
4306						<DefaultValue X="-0.01" Y="-0.01" Z="-0.01" />
4307					</ParticleVector3AdditiveUpdaterXml>
4308					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4309						<ParticleAnimationData />
4310						<TargetStreams>
4311							<ParticleUsage>Rotate</ParticleUsage>
4312						</TargetStreams>
4313						<DefaultValue X="0" Y="0" Z="0.05" />
4314					</ParticleVector3AdditiveUpdaterXml>
4315					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4316						<ParticleAnimationData>
4317							<ParticleFittingAnimationOption AnimationDuration="100" />
4318							<Vector3Animation>
4319								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4320									<Segments>
4321										<HermiteFloatSegment>
4322											<Keys>
4323												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
4324												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
4325											</Keys>
4326										</HermiteFloatSegment>
4327									</Segments>
4328								</XSegmentsFloatCurve>
4329								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4330									<Segments>
4331										<HermiteFloatSegment>
4332											<Keys>
4333												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
4334												<HermiteFloatKey Frame="100" Value="1" InSlope="0.0214362275" OutSlope="0.0214573" />
4335											</Keys>
4336										</HermiteFloatSegment>
4337									</Segments>
4338								</YSegmentsFloatCurve>
4339								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4340									<Segments>
4341										<HermiteFloatSegment>
4342											<Keys>
4343												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
4344												<HermiteFloatKey Frame="100" Value="0.5" InSlope="0.01537806" OutSlope="0.0153789213" />
4345											</Keys>
4346										</HermiteFloatSegment>
4347									</Segments>
4348								</ZSegmentsFloatCurve>
4349							</Vector3Animation>
4350						</ParticleAnimationData>
4351						<TargetStreams>
4352							<ParticleUsage>Color</ParticleUsage>
4353						</TargetStreams>
4354						<DefaultValue X="0" Y="0" Z="0" />
4355					</ParticleVector3ImmediateUpdaterXml>
4356					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
4357						<ParticleAnimationData>
4358							<ParticleFittingAnimationOption AnimationDuration="100" />
4359							<FloatAnimation>
4360								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4361									<Segments>
4362										<HermiteFloatSegment>
4363											<Keys>
4364												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
4365												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
4366											</Keys>
4367										</HermiteFloatSegment>
4368									</Segments>
4369								</SegmentsFloatCurve>
4370							</FloatAnimation>
4371						</ParticleAnimationData>
4372						<TargetStreams>
4373							<ParticleUsage>Alpha</ParticleUsage>
4374						</TargetStreams>
4375					</ParticleFloatImmediateUpdaterXml>
4376					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.85">
4377						<ParticleAnimationData />
4378						<TargetStreams>
4379							<ParticleUsage>Velocity</ParticleUsage>
4380						</TargetStreams>
4381					</ParticleAccelarationUpdaterXml>
4382					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01">
4383						<ParticleAnimationData />
4384						<TargetStreams>
4385							<ParticleUsage>Velocity</ParticleUsage>
4386						</TargetStreams>
4387						<Direction X="0" Y="-1" Z="0" />
4388					</ParticleGravityUpdaterXml>
4389					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="2">
4390						<ParticleAnimationData />
4391						<TargetStreams>
4392							<ParticleUsage>Velocity</ParticleUsage>
4393						</TargetStreams>
4394						<Power X="0.02" Y="0" Z="0.02" />
4395					</ParticleRandomUpdaterXml>
4396					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
4397						<ParticleAnimationData />
4398						<TargetStreams />
4399						<ParticleSetReference>ParticleSets["FireWorksRGroundchild"]</ParticleSetReference>
4400						<ParticlePointForm IsResourceCopyEnabled="false" />
4401						<ParticleChildUpdaterIntervalOption Start="0.5" End="1" Interval="100" />
4402					</ParticleChildUpdaterXml>
4403					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4404						<ParticleAnimationData />
4405						<TargetStreams />
4406					</ParticleGeneralUpdaterXml>
4407				</ParticleUpdaters>
4408			</ParticleSetCtr>
4409			<ParticleSetCtr Name="FireWorksRGroundchild" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="false" IsForceWorld="false">
4410				<ParentNode>SceneNodes["FireWorksRModel"]</ParentNode>
4411				<AnimationGroupDescriptions />
4412				<ParticleCollection Capacity="100">
4413					<ParticleStreams>
4414						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
4415						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
4416						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
4417						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
4418						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
4419						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
4420						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
4421						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
4422						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
4423						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
4424						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
4425						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
4426					</ParticleStreams>
4427				</ParticleCollection>
4428				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
4429					<DrawOffset X="0" Y="0" Z="0" />
4430				</ParticleBillboardShapeBuilderCtrXml>
4431				<ParticleInitializers>
4432					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="50">
4433						<TargetStreams>
4434							<ParticleUsage>Life</ParticleUsage>
4435						</TargetStreams>
4436					</ParticleFloatRangeInitializer>
4437					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
4438						<TargetStreams>
4439							<ParticleUsage>Scale</ParticleUsage>
4440						</TargetStreams>
4441						<BaseValue X="2.5" Y="2.5" Z="2.5" />
4442					</ParticleVector3Random1Initializer>
4443					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4444						<TargetStreams>
4445							<ParticleUsage>Rotate</ParticleUsage>
4446						</TargetStreams>
4447						<BaseValue X="0" Y="0" Z="0" />
4448						<Random X="0" Y="0" Z="0" />
4449					</ParticleVector3Random3Initializer>
4450					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4451						<TargetStreams>
4452							<ParticleUsage>TextureScale0</ParticleUsage>
4453						</TargetStreams>
4454						<ImmediateValue X="0.25" Y="1" />
4455					</ParticleVector2ImmediateInitializer>
4456					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
4457						<TargetStreams>
4458							<ParticleUsage>TextureRotate0</ParticleUsage>
4459						</TargetStreams>
4460					</ParticleFloatImmediateInitializer>
4461				</ParticleInitializers>
4462				<ParticleUpdaters>
4463					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4464						<ParticleAnimationData>
4465							<ParticleFittingAnimationOption AnimationDuration="100" />
4466							<Vector3Animation>
4467								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4468									<Segments>
4469										<HermiteFloatSegment>
4470											<Keys>
4471												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
4472												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
4473											</Keys>
4474										</HermiteFloatSegment>
4475									</Segments>
4476								</XSegmentsFloatCurve>
4477								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4478									<Segments>
4479										<HermiteFloatSegment>
4480											<Keys>
4481												<HermiteFloatKey Frame="0" Value="0.5" InSlope="0" OutSlope="0" />
4482												<HermiteFloatKey Frame="100" Value="1" InSlope="0.0113104405" OutSlope="0.0113095492" />
4483											</Keys>
4484										</HermiteFloatSegment>
4485									</Segments>
4486								</YSegmentsFloatCurve>
4487								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4488									<Segments>
4489										<HermiteFloatSegment>
4490											<Keys>
4491												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
4492												<HermiteFloatKey Frame="100" Value="0.6" InSlope="0.01330933" OutSlope="0.0132999495" />
4493											</Keys>
4494										</HermiteFloatSegment>
4495									</Segments>
4496								</ZSegmentsFloatCurve>
4497							</Vector3Animation>
4498						</ParticleAnimationData>
4499						<TargetStreams>
4500							<ParticleUsage>Color</ParticleUsage>
4501						</TargetStreams>
4502						<DefaultValue X="0" Y="0" Z="0" />
4503					</ParticleVector3ImmediateUpdaterXml>
4504					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
4505						<ParticleAnimationData>
4506							<ParticleFittingAnimationOption AnimationDuration="100" />
4507							<FloatAnimation>
4508								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4509									<Segments>
4510										<HermiteFloatSegment>
4511											<Keys>
4512												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
4513												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
4514											</Keys>
4515										</HermiteFloatSegment>
4516									</Segments>
4517								</SegmentsFloatCurve>
4518							</FloatAnimation>
4519						</ParticleAnimationData>
4520						<TargetStreams>
4521							<ParticleUsage>Alpha</ParticleUsage>
4522						</TargetStreams>
4523					</ParticleFloatImmediateUpdaterXml>
4524					<ParticleTexturePatternUpdaterCtrXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DivisionX="Division4" DivisionY="Division1" TextureIndex="0" TextureIndexAnimationText="0-3">
4525						<ParticleAnimationData>
4526							<ParticleFrameLoopAnimationOption AnimationDuration="4" LoopDuration="16" RandomOffset="true" />
4527							<IntAnimation>
4528								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
4529									<Segments>
4530										<StepFloatSegment>
4531											<Keys>
4532												<StepFloatKey Frame="0" Value="0" />
4533												<StepFloatKey Frame="1" Value="1" />
4534												<StepFloatKey Frame="2" Value="2" />
4535												<StepFloatKey Frame="3" Value="3" />
4536												<StepFloatKey Frame="4" Value="3" />
4537											</Keys>
4538										</StepFloatSegment>
4539									</Segments>
4540								</SegmentsFloatCurve>
4541							</IntAnimation>
4542						</ParticleAnimationData>
4543						<TargetStreams>
4544							<ParticleUsage>TextureTranslate0</ParticleUsage>
4545						</TargetStreams>
4546					</ParticleTexturePatternUpdaterCtrXml>
4547					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.0005">
4548						<ParticleAnimationData />
4549						<TargetStreams>
4550							<ParticleUsage>Velocity</ParticleUsage>
4551						</TargetStreams>
4552						<Direction X="0" Y="-1" Z="0" />
4553					</ParticleGravityUpdaterXml>
4554					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="1.05">
4555						<ParticleAnimationData />
4556						<TargetStreams>
4557							<ParticleUsage>Velocity</ParticleUsage>
4558						</TargetStreams>
4559					</ParticleAccelarationUpdaterXml>
4560					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4561						<ParticleAnimationData />
4562						<TargetStreams />
4563					</ParticleGeneralUpdaterXml>
4564				</ParticleUpdaters>
4565			</ParticleSetCtr>
4566			<ParticleSetCtr Name="FireWorksRParent" IsBranchVisible="true" ParticleShapeIndex="2" IsAutoCapacity="true" IsForceWorld="false">
4567				<ParentNode>SceneNodes["FireWorksRModel"]</ParentNode>
4568				<AnimationGroupDescriptions />
4569				<ParticleCollection Capacity="1">
4570					<ParticleStreams>
4571						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
4572						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
4573						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
4574						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
4575						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
4576						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
4577						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
4578						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
4579						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
4580						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
4581						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
4582						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
4583					</ParticleStreams>
4584				</ParticleCollection>
4585				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
4586					<DrawOffset X="0" Y="0" Z="0" />
4587				</ParticleBillboardShapeBuilderCtrXml>
4588				<ParticleInitializers>
4589					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4590						<TargetStreams>
4591							<ParticleUsage>Rotate</ParticleUsage>
4592						</TargetStreams>
4593						<BaseValue X="0" Y="0" Z="0" />
4594						<Random X="0" Y="0" Z="0" />
4595					</ParticleVector3Random3Initializer>
4596					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
4597						<TargetStreams>
4598							<ParticleUsage>Alpha</ParticleUsage>
4599						</TargetStreams>
4600					</ParticleFloatRandomInitializer>
4601					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4602						<TargetStreams>
4603							<ParticleUsage>TextureTranslate0</ParticleUsage>
4604						</TargetStreams>
4605						<ImmediateValue X="0" Y="0" />
4606					</ParticleVector2ImmediateInitializer>
4607					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4608						<TargetStreams>
4609							<ParticleUsage>TextureScale0</ParticleUsage>
4610						</TargetStreams>
4611						<ImmediateValue X="1" Y="1" />
4612					</ParticleVector2ImmediateInitializer>
4613					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
4614						<TargetStreams>
4615							<ParticleUsage>TextureRotate0</ParticleUsage>
4616						</TargetStreams>
4617					</ParticleFloatImmediateInitializer>
4618					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="20" MinValue="5">
4619						<TargetStreams>
4620							<ParticleUsage>Life</ParticleUsage>
4621						</TargetStreams>
4622					</ParticleFloatRangeInitializer>
4623					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="5">
4624						<TargetStreams>
4625							<ParticleUsage>Velocity</ParticleUsage>
4626						</TargetStreams>
4627						<Direction X="0" Y="1" Z="0" />
4628					</ParticleDirectionalVelocityInitializer>
4629				</ParticleInitializers>
4630				<ParticleUpdaters>
4631					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="1">
4632						<ParticleAnimationData />
4633						<TargetStreams>
4634							<ParticleUsage>Translate</ParticleUsage>
4635						</TargetStreams>
4636						<Power X="0.6" Y="0" Z="0.6" />
4637					</ParticleRandomUpdaterXml>
4638					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4639						<ParticleAnimationData>
4640							<ParticleFittingAnimationOption AnimationDuration="100" />
4641							<Vector3Animation>
4642								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4643									<Segments>
4644										<HermiteFloatSegment>
4645											<Keys>
4646												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
4647												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4648												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4649												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
4650											</Keys>
4651										</HermiteFloatSegment>
4652									</Segments>
4653								</XSegmentsFloatCurve>
4654								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4655									<Segments>
4656										<HermiteFloatSegment>
4657											<Keys>
4658												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
4659												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4660												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4661												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
4662											</Keys>
4663										</HermiteFloatSegment>
4664									</Segments>
4665								</YSegmentsFloatCurve>
4666								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4667									<Segments>
4668										<HermiteFloatSegment>
4669											<Keys>
4670												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
4671												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4672												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4673												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
4674											</Keys>
4675										</HermiteFloatSegment>
4676									</Segments>
4677								</ZSegmentsFloatCurve>
4678							</Vector3Animation>
4679						</ParticleAnimationData>
4680						<TargetStreams>
4681							<ParticleUsage>Scale</ParticleUsage>
4682						</TargetStreams>
4683						<DefaultValue X="1" Y="1" Z="1" />
4684					</ParticleVector3ImmediateUpdaterXml>
4685					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4686						<ParticleAnimationData>
4687							<ParticleFittingAnimationOption AnimationDuration="100" />
4688							<Vector3Animation>
4689								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4690									<Segments>
4691										<HermiteFloatSegment>
4692											<Keys>
4693												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
4694												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
4695											</Keys>
4696										</HermiteFloatSegment>
4697									</Segments>
4698								</XSegmentsFloatCurve>
4699								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4700									<Segments>
4701										<HermiteFloatSegment>
4702											<Keys>
4703												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
4704												<HermiteFloatKey Frame="100" Value="0.4" InSlope="0" OutSlope="0" />
4705											</Keys>
4706										</HermiteFloatSegment>
4707									</Segments>
4708								</YSegmentsFloatCurve>
4709								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4710									<Segments>
4711										<HermiteFloatSegment>
4712											<Keys>
4713												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
4714												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
4715											</Keys>
4716										</HermiteFloatSegment>
4717									</Segments>
4718								</ZSegmentsFloatCurve>
4719							</Vector3Animation>
4720						</ParticleAnimationData>
4721						<TargetStreams>
4722							<ParticleUsage>Color</ParticleUsage>
4723						</TargetStreams>
4724						<DefaultValue X="0" Y="0" Z="0" />
4725					</ParticleVector3ImmediateUpdaterXml>
4726					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.95">
4727						<ParticleAnimationData />
4728						<TargetStreams>
4729							<ParticleUsage>Velocity</ParticleUsage>
4730						</TargetStreams>
4731					</ParticleAccelarationUpdaterXml>
4732					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4733						<ParticleAnimationData />
4734						<TargetStreams />
4735					</ParticleGeneralUpdaterXml>
4736					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="50">
4737						<ParticleAnimationData />
4738						<TargetStreams />
4739						<ParticleSetReference>ParticleSets["FireWorksRChild"]</ParticleSetReference>
4740						<ParticleSphereForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="true">
4741							<Scale X="2" Y="2" Z="2" />
4742						</ParticleSphereForm>
4743						<ParticleChildUpdaterFinalUpdateOption />
4744					</ParticleChildUpdaterXml>
4745				</ParticleUpdaters>
4746			</ParticleSetCtr>
4747			<ParticleSetCtr Name="FireWorksBChild1" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
4748				<ParentNode>SceneNodes["FireWorksBModel"]</ParentNode>
4749				<AnimationGroupDescriptions />
4750				<ParticleCollection Capacity="5">
4751					<ParticleStreams>
4752						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
4753						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
4754						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
4755						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
4756						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
4757						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
4758						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
4759						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
4760						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
4761						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
4762						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
4763						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
4764					</ParticleStreams>
4765				</ParticleCollection>
4766				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
4767					<DrawOffset X="0" Y="0" Z="0" />
4768				</ParticleBillboardShapeBuilderCtrXml>
4769				<ParticleInitializers>
4770					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4771						<TargetStreams>
4772							<ParticleUsage>Rotate</ParticleUsage>
4773						</TargetStreams>
4774						<BaseValue X="0" Y="0" Z="0.7853982" />
4775						<Random X="0" Y="0" Z="0" />
4776					</ParticleVector3Random3Initializer>
4777					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4778						<TargetStreams>
4779							<ParticleUsage>TextureTranslate0</ParticleUsage>
4780						</TargetStreams>
4781						<ImmediateValue X="0" Y="0" />
4782					</ParticleVector2ImmediateInitializer>
4783					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4784						<TargetStreams>
4785							<ParticleUsage>TextureScale0</ParticleUsage>
4786						</TargetStreams>
4787						<ImmediateValue X="1" Y="1" />
4788					</ParticleVector2ImmediateInitializer>
4789					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
4790						<TargetStreams>
4791							<ParticleUsage>TextureRotate0</ParticleUsage>
4792						</TargetStreams>
4793					</ParticleFloatImmediateInitializer>
4794					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="30" MinValue="10">
4795						<TargetStreams>
4796							<ParticleUsage>Life</ParticleUsage>
4797						</TargetStreams>
4798					</ParticleFloatRangeInitializer>
4799					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
4800						<TargetStreams>
4801							<ParticleUsage>Velocity</ParticleUsage>
4802						</TargetStreams>
4803					</ParticleOriginVelocityInitializer>
4804				</ParticleInitializers>
4805				<ParticleUpdaters>
4806					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4807						<ParticleAnimationData>
4808							<ParticleFittingAnimationOption AnimationDuration="100" />
4809							<Vector3Animation>
4810								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4811									<Segments>
4812										<HermiteFloatSegment>
4813											<Keys>
4814												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
4815												<HermiteFloatKey Frame="100" Value="0.5" InSlope="0.01537806" OutSlope="0.0153789213" />
4816											</Keys>
4817										</HermiteFloatSegment>
4818									</Segments>
4819								</XSegmentsFloatCurve>
4820								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4821									<Segments>
4822										<HermiteFloatSegment>
4823											<Keys>
4824												<HermiteFloatKey Frame="0" Value="0.7" InSlope="0" OutSlope="0" />
4825												<HermiteFloatKey Frame="100" Value="1" InSlope="0.009725854" OutSlope="0.009739619" />
4826											</Keys>
4827										</HermiteFloatSegment>
4828									</Segments>
4829								</YSegmentsFloatCurve>
4830								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4831									<Segments>
4832										<HermiteFloatSegment>
4833											<Keys>
4834												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
4835												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
4836											</Keys>
4837										</HermiteFloatSegment>
4838									</Segments>
4839								</ZSegmentsFloatCurve>
4840							</Vector3Animation>
4841						</ParticleAnimationData>
4842						<TargetStreams>
4843							<ParticleUsage>Color</ParticleUsage>
4844						</TargetStreams>
4845						<DefaultValue X="0" Y="0" Z="0" />
4846					</ParticleVector3ImmediateUpdaterXml>
4847					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
4848						<ParticleAnimationData>
4849							<ParticleFittingAnimationOption AnimationDuration="100" />
4850							<FloatAnimation>
4851								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4852									<Segments>
4853										<HermiteFloatSegment>
4854											<Keys>
4855												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
4856												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
4857											</Keys>
4858										</HermiteFloatSegment>
4859									</Segments>
4860								</SegmentsFloatCurve>
4861							</FloatAnimation>
4862						</ParticleAnimationData>
4863						<TargetStreams>
4864							<ParticleUsage>Alpha</ParticleUsage>
4865						</TargetStreams>
4866					</ParticleFloatImmediateUpdaterXml>
4867					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.85">
4868						<ParticleAnimationData />
4869						<TargetStreams>
4870							<ParticleUsage>Velocity</ParticleUsage>
4871						</TargetStreams>
4872					</ParticleAccelarationUpdaterXml>
4873					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01">
4874						<ParticleAnimationData />
4875						<TargetStreams>
4876							<ParticleUsage>Velocity</ParticleUsage>
4877						</TargetStreams>
4878						<Direction X="0" Y="-1" Z="0" />
4879					</ParticleGravityUpdaterXml>
4880					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="2">
4881						<ParticleAnimationData />
4882						<TargetStreams>
4883							<ParticleUsage>Velocity</ParticleUsage>
4884						</TargetStreams>
4885						<Power X="0.02" Y="0" Z="0.02" />
4886					</ParticleRandomUpdaterXml>
4887					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="8">
4888						<ParticleAnimationData />
4889						<TargetStreams />
4890						<ParticleSetReference>ParticleSets["FireWorksBChild2"]</ParticleSetReference>
4891						<ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="true">
4892							<Scale X="1" Y="1" />
4893						</ParticleDiscForm>
4894						<ParticleChildUpdaterFinalUpdateOption />
4895					</ParticleChildUpdaterXml>
4896					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4897						<ParticleAnimationData />
4898						<TargetStreams />
4899					</ParticleGeneralUpdaterXml>
4900					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4901						<ParticleAnimationData>
4902							<ParticleFittingAnimationOption AnimationDuration="100" />
4903							<Vector3Animation>
4904								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4905									<Segments>
4906										<HermiteFloatSegment>
4907											<Keys>
4908												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
4909												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4910												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4911												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
4912											</Keys>
4913										</HermiteFloatSegment>
4914									</Segments>
4915								</XSegmentsFloatCurve>
4916								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4917									<Segments>
4918										<HermiteFloatSegment>
4919											<Keys>
4920												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
4921												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4922												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4923												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
4924											</Keys>
4925										</HermiteFloatSegment>
4926									</Segments>
4927								</YSegmentsFloatCurve>
4928								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
4929									<Segments>
4930										<HermiteFloatSegment>
4931											<Keys>
4932												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
4933												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4934												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
4935												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
4936											</Keys>
4937										</HermiteFloatSegment>
4938									</Segments>
4939								</ZSegmentsFloatCurve>
4940							</Vector3Animation>
4941						</ParticleAnimationData>
4942						<TargetStreams>
4943							<ParticleUsage>Scale</ParticleUsage>
4944						</TargetStreams>
4945						<DefaultValue X="1" Y="1" Z="1" />
4946					</ParticleVector3ImmediateUpdaterXml>
4947				</ParticleUpdaters>
4948			</ParticleSetCtr>
4949			<ParticleSetCtr Name="FireWorksBGrandchild" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="false" IsForceWorld="false">
4950				<ParentNode>SceneNodes["FireWorksBModel"]</ParentNode>
4951				<AnimationGroupDescriptions />
4952				<ParticleCollection Capacity="100">
4953					<ParticleStreams>
4954						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
4955						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
4956						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
4957						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
4958						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
4959						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
4960						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
4961						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
4962						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
4963						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
4964						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
4965						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
4966					</ParticleStreams>
4967				</ParticleCollection>
4968				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
4969					<DrawOffset X="0" Y="0" Z="0" />
4970				</ParticleBillboardShapeBuilderCtrXml>
4971				<ParticleInitializers>
4972					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="50">
4973						<TargetStreams>
4974							<ParticleUsage>Life</ParticleUsage>
4975						</TargetStreams>
4976					</ParticleFloatRangeInitializer>
4977					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
4978						<TargetStreams>
4979							<ParticleUsage>Scale</ParticleUsage>
4980						</TargetStreams>
4981						<BaseValue X="2.5" Y="2.5" Z="2.5" />
4982					</ParticleVector3Random1Initializer>
4983					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4984						<TargetStreams>
4985							<ParticleUsage>Rotate</ParticleUsage>
4986						</TargetStreams>
4987						<BaseValue X="0" Y="0" Z="0" />
4988						<Random X="0" Y="0" Z="0" />
4989					</ParticleVector3Random3Initializer>
4990					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4991						<TargetStreams>
4992							<ParticleUsage>TextureScale0</ParticleUsage>
4993						</TargetStreams>
4994						<ImmediateValue X="0.25" Y="1" />
4995					</ParticleVector2ImmediateInitializer>
4996					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
4997						<TargetStreams>
4998							<ParticleUsage>TextureRotate0</ParticleUsage>
4999						</TargetStreams>
5000					</ParticleFloatImmediateInitializer>
5001				</ParticleInitializers>
5002				<ParticleUpdaters>
5003					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5004						<ParticleAnimationData>
5005							<ParticleFittingAnimationOption AnimationDuration="100" />
5006							<Vector3Animation>
5007								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5008									<Segments>
5009										<HermiteFloatSegment>
5010											<Keys>
5011												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
5012												<HermiteFloatKey Frame="100" Value="0.6" InSlope="0.01330933" OutSlope="0.0132999495" />
5013											</Keys>
5014										</HermiteFloatSegment>
5015									</Segments>
5016								</XSegmentsFloatCurve>
5017								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5018									<Segments>
5019										<HermiteFloatSegment>
5020											<Keys>
5021												<HermiteFloatKey Frame="0" Value="0.5" InSlope="0" OutSlope="0" />
5022												<HermiteFloatKey Frame="100" Value="1" InSlope="0.0113104405" OutSlope="0.0113095492" />
5023											</Keys>
5024										</HermiteFloatSegment>
5025									</Segments>
5026								</YSegmentsFloatCurve>
5027								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5028									<Segments>
5029										<HermiteFloatSegment>
5030											<Keys>
5031												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
5032												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
5033											</Keys>
5034										</HermiteFloatSegment>
5035									</Segments>
5036								</ZSegmentsFloatCurve>
5037							</Vector3Animation>
5038						</ParticleAnimationData>
5039						<TargetStreams>
5040							<ParticleUsage>Color</ParticleUsage>
5041						</TargetStreams>
5042						<DefaultValue X="0" Y="0" Z="0" />
5043					</ParticleVector3ImmediateUpdaterXml>
5044					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
5045						<ParticleAnimationData>
5046							<ParticleFittingAnimationOption AnimationDuration="100" />
5047							<FloatAnimation>
5048								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5049									<Segments>
5050										<HermiteFloatSegment>
5051											<Keys>
5052												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
5053												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
5054											</Keys>
5055										</HermiteFloatSegment>
5056									</Segments>
5057								</SegmentsFloatCurve>
5058							</FloatAnimation>
5059						</ParticleAnimationData>
5060						<TargetStreams>
5061							<ParticleUsage>Alpha</ParticleUsage>
5062						</TargetStreams>
5063					</ParticleFloatImmediateUpdaterXml>
5064					<ParticleTexturePatternUpdaterCtrXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DivisionX="Division4" DivisionY="Division1" TextureIndex="0" TextureIndexAnimationText="0-3">
5065						<ParticleAnimationData>
5066							<ParticleFrameLoopAnimationOption AnimationDuration="4" LoopDuration="16" RandomOffset="true" />
5067							<IntAnimation>
5068								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
5069									<Segments>
5070										<StepFloatSegment>
5071											<Keys>
5072												<StepFloatKey Frame="0" Value="0" />
5073												<StepFloatKey Frame="1" Value="1" />
5074												<StepFloatKey Frame="2" Value="2" />
5075												<StepFloatKey Frame="3" Value="3" />
5076												<StepFloatKey Frame="4" Value="3" />
5077											</Keys>
5078										</StepFloatSegment>
5079									</Segments>
5080								</SegmentsFloatCurve>
5081							</IntAnimation>
5082						</ParticleAnimationData>
5083						<TargetStreams>
5084							<ParticleUsage>TextureTranslate0</ParticleUsage>
5085						</TargetStreams>
5086					</ParticleTexturePatternUpdaterCtrXml>
5087					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.0005">
5088						<ParticleAnimationData />
5089						<TargetStreams>
5090							<ParticleUsage>Velocity</ParticleUsage>
5091						</TargetStreams>
5092						<Direction X="0" Y="-1" Z="0" />
5093					</ParticleGravityUpdaterXml>
5094					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="1.05">
5095						<ParticleAnimationData />
5096						<TargetStreams>
5097							<ParticleUsage>Velocity</ParticleUsage>
5098						</TargetStreams>
5099					</ParticleAccelarationUpdaterXml>
5100					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5101						<ParticleAnimationData />
5102						<TargetStreams />
5103					</ParticleGeneralUpdaterXml>
5104				</ParticleUpdaters>
5105			</ParticleSetCtr>
5106			<ParticleSetCtr Name="FireWorksBParent" IsBranchVisible="true" ParticleShapeIndex="2" IsAutoCapacity="true" IsForceWorld="false">
5107				<ParentNode>SceneNodes["FireWorksBModel"]</ParentNode>
5108				<AnimationGroupDescriptions />
5109				<ParticleCollection Capacity="1">
5110					<ParticleStreams>
5111						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
5112						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
5113						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
5114						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
5115						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
5116						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
5117						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
5118						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
5119						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
5120						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
5121						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
5122						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
5123					</ParticleStreams>
5124				</ParticleCollection>
5125				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
5126					<DrawOffset X="0" Y="0" Z="0" />
5127				</ParticleBillboardShapeBuilderCtrXml>
5128				<ParticleInitializers>
5129					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5130						<TargetStreams>
5131							<ParticleUsage>Rotate</ParticleUsage>
5132						</TargetStreams>
5133						<BaseValue X="0" Y="0" Z="0" />
5134						<Random X="0" Y="0" Z="0" />
5135					</ParticleVector3Random3Initializer>
5136					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
5137						<TargetStreams>
5138							<ParticleUsage>Alpha</ParticleUsage>
5139						</TargetStreams>
5140					</ParticleFloatRandomInitializer>
5141					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5142						<TargetStreams>
5143							<ParticleUsage>TextureTranslate0</ParticleUsage>
5144						</TargetStreams>
5145						<ImmediateValue X="0" Y="0" />
5146					</ParticleVector2ImmediateInitializer>
5147					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5148						<TargetStreams>
5149							<ParticleUsage>TextureScale0</ParticleUsage>
5150						</TargetStreams>
5151						<ImmediateValue X="1" Y="1" />
5152					</ParticleVector2ImmediateInitializer>
5153					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
5154						<TargetStreams>
5155							<ParticleUsage>TextureRotate0</ParticleUsage>
5156						</TargetStreams>
5157					</ParticleFloatImmediateInitializer>
5158					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="15" MinValue="5">
5159						<TargetStreams>
5160							<ParticleUsage>Life</ParticleUsage>
5161						</TargetStreams>
5162					</ParticleFloatRangeInitializer>
5163					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="5">
5164						<TargetStreams>
5165							<ParticleUsage>Velocity</ParticleUsage>
5166						</TargetStreams>
5167						<Direction X="0" Y="1" Z="0" />
5168					</ParticleDirectionalVelocityInitializer>
5169				</ParticleInitializers>
5170				<ParticleUpdaters>
5171					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="1">
5172						<ParticleAnimationData />
5173						<TargetStreams>
5174							<ParticleUsage>Translate</ParticleUsage>
5175						</TargetStreams>
5176						<Power X="0.6" Y="0" Z="0.6" />
5177					</ParticleRandomUpdaterXml>
5178					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5179						<ParticleAnimationData>
5180							<ParticleFittingAnimationOption AnimationDuration="100" />
5181							<Vector3Animation>
5182								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5183									<Segments>
5184										<HermiteFloatSegment>
5185											<Keys>
5186												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
5187												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
5188												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
5189												<HermiteFloatKey Frame="100" Value="10" InSlope="0" OutSlope="0" />
5190											</Keys>
5191										</HermiteFloatSegment>
5192									</Segments>
5193								</XSegmentsFloatCurve>
5194								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5195									<Segments>
5196										<HermiteFloatSegment>
5197											<Keys>
5198												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
5199												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
5200												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
5201												<HermiteFloatKey Frame="100" Value="10" InSlope="0" OutSlope="0" />
5202											</Keys>
5203										</HermiteFloatSegment>
5204									</Segments>
5205								</YSegmentsFloatCurve>
5206								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5207									<Segments>
5208										<HermiteFloatSegment>
5209											<Keys>
5210												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
5211												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
5212												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
5213												<HermiteFloatKey Frame="100" Value="10" InSlope="0" OutSlope="0" />
5214											</Keys>
5215										</HermiteFloatSegment>
5216									</Segments>
5217								</ZSegmentsFloatCurve>
5218							</Vector3Animation>
5219						</ParticleAnimationData>
5220						<TargetStreams>
5221							<ParticleUsage>Scale</ParticleUsage>
5222						</TargetStreams>
5223						<DefaultValue X="1" Y="1" Z="1" />
5224					</ParticleVector3ImmediateUpdaterXml>
5225					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5226						<ParticleAnimationData>
5227							<ParticleFittingAnimationOption AnimationDuration="100" />
5228							<Vector3Animation>
5229								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5230									<Segments>
5231										<HermiteFloatSegment>
5232											<Keys>
5233												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
5234												<HermiteFloatKey Frame="100" Value="0.7" InSlope="0" OutSlope="0" />
5235											</Keys>
5236										</HermiteFloatSegment>
5237									</Segments>
5238								</XSegmentsFloatCurve>
5239								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5240									<Segments>
5241										<HermiteFloatSegment>
5242											<Keys>
5243												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
5244												<HermiteFloatKey Frame="100" Value="0.8" InSlope="0" OutSlope="0" />
5245											</Keys>
5246										</HermiteFloatSegment>
5247									</Segments>
5248								</YSegmentsFloatCurve>
5249								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5250									<Segments>
5251										<HermiteFloatSegment>
5252											<Keys>
5253												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
5254												<HermiteFloatKey Frame="100" Value="0.3" InSlope="0" OutSlope="0" />
5255											</Keys>
5256										</HermiteFloatSegment>
5257									</Segments>
5258								</ZSegmentsFloatCurve>
5259							</Vector3Animation>
5260						</ParticleAnimationData>
5261						<TargetStreams>
5262							<ParticleUsage>Color</ParticleUsage>
5263						</TargetStreams>
5264						<DefaultValue X="0" Y="0" Z="0" />
5265					</ParticleVector3ImmediateUpdaterXml>
5266					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.95">
5267						<ParticleAnimationData />
5268						<TargetStreams>
5269							<ParticleUsage>Velocity</ParticleUsage>
5270						</TargetStreams>
5271					</ParticleAccelarationUpdaterXml>
5272					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5273						<ParticleAnimationData />
5274						<TargetStreams />
5275					</ParticleGeneralUpdaterXml>
5276					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="5">
5277						<ParticleAnimationData />
5278						<TargetStreams />
5279						<ParticleSetReference>ParticleSets["FireWorksBChild1"]</ParticleSetReference>
5280						<ParticlePointForm IsResourceCopyEnabled="false" />
5281						<ParticleChildUpdaterFinalUpdateOption />
5282					</ParticleChildUpdaterXml>
5283				</ParticleUpdaters>
5284			</ParticleSetCtr>
5285			<ParticleSetCtr Name="FireWorksBChild2" IsBranchVisible="true" ParticleShapeIndex="3" IsAutoCapacity="true" IsForceWorld="false">
5286				<ParentNode>SceneNodes["FireWorksBModel"]</ParentNode>
5287				<AnimationGroupDescriptions />
5288				<ParticleCollection Capacity="160">
5289					<ParticleStreams>
5290						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
5291						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
5292						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
5293						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
5294						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
5295						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
5296						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
5297						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
5298						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
5299						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
5300						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
5301						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
5302					</ParticleStreams>
5303				</ParticleCollection>
5304				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
5305					<DrawOffset X="0" Y="0" Z="0" />
5306				</ParticleBillboardShapeBuilderCtrXml>
5307				<ParticleInitializers>
5308					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
5309						<TargetStreams>
5310							<ParticleUsage>Scale</ParticleUsage>
5311						</TargetStreams>
5312						<BaseValue X="1.2" Y="1.2" Z="1.2" />
5313					</ParticleVector3Random1Initializer>
5314					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5315						<TargetStreams>
5316							<ParticleUsage>Rotate</ParticleUsage>
5317						</TargetStreams>
5318						<BaseValue X="0" Y="0" Z="0.7853982" />
5319						<Random X="0" Y="0" Z="0" />
5320					</ParticleVector3Random3Initializer>
5321					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5322						<TargetStreams>
5323							<ParticleUsage>TextureTranslate0</ParticleUsage>
5324						</TargetStreams>
5325						<ImmediateValue X="0" Y="0" />
5326					</ParticleVector2ImmediateInitializer>
5327					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5328						<TargetStreams>
5329							<ParticleUsage>TextureScale0</ParticleUsage>
5330						</TargetStreams>
5331						<ImmediateValue X="1" Y="1" />
5332					</ParticleVector2ImmediateInitializer>
5333					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
5334						<TargetStreams>
5335							<ParticleUsage>TextureRotate0</ParticleUsage>
5336						</TargetStreams>
5337					</ParticleFloatImmediateInitializer>
5338					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="150" MinValue="120">
5339						<TargetStreams>
5340							<ParticleUsage>Life</ParticleUsage>
5341						</TargetStreams>
5342					</ParticleFloatRangeInitializer>
5343					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="2">
5344						<TargetStreams>
5345							<ParticleUsage>Velocity</ParticleUsage>
5346						</TargetStreams>
5347					</ParticleOriginVelocityInitializer>
5348					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="4">
5349						<TargetStreams>
5350							<ParticleUsage>Velocity</ParticleUsage>
5351						</TargetStreams>
5352						<Direction X="0" Y="1" Z="0" />
5353					</ParticleDirectionalVelocityInitializer>
5354					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
5355						<TargetStreams>
5356							<ParticleUsage>Velocity</ParticleUsage>
5357						</TargetStreams>
5358					</ParticleVector3MultRandomInitializer>
5359				</ParticleInitializers>
5360				<ParticleUpdaters>
5361					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5362						<ParticleAnimationData />
5363						<TargetStreams />
5364					</ParticleGeneralUpdaterXml>
5365					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5366						<ParticleAnimationData />
5367						<TargetStreams>
5368							<ParticleUsage>Scale</ParticleUsage>
5369						</TargetStreams>
5370						<DefaultValue X="-0.01" Y="-0.01" Z="-0.01" />
5371					</ParticleVector3AdditiveUpdaterXml>
5372					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5373						<ParticleAnimationData />
5374						<TargetStreams>
5375							<ParticleUsage>Rotate</ParticleUsage>
5376						</TargetStreams>
5377						<DefaultValue X="0" Y="0" Z="0.05" />
5378					</ParticleVector3AdditiveUpdaterXml>
5379					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.85">
5380						<ParticleAnimationData />
5381						<TargetStreams>
5382							<ParticleUsage>Velocity</ParticleUsage>
5383						</TargetStreams>
5384					</ParticleAccelarationUpdaterXml>
5385					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.015">
5386						<ParticleAnimationData />
5387						<TargetStreams>
5388							<ParticleUsage>Velocity</ParticleUsage>
5389						</TargetStreams>
5390						<Direction X="0" Y="-1" Z="0" />
5391					</ParticleGravityUpdaterXml>
5392					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="2">
5393						<ParticleAnimationData />
5394						<TargetStreams>
5395							<ParticleUsage>Velocity</ParticleUsage>
5396						</TargetStreams>
5397						<Power X="0.02" Y="0" Z="0.02" />
5398					</ParticleRandomUpdaterXml>
5399					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5400						<ParticleAnimationData>
5401							<ParticleFittingAnimationOption AnimationDuration="100" />
5402							<Vector3Animation>
5403								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5404									<Segments>
5405										<HermiteFloatSegment>
5406											<Keys>
5407												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
5408												<HermiteFloatKey Frame="100" Value="0.7" InSlope="0.01537806" OutSlope="0.0153789213" />
5409											</Keys>
5410										</HermiteFloatSegment>
5411									</Segments>
5412								</XSegmentsFloatCurve>
5413								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5414									<Segments>
5415										<HermiteFloatSegment>
5416											<Keys>
5417												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
5418												<HermiteFloatKey Frame="100" Value="1" InSlope="0.0214362275" OutSlope="0.0214573" />
5419											</Keys>
5420										</HermiteFloatSegment>
5421									</Segments>
5422								</YSegmentsFloatCurve>
5423								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5424									<Segments>
5425										<HermiteFloatSegment>
5426											<Keys>
5427												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
5428												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
5429											</Keys>
5430										</HermiteFloatSegment>
5431									</Segments>
5432								</ZSegmentsFloatCurve>
5433							</Vector3Animation>
5434						</ParticleAnimationData>
5435						<TargetStreams>
5436							<ParticleUsage>Color</ParticleUsage>
5437						</TargetStreams>
5438						<DefaultValue X="0" Y="0" Z="0" />
5439					</ParticleVector3ImmediateUpdaterXml>
5440					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
5441						<ParticleAnimationData>
5442							<ParticleFittingAnimationOption AnimationDuration="100" />
5443							<FloatAnimation>
5444								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5445									<Segments>
5446										<HermiteFloatSegment>
5447											<Keys>
5448												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
5449												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
5450											</Keys>
5451										</HermiteFloatSegment>
5452									</Segments>
5453								</SegmentsFloatCurve>
5454							</FloatAnimation>
5455						</ParticleAnimationData>
5456						<TargetStreams>
5457							<ParticleUsage>Alpha</ParticleUsage>
5458						</TargetStreams>
5459					</ParticleFloatImmediateUpdaterXml>
5460					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
5461						<ParticleAnimationData />
5462						<TargetStreams />
5463						<ParticleSetReference>ParticleSets["FireWorksBGrandchild"]</ParticleSetReference>
5464						<ParticlePointForm IsResourceCopyEnabled="false" />
5465						<ParticleChildUpdaterIntervalOption Start="0.5" End="1" Interval="100" />
5466					</ParticleChildUpdaterXml>
5467				</ParticleUpdaters>
5468			</ParticleSetCtr>
5469			<ParticleSetCtr Name="Bubble1Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="false" IsForceWorld="false">
5470				<ParentNode>SceneNodes["Bubble1Model"]</ParentNode>
5471				<AnimationGroupDescriptions />
5472				<ParticleCollection Capacity="20">
5473					<ParticleStreams>
5474						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
5475						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
5476						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
5477						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
5478						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
5479						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
5480						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
5481						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
5482						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
5483						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
5484						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
5485						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
5486					</ParticleStreams>
5487				</ParticleCollection>
5488				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
5489					<DrawOffset X="0" Y="0" Z="0" />
5490				</ParticleBillboardShapeBuilderCtrXml>
5491				<ParticleInitializers>
5492					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.6">
5493						<TargetStreams>
5494							<ParticleUsage>Scale</ParticleUsage>
5495						</TargetStreams>
5496						<BaseValue X="1" Y="1" Z="1" />
5497					</ParticleVector3Random1Initializer>
5498					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5499						<TargetStreams>
5500							<ParticleUsage>Rotate</ParticleUsage>
5501						</TargetStreams>
5502						<BaseValue X="0" Y="0" Z="0" />
5503						<Random X="0" Y="0" Z="0" />
5504					</ParticleVector3Random3Initializer>
5505					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5506						<TargetStreams>
5507							<ParticleUsage>Color</ParticleUsage>
5508						</TargetStreams>
5509						<ImmediateValue X="1" Y="1" Z="1" />
5510					</ParticleVector3ImmediateInitializer>
5511					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
5512						<TargetStreams>
5513							<ParticleUsage>Alpha</ParticleUsage>
5514						</TargetStreams>
5515					</ParticleFloatRandomInitializer>
5516					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5517						<TargetStreams>
5518							<ParticleUsage>TextureTranslate0</ParticleUsage>
5519						</TargetStreams>
5520						<ImmediateValue X="0" Y="0" />
5521					</ParticleVector2ImmediateInitializer>
5522					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5523						<TargetStreams>
5524							<ParticleUsage>TextureScale0</ParticleUsage>
5525						</TargetStreams>
5526						<ImmediateValue X="1" Y="1" />
5527					</ParticleVector2ImmediateInitializer>
5528					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
5529						<TargetStreams>
5530							<ParticleUsage>TextureRotate0</ParticleUsage>
5531						</TargetStreams>
5532					</ParticleFloatImmediateInitializer>
5533					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="500" MinValue="450">
5534						<TargetStreams>
5535							<ParticleUsage>Life</ParticleUsage>
5536						</TargetStreams>
5537					</ParticleFloatRangeInitializer>
5538					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.8">
5539						<TargetStreams>
5540							<ParticleUsage>Velocity</ParticleUsage>
5541						</TargetStreams>
5542						<Direction X="1" Y="0.4" Z="0.2" />
5543					</ParticleDirectionalVelocityInitializer>
5544					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.4">
5545						<TargetStreams>
5546							<ParticleUsage>Velocity</ParticleUsage>
5547						</TargetStreams>
5548					</ParticleRandomVelocityInitializer>
5549					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.4">
5550						<TargetStreams>
5551							<ParticleUsage>Velocity</ParticleUsage>
5552						</TargetStreams>
5553					</ParticleVector3MultRandomInitializer>
5554				</ParticleInitializers>
5555				<ParticleUpdaters>
5556					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5557						<ParticleAnimationData>
5558							<ParticleFittingAnimationOption AnimationDuration="94.99" />
5559							<Vector3Animation>
5560								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
5561									<Segments>
5562										<HermiteFloatSegment>
5563											<Keys>
5564												<HermiteFloatKey Frame="0" Value="-0.01" InSlope="0" OutSlope="0" />
5565												<HermiteFloatKey Frame="10" Value="0.01" InSlope="0" OutSlope="0" />
5566												<HermiteFloatKey Frame="20" Value="-0.01" InSlope="0" OutSlope="0" />
5567												<HermiteFloatKey Frame="30" Value="0.01" InSlope="0" OutSlope="0" />
5568												<HermiteFloatKey Frame="40" Value="-0.01" InSlope="0" OutSlope="0" />
5569												<HermiteFloatKey Frame="50.06" Value="0.01" InSlope="0" OutSlope="0" />
5570												<HermiteFloatKey Frame="60" Value="-0.01" InSlope="0" OutSlope="0" />
5571												<HermiteFloatKey Frame="70" Value="0.01" InSlope="0" OutSlope="0" />
5572												<HermiteFloatKey Frame="80" Value="-0.01" InSlope="0" OutSlope="0" />
5573												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
5574												<HermiteFloatKey Frame="94.99" Value="0.15" InSlope="0" OutSlope="0" />
5575											</Keys>
5576										</HermiteFloatSegment>
5577									</Segments>
5578								</XSegmentsFloatCurve>
5579								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
5580									<Segments>
5581										<HermiteFloatSegment>
5582											<Keys>
5583												<HermiteFloatKey Frame="0" Value="-0.01" InSlope="0" OutSlope="0" />
5584												<HermiteFloatKey Frame="10" Value="0.01" InSlope="0" OutSlope="0" />
5585												<HermiteFloatKey Frame="20" Value="-0.01" InSlope="0" OutSlope="0" />
5586												<HermiteFloatKey Frame="30" Value="0.01" InSlope="0" OutSlope="0" />
5587												<HermiteFloatKey Frame="40" Value="-0.01" InSlope="0" OutSlope="0" />
5588												<HermiteFloatKey Frame="50.06" Value="0.01" InSlope="0" OutSlope="0" />
5589												<HermiteFloatKey Frame="60" Value="-0.01" InSlope="0" OutSlope="0" />
5590												<HermiteFloatKey Frame="70" Value="0.01" InSlope="0" OutSlope="0" />
5591												<HermiteFloatKey Frame="80" Value="-0.01" InSlope="0" OutSlope="0" />
5592												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
5593												<HermiteFloatKey Frame="94.99" Value="0.15" InSlope="0" OutSlope="0" />
5594											</Keys>
5595										</HermiteFloatSegment>
5596									</Segments>
5597								</YSegmentsFloatCurve>
5598								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
5599									<Segments>
5600										<HermiteFloatSegment>
5601											<Keys>
5602												<HermiteFloatKey Frame="0" Value="-0.01" InSlope="0" OutSlope="0" />
5603												<HermiteFloatKey Frame="10" Value="0.01" InSlope="0" OutSlope="0" />
5604												<HermiteFloatKey Frame="20" Value="-0.01" InSlope="0" OutSlope="0" />
5605												<HermiteFloatKey Frame="30" Value="0.01" InSlope="0" OutSlope="0" />
5606												<HermiteFloatKey Frame="40" Value="-0.01" InSlope="0" OutSlope="0" />
5607												<HermiteFloatKey Frame="50.06" Value="0.01" InSlope="0" OutSlope="0" />
5608												<HermiteFloatKey Frame="60" Value="-0.01" InSlope="0" OutSlope="0" />
5609												<HermiteFloatKey Frame="70" Value="0.01" InSlope="0" OutSlope="0" />
5610												<HermiteFloatKey Frame="80" Value="-0.01" InSlope="0" OutSlope="0" />
5611												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
5612												<HermiteFloatKey Frame="94.99" Value="0.15" InSlope="0" OutSlope="0" />
5613											</Keys>
5614										</HermiteFloatSegment>
5615									</Segments>
5616								</ZSegmentsFloatCurve>
5617							</Vector3Animation>
5618						</ParticleAnimationData>
5619						<TargetStreams>
5620							<ParticleUsage>Scale</ParticleUsage>
5621						</TargetStreams>
5622						<DefaultValue X="0" Y="0" Z="0" />
5623					</ParticleVector3AdditiveUpdaterXml>
5624					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.95">
5625						<ParticleAnimationData />
5626						<TargetStreams>
5627							<ParticleUsage>Velocity</ParticleUsage>
5628						</TargetStreams>
5629					</ParticleAccelarationUpdaterXml>
5630					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="10">
5631						<ParticleAnimationData />
5632						<TargetStreams>
5633							<ParticleUsage>Velocity</ParticleUsage>
5634						</TargetStreams>
5635						<Power X="0.005" Y="0.005" Z="0.005" />
5636					</ParticleRandomUpdaterXml>
5637					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.0005">
5638						<ParticleAnimationData />
5639						<TargetStreams>
5640							<ParticleUsage>Velocity</ParticleUsage>
5641						</TargetStreams>
5642						<Direction X="1" Y="0.1" Z="0" />
5643					</ParticleGravityUpdaterXml>
5644					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5645						<ParticleAnimationData />
5646						<TargetStreams />
5647					</ParticleGeneralUpdaterXml>
5648				</ParticleUpdaters>
5649			</ParticleSetCtr>
5650			<ParticleSetCtr Name="Bubble2Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="false" IsForceWorld="false">
5651				<ParentNode>SceneNodes["Bubble2Model"]</ParentNode>
5652				<AnimationGroupDescriptions />
5653				<ParticleCollection Capacity="20">
5654					<ParticleStreams>
5655						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
5656						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
5657						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
5658						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
5659						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
5660						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
5661						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
5662						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
5663						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
5664						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
5665						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
5666						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
5667					</ParticleStreams>
5668				</ParticleCollection>
5669				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
5670					<DrawOffset X="0" Y="0" Z="0" />
5671				</ParticleBillboardShapeBuilderCtrXml>
5672				<ParticleInitializers>
5673					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.6">
5674						<TargetStreams>
5675							<ParticleUsage>Scale</ParticleUsage>
5676						</TargetStreams>
5677						<BaseValue X="1" Y="1" Z="1" />
5678					</ParticleVector3Random1Initializer>
5679					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5680						<TargetStreams>
5681							<ParticleUsage>Rotate</ParticleUsage>
5682						</TargetStreams>
5683						<BaseValue X="0" Y="0" Z="0" />
5684						<Random X="0" Y="0" Z="0" />
5685					</ParticleVector3Random3Initializer>
5686					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5687						<TargetStreams>
5688							<ParticleUsage>Color</ParticleUsage>
5689						</TargetStreams>
5690						<ImmediateValue X="1" Y="1" Z="1" />
5691					</ParticleVector3ImmediateInitializer>
5692					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
5693						<TargetStreams>
5694							<ParticleUsage>Alpha</ParticleUsage>
5695						</TargetStreams>
5696					</ParticleFloatRandomInitializer>
5697					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5698						<TargetStreams>
5699							<ParticleUsage>TextureTranslate0</ParticleUsage>
5700						</TargetStreams>
5701						<ImmediateValue X="0" Y="0" />
5702					</ParticleVector2ImmediateInitializer>
5703					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5704						<TargetStreams>
5705							<ParticleUsage>TextureScale0</ParticleUsage>
5706						</TargetStreams>
5707						<ImmediateValue X="1" Y="1" />
5708					</ParticleVector2ImmediateInitializer>
5709					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
5710						<TargetStreams>
5711							<ParticleUsage>TextureRotate0</ParticleUsage>
5712						</TargetStreams>
5713					</ParticleFloatImmediateInitializer>
5714					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="500" MinValue="450">
5715						<TargetStreams>
5716							<ParticleUsage>Life</ParticleUsage>
5717						</TargetStreams>
5718					</ParticleFloatRangeInitializer>
5719					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.8">
5720						<TargetStreams>
5721							<ParticleUsage>Velocity</ParticleUsage>
5722						</TargetStreams>
5723						<Direction X="-1" Y="0.4" Z="0.2" />
5724					</ParticleDirectionalVelocityInitializer>
5725					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.4">
5726						<TargetStreams>
5727							<ParticleUsage>Velocity</ParticleUsage>
5728						</TargetStreams>
5729					</ParticleRandomVelocityInitializer>
5730					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.4">
5731						<TargetStreams>
5732							<ParticleUsage>Velocity</ParticleUsage>
5733						</TargetStreams>
5734					</ParticleVector3MultRandomInitializer>
5735				</ParticleInitializers>
5736				<ParticleUpdaters>
5737					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5738						<ParticleAnimationData>
5739							<ParticleFittingAnimationOption AnimationDuration="94.99" />
5740							<Vector3Animation>
5741								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
5742									<Segments>
5743										<HermiteFloatSegment>
5744											<Keys>
5745												<HermiteFloatKey Frame="0" Value="-0.01" InSlope="0" OutSlope="0" />
5746												<HermiteFloatKey Frame="10" Value="0.01" InSlope="0" OutSlope="0" />
5747												<HermiteFloatKey Frame="20" Value="-0.01" InSlope="0" OutSlope="0" />
5748												<HermiteFloatKey Frame="30" Value="0.01" InSlope="0" OutSlope="0" />
5749												<HermiteFloatKey Frame="40" Value="-0.01" InSlope="0" OutSlope="0" />
5750												<HermiteFloatKey Frame="50.06" Value="0.01" InSlope="0" OutSlope="0" />
5751												<HermiteFloatKey Frame="60" Value="-0.01" InSlope="0" OutSlope="0" />
5752												<HermiteFloatKey Frame="70" Value="0.01" InSlope="0" OutSlope="0" />
5753												<HermiteFloatKey Frame="80" Value="-0.01" InSlope="0" OutSlope="0" />
5754												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
5755												<HermiteFloatKey Frame="94.99" Value="0.15" InSlope="0" OutSlope="0" />
5756											</Keys>
5757										</HermiteFloatSegment>
5758									</Segments>
5759								</XSegmentsFloatCurve>
5760								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
5761									<Segments>
5762										<HermiteFloatSegment>
5763											<Keys>
5764												<HermiteFloatKey Frame="0" Value="-0.01" InSlope="0" OutSlope="0" />
5765												<HermiteFloatKey Frame="10" Value="0.01" InSlope="0" OutSlope="0" />
5766												<HermiteFloatKey Frame="20" Value="-0.01" InSlope="0" OutSlope="0" />
5767												<HermiteFloatKey Frame="30" Value="0.01" InSlope="0" OutSlope="0" />
5768												<HermiteFloatKey Frame="40" Value="-0.01" InSlope="0" OutSlope="0" />
5769												<HermiteFloatKey Frame="50.06" Value="0.01" InSlope="0" OutSlope="0" />
5770												<HermiteFloatKey Frame="60" Value="-0.01" InSlope="0" OutSlope="0" />
5771												<HermiteFloatKey Frame="70" Value="0.01" InSlope="0" OutSlope="0" />
5772												<HermiteFloatKey Frame="80" Value="-0.01" InSlope="0" OutSlope="0" />
5773												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
5774												<HermiteFloatKey Frame="94.99" Value="0.15" InSlope="0" OutSlope="0" />
5775											</Keys>
5776										</HermiteFloatSegment>
5777									</Segments>
5778								</YSegmentsFloatCurve>
5779								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
5780									<Segments>
5781										<HermiteFloatSegment>
5782											<Keys>
5783												<HermiteFloatKey Frame="0" Value="-0.01" InSlope="0" OutSlope="0" />
5784												<HermiteFloatKey Frame="10" Value="0.01" InSlope="0" OutSlope="0" />
5785												<HermiteFloatKey Frame="20" Value="-0.01" InSlope="0" OutSlope="0" />
5786												<HermiteFloatKey Frame="30" Value="0.01" InSlope="0" OutSlope="0" />
5787												<HermiteFloatKey Frame="40" Value="-0.01" InSlope="0" OutSlope="0" />
5788												<HermiteFloatKey Frame="50.06" Value="0.01" InSlope="0" OutSlope="0" />
5789												<HermiteFloatKey Frame="60" Value="-0.01" InSlope="0" OutSlope="0" />
5790												<HermiteFloatKey Frame="70" Value="0.01" InSlope="0" OutSlope="0" />
5791												<HermiteFloatKey Frame="80" Value="-0.01" InSlope="0" OutSlope="0" />
5792												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
5793												<HermiteFloatKey Frame="94.99" Value="0.15" InSlope="0" OutSlope="0" />
5794											</Keys>
5795										</HermiteFloatSegment>
5796									</Segments>
5797								</ZSegmentsFloatCurve>
5798							</Vector3Animation>
5799						</ParticleAnimationData>
5800						<TargetStreams>
5801							<ParticleUsage>Scale</ParticleUsage>
5802						</TargetStreams>
5803						<DefaultValue X="0" Y="0" Z="0" />
5804					</ParticleVector3AdditiveUpdaterXml>
5805					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.95">
5806						<ParticleAnimationData />
5807						<TargetStreams>
5808							<ParticleUsage>Velocity</ParticleUsage>
5809						</TargetStreams>
5810					</ParticleAccelarationUpdaterXml>
5811					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="10">
5812						<ParticleAnimationData />
5813						<TargetStreams>
5814							<ParticleUsage>Velocity</ParticleUsage>
5815						</TargetStreams>
5816						<Power X="0.005" Y="0.005" Z="0.005" />
5817					</ParticleRandomUpdaterXml>
5818					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.0005">
5819						<ParticleAnimationData />
5820						<TargetStreams>
5821							<ParticleUsage>Velocity</ParticleUsage>
5822						</TargetStreams>
5823						<Direction X="-1" Y="0.1" Z="0" />
5824					</ParticleGravityUpdaterXml>
5825					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5826						<ParticleAnimationData />
5827						<TargetStreams />
5828					</ParticleGeneralUpdaterXml>
5829				</ParticleUpdaters>
5830			</ParticleSetCtr>
5831			<ParticleSetCtr Name="Smoke01Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
5832				<ParentNode>SceneNodes["Smoke01Model"]</ParentNode>
5833				<AnimationGroupDescriptions />
5834				<ParticleCollection Capacity="32">
5835					<ParticleStreams>
5836						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
5837						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
5838						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
5839						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
5840						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
5841						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
5842						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
5843						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
5844						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
5845						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
5846						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
5847						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
5848					</ParticleStreams>
5849				</ParticleCollection>
5850				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
5851					<DrawOffset X="0" Y="0" Z="0" />
5852				</ParticleBillboardShapeBuilderCtrXml>
5853				<ParticleInitializers>
5854					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.1">
5855						<TargetStreams>
5856							<ParticleUsage>Scale</ParticleUsage>
5857						</TargetStreams>
5858						<BaseValue X="2.5" Y="2.5" Z="2.5" />
5859					</ParticleVector3Random1Initializer>
5860					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5861						<TargetStreams>
5862							<ParticleUsage>Rotate</ParticleUsage>
5863						</TargetStreams>
5864						<BaseValue X="6.28318548" Y="6.28318548" Z="6.28318548" />
5865						<Random X="1" Y="1" Z="1" />
5866					</ParticleVector3Random3Initializer>
5867					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5868						<TargetStreams>
5869							<ParticleUsage>TextureTranslate0</ParticleUsage>
5870						</TargetStreams>
5871						<ImmediateValue X="0" Y="0" />
5872					</ParticleVector2ImmediateInitializer>
5873					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
5874						<TargetStreams>
5875							<ParticleUsage>TextureScale0</ParticleUsage>
5876						</TargetStreams>
5877						<ImmediateValue X="1" Y="1" />
5878					</ParticleVector2ImmediateInitializer>
5879					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
5880						<TargetStreams>
5881							<ParticleUsage>TextureRotate0</ParticleUsage>
5882						</TargetStreams>
5883					</ParticleFloatImmediateInitializer>
5884					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="300" MinValue="270">
5885						<TargetStreams>
5886							<ParticleUsage>Life</ParticleUsage>
5887						</TargetStreams>
5888					</ParticleFloatRangeInitializer>
5889					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="-0.1">
5890						<TargetStreams>
5891							<ParticleUsage>Velocity</ParticleUsage>
5892						</TargetStreams>
5893					</ParticleYAxisVelocityInitializer>
5894				</ParticleInitializers>
5895				<ParticleUpdaters>
5896					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5897						<ParticleAnimationData />
5898						<TargetStreams>
5899							<ParticleUsage>Scale</ParticleUsage>
5900						</TargetStreams>
5901						<DefaultValue X="0.01" Y="0.01" Z="0.01" />
5902					</ParticleVector3AdditiveUpdaterXml>
5903					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5904						<ParticleAnimationData />
5905						<TargetStreams>
5906							<ParticleUsage>Rotate</ParticleUsage>
5907						</TargetStreams>
5908						<DefaultValue X="0.0104719754" Y="0.0104719754" Z="0.0104719754" />
5909					</ParticleVector3AdditiveUpdaterXml>
5910					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5911						<ParticleAnimationData>
5912							<ParticleFittingAnimationOption AnimationDuration="100" />
5913							<Vector3Animation>
5914								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5915									<Segments>
5916										<HermiteFloatSegment>
5917											<Keys>
5918												<HermiteFloatKey Frame="0" Value="0.7" InSlope="0" OutSlope="0" />
5919												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
5920											</Keys>
5921										</HermiteFloatSegment>
5922									</Segments>
5923								</XSegmentsFloatCurve>
5924								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5925									<Segments>
5926										<HermiteFloatSegment>
5927											<Keys>
5928												<HermiteFloatKey Frame="0" Value="0.6" InSlope="0" OutSlope="0" />
5929												<HermiteFloatKey Frame="100" Value="0.9" InSlope="0" OutSlope="0" />
5930											</Keys>
5931										</HermiteFloatSegment>
5932									</Segments>
5933								</YSegmentsFloatCurve>
5934								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5935									<Segments>
5936										<HermiteFloatSegment>
5937											<Keys>
5938												<HermiteFloatKey Frame="0" Value="0.8" InSlope="0" OutSlope="0" />
5939												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
5940											</Keys>
5941										</HermiteFloatSegment>
5942									</Segments>
5943								</ZSegmentsFloatCurve>
5944							</Vector3Animation>
5945						</ParticleAnimationData>
5946						<TargetStreams>
5947							<ParticleUsage>Color</ParticleUsage>
5948						</TargetStreams>
5949						<DefaultValue X="0" Y="0" Z="0" />
5950					</ParticleVector3ImmediateUpdaterXml>
5951					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
5952						<ParticleAnimationData>
5953							<ParticleFittingAnimationOption AnimationDuration="100" />
5954							<FloatAnimation>
5955								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
5956									<Segments>
5957										<HermiteFloatSegment>
5958											<Keys>
5959												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
5960												<HermiteFloatKey Frame="30" Value="0.2" InSlope="0" OutSlope="0" />
5961												<HermiteFloatKey Frame="80" Value="0.2" InSlope="0" OutSlope="0" />
5962												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
5963											</Keys>
5964										</HermiteFloatSegment>
5965									</Segments>
5966								</SegmentsFloatCurve>
5967							</FloatAnimation>
5968						</ParticleAnimationData>
5969						<TargetStreams>
5970							<ParticleUsage>Alpha</ParticleUsage>
5971						</TargetStreams>
5972					</ParticleFloatImmediateUpdaterXml>
5973					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.0002">
5974						<ParticleAnimationData />
5975						<TargetStreams>
5976							<ParticleUsage>Velocity</ParticleUsage>
5977						</TargetStreams>
5978						<Direction X="0" Y="1" Z="0" />
5979					</ParticleGravityUpdaterXml>
5980					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.999">
5981						<ParticleAnimationData />
5982						<TargetStreams>
5983							<ParticleUsage>Velocity</ParticleUsage>
5984						</TargetStreams>
5985					</ParticleAccelarationUpdaterXml>
5986					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="1">
5987						<ParticleAnimationData />
5988						<TargetStreams>
5989							<ParticleUsage>Velocity</ParticleUsage>
5990						</TargetStreams>
5991						<Power X="0.00075" Y="0.00075" Z="0.00075" />
5992					</ParticleRandomUpdaterXml>
5993					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
5994						<ParticleAnimationData />
5995						<TargetStreams />
5996					</ParticleGeneralUpdaterXml>
5997				</ParticleUpdaters>
5998			</ParticleSetCtr>
5999			<ParticleSetCtr Name="Smoke02Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
6000				<ParentNode>SceneNodes["Smoke02Model"]</ParentNode>
6001				<AnimationGroupDescriptions />
6002				<ParticleCollection Capacity="12">
6003					<ParticleStreams>
6004						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
6005						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
6006						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
6007						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
6008						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
6009						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
6010						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
6011						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
6012						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
6013						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
6014						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
6015						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
6016					</ParticleStreams>
6017				</ParticleCollection>
6018				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
6019					<DrawOffset X="0" Y="0" Z="0" />
6020				</ParticleBillboardShapeBuilderCtrXml>
6021				<ParticleInitializers>
6022					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="300" MinValue="270">
6023						<TargetStreams>
6024							<ParticleUsage>Life</ParticleUsage>
6025						</TargetStreams>
6026					</ParticleFloatRangeInitializer>
6027					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.1">
6028						<TargetStreams>
6029							<ParticleUsage>Scale</ParticleUsage>
6030						</TargetStreams>
6031						<BaseValue X="2.5" Y="2.5" Z="2.5" />
6032					</ParticleVector3Random1Initializer>
6033					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
6034						<TargetStreams>
6035							<ParticleUsage>Rotate</ParticleUsage>
6036						</TargetStreams>
6037						<BaseValue X="6.28318548" Y="6.28318548" Z="6.28318548" />
6038						<Random X="1" Y="1" Z="1" />
6039					</ParticleVector3Random3Initializer>
6040					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="-0.1">
6041						<TargetStreams>
6042							<ParticleUsage>Velocity</ParticleUsage>
6043						</TargetStreams>
6044					</ParticleYAxisVelocityInitializer>
6045					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
6046						<TargetStreams>
6047							<ParticleUsage>TextureScale0</ParticleUsage>
6048						</TargetStreams>
6049						<ImmediateValue X="1" Y="1" />
6050					</ParticleVector2ImmediateInitializer>
6051					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
6052						<TargetStreams>
6053							<ParticleUsage>TextureRotate0</ParticleUsage>
6054						</TargetStreams>
6055					</ParticleFloatImmediateInitializer>
6056					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
6057						<TargetStreams>
6058							<ParticleUsage>TextureTranslate0</ParticleUsage>
6059						</TargetStreams>
6060						<ImmediateValue X="0" Y="0" />
6061					</ParticleVector2ImmediateInitializer>
6062				</ParticleInitializers>
6063				<ParticleUpdaters>
6064					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
6065						<ParticleAnimationData />
6066						<TargetStreams>
6067							<ParticleUsage>Scale</ParticleUsage>
6068						</TargetStreams>
6069						<DefaultValue X="0.01" Y="0.01" Z="0.01" />
6070					</ParticleVector3AdditiveUpdaterXml>
6071					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
6072						<ParticleAnimationData />
6073						<TargetStreams>
6074							<ParticleUsage>Rotate</ParticleUsage>
6075						</TargetStreams>
6076						<DefaultValue X="0.0104719754" Y="0.0104719754" Z="0.0104719754" />
6077					</ParticleVector3AdditiveUpdaterXml>
6078					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
6079						<ParticleAnimationData>
6080							<ParticleFittingAnimationOption AnimationDuration="100" />
6081							<Vector3Animation>
6082								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
6083									<Segments>
6084										<HermiteFloatSegment>
6085											<Keys>
6086												<HermiteFloatKey Frame="0" Value="0.7" InSlope="0" OutSlope="0" />
6087												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
6088											</Keys>
6089										</HermiteFloatSegment>
6090									</Segments>
6091								</XSegmentsFloatCurve>
6092								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
6093									<Segments>
6094										<HermiteFloatSegment>
6095											<Keys>
6096												<HermiteFloatKey Frame="0" Value="0.6" InSlope="0" OutSlope="0" />
6097												<HermiteFloatKey Frame="100" Value="0.9" InSlope="0" OutSlope="0" />
6098											</Keys>
6099										</HermiteFloatSegment>
6100									</Segments>
6101								</YSegmentsFloatCurve>
6102								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
6103									<Segments>
6104										<HermiteFloatSegment>
6105											<Keys>
6106												<HermiteFloatKey Frame="0" Value="0.8" InSlope="0" OutSlope="0" />
6107												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
6108											</Keys>
6109										</HermiteFloatSegment>
6110									</Segments>
6111								</ZSegmentsFloatCurve>
6112							</Vector3Animation>
6113						</ParticleAnimationData>
6114						<TargetStreams>
6115							<ParticleUsage>Color</ParticleUsage>
6116						</TargetStreams>
6117						<DefaultValue X="0" Y="0" Z="0" />
6118					</ParticleVector3ImmediateUpdaterXml>
6119					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
6120						<ParticleAnimationData>
6121							<ParticleFittingAnimationOption AnimationDuration="100" />
6122							<FloatAnimation>
6123								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
6124									<Segments>
6125										<HermiteFloatSegment>
6126											<Keys>
6127												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
6128												<HermiteFloatKey Frame="30" Value="0.2" InSlope="0" OutSlope="0" />
6129												<HermiteFloatKey Frame="80" Value="0.2" InSlope="0" OutSlope="0" />
6130												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
6131											</Keys>
6132										</HermiteFloatSegment>
6133									</Segments>
6134								</SegmentsFloatCurve>
6135							</FloatAnimation>
6136						</ParticleAnimationData>
6137						<TargetStreams>
6138							<ParticleUsage>Alpha</ParticleUsage>
6139						</TargetStreams>
6140					</ParticleFloatImmediateUpdaterXml>
6141					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.0002">
6142						<ParticleAnimationData />
6143						<TargetStreams>
6144							<ParticleUsage>Velocity</ParticleUsage>
6145						</TargetStreams>
6146						<Direction X="0" Y="1" Z="0" />
6147					</ParticleGravityUpdaterXml>
6148					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.999">
6149						<ParticleAnimationData />
6150						<TargetStreams>
6151							<ParticleUsage>Velocity</ParticleUsage>
6152						</TargetStreams>
6153					</ParticleAccelarationUpdaterXml>
6154					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="1">
6155						<ParticleAnimationData />
6156						<TargetStreams>
6157							<ParticleUsage>Velocity</ParticleUsage>
6158						</TargetStreams>
6159						<Power X="0.00075" Y="0.00075" Z="0.00075" />
6160					</ParticleRandomUpdaterXml>
6161					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
6162						<ParticleAnimationData />
6163						<TargetStreams />
6164					</ParticleGeneralUpdaterXml>
6165				</ParticleUpdaters>
6166			</ParticleSetCtr>
6167		</ParticleSets>
6168		<Emitters>
6169			<ParticleEmitter Name="PaperStorm1Emitter" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="80" EmissionRatioRandom="0" EmissionInterval="500" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="80" EmissionStart="340">
6170				<AnimationGroupDescriptions />
6171				<Transform>
6172					<Scale X="1" Y="1" Z="1" />
6173					<Rotate X="5.75958633" Y="0.610865235" Z="0" />
6174					<Translate X="-30" Y="-2" Z="52" />
6175				</Transform>
6176				<ParticleSetReference>ParticleSets["PaperStorm1Particle"]</ParticleSetReference>
6177				<ParticleSphereForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
6178					<Scale X="1" Y="1" Z="1" />
6179				</ParticleSphereForm>
6180			</ParticleEmitter>
6181			<ParticleEmitter Name="PaperStorm2Emitter" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="80" EmissionRatioRandom="0" EmissionInterval="500" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="80" EmissionStart="90">
6182				<AnimationGroupDescriptions />
6183				<Transform>
6184					<Scale X="1" Y="1" Z="1" />
6185					<Rotate X="0.5235988" Y="2.53072739" Z="0" />
6186					<Translate X="30" Y="-2" Z="52" />
6187				</Transform>
6188				<ParticleSetReference>ParticleSets["PaperStorm2Particle"]</ParticleSetReference>
6189				<ParticleSphereForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
6190					<Scale X="1" Y="1" Z="1" />
6191				</ParticleSphereForm>
6192			</ParticleEmitter>
6193			<ParticleEmitter Name="Star1Emitter" IsBranchVisible="true" Id="13" IsResourceCopyEnabled="false" EmissionRatio="50" EmissionRatioRandom="0" EmissionInterval="500" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="90">
6194				<AnimationGroupDescriptions />
6195				<Transform>
6196					<Scale X="1" Y="1" Z="1" />
6197					<Rotate X="0.5235988" Y="2.53072739" Z="0" />
6198					<Translate X="30" Y="-2" Z="52" />
6199				</Transform>
6200				<ParticleSetReference>ParticleSets["Star1Particle"]</ParticleSetReference>
6201				<ParticlePointForm IsResourceCopyEnabled="false" />
6202			</ParticleEmitter>
6203			<ParticleEmitter Name="Star2Emitter" IsBranchVisible="true" Id="12" IsResourceCopyEnabled="false" EmissionRatio="50" EmissionRatioRandom="0" EmissionInterval="500" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="90">
6204				<AnimationGroupDescriptions />
6205				<Transform>
6206					<Scale X="1" Y="1" Z="1" />
6207					<Rotate X="5.75958633" Y="0.610865235" Z="0" />
6208					<Translate X="-30" Y="-2" Z="52" />
6209				</Transform>
6210				<ParticleSetReference>ParticleSets["Star2Particle"]</ParticleSetReference>
6211				<ParticlePointForm IsResourceCopyEnabled="false" />
6212			</ParticleEmitter>
6213			<ParticleEmitter Name="ShootingStar01Emitter" IsBranchVisible="true" Id="16" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="20" EmissionIntervalRandom="0.3" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
6214				<AnimationGroupDescriptions />
6215				<Transform>
6216					<Scale X="1" Y="1" Z="1" />
6217					<Rotate X="0" Y="0" Z="0" />
6218					<Translate X="-15" Y="60" Z="32" />
6219				</Transform>
6220				<ParticleSetReference>ParticleSets["ShootingStar01Particle"]</ParticleSetReference>
6221				<ParticleRectangleForm IsResourceCopyEnabled="false" Inner="0" EvenInterval="false">
6222					<Scale X="40" Y="40" />
6223				</ParticleRectangleForm>
6224			</ParticleEmitter>
6225			<ParticleEmitter Name="FireWorksREmitter" IsBranchVisible="true" Id="5" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0.5" EmissionSpanInfinity="true" EmissionSpan="1" EmissionStart="0">
6226				<AnimationGroupDescriptions />
6227				<Transform>
6228					<Scale X="1" Y="1" Z="1" />
6229					<Rotate X="0" Y="0" Z="0" />
6230					<Translate X="0" Y="0" Z="22" />
6231				</Transform>
6232				<ParticleSetReference>ParticleSets["FireWorksRParent"]</ParticleSetReference>
6233				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="3.14159274" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="true">
6234					<Scale X="40" Y="10" />
6235				</ParticleDiscForm>
6236			</ParticleEmitter>
6237			<ParticleEmitter Name="FireWorksBEmitter" IsBranchVisible="true" Id="5" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0.5" EmissionSpanInfinity="true" EmissionSpan="1" EmissionStart="0">
6238				<AnimationGroupDescriptions />
6239				<Transform>
6240					<Scale X="1" Y="1" Z="1" />
6241					<Rotate X="0" Y="0" Z="0" />
6242					<Translate X="0" Y="0" Z="22" />
6243				</Transform>
6244				<ParticleSetReference>ParticleSets["FireWorksBParent"]</ParticleSetReference>
6245				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="3.14159274" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="true">
6246					<Scale X="40" Y="10" />
6247				</ParticleDiscForm>
6248			</ParticleEmitter>
6249			<ParticleEmitter Name="Bubble1Emitter" IsBranchVisible="true" Id="167" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="5" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
6250				<AnimationGroupDescriptions />
6251				<Transform>
6252					<Scale X="1" Y="1" Z="1" />
6253					<Rotate X="0" Y="0" Z="0" />
6254					<Translate X="-22" Y="5" Z="-10" />
6255				</Transform>
6256				<ParticleSetReference>ParticleSets["Bubble1Particle"]</ParticleSetReference>
6257				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
6258					<Scale X="1" Y="1" />
6259				</ParticleDiscForm>
6260			</ParticleEmitter>
6261			<ParticleEmitter Name="Bubble2Emitter" IsBranchVisible="true" Id="167" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="5" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
6262				<AnimationGroupDescriptions />
6263				<Transform>
6264					<Scale X="1" Y="1" Z="1" />
6265					<Rotate X="0" Y="0" Z="0" />
6266					<Translate X="22" Y="5" Z="-10" />
6267				</Transform>
6268				<ParticleSetReference>ParticleSets["Bubble2Particle"]</ParticleSetReference>
6269				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
6270					<Scale X="1" Y="1" />
6271				</ParticleDiscForm>
6272			</ParticleEmitter>
6273			<ParticleEmitter Name="Smoke01Emitter" IsBranchVisible="true" Id="2" IsResourceCopyEnabled="false" EmissionRatio="2" EmissionRatioRandom="0" EmissionInterval="20" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
6274				<AnimationGroupDescriptions />
6275				<Transform>
6276					<Scale X="1" Y="1" Z="1" />
6277					<Rotate X="0" Y="0" Z="0" />
6278					<Translate X="0" Y="2" Z="3" />
6279				</Transform>
6280				<ParticleSetReference>ParticleSets["Smoke01Particle"]</ParticleSetReference>
6281				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="2.79252672" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true">
6282					<Scale X="25" Y="25" />
6283				</ParticleDiscForm>
6284			</ParticleEmitter>
6285			<ParticleEmitter Name="Smoke02Emitter" IsBranchVisible="true" Id="3" IsResourceCopyEnabled="false" EmissionRatio="2" EmissionRatioRandom="0" EmissionInterval="60" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
6286				<AnimationGroupDescriptions />
6287				<Transform>
6288					<Scale X="1" Y="1" Z="1" />
6289					<Rotate X="0" Y="0" Z="0" />
6290					<Translate X="0" Y="2" Z="-1" />
6291				</Transform>
6292				<ParticleSetReference>ParticleSets["Smoke02Particle"]</ParticleSetReference>
6293				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="0.7853982" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true">
6294					<Scale X="25" Y="25" />
6295				</ParticleDiscForm>
6296			</ParticleEmitter>
6297		</Emitters>
6298	</GraphicsContentCtr>
6299</NintendoWareIntermediateFile>