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8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.1.0.23745" />
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145							<AnimationMemberDescription BlendOperationName="RgbaColor">
146								<Path>Materials["*"].MaterialColor.Constant1</Path>
147							</AnimationMemberDescription>
148							<AnimationMemberDescription BlendOperationName="RgbaColor">
149								<Path>Materials["*"].MaterialColor.Constant2</Path>
150							</AnimationMemberDescription>
151							<AnimationMemberDescription BlendOperationName="RgbaColor">
152								<Path>Materials["*"].MaterialColor.Constant3</Path>
153							</AnimationMemberDescription>
154							<AnimationMemberDescription BlendOperationName="RgbaColor">
155								<Path>Materials["*"].MaterialColor.Constant4</Path>
156							</AnimationMemberDescription>
157							<AnimationMemberDescription BlendOperationName="RgbaColor">
158								<Path>Materials["*"].MaterialColor.Constant5</Path>
159							</AnimationMemberDescription>
160							<AnimationMemberDescription BlendOperationName="RgbaColor">
161								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
162							</AnimationMemberDescription>
163							<AnimationMemberDescription BlendOperationName="Int">
164								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
165							</AnimationMemberDescription>
166							<AnimationMemberDescription BlendOperationName="RgbaColor">
167								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
168							</AnimationMemberDescription>
169							<AnimationMemberDescription BlendOperationName="Vector2">
170								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
171							</AnimationMemberDescription>
172							<AnimationMemberDescription BlendOperationName="Float">
173								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
174							</AnimationMemberDescription>
175							<AnimationMemberDescription BlendOperationName="Vector2">
176								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
177							</AnimationMemberDescription>
178						</MemberInformationSet>
179					</GraphicsAnimationGroupDescription>
180					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
181						<MemberInformationSet>
182							<AnimationMemberDescription BlendOperationName="Bool">
183								<Path>IsVisible</Path>
184							</AnimationMemberDescription>
185							<AnimationMemberDescription BlendOperationName="Bool">
186								<Path>Meshes["*"].IsVisible</Path>
187							</AnimationMemberDescription>
188						</MemberInformationSet>
189					</GraphicsAnimationGroupDescription>
190				</AnimationGroupDescriptions>
191				<Transform>
192					<Scale X="1" Y="1" Z="1" />
193					<Rotate X="0" Y="0" Z="0" />
194					<Translate X="0" Y="0" Z="0" />
195				</Transform>
196				<Shapes>
197					<ParticleShapeCtr>
198						<OrientedBoundingBox>
199							<CenterPosition X="0" Y="0" Z="0" />
200							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
201							<Size X="1" Y="1" Z="1" />
202						</OrientedBoundingBox>
203						<PositionOffset X="0" Y="0" Z="0" />
204						<PrimitiveSets />
205						<VertexAttributes />
206					</ParticleShapeCtr>
207				</Shapes>
208				<Materials>
209					<MaterialCtr Name="PaperStorm1Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="true" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
210						<ShaderReference />
211						<MaterialColor VertexColorScale="1">
212							<Emission R="0.5" G="0.5" B="0.5" A="0" />
213							<Ambient R="1" G="1" B="1" A="0" />
214							<Diffuse R="1" G="1" B="1" A="1" />
215							<Specular0 R="0.4" G="0.4" B="0.4" A="0" />
216							<Specular1 R="0" G="0" B="0" A="0" />
217							<Constant0 R="0" G="0" B="0" A="0" />
218							<Constant1 R="0" G="0" B="0" A="0" />
219							<Constant2 R="0" G="0" B="0" A="0" />
220							<Constant3 R="0" G="0" B="0" A="0" />
221							<Constant4 R="0" G="0" B="0" A="0" />
222							<Constant5 R="0" G="0" B="0" A="0" />
223						</MaterialColor>
224						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
225						<FragmentShader LayerConfig="ConfigurationType0">
226							<BufferColor R="0" G="0" B="0" A="1" />
227							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
228							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
229							<FragmentLightingTable>
230								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
231									<NullLookupTableCtr />
232								</ReflectanceRSampler>
233								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
234									<NullLookupTableCtr />
235								</ReflectanceGSampler>
236								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
237									<NullLookupTableCtr />
238								</ReflectanceBSampler>
239								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
240									<NullLookupTableCtr />
241								</Distribution0Sampler>
242								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
243									<NullLookupTableCtr />
244								</Distribution1Sampler>
245								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
246									<NullLookupTableCtr />
247								</FresnelSampler>
248							</FragmentLightingTable>
249							<TextureCombiners>
250								<TextureCombinerCtr CombineRgb="MultAdd" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
251									<SourceRgb Source0="PrimaryColor" Source1="FragmentPrimaryColor" Source2="FragmentSecondaryColor" />
252									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
253									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
254									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
255								</TextureCombinerCtr>
256							</TextureCombiners>
257							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
258						</FragmentShader>
259						<FragmentOperation>
260							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
261							<BlendOperation Mode="Blend" LogicOperation="Copy">
262								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="OneMinusSourceAlpha" BlendEquation="FuncAdd" />
263								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
264								<BlendColor R="0" G="0" B="0" A="1" />
265							</BlendOperation>
266							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
267						</FragmentOperation>
268					</MaterialCtr>
269				</Materials>
270				<Meshes>
271					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
272						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
273						<MaterialReference>Materials["PaperStorm1Material"]</MaterialReference>
274					</Mesh>
275				</Meshes>
276				<MeshNodeVisibilities />
277				<ParticleSets>
278					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
279				</ParticleSets>
280			</ParticleModel>
281			<ParticleModel Name="PaperStorm2Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
282				<AnimationGroupDescriptions>
283					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
284						<MemberInformationSet>
285							<AnimationMemberDescription BlendOperationName="RgbaColor">
286								<Path>Materials["*"].MaterialColor.Emission</Path>
287							</AnimationMemberDescription>
288							<AnimationMemberDescription BlendOperationName="RgbaColor">
289								<Path>Materials["*"].MaterialColor.Ambient</Path>
290							</AnimationMemberDescription>
291							<AnimationMemberDescription BlendOperationName="RgbaColor">
292								<Path>Materials["*"].MaterialColor.Diffuse</Path>
293							</AnimationMemberDescription>
294							<AnimationMemberDescription BlendOperationName="RgbaColor">
295								<Path>Materials["*"].MaterialColor.Specular0</Path>
296							</AnimationMemberDescription>
297							<AnimationMemberDescription BlendOperationName="RgbaColor">
298								<Path>Materials["*"].MaterialColor.Specular1</Path>
299							</AnimationMemberDescription>
300							<AnimationMemberDescription BlendOperationName="RgbaColor">
301								<Path>Materials["*"].MaterialColor.Constant0</Path>
302							</AnimationMemberDescription>
303							<AnimationMemberDescription BlendOperationName="RgbaColor">
304								<Path>Materials["*"].MaterialColor.Constant1</Path>
305							</AnimationMemberDescription>
306							<AnimationMemberDescription BlendOperationName="RgbaColor">
307								<Path>Materials["*"].MaterialColor.Constant2</Path>
308							</AnimationMemberDescription>
309							<AnimationMemberDescription BlendOperationName="RgbaColor">
310								<Path>Materials["*"].MaterialColor.Constant3</Path>
311							</AnimationMemberDescription>
312							<AnimationMemberDescription BlendOperationName="RgbaColor">
313								<Path>Materials["*"].MaterialColor.Constant4</Path>
314							</AnimationMemberDescription>
315							<AnimationMemberDescription BlendOperationName="RgbaColor">
316								<Path>Materials["*"].MaterialColor.Constant5</Path>
317							</AnimationMemberDescription>
318							<AnimationMemberDescription BlendOperationName="RgbaColor">
319								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
320							</AnimationMemberDescription>
321							<AnimationMemberDescription BlendOperationName="Int">
322								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
323							</AnimationMemberDescription>
324							<AnimationMemberDescription BlendOperationName="RgbaColor">
325								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
326							</AnimationMemberDescription>
327							<AnimationMemberDescription BlendOperationName="Vector2">
328								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
329							</AnimationMemberDescription>
330							<AnimationMemberDescription BlendOperationName="Float">
331								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
332							</AnimationMemberDescription>
333							<AnimationMemberDescription BlendOperationName="Vector2">
334								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
335							</AnimationMemberDescription>
336						</MemberInformationSet>
337					</GraphicsAnimationGroupDescription>
338					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
339						<MemberInformationSet>
340							<AnimationMemberDescription BlendOperationName="Bool">
341								<Path>IsVisible</Path>
342							</AnimationMemberDescription>
343							<AnimationMemberDescription BlendOperationName="Bool">
344								<Path>Meshes["*"].IsVisible</Path>
345							</AnimationMemberDescription>
346						</MemberInformationSet>
347					</GraphicsAnimationGroupDescription>
348				</AnimationGroupDescriptions>
349				<Transform>
350					<Scale X="1" Y="1" Z="1" />
351					<Rotate X="0" Y="0" Z="0" />
352					<Translate X="0" Y="0" Z="0" />
353				</Transform>
354				<Shapes>
355					<ParticleShapeCtr>
356						<OrientedBoundingBox>
357							<CenterPosition X="0" Y="0" Z="0" />
358							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
359							<Size X="1" Y="1" Z="1" />
360						</OrientedBoundingBox>
361						<PositionOffset X="0" Y="0" Z="0" />
362						<PrimitiveSets />
363						<VertexAttributes />
364					</ParticleShapeCtr>
365				</Shapes>
366				<Materials>
367					<MaterialCtr Name="PaperStorm2Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="true" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
368						<ShaderReference />
369						<MaterialColor VertexColorScale="1">
370							<Emission R="0.5" G="0.5" B="0.5" A="0" />
371							<Ambient R="1" G="1" B="1" A="0" />
372							<Diffuse R="1" G="1" B="1" A="1" />
373							<Specular0 R="0.4" G="0.4" B="0.4" A="0" />
374							<Specular1 R="0" G="0" B="0" A="0" />
375							<Constant0 R="0" G="0" B="0" A="0" />
376							<Constant1 R="0" G="0" B="0" A="0" />
377							<Constant2 R="0" G="0" B="0" A="0" />
378							<Constant3 R="0" G="0" B="0" A="0" />
379							<Constant4 R="0" G="0" B="0" A="0" />
380							<Constant5 R="0" G="0" B="0" A="0" />
381						</MaterialColor>
382						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
383						<FragmentShader LayerConfig="ConfigurationType0">
384							<BufferColor R="0" G="0" B="0" A="1" />
385							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
386							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
387							<FragmentLightingTable>
388								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
389									<NullLookupTableCtr />
390								</ReflectanceRSampler>
391								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
392									<NullLookupTableCtr />
393								</ReflectanceGSampler>
394								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
395									<NullLookupTableCtr />
396								</ReflectanceBSampler>
397								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
398									<NullLookupTableCtr />
399								</Distribution0Sampler>
400								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
401									<NullLookupTableCtr />
402								</Distribution1Sampler>
403								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
404									<NullLookupTableCtr />
405								</FresnelSampler>
406							</FragmentLightingTable>
407							<TextureCombiners>
408								<TextureCombinerCtr CombineRgb="MultAdd" CombineAlpha="Replace" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
409									<SourceRgb Source0="PrimaryColor" Source1="FragmentPrimaryColor" Source2="FragmentSecondaryColor" />
410									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
411									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
412									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
413								</TextureCombinerCtr>
414							</TextureCombiners>
415							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
416						</FragmentShader>
417						<FragmentOperation>
418							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
419							<BlendOperation Mode="NotUsed" LogicOperation="Copy">
420								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
421								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
422								<BlendColor R="0" G="0" B="0" A="1" />
423							</BlendOperation>
424							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
425						</FragmentOperation>
426					</MaterialCtr>
427				</Materials>
428				<Meshes>
429					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
430						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
431						<MaterialReference>Materials["PaperStorm2Material"]</MaterialReference>
432					</Mesh>
433				</Meshes>
434				<MeshNodeVisibilities />
435				<ParticleSets>
436					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
437				</ParticleSets>
438			</ParticleModel>
439			<ParticleModel Name="Star1Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
440				<AnimationGroupDescriptions>
441					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
442						<MemberInformationSet>
443							<AnimationMemberDescription BlendOperationName="RgbaColor">
444								<Path>Materials["*"].MaterialColor.Emission</Path>
445							</AnimationMemberDescription>
446							<AnimationMemberDescription BlendOperationName="RgbaColor">
447								<Path>Materials["*"].MaterialColor.Ambient</Path>
448							</AnimationMemberDescription>
449							<AnimationMemberDescription BlendOperationName="RgbaColor">
450								<Path>Materials["*"].MaterialColor.Diffuse</Path>
451							</AnimationMemberDescription>
452							<AnimationMemberDescription BlendOperationName="RgbaColor">
453								<Path>Materials["*"].MaterialColor.Specular0</Path>
454							</AnimationMemberDescription>
455							<AnimationMemberDescription BlendOperationName="RgbaColor">
456								<Path>Materials["*"].MaterialColor.Specular1</Path>
457							</AnimationMemberDescription>
458							<AnimationMemberDescription BlendOperationName="RgbaColor">
459								<Path>Materials["*"].MaterialColor.Constant0</Path>
460							</AnimationMemberDescription>
461							<AnimationMemberDescription BlendOperationName="RgbaColor">
462								<Path>Materials["*"].MaterialColor.Constant1</Path>
463							</AnimationMemberDescription>
464							<AnimationMemberDescription BlendOperationName="RgbaColor">
465								<Path>Materials["*"].MaterialColor.Constant2</Path>
466							</AnimationMemberDescription>
467							<AnimationMemberDescription BlendOperationName="RgbaColor">
468								<Path>Materials["*"].MaterialColor.Constant3</Path>
469							</AnimationMemberDescription>
470							<AnimationMemberDescription BlendOperationName="RgbaColor">
471								<Path>Materials["*"].MaterialColor.Constant4</Path>
472							</AnimationMemberDescription>
473							<AnimationMemberDescription BlendOperationName="RgbaColor">
474								<Path>Materials["*"].MaterialColor.Constant5</Path>
475							</AnimationMemberDescription>
476							<AnimationMemberDescription BlendOperationName="RgbaColor">
477								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
478							</AnimationMemberDescription>
479							<AnimationMemberDescription BlendOperationName="Int">
480								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
481							</AnimationMemberDescription>
482							<AnimationMemberDescription BlendOperationName="RgbaColor">
483								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
484							</AnimationMemberDescription>
485							<AnimationMemberDescription BlendOperationName="Vector2">
486								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
487							</AnimationMemberDescription>
488							<AnimationMemberDescription BlendOperationName="Float">
489								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
490							</AnimationMemberDescription>
491							<AnimationMemberDescription BlendOperationName="Vector2">
492								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
493							</AnimationMemberDescription>
494						</MemberInformationSet>
495					</GraphicsAnimationGroupDescription>
496					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
497						<MemberInformationSet>
498							<AnimationMemberDescription BlendOperationName="Bool">
499								<Path>IsVisible</Path>
500							</AnimationMemberDescription>
501							<AnimationMemberDescription BlendOperationName="Bool">
502								<Path>Meshes["*"].IsVisible</Path>
503							</AnimationMemberDescription>
504						</MemberInformationSet>
505					</GraphicsAnimationGroupDescription>
506				</AnimationGroupDescriptions>
507				<Transform>
508					<Scale X="1" Y="1" Z="1" />
509					<Rotate X="0" Y="0" Z="0" />
510					<Translate X="0" Y="0" Z="0" />
511				</Transform>
512				<Shapes>
513					<ParticleShapeCtr>
514						<OrientedBoundingBox>
515							<CenterPosition X="0" Y="0" Z="0" />
516							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
517							<Size X="1" Y="1" Z="1" />
518						</OrientedBoundingBox>
519						<PositionOffset X="0" Y="0" Z="0" />
520						<PrimitiveSets />
521						<VertexAttributes />
522					</ParticleShapeCtr>
523				</Shapes>
524				<Materials>
525					<MaterialCtr Name="Star1Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
526						<ShaderReference />
527						<MaterialColor VertexColorScale="1">
528							<Emission R="0" G="0" B="0" A="0" />
529							<Ambient R="1" G="1" B="1" A="0" />
530							<Diffuse R="1" G="1" B="1" A="1" />
531							<Specular0 R="1" G="1" B="1" A="0" />
532							<Specular1 R="0" G="0" B="0" A="0" />
533							<Constant0 R="0" G="0" B="0" A="1" />
534							<Constant1 R="0" G="0" B="0" A="1" />
535							<Constant2 R="0" G="0" B="0" A="1" />
536							<Constant3 R="0" G="0" B="0" A="1" />
537							<Constant4 R="0" G="0" B="0" A="1" />
538							<Constant5 R="0" G="0" B="0" A="1" />
539						</MaterialColor>
540						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
541						<TextureCoordinators>
542							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
543							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
544							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
545						</TextureCoordinators>
546						<TextureMappers>
547							<PixelBasedTextureMapperCtr>
548								<TextureReference>Textures["ParticleLight"]</TextureReference>
549								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
550									<BorderColor R="0" G="0" B="0" A="1" />
551								</StandardTextureSamplerCtr>
552							</PixelBasedTextureMapperCtr>
553						</TextureMappers>
554						<FragmentShader LayerConfig="ConfigurationType0">
555							<BufferColor R="0" G="0" B="0" A="1" />
556							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
557							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
558							<FragmentLightingTable>
559								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
560									<NullLookupTableCtr />
561								</ReflectanceRSampler>
562								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
563									<NullLookupTableCtr />
564								</ReflectanceGSampler>
565								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
566									<NullLookupTableCtr />
567								</ReflectanceBSampler>
568								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
569									<NullLookupTableCtr />
570								</Distribution0Sampler>
571								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
572									<NullLookupTableCtr />
573								</Distribution1Sampler>
574								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
575									<NullLookupTableCtr />
576								</FresnelSampler>
577							</FragmentLightingTable>
578							<TextureCombiners>
579								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
580									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
581									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
582									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
583									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
584								</TextureCombinerCtr>
585							</TextureCombiners>
586							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
587						</FragmentShader>
588						<FragmentOperation>
589							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
590							<BlendOperation Mode="Blend" LogicOperation="Copy">
591								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
592								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
593								<BlendColor R="0" G="0" B="0" A="1" />
594							</BlendOperation>
595							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
596						</FragmentOperation>
597					</MaterialCtr>
598				</Materials>
599				<Meshes>
600					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
601						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
602						<MaterialReference>Materials["Star1Material"]</MaterialReference>
603					</Mesh>
604				</Meshes>
605				<MeshNodeVisibilities />
606				<ParticleSets>
607					<ParticleSetReference>ParticleSets[2]</ParticleSetReference>
608				</ParticleSets>
609			</ParticleModel>
610			<ParticleModel Name="Star2Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
611				<AnimationGroupDescriptions>
612					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
613						<MemberInformationSet>
614							<AnimationMemberDescription BlendOperationName="RgbaColor">
615								<Path>Materials["*"].MaterialColor.Emission</Path>
616							</AnimationMemberDescription>
617							<AnimationMemberDescription BlendOperationName="RgbaColor">
618								<Path>Materials["*"].MaterialColor.Ambient</Path>
619							</AnimationMemberDescription>
620							<AnimationMemberDescription BlendOperationName="RgbaColor">
621								<Path>Materials["*"].MaterialColor.Diffuse</Path>
622							</AnimationMemberDescription>
623							<AnimationMemberDescription BlendOperationName="RgbaColor">
624								<Path>Materials["*"].MaterialColor.Specular0</Path>
625							</AnimationMemberDescription>
626							<AnimationMemberDescription BlendOperationName="RgbaColor">
627								<Path>Materials["*"].MaterialColor.Specular1</Path>
628							</AnimationMemberDescription>
629							<AnimationMemberDescription BlendOperationName="RgbaColor">
630								<Path>Materials["*"].MaterialColor.Constant0</Path>
631							</AnimationMemberDescription>
632							<AnimationMemberDescription BlendOperationName="RgbaColor">
633								<Path>Materials["*"].MaterialColor.Constant1</Path>
634							</AnimationMemberDescription>
635							<AnimationMemberDescription BlendOperationName="RgbaColor">
636								<Path>Materials["*"].MaterialColor.Constant2</Path>
637							</AnimationMemberDescription>
638							<AnimationMemberDescription BlendOperationName="RgbaColor">
639								<Path>Materials["*"].MaterialColor.Constant3</Path>
640							</AnimationMemberDescription>
641							<AnimationMemberDescription BlendOperationName="RgbaColor">
642								<Path>Materials["*"].MaterialColor.Constant4</Path>
643							</AnimationMemberDescription>
644							<AnimationMemberDescription BlendOperationName="RgbaColor">
645								<Path>Materials["*"].MaterialColor.Constant5</Path>
646							</AnimationMemberDescription>
647							<AnimationMemberDescription BlendOperationName="RgbaColor">
648								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
649							</AnimationMemberDescription>
650							<AnimationMemberDescription BlendOperationName="Int">
651								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
652							</AnimationMemberDescription>
653							<AnimationMemberDescription BlendOperationName="RgbaColor">
654								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
655							</AnimationMemberDescription>
656							<AnimationMemberDescription BlendOperationName="Vector2">
657								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
658							</AnimationMemberDescription>
659							<AnimationMemberDescription BlendOperationName="Float">
660								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
661							</AnimationMemberDescription>
662							<AnimationMemberDescription BlendOperationName="Vector2">
663								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
664							</AnimationMemberDescription>
665						</MemberInformationSet>
666					</GraphicsAnimationGroupDescription>
667					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
668						<MemberInformationSet>
669							<AnimationMemberDescription BlendOperationName="Bool">
670								<Path>IsVisible</Path>
671							</AnimationMemberDescription>
672							<AnimationMemberDescription BlendOperationName="Bool">
673								<Path>Meshes["*"].IsVisible</Path>
674							</AnimationMemberDescription>
675						</MemberInformationSet>
676					</GraphicsAnimationGroupDescription>
677				</AnimationGroupDescriptions>
678				<Transform>
679					<Scale X="1" Y="1" Z="1" />
680					<Rotate X="0" Y="0" Z="0" />
681					<Translate X="0" Y="0" Z="0" />
682				</Transform>
683				<Shapes>
684					<ParticleShapeCtr>
685						<OrientedBoundingBox>
686							<CenterPosition X="0" Y="0" Z="0" />
687							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
688							<Size X="1" Y="1" Z="1" />
689						</OrientedBoundingBox>
690						<PositionOffset X="0" Y="0" Z="0" />
691						<PrimitiveSets />
692						<VertexAttributes />
693					</ParticleShapeCtr>
694				</Shapes>
695				<Materials>
696					<MaterialCtr Name="Star2Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
697						<ShaderReference />
698						<MaterialColor VertexColorScale="1">
699							<Emission R="0" G="0" B="0" A="0" />
700							<Ambient R="1" G="1" B="1" A="0" />
701							<Diffuse R="1" G="1" B="1" A="1" />
702							<Specular0 R="1" G="1" B="1" A="0" />
703							<Specular1 R="0" G="0" B="0" A="0" />
704							<Constant0 R="0" G="0" B="0" A="1" />
705							<Constant1 R="0" G="0" B="0" A="1" />
706							<Constant2 R="0" G="0" B="0" A="1" />
707							<Constant3 R="0" G="0" B="0" A="1" />
708							<Constant4 R="0" G="0" B="0" A="1" />
709							<Constant5 R="0" G="0" B="0" A="1" />
710						</MaterialColor>
711						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
712						<TextureCoordinators>
713							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
714							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
715							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
716						</TextureCoordinators>
717						<TextureMappers>
718							<PixelBasedTextureMapperCtr>
719								<TextureReference>Textures["ParticleLight"]</TextureReference>
720								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
721									<BorderColor R="0" G="0" B="0" A="1" />
722								</StandardTextureSamplerCtr>
723							</PixelBasedTextureMapperCtr>
724						</TextureMappers>
725						<FragmentShader LayerConfig="ConfigurationType0">
726							<BufferColor R="0" G="0" B="0" A="1" />
727							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
728							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
729							<FragmentLightingTable>
730								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
731									<NullLookupTableCtr />
732								</ReflectanceRSampler>
733								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
734									<NullLookupTableCtr />
735								</ReflectanceGSampler>
736								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
737									<NullLookupTableCtr />
738								</ReflectanceBSampler>
739								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
740									<NullLookupTableCtr />
741								</Distribution0Sampler>
742								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
743									<NullLookupTableCtr />
744								</Distribution1Sampler>
745								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
746									<NullLookupTableCtr />
747								</FresnelSampler>
748							</FragmentLightingTable>
749							<TextureCombiners>
750								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
751									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
752									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
753									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
754									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
755								</TextureCombinerCtr>
756							</TextureCombiners>
757							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
758						</FragmentShader>
759						<FragmentOperation>
760							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
761							<BlendOperation Mode="Blend" LogicOperation="Copy">
762								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
763								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
764								<BlendColor R="0" G="0" B="0" A="1" />
765							</BlendOperation>
766							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
767						</FragmentOperation>
768					</MaterialCtr>
769				</Materials>
770				<Meshes>
771					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
772						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
773						<MaterialReference>Materials["Star2Material"]</MaterialReference>
774					</Mesh>
775				</Meshes>
776				<MeshNodeVisibilities />
777				<ParticleSets>
778					<ParticleSetReference>ParticleSets[3]</ParticleSetReference>
779				</ParticleSets>
780			</ParticleModel>
781			<ParticleModel Name="FireWorksBModel" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
782				<AnimationGroupDescriptions>
783					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
784						<MemberInformationSet>
785							<AnimationMemberDescription BlendOperationName="RgbaColor">
786								<Path>Materials["*"].MaterialColor.Emission</Path>
787							</AnimationMemberDescription>
788							<AnimationMemberDescription BlendOperationName="RgbaColor">
789								<Path>Materials["*"].MaterialColor.Ambient</Path>
790							</AnimationMemberDescription>
791							<AnimationMemberDescription BlendOperationName="RgbaColor">
792								<Path>Materials["*"].MaterialColor.Diffuse</Path>
793							</AnimationMemberDescription>
794							<AnimationMemberDescription BlendOperationName="RgbaColor">
795								<Path>Materials["*"].MaterialColor.Specular0</Path>
796							</AnimationMemberDescription>
797							<AnimationMemberDescription BlendOperationName="RgbaColor">
798								<Path>Materials["*"].MaterialColor.Specular1</Path>
799							</AnimationMemberDescription>
800							<AnimationMemberDescription BlendOperationName="RgbaColor">
801								<Path>Materials["*"].MaterialColor.Constant0</Path>
802							</AnimationMemberDescription>
803							<AnimationMemberDescription BlendOperationName="RgbaColor">
804								<Path>Materials["*"].MaterialColor.Constant1</Path>
805							</AnimationMemberDescription>
806							<AnimationMemberDescription BlendOperationName="RgbaColor">
807								<Path>Materials["*"].MaterialColor.Constant2</Path>
808							</AnimationMemberDescription>
809							<AnimationMemberDescription BlendOperationName="RgbaColor">
810								<Path>Materials["*"].MaterialColor.Constant3</Path>
811							</AnimationMemberDescription>
812							<AnimationMemberDescription BlendOperationName="RgbaColor">
813								<Path>Materials["*"].MaterialColor.Constant4</Path>
814							</AnimationMemberDescription>
815							<AnimationMemberDescription BlendOperationName="RgbaColor">
816								<Path>Materials["*"].MaterialColor.Constant5</Path>
817							</AnimationMemberDescription>
818							<AnimationMemberDescription BlendOperationName="RgbaColor">
819								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
820							</AnimationMemberDescription>
821							<AnimationMemberDescription BlendOperationName="Int">
822								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
823							</AnimationMemberDescription>
824							<AnimationMemberDescription BlendOperationName="RgbaColor">
825								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
826							</AnimationMemberDescription>
827							<AnimationMemberDescription BlendOperationName="Vector2">
828								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
829							</AnimationMemberDescription>
830							<AnimationMemberDescription BlendOperationName="Float">
831								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
832							</AnimationMemberDescription>
833							<AnimationMemberDescription BlendOperationName="Vector2">
834								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
835							</AnimationMemberDescription>
836						</MemberInformationSet>
837					</GraphicsAnimationGroupDescription>
838					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
839						<MemberInformationSet>
840							<AnimationMemberDescription BlendOperationName="Bool">
841								<Path>IsVisible</Path>
842							</AnimationMemberDescription>
843							<AnimationMemberDescription BlendOperationName="Bool">
844								<Path>Meshes["*"].IsVisible</Path>
845							</AnimationMemberDescription>
846						</MemberInformationSet>
847					</GraphicsAnimationGroupDescription>
848				</AnimationGroupDescriptions>
849				<Transform>
850					<Scale X="1" Y="1" Z="1" />
851					<Rotate X="0" Y="0" Z="0" />
852					<Translate X="0" Y="0" Z="0" />
853				</Transform>
854				<Shapes>
855					<ParticleShapeCtr>
856						<OrientedBoundingBox>
857							<CenterPosition X="0" Y="0" Z="0" />
858							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
859							<Size X="1" Y="1" Z="1" />
860						</OrientedBoundingBox>
861						<PositionOffset X="0" Y="0" Z="0" />
862						<PrimitiveSets />
863						<VertexAttributes />
864					</ParticleShapeCtr>
865					<ParticleShapeCtr>
866						<OrientedBoundingBox>
867							<CenterPosition X="0" Y="0" Z="0" />
868							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
869							<Size X="1" Y="1" Z="1" />
870						</OrientedBoundingBox>
871						<PositionOffset X="0" Y="0" Z="0" />
872						<PrimitiveSets />
873						<VertexAttributes />
874					</ParticleShapeCtr>
875					<ParticleShapeCtr>
876						<OrientedBoundingBox>
877							<CenterPosition X="0" Y="0" Z="0" />
878							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
879							<Size X="1" Y="1" Z="1" />
880						</OrientedBoundingBox>
881						<PositionOffset X="0" Y="0" Z="0" />
882						<PrimitiveSets />
883						<VertexAttributes />
884					</ParticleShapeCtr>
885					<ParticleShapeCtr>
886						<OrientedBoundingBox>
887							<CenterPosition X="0" Y="0" Z="0" />
888							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
889							<Size X="1" Y="1" Z="1" />
890						</OrientedBoundingBox>
891						<PositionOffset X="0" Y="0" Z="0" />
892						<PrimitiveSets />
893						<VertexAttributes />
894					</ParticleShapeCtr>
895				</Shapes>
896				<Materials>
897					<MaterialCtr Name="FireWorksBMaterialChild1" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
898						<ShaderReference />
899						<MaterialColor VertexColorScale="1">
900							<Emission R="0" G="0" B="0" A="0" />
901							<Ambient R="1" G="1" B="1" A="0" />
902							<Diffuse R="1" G="1" B="1" A="1" />
903							<Specular0 R="0" G="0" B="0" A="0" />
904							<Specular1 R="0" G="0" B="0" A="0" />
905							<Constant0 R="0" G="0" B="0" A="0" />
906							<Constant1 R="0" G="0" B="0" A="0" />
907							<Constant2 R="0" G="0" B="0" A="0" />
908							<Constant3 R="0" G="0" B="0" A="0" />
909							<Constant4 R="0" G="0" B="0" A="0" />
910							<Constant5 R="0" G="0" B="0" A="0" />
911						</MaterialColor>
912						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
913						<TextureCoordinators>
914							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
915							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
916							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
917						</TextureCoordinators>
918						<TextureMappers>
919							<PixelBasedTextureMapperCtr>
920								<TextureReference>Textures["ParticleSphere"]</TextureReference>
921								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
922									<BorderColor R="0" G="0" B="0" A="1" />
923								</StandardTextureSamplerCtr>
924							</PixelBasedTextureMapperCtr>
925						</TextureMappers>
926						<FragmentShader LayerConfig="ConfigurationType0">
927							<BufferColor R="0" G="0" B="0" A="1" />
928							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
929							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
930							<FragmentLightingTable>
931								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
932									<NullLookupTableCtr />
933								</ReflectanceRSampler>
934								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
935									<NullLookupTableCtr />
936								</ReflectanceGSampler>
937								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
938									<NullLookupTableCtr />
939								</ReflectanceBSampler>
940								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
941									<NullLookupTableCtr />
942								</Distribution0Sampler>
943								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
944									<NullLookupTableCtr />
945								</Distribution1Sampler>
946								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
947									<NullLookupTableCtr />
948								</FresnelSampler>
949							</FragmentLightingTable>
950							<TextureCombiners>
951								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
952									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
953									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
954									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
955									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
956								</TextureCombinerCtr>
957							</TextureCombiners>
958							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
959						</FragmentShader>
960						<FragmentOperation>
961							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
962							<BlendOperation Mode="Blend" LogicOperation="Copy">
963								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
964								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
965								<BlendColor R="0" G="0" B="0" A="1" />
966							</BlendOperation>
967							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
968						</FragmentOperation>
969					</MaterialCtr>
970					<MaterialCtr Name="FireWorksBMaterialGroundchild" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
971						<ShaderReference />
972						<MaterialColor VertexColorScale="1">
973							<Emission R="0" G="0" B="0" A="0" />
974							<Ambient R="1" G="1" B="1" A="0" />
975							<Diffuse R="1" G="1" B="1" A="1" />
976							<Specular0 R="0" G="0" B="0" A="0" />
977							<Specular1 R="0" G="0" B="0" A="0" />
978							<Constant0 R="0" G="0" B="0" A="0" />
979							<Constant1 R="0" G="0" B="0" A="0" />
980							<Constant2 R="0" G="0" B="0" A="0" />
981							<Constant3 R="0" G="0" B="0" A="0" />
982							<Constant4 R="0" G="0" B="0" A="0" />
983							<Constant5 R="0" G="0" B="0" A="0" />
984						</MaterialColor>
985						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
986						<TextureCoordinators>
987							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
988							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
989							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
990						</TextureCoordinators>
991						<TextureMappers>
992							<PixelBasedTextureMapperCtr>
993								<TextureReference>Textures["ParticleStarPattern_c"]</TextureReference>
994								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
995									<BorderColor R="0" G="0" B="0" A="1" />
996								</StandardTextureSamplerCtr>
997							</PixelBasedTextureMapperCtr>
998						</TextureMappers>
999						<FragmentShader LayerConfig="ConfigurationType0">
1000							<BufferColor R="0" G="0" B="0" A="1" />
1001							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1002							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1003							<FragmentLightingTable>
1004								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1005									<NullLookupTableCtr />
1006								</ReflectanceRSampler>
1007								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1008									<NullLookupTableCtr />
1009								</ReflectanceGSampler>
1010								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1011									<NullLookupTableCtr />
1012								</ReflectanceBSampler>
1013								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1014									<NullLookupTableCtr />
1015								</Distribution0Sampler>
1016								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1017									<NullLookupTableCtr />
1018								</Distribution1Sampler>
1019								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1020									<NullLookupTableCtr />
1021								</FresnelSampler>
1022							</FragmentLightingTable>
1023							<TextureCombiners>
1024								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1025									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1026									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1027									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1028									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1029								</TextureCombinerCtr>
1030							</TextureCombiners>
1031							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1032						</FragmentShader>
1033						<FragmentOperation>
1034							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1035							<BlendOperation Mode="Blend" LogicOperation="Copy">
1036								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1037								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1038								<BlendColor R="0" G="0" B="0" A="1" />
1039							</BlendOperation>
1040							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1041						</FragmentOperation>
1042					</MaterialCtr>
1043					<MaterialCtr Name="FireWorksBMaterialParent" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1044						<ShaderReference />
1045						<MaterialColor VertexColorScale="1">
1046							<Emission R="0" G="0" B="0" A="0" />
1047							<Ambient R="1" G="1" B="1" A="0" />
1048							<Diffuse R="1" G="1" B="1" A="1" />
1049							<Specular0 R="0" G="0" B="0" A="0" />
1050							<Specular1 R="0" G="0" B="0" A="0" />
1051							<Constant0 R="0" G="0" B="0" A="0" />
1052							<Constant1 R="0" G="0" B="0" A="0" />
1053							<Constant2 R="0" G="0" B="0" A="0" />
1054							<Constant3 R="0" G="0" B="0" A="0" />
1055							<Constant4 R="0" G="0" B="0" A="0" />
1056							<Constant5 R="0" G="0" B="0" A="0" />
1057						</MaterialColor>
1058						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1059						<TextureCoordinators>
1060							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1061							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1062							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1063						</TextureCoordinators>
1064						<TextureMappers>
1065							<PixelBasedTextureMapperCtr>
1066								<TextureReference>Textures["ParticleSphere"]</TextureReference>
1067								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1068									<BorderColor R="0" G="0" B="0" A="1" />
1069								</StandardTextureSamplerCtr>
1070							</PixelBasedTextureMapperCtr>
1071						</TextureMappers>
1072						<FragmentShader LayerConfig="ConfigurationType0">
1073							<BufferColor R="0" G="0" B="0" A="1" />
1074							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1075							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1076							<FragmentLightingTable>
1077								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1078									<NullLookupTableCtr />
1079								</ReflectanceRSampler>
1080								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1081									<NullLookupTableCtr />
1082								</ReflectanceGSampler>
1083								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1084									<NullLookupTableCtr />
1085								</ReflectanceBSampler>
1086								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1087									<NullLookupTableCtr />
1088								</Distribution0Sampler>
1089								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1090									<NullLookupTableCtr />
1091								</Distribution1Sampler>
1092								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1093									<NullLookupTableCtr />
1094								</FresnelSampler>
1095							</FragmentLightingTable>
1096							<TextureCombiners>
1097								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1098									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1099									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1100									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1101									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1102								</TextureCombinerCtr>
1103							</TextureCombiners>
1104							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1105						</FragmentShader>
1106						<FragmentOperation>
1107							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1108							<BlendOperation Mode="Blend" LogicOperation="Copy">
1109								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1110								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1111								<BlendColor R="0" G="0" B="0" A="1" />
1112							</BlendOperation>
1113							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1114						</FragmentOperation>
1115					</MaterialCtr>
1116					<MaterialCtr Name="FireWorksBMaterialChild2" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1117						<ShaderReference />
1118						<MaterialColor VertexColorScale="1">
1119							<Emission R="0" G="0" B="0" A="0" />
1120							<Ambient R="1" G="1" B="1" A="0" />
1121							<Diffuse R="1" G="1" B="1" A="1" />
1122							<Specular0 R="1" G="1" B="1" A="0" />
1123							<Specular1 R="0" G="0" B="0" A="0" />
1124							<Constant0 R="0" G="0" B="0" A="1" />
1125							<Constant1 R="0" G="0" B="0" A="1" />
1126							<Constant2 R="0" G="0" B="0" A="1" />
1127							<Constant3 R="0" G="0" B="0" A="1" />
1128							<Constant4 R="0" G="0" B="0" A="1" />
1129							<Constant5 R="0" G="0" B="0" A="1" />
1130						</MaterialColor>
1131						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1132						<TextureCoordinators>
1133							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1134							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1135							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1136						</TextureCoordinators>
1137						<TextureMappers>
1138							<PixelBasedTextureMapperCtr>
1139								<TextureReference>Textures["ParticleStar"]</TextureReference>
1140								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0">
1141									<BorderColor R="0" G="0" B="0" A="1" />
1142								</StandardTextureSamplerCtr>
1143							</PixelBasedTextureMapperCtr>
1144						</TextureMappers>
1145						<FragmentShader LayerConfig="ConfigurationType0">
1146							<BufferColor R="0" G="0" B="0" A="1" />
1147							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1148							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1149							<FragmentLightingTable>
1150								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1151									<NullLookupTableCtr />
1152								</ReflectanceRSampler>
1153								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1154									<NullLookupTableCtr />
1155								</ReflectanceGSampler>
1156								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1157									<NullLookupTableCtr />
1158								</ReflectanceBSampler>
1159								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1160									<NullLookupTableCtr />
1161								</Distribution0Sampler>
1162								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1163									<NullLookupTableCtr />
1164								</Distribution1Sampler>
1165								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1166									<NullLookupTableCtr />
1167								</FresnelSampler>
1168							</FragmentLightingTable>
1169							<TextureCombiners>
1170								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
1171									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1172									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1173									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1174									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1175								</TextureCombinerCtr>
1176							</TextureCombiners>
1177							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1178						</FragmentShader>
1179						<FragmentOperation>
1180							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1181							<BlendOperation Mode="Blend" LogicOperation="Copy">
1182								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1183								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1184								<BlendColor R="0" G="0" B="0" A="1" />
1185							</BlendOperation>
1186							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1187						</FragmentOperation>
1188					</MaterialCtr>
1189				</Materials>
1190				<Meshes>
1191					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1192						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
1193						<MaterialReference>Materials["FireWorksBMaterialChild1"]</MaterialReference>
1194					</Mesh>
1195					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1196						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
1197						<MaterialReference>Materials["FireWorksBMaterialGroundchild"]</MaterialReference>
1198					</Mesh>
1199					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1200						<SeparateShapeReference>Shapes[2]</SeparateShapeReference>
1201						<MaterialReference>Materials["FireWorksBMaterialParent"]</MaterialReference>
1202					</Mesh>
1203					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1204						<SeparateShapeReference>Shapes[3]</SeparateShapeReference>
1205						<MaterialReference>Materials["FireWorksBMaterialChild2"]</MaterialReference>
1206					</Mesh>
1207				</Meshes>
1208				<MeshNodeVisibilities />
1209				<ParticleSets>
1210					<ParticleSetReference>ParticleSets[4]</ParticleSetReference>
1211					<ParticleSetReference>ParticleSets[5]</ParticleSetReference>
1212					<ParticleSetReference>ParticleSets[6]</ParticleSetReference>
1213					<ParticleSetReference>ParticleSets[7]</ParticleSetReference>
1214				</ParticleSets>
1215			</ParticleModel>
1216			<ParticleModel Name="FireWorksRModel" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
1217				<AnimationGroupDescriptions>
1218					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
1219						<MemberInformationSet>
1220							<AnimationMemberDescription BlendOperationName="RgbaColor">
1221								<Path>Materials["*"].MaterialColor.Emission</Path>
1222							</AnimationMemberDescription>
1223							<AnimationMemberDescription BlendOperationName="RgbaColor">
1224								<Path>Materials["*"].MaterialColor.Ambient</Path>
1225							</AnimationMemberDescription>
1226							<AnimationMemberDescription BlendOperationName="RgbaColor">
1227								<Path>Materials["*"].MaterialColor.Diffuse</Path>
1228							</AnimationMemberDescription>
1229							<AnimationMemberDescription BlendOperationName="RgbaColor">
1230								<Path>Materials["*"].MaterialColor.Specular0</Path>
1231							</AnimationMemberDescription>
1232							<AnimationMemberDescription BlendOperationName="RgbaColor">
1233								<Path>Materials["*"].MaterialColor.Specular1</Path>
1234							</AnimationMemberDescription>
1235							<AnimationMemberDescription BlendOperationName="RgbaColor">
1236								<Path>Materials["*"].MaterialColor.Constant0</Path>
1237							</AnimationMemberDescription>
1238							<AnimationMemberDescription BlendOperationName="RgbaColor">
1239								<Path>Materials["*"].MaterialColor.Constant1</Path>
1240							</AnimationMemberDescription>
1241							<AnimationMemberDescription BlendOperationName="RgbaColor">
1242								<Path>Materials["*"].MaterialColor.Constant2</Path>
1243							</AnimationMemberDescription>
1244							<AnimationMemberDescription BlendOperationName="RgbaColor">
1245								<Path>Materials["*"].MaterialColor.Constant3</Path>
1246							</AnimationMemberDescription>
1247							<AnimationMemberDescription BlendOperationName="RgbaColor">
1248								<Path>Materials["*"].MaterialColor.Constant4</Path>
1249							</AnimationMemberDescription>
1250							<AnimationMemberDescription BlendOperationName="RgbaColor">
1251								<Path>Materials["*"].MaterialColor.Constant5</Path>
1252							</AnimationMemberDescription>
1253							<AnimationMemberDescription BlendOperationName="RgbaColor">
1254								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
1255							</AnimationMemberDescription>
1256							<AnimationMemberDescription BlendOperationName="Int">
1257								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
1258							</AnimationMemberDescription>
1259							<AnimationMemberDescription BlendOperationName="RgbaColor">
1260								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
1261							</AnimationMemberDescription>
1262							<AnimationMemberDescription BlendOperationName="Vector2">
1263								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
1264							</AnimationMemberDescription>
1265							<AnimationMemberDescription BlendOperationName="Float">
1266								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
1267							</AnimationMemberDescription>
1268							<AnimationMemberDescription BlendOperationName="Vector2">
1269								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
1270							</AnimationMemberDescription>
1271						</MemberInformationSet>
1272					</GraphicsAnimationGroupDescription>
1273					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
1274						<MemberInformationSet>
1275							<AnimationMemberDescription BlendOperationName="Bool">
1276								<Path>IsVisible</Path>
1277							</AnimationMemberDescription>
1278							<AnimationMemberDescription BlendOperationName="Bool">
1279								<Path>Meshes["*"].IsVisible</Path>
1280							</AnimationMemberDescription>
1281						</MemberInformationSet>
1282					</GraphicsAnimationGroupDescription>
1283				</AnimationGroupDescriptions>
1284				<Transform>
1285					<Scale X="1" Y="1" Z="1" />
1286					<Rotate X="0" Y="0" Z="0" />
1287					<Translate X="0" Y="0" Z="0" />
1288				</Transform>
1289				<Shapes>
1290					<ParticleShapeCtr>
1291						<OrientedBoundingBox>
1292							<CenterPosition X="0" Y="0" Z="0" />
1293							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1294							<Size X="1" Y="1" Z="1" />
1295						</OrientedBoundingBox>
1296						<PositionOffset X="0" Y="0" Z="0" />
1297						<PrimitiveSets />
1298						<VertexAttributes />
1299					</ParticleShapeCtr>
1300					<ParticleShapeCtr>
1301						<OrientedBoundingBox>
1302							<CenterPosition X="0" Y="0" Z="0" />
1303							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1304							<Size X="1" Y="1" Z="1" />
1305						</OrientedBoundingBox>
1306						<PositionOffset X="0" Y="0" Z="0" />
1307						<PrimitiveSets />
1308						<VertexAttributes />
1309					</ParticleShapeCtr>
1310					<ParticleShapeCtr>
1311						<OrientedBoundingBox>
1312							<CenterPosition X="0" Y="0" Z="0" />
1313							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1314							<Size X="1" Y="1" Z="1" />
1315						</OrientedBoundingBox>
1316						<PositionOffset X="0" Y="0" Z="0" />
1317						<PrimitiveSets />
1318						<VertexAttributes />
1319					</ParticleShapeCtr>
1320				</Shapes>
1321				<Materials>
1322					<MaterialCtr Name="FireWorksRMaterialChild" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1323						<ShaderReference />
1324						<MaterialColor VertexColorScale="1">
1325							<Emission R="0" G="0" B="0" A="0" />
1326							<Ambient R="1" G="1" B="1" A="0" />
1327							<Diffuse R="1" G="1" B="1" A="1" />
1328							<Specular0 R="0" G="0" B="0" A="0" />
1329							<Specular1 R="0" G="0" B="0" A="0" />
1330							<Constant0 R="0" G="0" B="0" A="0" />
1331							<Constant1 R="0" G="0" B="0" A="0" />
1332							<Constant2 R="0" G="0" B="0" A="0" />
1333							<Constant3 R="0" G="0" B="0" A="0" />
1334							<Constant4 R="0" G="0" B="0" A="0" />
1335							<Constant5 R="0" G="0" B="0" A="0" />
1336						</MaterialColor>
1337						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1338						<TextureCoordinators>
1339							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1340							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1341							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1342						</TextureCoordinators>
1343						<TextureMappers>
1344							<PixelBasedTextureMapperCtr>
1345								<TextureReference>Textures["ParticleStar"]</TextureReference>
1346								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1347									<BorderColor R="0" G="0" B="0" A="1" />
1348								</StandardTextureSamplerCtr>
1349							</PixelBasedTextureMapperCtr>
1350						</TextureMappers>
1351						<FragmentShader LayerConfig="ConfigurationType0">
1352							<BufferColor R="0" G="0" B="0" A="1" />
1353							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1354							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1355							<FragmentLightingTable>
1356								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1357									<NullLookupTableCtr />
1358								</ReflectanceRSampler>
1359								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1360									<NullLookupTableCtr />
1361								</ReflectanceGSampler>
1362								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1363									<NullLookupTableCtr />
1364								</ReflectanceBSampler>
1365								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1366									<NullLookupTableCtr />
1367								</Distribution0Sampler>
1368								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1369									<NullLookupTableCtr />
1370								</Distribution1Sampler>
1371								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1372									<NullLookupTableCtr />
1373								</FresnelSampler>
1374							</FragmentLightingTable>
1375							<TextureCombiners>
1376								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1377									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1378									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1379									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1380									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1381								</TextureCombinerCtr>
1382							</TextureCombiners>
1383							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1384						</FragmentShader>
1385						<FragmentOperation>
1386							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1387							<BlendOperation Mode="Blend" LogicOperation="Copy">
1388								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1389								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1390								<BlendColor R="0" G="0" B="0" A="1" />
1391							</BlendOperation>
1392							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1393						</FragmentOperation>
1394					</MaterialCtr>
1395					<MaterialCtr Name="FireWorksRMaterialGroundchild" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1396						<ShaderReference />
1397						<MaterialColor VertexColorScale="1">
1398							<Emission R="0" G="0" B="0" A="0" />
1399							<Ambient R="1" G="1" B="1" A="0" />
1400							<Diffuse R="1" G="1" B="1" A="1" />
1401							<Specular0 R="0" G="0" B="0" A="0" />
1402							<Specular1 R="0" G="0" B="0" A="0" />
1403							<Constant0 R="0" G="0" B="0" A="0" />
1404							<Constant1 R="0" G="0" B="0" A="0" />
1405							<Constant2 R="0" G="0" B="0" A="0" />
1406							<Constant3 R="0" G="0" B="0" A="0" />
1407							<Constant4 R="0" G="0" B="0" A="0" />
1408							<Constant5 R="0" G="0" B="0" A="0" />
1409						</MaterialColor>
1410						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1411						<TextureCoordinators>
1412							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1413							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1414							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1415						</TextureCoordinators>
1416						<TextureMappers>
1417							<PixelBasedTextureMapperCtr>
1418								<TextureReference>Textures["ParticleStarPattern_c"]</TextureReference>
1419								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1420									<BorderColor R="0" G="0" B="0" A="1" />
1421								</StandardTextureSamplerCtr>
1422							</PixelBasedTextureMapperCtr>
1423						</TextureMappers>
1424						<FragmentShader LayerConfig="ConfigurationType0">
1425							<BufferColor R="0" G="0" B="0" A="1" />
1426							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1427							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1428							<FragmentLightingTable>
1429								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1430									<NullLookupTableCtr />
1431								</ReflectanceRSampler>
1432								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1433									<NullLookupTableCtr />
1434								</ReflectanceGSampler>
1435								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1436									<NullLookupTableCtr />
1437								</ReflectanceBSampler>
1438								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1439									<NullLookupTableCtr />
1440								</Distribution0Sampler>
1441								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1442									<NullLookupTableCtr />
1443								</Distribution1Sampler>
1444								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1445									<NullLookupTableCtr />
1446								</FresnelSampler>
1447							</FragmentLightingTable>
1448							<TextureCombiners>
1449								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1450									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1451									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1452									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1453									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1454								</TextureCombinerCtr>
1455							</TextureCombiners>
1456							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1457						</FragmentShader>
1458						<FragmentOperation>
1459							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1460							<BlendOperation Mode="Blend" LogicOperation="Copy">
1461								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1462								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1463								<BlendColor R="0" G="0" B="0" A="1" />
1464							</BlendOperation>
1465							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1466						</FragmentOperation>
1467					</MaterialCtr>
1468					<MaterialCtr Name="FireWorksRMaterialParent" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1469						<ShaderReference />
1470						<MaterialColor VertexColorScale="1">
1471							<Emission R="0" G="0" B="0" A="0" />
1472							<Ambient R="1" G="1" B="1" A="0" />
1473							<Diffuse R="1" G="1" B="1" A="1" />
1474							<Specular0 R="0" G="0" B="0" A="0" />
1475							<Specular1 R="0" G="0" B="0" A="0" />
1476							<Constant0 R="0" G="0" B="0" A="0" />
1477							<Constant1 R="0" G="0" B="0" A="0" />
1478							<Constant2 R="0" G="0" B="0" A="0" />
1479							<Constant3 R="0" G="0" B="0" A="0" />
1480							<Constant4 R="0" G="0" B="0" A="0" />
1481							<Constant5 R="0" G="0" B="0" A="0" />
1482						</MaterialColor>
1483						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1484						<TextureCoordinators>
1485							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1486							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1487							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1488						</TextureCoordinators>
1489						<TextureMappers>
1490							<PixelBasedTextureMapperCtr>
1491								<TextureReference>Textures["ParticleSphere"]</TextureReference>
1492								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1493									<BorderColor R="0" G="0" B="0" A="1" />
1494								</StandardTextureSamplerCtr>
1495							</PixelBasedTextureMapperCtr>
1496						</TextureMappers>
1497						<FragmentShader LayerConfig="ConfigurationType0">
1498							<BufferColor R="0" G="0" B="0" A="1" />
1499							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1500							<FragmentLighting FresnelConfig="No" IsClampHighLight="true" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1501							<FragmentLightingTable>
1502								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1503									<NullLookupTableCtr />
1504								</ReflectanceRSampler>
1505								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1506									<NullLookupTableCtr />
1507								</ReflectanceGSampler>
1508								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1509									<NullLookupTableCtr />
1510								</ReflectanceBSampler>
1511								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1512									<NullLookupTableCtr />
1513								</Distribution0Sampler>
1514								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1515									<NullLookupTableCtr />
1516								</Distribution1Sampler>
1517								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1518									<NullLookupTableCtr />
1519								</FresnelSampler>
1520							</FragmentLightingTable>
1521							<TextureCombiners>
1522								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous">
1523									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
1524									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1525									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1526									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1527								</TextureCombinerCtr>
1528							</TextureCombiners>
1529							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1530						</FragmentShader>
1531						<FragmentOperation>
1532							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1533							<BlendOperation Mode="Blend" LogicOperation="Copy">
1534								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1535								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1536								<BlendColor R="0" G="0" B="0" A="1" />
1537							</BlendOperation>
1538							<StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1539						</FragmentOperation>
1540					</MaterialCtr>
1541				</Materials>
1542				<Meshes>
1543					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1544						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
1545						<MaterialReference>Materials["FireWorksRMaterialChild"]</MaterialReference>
1546					</Mesh>
1547					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1548						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
1549						<MaterialReference>Materials["FireWorksRMaterialGroundchild"]</MaterialReference>
1550					</Mesh>
1551					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1552						<SeparateShapeReference>Shapes[2]</SeparateShapeReference>
1553						<MaterialReference>Materials["FireWorksRMaterialParent"]</MaterialReference>
1554					</Mesh>
1555				</Meshes>
1556				<MeshNodeVisibilities />
1557				<ParticleSets>
1558					<ParticleSetReference>ParticleSets[8]</ParticleSetReference>
1559					<ParticleSetReference>ParticleSets[9]</ParticleSetReference>
1560					<ParticleSetReference>ParticleSets[10]</ParticleSetReference>
1561				</ParticleSets>
1562			</ParticleModel>
1563			<ParticleModel Name="Bubble1Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
1564				<AnimationGroupDescriptions>
1565					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
1566						<MemberInformationSet>
1567							<AnimationMemberDescription BlendOperationName="RgbaColor">
1568								<Path>Materials["*"].MaterialColor.Emission</Path>
1569							</AnimationMemberDescription>
1570							<AnimationMemberDescription BlendOperationName="RgbaColor">
1571								<Path>Materials["*"].MaterialColor.Ambient</Path>
1572							</AnimationMemberDescription>
1573							<AnimationMemberDescription BlendOperationName="RgbaColor">
1574								<Path>Materials["*"].MaterialColor.Diffuse</Path>
1575							</AnimationMemberDescription>
1576							<AnimationMemberDescription BlendOperationName="RgbaColor">
1577								<Path>Materials["*"].MaterialColor.Specular0</Path>
1578							</AnimationMemberDescription>
1579							<AnimationMemberDescription BlendOperationName="RgbaColor">
1580								<Path>Materials["*"].MaterialColor.Specular1</Path>
1581							</AnimationMemberDescription>
1582							<AnimationMemberDescription BlendOperationName="RgbaColor">
1583								<Path>Materials["*"].MaterialColor.Constant0</Path>
1584							</AnimationMemberDescription>
1585							<AnimationMemberDescription BlendOperationName="RgbaColor">
1586								<Path>Materials["*"].MaterialColor.Constant1</Path>
1587							</AnimationMemberDescription>
1588							<AnimationMemberDescription BlendOperationName="RgbaColor">
1589								<Path>Materials["*"].MaterialColor.Constant2</Path>
1590							</AnimationMemberDescription>
1591							<AnimationMemberDescription BlendOperationName="RgbaColor">
1592								<Path>Materials["*"].MaterialColor.Constant3</Path>
1593							</AnimationMemberDescription>
1594							<AnimationMemberDescription BlendOperationName="RgbaColor">
1595								<Path>Materials["*"].MaterialColor.Constant4</Path>
1596							</AnimationMemberDescription>
1597							<AnimationMemberDescription BlendOperationName="RgbaColor">
1598								<Path>Materials["*"].MaterialColor.Constant5</Path>
1599							</AnimationMemberDescription>
1600							<AnimationMemberDescription BlendOperationName="RgbaColor">
1601								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
1602							</AnimationMemberDescription>
1603							<AnimationMemberDescription BlendOperationName="Int">
1604								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
1605							</AnimationMemberDescription>
1606							<AnimationMemberDescription BlendOperationName="RgbaColor">
1607								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
1608							</AnimationMemberDescription>
1609							<AnimationMemberDescription BlendOperationName="Vector2">
1610								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
1611							</AnimationMemberDescription>
1612							<AnimationMemberDescription BlendOperationName="Float">
1613								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
1614							</AnimationMemberDescription>
1615							<AnimationMemberDescription BlendOperationName="Vector2">
1616								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
1617							</AnimationMemberDescription>
1618						</MemberInformationSet>
1619					</GraphicsAnimationGroupDescription>
1620					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
1621						<MemberInformationSet>
1622							<AnimationMemberDescription BlendOperationName="Bool">
1623								<Path>IsVisible</Path>
1624							</AnimationMemberDescription>
1625							<AnimationMemberDescription BlendOperationName="Bool">
1626								<Path>Meshes["*"].IsVisible</Path>
1627							</AnimationMemberDescription>
1628						</MemberInformationSet>
1629					</GraphicsAnimationGroupDescription>
1630				</AnimationGroupDescriptions>
1631				<Transform>
1632					<Scale X="1" Y="1" Z="1" />
1633					<Rotate X="0" Y="0" Z="0" />
1634					<Translate X="0" Y="0" Z="0" />
1635				</Transform>
1636				<Shapes>
1637					<ParticleShapeCtr>
1638						<OrientedBoundingBox>
1639							<CenterPosition X="0" Y="0" Z="0" />
1640							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1641							<Size X="1" Y="1" Z="1" />
1642						</OrientedBoundingBox>
1643						<PositionOffset X="0" Y="0" Z="0" />
1644						<PrimitiveSets />
1645						<VertexAttributes />
1646					</ParticleShapeCtr>
1647				</Shapes>
1648				<Materials>
1649					<MaterialCtr Name="Bubble1Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1650						<ShaderReference />
1651						<MaterialColor VertexColorScale="1">
1652							<Emission R="0" G="0" B="0" A="0" />
1653							<Ambient R="1" G="1" B="1" A="0" />
1654							<Diffuse R="1" G="1" B="1" A="1" />
1655							<Specular0 R="1" G="1" B="1" A="0" />
1656							<Specular1 R="0" G="0" B="0" A="0" />
1657							<Constant0 R="0" G="0" B="0" A="1" />
1658							<Constant1 R="0" G="0" B="0" A="1" />
1659							<Constant2 R="0" G="0" B="0" A="1" />
1660							<Constant3 R="0" G="0" B="0" A="1" />
1661							<Constant4 R="0" G="0" B="0" A="1" />
1662							<Constant5 R="0" G="0" B="0" A="1" />
1663						</MaterialColor>
1664						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1665						<TextureCoordinators>
1666							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1667							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1668						</TextureCoordinators>
1669						<TextureMappers>
1670							<PixelBasedTextureMapperCtr>
1671								<TextureReference>Textures["ParticleBubble"]</TextureReference>
1672								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToBorder" WrapT="ClampToBorder" MinLod="0" LodBias="0">
1673									<BorderColor R="0" G="0" B="0" A="1" />
1674								</StandardTextureSamplerCtr>
1675							</PixelBasedTextureMapperCtr>
1676							<PixelBasedTextureMapperCtr>
1677								<TextureReference>Textures["ParticleBubble"]</TextureReference>
1678								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1679									<BorderColor R="0" G="0" B="0" A="1" />
1680								</StandardTextureSamplerCtr>
1681							</PixelBasedTextureMapperCtr>
1682						</TextureMappers>
1683						<FragmentShader LayerConfig="ConfigurationType0">
1684							<BufferColor R="0" G="0" B="0" A="1" />
1685							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1686							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1687							<FragmentLightingTable>
1688								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1689									<NullLookupTableCtr />
1690								</ReflectanceRSampler>
1691								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1692									<NullLookupTableCtr />
1693								</ReflectanceGSampler>
1694								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1695									<NullLookupTableCtr />
1696								</ReflectanceBSampler>
1697								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1698									<NullLookupTableCtr />
1699								</Distribution0Sampler>
1700								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1701									<NullLookupTableCtr />
1702								</Distribution1Sampler>
1703								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1704									<NullLookupTableCtr />
1705								</FresnelSampler>
1706							</FragmentLightingTable>
1707							<TextureCombiners>
1708								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
1709									<SourceRgb Source0="PrimaryColor" Source1="Texture1" Source2="FragmentSecondaryColor" />
1710									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1711									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1712									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1713								</TextureCombinerCtr>
1714							</TextureCombiners>
1715							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1716						</FragmentShader>
1717						<FragmentOperation>
1718							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1719							<BlendOperation Mode="Blend" LogicOperation="Copy">
1720								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1721								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1722								<BlendColor R="0" G="0" B="0" A="1" />
1723							</BlendOperation>
1724							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1725						</FragmentOperation>
1726					</MaterialCtr>
1727				</Materials>
1728				<Meshes>
1729					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1730						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
1731						<MaterialReference>Materials["Bubble1Material"]</MaterialReference>
1732					</Mesh>
1733				</Meshes>
1734				<MeshNodeVisibilities />
1735				<ParticleSets>
1736					<ParticleSetReference>ParticleSets[11]</ParticleSetReference>
1737				</ParticleSets>
1738			</ParticleModel>
1739			<ParticleModel Name="Bubble2Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
1740				<AnimationGroupDescriptions>
1741					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
1742						<MemberInformationSet>
1743							<AnimationMemberDescription BlendOperationName="RgbaColor">
1744								<Path>Materials["*"].MaterialColor.Emission</Path>
1745							</AnimationMemberDescription>
1746							<AnimationMemberDescription BlendOperationName="RgbaColor">
1747								<Path>Materials["*"].MaterialColor.Ambient</Path>
1748							</AnimationMemberDescription>
1749							<AnimationMemberDescription BlendOperationName="RgbaColor">
1750								<Path>Materials["*"].MaterialColor.Diffuse</Path>
1751							</AnimationMemberDescription>
1752							<AnimationMemberDescription BlendOperationName="RgbaColor">
1753								<Path>Materials["*"].MaterialColor.Specular0</Path>
1754							</AnimationMemberDescription>
1755							<AnimationMemberDescription BlendOperationName="RgbaColor">
1756								<Path>Materials["*"].MaterialColor.Specular1</Path>
1757							</AnimationMemberDescription>
1758							<AnimationMemberDescription BlendOperationName="RgbaColor">
1759								<Path>Materials["*"].MaterialColor.Constant0</Path>
1760							</AnimationMemberDescription>
1761							<AnimationMemberDescription BlendOperationName="RgbaColor">
1762								<Path>Materials["*"].MaterialColor.Constant1</Path>
1763							</AnimationMemberDescription>
1764							<AnimationMemberDescription BlendOperationName="RgbaColor">
1765								<Path>Materials["*"].MaterialColor.Constant2</Path>
1766							</AnimationMemberDescription>
1767							<AnimationMemberDescription BlendOperationName="RgbaColor">
1768								<Path>Materials["*"].MaterialColor.Constant3</Path>
1769							</AnimationMemberDescription>
1770							<AnimationMemberDescription BlendOperationName="RgbaColor">
1771								<Path>Materials["*"].MaterialColor.Constant4</Path>
1772							</AnimationMemberDescription>
1773							<AnimationMemberDescription BlendOperationName="RgbaColor">
1774								<Path>Materials["*"].MaterialColor.Constant5</Path>
1775							</AnimationMemberDescription>
1776							<AnimationMemberDescription BlendOperationName="RgbaColor">
1777								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
1778							</AnimationMemberDescription>
1779							<AnimationMemberDescription BlendOperationName="Int">
1780								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
1781							</AnimationMemberDescription>
1782							<AnimationMemberDescription BlendOperationName="RgbaColor">
1783								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
1784							</AnimationMemberDescription>
1785							<AnimationMemberDescription BlendOperationName="Vector2">
1786								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
1787							</AnimationMemberDescription>
1788							<AnimationMemberDescription BlendOperationName="Float">
1789								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
1790							</AnimationMemberDescription>
1791							<AnimationMemberDescription BlendOperationName="Vector2">
1792								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
1793							</AnimationMemberDescription>
1794						</MemberInformationSet>
1795					</GraphicsAnimationGroupDescription>
1796					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
1797						<MemberInformationSet>
1798							<AnimationMemberDescription BlendOperationName="Bool">
1799								<Path>IsVisible</Path>
1800							</AnimationMemberDescription>
1801							<AnimationMemberDescription BlendOperationName="Bool">
1802								<Path>Meshes["*"].IsVisible</Path>
1803							</AnimationMemberDescription>
1804						</MemberInformationSet>
1805					</GraphicsAnimationGroupDescription>
1806				</AnimationGroupDescriptions>
1807				<Transform>
1808					<Scale X="1" Y="1" Z="1" />
1809					<Rotate X="0" Y="0" Z="0" />
1810					<Translate X="0" Y="0" Z="0" />
1811				</Transform>
1812				<Shapes>
1813					<ParticleShapeCtr>
1814						<OrientedBoundingBox>
1815							<CenterPosition X="0" Y="0" Z="0" />
1816							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
1817							<Size X="1" Y="1" Z="1" />
1818						</OrientedBoundingBox>
1819						<PositionOffset X="0" Y="0" Z="0" />
1820						<PrimitiveSets />
1821						<VertexAttributes />
1822					</ParticleShapeCtr>
1823				</Shapes>
1824				<Materials>
1825					<MaterialCtr Name="Bubble2Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0120" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
1826						<ShaderReference />
1827						<MaterialColor VertexColorScale="1">
1828							<Emission R="0" G="0" B="0" A="0" />
1829							<Ambient R="1" G="1" B="1" A="0" />
1830							<Diffuse R="1" G="1" B="1" A="1" />
1831							<Specular0 R="1" G="1" B="1" A="0" />
1832							<Specular1 R="0" G="0" B="0" A="0" />
1833							<Constant0 R="0" G="0" B="0" A="1" />
1834							<Constant1 R="0" G="0" B="0" A="1" />
1835							<Constant2 R="0" G="0" B="0" A="1" />
1836							<Constant3 R="0" G="0" B="0" A="1" />
1837							<Constant4 R="0" G="0" B="0" A="1" />
1838							<Constant5 R="0" G="0" B="0" A="1" />
1839						</MaterialColor>
1840						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
1841						<TextureCoordinators>
1842							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1843							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" />
1844						</TextureCoordinators>
1845						<TextureMappers>
1846							<PixelBasedTextureMapperCtr>
1847								<TextureReference>Textures["ParticleBubble"]</TextureReference>
1848								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="ClampToBorder" WrapT="ClampToBorder" MinLod="0" LodBias="0">
1849									<BorderColor R="0" G="0" B="0" A="1" />
1850								</StandardTextureSamplerCtr>
1851							</PixelBasedTextureMapperCtr>
1852							<PixelBasedTextureMapperCtr>
1853								<TextureReference>Textures["ParticleBubble"]</TextureReference>
1854								<StandardTextureSamplerCtr MinFilter="NearestMipmapNearest" MagFilter="Linear" WrapS="Repeat" WrapT="Repeat" MinLod="0" LodBias="0">
1855									<BorderColor R="0" G="0" B="0" A="1" />
1856								</StandardTextureSamplerCtr>
1857							</PixelBasedTextureMapperCtr>
1858						</TextureMappers>
1859						<FragmentShader LayerConfig="ConfigurationType0">
1860							<BufferColor R="0" G="0" B="0" A="1" />
1861							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
1862							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
1863							<FragmentLightingTable>
1864								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1865									<NullLookupTableCtr />
1866								</ReflectanceRSampler>
1867								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1868									<NullLookupTableCtr />
1869								</ReflectanceGSampler>
1870								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1871									<NullLookupTableCtr />
1872								</ReflectanceBSampler>
1873								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1874									<NullLookupTableCtr />
1875								</Distribution0Sampler>
1876								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1877									<NullLookupTableCtr />
1878								</Distribution1Sampler>
1879								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
1880									<NullLookupTableCtr />
1881								</FresnelSampler>
1882							</FragmentLightingTable>
1883							<TextureCombiners>
1884								<TextureCombinerCtr CombineRgb="Modulate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
1885									<SourceRgb Source0="PrimaryColor" Source1="Texture1" Source2="FragmentSecondaryColor" />
1886									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
1887									<SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" />
1888									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
1889								</TextureCombinerCtr>
1890							</TextureCombiners>
1891							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
1892						</FragmentShader>
1893						<FragmentOperation>
1894							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
1895							<BlendOperation Mode="Blend" LogicOperation="Copy">
1896								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
1897								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
1898								<BlendColor R="0" G="0" B="0" A="1" />
1899							</BlendOperation>
1900							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
1901						</FragmentOperation>
1902					</MaterialCtr>
1903				</Materials>
1904				<Meshes>
1905					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
1906						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
1907						<MaterialReference>Materials["Bubble2Material"]</MaterialReference>
1908					</Mesh>
1909				</Meshes>
1910				<MeshNodeVisibilities />
1911				<ParticleSets>
1912					<ParticleSetReference>ParticleSets[12]</ParticleSetReference>
1913				</ParticleSets>
1914			</ParticleModel>
1915		</Models>
1916		<ParticleSets>
1917			<ParticleSetCtr Name="PaperStorm1Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
1918				<ParentNode>SceneNodes["PaperStorm1Model"]</ParentNode>
1919				<AnimationGroupDescriptions />
1920				<ParticleCollection Capacity="80">
1921					<ParticleStreams>
1922						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
1923						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
1924						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
1925						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
1926						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
1927						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
1928						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
1929						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
1930						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
1931						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
1932						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
1933						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
1934					</ParticleStreams>
1935				</ParticleCollection>
1936				<ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="false">
1937					<DrawOffset X="0" Y="0" Z="0" />
1938				</ParticleXyPlaneShapeBuilderCtrXml>
1939				<ParticleInitializers>
1940					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
1941						<TargetStreams>
1942							<ParticleUsage>Scale</ParticleUsage>
1943						</TargetStreams>
1944						<BaseValue X="0.8" Y="0.8" Z="0.8" />
1945					</ParticleVector3Random1Initializer>
1946					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1947						<TargetStreams>
1948							<ParticleUsage>Rotate</ParticleUsage>
1949						</TargetStreams>
1950						<BaseValue X="6.28318548" Y="6.28318548" Z="6.28318548" />
1951						<Random X="1" Y="1" Z="1" />
1952					</ParticleVector3Random3Initializer>
1953					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1954						<TargetStreams>
1955							<ParticleUsage>TextureTranslate0</ParticleUsage>
1956						</TargetStreams>
1957						<ImmediateValue X="0" Y="0" />
1958					</ParticleVector2ImmediateInitializer>
1959					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
1960						<TargetStreams>
1961							<ParticleUsage>TextureScale0</ParticleUsage>
1962						</TargetStreams>
1963						<ImmediateValue X="1" Y="1" />
1964					</ParticleVector2ImmediateInitializer>
1965					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
1966						<TargetStreams>
1967							<ParticleUsage>TextureRotate0</ParticleUsage>
1968						</TargetStreams>
1969					</ParticleFloatImmediateInitializer>
1970					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="300" MinValue="250">
1971						<TargetStreams>
1972							<ParticleUsage>Life</ParticleUsage>
1973						</TargetStreams>
1974					</ParticleFloatRangeInitializer>
1975					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="10">
1976						<TargetStreams>
1977							<ParticleUsage>Velocity</ParticleUsage>
1978						</TargetStreams>
1979						<Direction X="0.5" Y="1" Z="0" />
1980					</ParticleDirectionalVelocityInitializer>
1981					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
1982						<TargetStreams>
1983							<ParticleUsage>Velocity</ParticleUsage>
1984						</TargetStreams>
1985					</ParticleYAxisVelocityInitializer>
1986					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="2">
1987						<TargetStreams>
1988							<ParticleUsage>Velocity</ParticleUsage>
1989						</TargetStreams>
1990					</ParticleRandomVelocityInitializer>
1991					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.6">
1992						<TargetStreams>
1993							<ParticleUsage>Velocity</ParticleUsage>
1994						</TargetStreams>
1995					</ParticleVector3MultRandomInitializer>
1996				</ParticleInitializers>
1997				<ParticleUpdaters>
1998					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
1999						<ParticleAnimationData>
2000							<ParticleRandomAnimationOption AnimationDuration="1" />
2001							<Vector3Animation>
2002								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
2003									<Segments>
2004										<HermiteFloatSegment>
2005											<Keys>
2006												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
2007												<HermiteFloatKey Frame="0.25" Value="-0.5" InSlope="0" OutSlope="0" />
2008												<HermiteFloatKey Frame="0.75" Value="0.5" InSlope="0" OutSlope="0" />
2009												<HermiteFloatKey Frame="1" Value="-0.2" InSlope="0" OutSlope="0" />
2010											</Keys>
2011										</HermiteFloatSegment>
2012									</Segments>
2013								</XSegmentsFloatCurve>
2014								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
2015									<Segments>
2016										<HermiteFloatSegment>
2017											<Keys>
2018												<HermiteFloatKey Frame="0" Value="0.5" InSlope="0" OutSlope="0" />
2019												<HermiteFloatKey Frame="0.25" Value="-1" InSlope="0" OutSlope="0" />
2020												<HermiteFloatKey Frame="0.75" Value="1" InSlope="0" OutSlope="0" />
2021												<HermiteFloatKey Frame="1" Value="-0.5" InSlope="0" OutSlope="0" />
2022											</Keys>
2023										</HermiteFloatSegment>
2024									</Segments>
2025								</YSegmentsFloatCurve>
2026								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
2027									<Segments>
2028										<HermiteFloatSegment>
2029											<Keys>
2030												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
2031												<HermiteFloatKey Frame="0.25" Value="-0.5" InSlope="0" OutSlope="0" />
2032												<HermiteFloatKey Frame="0.75" Value="0.5" InSlope="0" OutSlope="0" />
2033												<HermiteFloatKey Frame="1" Value="-0.2" InSlope="0" OutSlope="0" />
2034											</Keys>
2035										</HermiteFloatSegment>
2036									</Segments>
2037								</ZSegmentsFloatCurve>
2038							</Vector3Animation>
2039						</ParticleAnimationData>
2040						<TargetStreams>
2041							<ParticleUsage>Rotate</ParticleUsage>
2042						</TargetStreams>
2043						<DefaultValue X="0" Y="0" Z="0" />
2044					</ParticleVector3AdditiveUpdaterXml>
2045					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2046						<ParticleAnimationData>
2047							<ParticleRandomAnimationOption AnimationDuration="4" />
2048							<Vector3Animation>
2049								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
2050									<Segments>
2051										<LinearFloatSegment>
2052											<Keys>
2053												<LinearFloatKey Frame="0" Value="0.8" />
2054												<LinearFloatKey Frame="1" Value="0" />
2055												<LinearFloatKey Frame="2" Value="1" />
2056												<LinearFloatKey Frame="2" Value="1" />
2057												<LinearFloatKey Frame="3" Value="0.2" />
2058												<LinearFloatKey Frame="3" Value="0.2" />
2059												<LinearFloatKey Frame="4" Value="1" />
2060											</Keys>
2061										</LinearFloatSegment>
2062									</Segments>
2063								</XSegmentsFloatCurve>
2064								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
2065									<Segments>
2066										<LinearFloatSegment>
2067											<Keys>
2068												<LinearFloatKey Frame="0" Value="0.8" />
2069												<LinearFloatKey Frame="1" Value="0.4" />
2070												<LinearFloatKey Frame="2" Value="0.8" />
2071												<LinearFloatKey Frame="2" Value="0.8" />
2072												<LinearFloatKey Frame="3" Value="0.5" />
2073												<LinearFloatKey Frame="3" Value="0.5" />
2074												<LinearFloatKey Frame="4" Value="0.4" />
2075											</Keys>
2076										</LinearFloatSegment>
2077									</Segments>
2078								</YSegmentsFloatCurve>
2079								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
2080									<Segments>
2081										<LinearFloatSegment>
2082											<Keys>
2083												<LinearFloatKey Frame="0" Value="0.8" />
2084												<LinearFloatKey Frame="1" Value="0.7" />
2085												<LinearFloatKey Frame="1" Value="0.7" />
2086												<LinearFloatKey Frame="2" Value="0" />
2087												<LinearFloatKey Frame="2" Value="0" />
2088												<LinearFloatKey Frame="3" Value="0.2" />
2089												<LinearFloatKey Frame="3" Value="0.2" />
2090												<LinearFloatKey Frame="4" Value="0" />
2091											</Keys>
2092										</LinearFloatSegment>
2093									</Segments>
2094								</ZSegmentsFloatCurve>
2095							</Vector3Animation>
2096						</ParticleAnimationData>
2097						<TargetStreams>
2098							<ParticleUsage>Color</ParticleUsage>
2099						</TargetStreams>
2100						<DefaultValue X="0" Y="0" Z="0" />
2101					</ParticleVector3ImmediateUpdaterXml>
2102					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
2103						<ParticleAnimationData>
2104							<ParticleFittingAnimationOption AnimationDuration="100" />
2105							<FloatAnimation>
2106								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2107									<Segments>
2108										<HermiteFloatSegment>
2109											<Keys>
2110												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
2111												<HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" />
2112												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2113											</Keys>
2114										</HermiteFloatSegment>
2115									</Segments>
2116								</SegmentsFloatCurve>
2117							</FloatAnimation>
2118						</ParticleAnimationData>
2119						<TargetStreams>
2120							<ParticleUsage>Alpha</ParticleUsage>
2121						</TargetStreams>
2122					</ParticleFloatImmediateUpdaterXml>
2123					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.85">
2124						<ParticleAnimationData />
2125						<TargetStreams>
2126							<ParticleUsage>Velocity</ParticleUsage>
2127						</TargetStreams>
2128					</ParticleAccelarationUpdaterXml>
2129					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.03">
2130						<ParticleAnimationData />
2131						<TargetStreams>
2132							<ParticleUsage>Velocity</ParticleUsage>
2133						</TargetStreams>
2134						<Direction X="0" Y="-1" Z="0" />
2135					</ParticleGravityUpdaterXml>
2136					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="11">
2137						<ParticleAnimationData />
2138						<TargetStreams>
2139							<ParticleUsage>Velocity</ParticleUsage>
2140						</TargetStreams>
2141						<Power X="0.5" Y="0.2" Z="0.5" />
2142					</ParticleRandomUpdaterXml>
2143					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2144						<ParticleAnimationData />
2145						<TargetStreams />
2146					</ParticleGeneralUpdaterXml>
2147				</ParticleUpdaters>
2148			</ParticleSetCtr>
2149			<ParticleSetCtr Name="PaperStorm2Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
2150				<ParentNode>SceneNodes["PaperStorm2Model"]</ParentNode>
2151				<AnimationGroupDescriptions />
2152				<ParticleCollection Capacity="80">
2153					<ParticleStreams>
2154						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
2155						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
2156						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
2157						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
2158						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
2159						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
2160						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
2161						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
2162						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
2163						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
2164						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
2165						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
2166					</ParticleStreams>
2167				</ParticleCollection>
2168				<ParticleXyPlaneShapeBuilderCtrXml AscendingOrder="true">
2169					<DrawOffset X="0" Y="0" Z="0" />
2170				</ParticleXyPlaneShapeBuilderCtrXml>
2171				<ParticleInitializers>
2172					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
2173						<TargetStreams>
2174							<ParticleUsage>Scale</ParticleUsage>
2175						</TargetStreams>
2176						<BaseValue X="0.8" Y="0.8" Z="0.8" />
2177					</ParticleVector3Random1Initializer>
2178					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2179						<TargetStreams>
2180							<ParticleUsage>Rotate</ParticleUsage>
2181						</TargetStreams>
2182						<BaseValue X="6.28318548" Y="6.28318548" Z="6.28318548" />
2183						<Random X="1" Y="1" Z="1" />
2184					</ParticleVector3Random3Initializer>
2185					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2186						<TargetStreams>
2187							<ParticleUsage>TextureTranslate0</ParticleUsage>
2188						</TargetStreams>
2189						<ImmediateValue X="0" Y="0" />
2190					</ParticleVector2ImmediateInitializer>
2191					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2192						<TargetStreams>
2193							<ParticleUsage>TextureScale0</ParticleUsage>
2194						</TargetStreams>
2195						<ImmediateValue X="1" Y="1" />
2196					</ParticleVector2ImmediateInitializer>
2197					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
2198						<TargetStreams>
2199							<ParticleUsage>TextureRotate0</ParticleUsage>
2200						</TargetStreams>
2201					</ParticleFloatImmediateInitializer>
2202					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="300" MinValue="250">
2203						<TargetStreams>
2204							<ParticleUsage>Life</ParticleUsage>
2205						</TargetStreams>
2206					</ParticleFloatRangeInitializer>
2207					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="10">
2208						<TargetStreams>
2209							<ParticleUsage>Velocity</ParticleUsage>
2210						</TargetStreams>
2211						<Direction X="0.5" Y="1" Z="0" />
2212					</ParticleDirectionalVelocityInitializer>
2213					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
2214						<TargetStreams>
2215							<ParticleUsage>Velocity</ParticleUsage>
2216						</TargetStreams>
2217					</ParticleYAxisVelocityInitializer>
2218					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="2">
2219						<TargetStreams>
2220							<ParticleUsage>Velocity</ParticleUsage>
2221						</TargetStreams>
2222					</ParticleRandomVelocityInitializer>
2223					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.6">
2224						<TargetStreams>
2225							<ParticleUsage>Velocity</ParticleUsage>
2226						</TargetStreams>
2227					</ParticleVector3MultRandomInitializer>
2228				</ParticleInitializers>
2229				<ParticleUpdaters>
2230					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2231						<ParticleAnimationData>
2232							<ParticleRandomAnimationOption AnimationDuration="1" />
2233							<Vector3Animation>
2234								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
2235									<Segments>
2236										<HermiteFloatSegment>
2237											<Keys>
2238												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
2239												<HermiteFloatKey Frame="0.25" Value="-0.5" InSlope="0" OutSlope="0" />
2240												<HermiteFloatKey Frame="0.75" Value="0.5" InSlope="0" OutSlope="0" />
2241												<HermiteFloatKey Frame="1" Value="-0.2" InSlope="0" OutSlope="0" />
2242											</Keys>
2243										</HermiteFloatSegment>
2244									</Segments>
2245								</XSegmentsFloatCurve>
2246								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
2247									<Segments>
2248										<HermiteFloatSegment>
2249											<Keys>
2250												<HermiteFloatKey Frame="0" Value="0.5" InSlope="0" OutSlope="0" />
2251												<HermiteFloatKey Frame="0.25" Value="-1" InSlope="0" OutSlope="0" />
2252												<HermiteFloatKey Frame="0.75" Value="1" InSlope="0" OutSlope="0" />
2253												<HermiteFloatKey Frame="1" Value="-0.5" InSlope="0" OutSlope="0" />
2254											</Keys>
2255										</HermiteFloatSegment>
2256									</Segments>
2257								</YSegmentsFloatCurve>
2258								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="1">
2259									<Segments>
2260										<HermiteFloatSegment>
2261											<Keys>
2262												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
2263												<HermiteFloatKey Frame="0.25" Value="-0.5" InSlope="0" OutSlope="0" />
2264												<HermiteFloatKey Frame="0.75" Value="0.5" InSlope="0" OutSlope="0" />
2265												<HermiteFloatKey Frame="1" Value="-0.2" InSlope="0" OutSlope="0" />
2266											</Keys>
2267										</HermiteFloatSegment>
2268									</Segments>
2269								</ZSegmentsFloatCurve>
2270							</Vector3Animation>
2271						</ParticleAnimationData>
2272						<TargetStreams>
2273							<ParticleUsage>Rotate</ParticleUsage>
2274						</TargetStreams>
2275						<DefaultValue X="0" Y="0" Z="0" />
2276					</ParticleVector3AdditiveUpdaterXml>
2277					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2278						<ParticleAnimationData>
2279							<ParticleRandomAnimationOption AnimationDuration="4" />
2280							<Vector3Animation>
2281								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
2282									<Segments>
2283										<LinearFloatSegment>
2284											<Keys>
2285												<LinearFloatKey Frame="0" Value="0.8" />
2286												<LinearFloatKey Frame="1" Value="0" />
2287												<LinearFloatKey Frame="2" Value="1" />
2288												<LinearFloatKey Frame="2" Value="1" />
2289												<LinearFloatKey Frame="3" Value="0.2" />
2290												<LinearFloatKey Frame="4" Value="1" />
2291											</Keys>
2292										</LinearFloatSegment>
2293									</Segments>
2294								</XSegmentsFloatCurve>
2295								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
2296									<Segments>
2297										<LinearFloatSegment>
2298											<Keys>
2299												<LinearFloatKey Frame="0" Value="0.8" />
2300												<LinearFloatKey Frame="1" Value="0.4" />
2301												<LinearFloatKey Frame="2" Value="0.8" />
2302												<LinearFloatKey Frame="2" Value="0.8" />
2303												<LinearFloatKey Frame="3" Value="0.5" />
2304												<LinearFloatKey Frame="4" Value="0.4" />
2305											</Keys>
2306										</LinearFloatSegment>
2307									</Segments>
2308								</YSegmentsFloatCurve>
2309								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
2310									<Segments>
2311										<LinearFloatSegment>
2312											<Keys>
2313												<LinearFloatKey Frame="0" Value="0.8" />
2314												<LinearFloatKey Frame="1" Value="0.7" />
2315												<LinearFloatKey Frame="1" Value="0.7" />
2316												<LinearFloatKey Frame="2" Value="0" />
2317												<LinearFloatKey Frame="2" Value="0" />
2318												<LinearFloatKey Frame="3" Value="0.2" />
2319												<LinearFloatKey Frame="4" Value="0" />
2320											</Keys>
2321										</LinearFloatSegment>
2322									</Segments>
2323								</ZSegmentsFloatCurve>
2324							</Vector3Animation>
2325						</ParticleAnimationData>
2326						<TargetStreams>
2327							<ParticleUsage>Color</ParticleUsage>
2328						</TargetStreams>
2329						<DefaultValue X="0" Y="0" Z="0" />
2330					</ParticleVector3ImmediateUpdaterXml>
2331					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
2332						<ParticleAnimationData>
2333							<ParticleFittingAnimationOption AnimationDuration="100" />
2334							<FloatAnimation>
2335								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2336									<Segments>
2337										<HermiteFloatSegment>
2338											<Keys>
2339												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
2340												<HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" />
2341												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2342											</Keys>
2343										</HermiteFloatSegment>
2344									</Segments>
2345								</SegmentsFloatCurve>
2346							</FloatAnimation>
2347						</ParticleAnimationData>
2348						<TargetStreams>
2349							<ParticleUsage>Alpha</ParticleUsage>
2350						</TargetStreams>
2351					</ParticleFloatImmediateUpdaterXml>
2352					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.87">
2353						<ParticleAnimationData />
2354						<TargetStreams>
2355							<ParticleUsage>Velocity</ParticleUsage>
2356						</TargetStreams>
2357					</ParticleAccelarationUpdaterXml>
2358					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.03">
2359						<ParticleAnimationData />
2360						<TargetStreams>
2361							<ParticleUsage>Velocity</ParticleUsage>
2362						</TargetStreams>
2363						<Direction X="0" Y="-1" Z="0" />
2364					</ParticleGravityUpdaterXml>
2365					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="11">
2366						<ParticleAnimationData />
2367						<TargetStreams>
2368							<ParticleUsage>Velocity</ParticleUsage>
2369						</TargetStreams>
2370						<Power X="0.5" Y="0.2" Z="0.5" />
2371					</ParticleRandomUpdaterXml>
2372					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2373						<ParticleAnimationData />
2374						<TargetStreams />
2375					</ParticleGeneralUpdaterXml>
2376				</ParticleUpdaters>
2377			</ParticleSetCtr>
2378			<ParticleSetCtr Name="Star1Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
2379				<ParentNode>SceneNodes["Star1Model"]</ParentNode>
2380				<AnimationGroupDescriptions />
2381				<ParticleCollection Capacity="50">
2382					<ParticleStreams>
2383						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
2384						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
2385						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
2386						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
2387						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
2388						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
2389						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
2390						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
2391						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
2392						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
2393						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
2394						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
2395						<ParticleVector3Stream Usage="ScaleExt" IsOptimizeEnabled="true" />
2396					</ParticleStreams>
2397				</ParticleCollection>
2398				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
2399					<DrawOffset X="0" Y="0" Z="0" />
2400				</ParticleBillboardShapeBuilderCtrXml>
2401				<ParticleInitializers>
2402					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2403						<TargetStreams>
2404							<ParticleUsage>Rotate</ParticleUsage>
2405						</TargetStreams>
2406						<BaseValue X="0" Y="0" Z="0" />
2407						<Random X="0" Y="0" Z="0" />
2408					</ParticleVector3Random3Initializer>
2409					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2410						<TargetStreams>
2411							<ParticleUsage>Color</ParticleUsage>
2412						</TargetStreams>
2413						<ImmediateValue X="0.5" Y="0.8" Z="1" />
2414					</ParticleVector3ImmediateInitializer>
2415					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2416						<TargetStreams>
2417							<ParticleUsage>TextureTranslate0</ParticleUsage>
2418						</TargetStreams>
2419						<ImmediateValue X="0" Y="0" />
2420					</ParticleVector2ImmediateInitializer>
2421					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2422						<TargetStreams>
2423							<ParticleUsage>TextureScale0</ParticleUsage>
2424						</TargetStreams>
2425						<ImmediateValue X="1" Y="1" />
2426					</ParticleVector2ImmediateInitializer>
2427					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
2428						<TargetStreams>
2429							<ParticleUsage>TextureRotate0</ParticleUsage>
2430						</TargetStreams>
2431					</ParticleFloatImmediateInitializer>
2432					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
2433						<TargetStreams>
2434							<ParticleUsage>ScaleExt</ParticleUsage>
2435						</TargetStreams>
2436						<BaseValue X="0.5" Y="0.5" Z="0.5" />
2437					</ParticleVector3Random1Initializer>
2438					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="250" MinValue="150">
2439						<TargetStreams>
2440							<ParticleUsage>Life</ParticleUsage>
2441						</TargetStreams>
2442					</ParticleFloatRangeInitializer>
2443					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="10">
2444						<TargetStreams>
2445							<ParticleUsage>Velocity</ParticleUsage>
2446						</TargetStreams>
2447						<Direction X="0.5" Y="1" Z="0" />
2448					</ParticleDirectionalVelocityInitializer>
2449					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
2450						<TargetStreams>
2451							<ParticleUsage>Velocity</ParticleUsage>
2452						</TargetStreams>
2453					</ParticleYAxisVelocityInitializer>
2454					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
2455						<TargetStreams>
2456							<ParticleUsage>Velocity</ParticleUsage>
2457						</TargetStreams>
2458					</ParticleVector3MultRandomInitializer>
2459				</ParticleInitializers>
2460				<ParticleUpdaters>
2461					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2462						<ParticleAnimationData />
2463						<TargetStreams />
2464					</ParticleGeneralUpdaterXml>
2465					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2466						<ParticleAnimationData>
2467							<ParticleFittingAnimationOption AnimationDuration="100" />
2468							<Vector3Animation>
2469								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2470									<Segments>
2471										<HermiteFloatSegment>
2472											<Keys>
2473												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2474												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
2475												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
2476												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
2477												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
2478												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
2479												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
2480												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
2481												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
2482												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
2483												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2484											</Keys>
2485										</HermiteFloatSegment>
2486									</Segments>
2487								</XSegmentsFloatCurve>
2488								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2489									<Segments>
2490										<HermiteFloatSegment>
2491											<Keys>
2492												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2493												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
2494												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
2495												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
2496												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
2497												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
2498												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
2499												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
2500												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
2501												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
2502												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2503											</Keys>
2504										</HermiteFloatSegment>
2505									</Segments>
2506								</YSegmentsFloatCurve>
2507								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2508									<Segments>
2509										<HermiteFloatSegment>
2510											<Keys>
2511												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2512												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
2513												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
2514												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
2515												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
2516												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
2517												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
2518												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
2519												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
2520												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
2521												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2522											</Keys>
2523										</HermiteFloatSegment>
2524									</Segments>
2525								</ZSegmentsFloatCurve>
2526							</Vector3Animation>
2527						</ParticleAnimationData>
2528						<TargetStreams>
2529							<ParticleUsage>Scale</ParticleUsage>
2530						</TargetStreams>
2531						<DefaultValue X="0.5" Y="0.5" Z="0.5" />
2532					</ParticleVector3ImmediateUpdaterXml>
2533					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.87">
2534						<ParticleAnimationData />
2535						<TargetStreams>
2536							<ParticleUsage>Velocity</ParticleUsage>
2537						</TargetStreams>
2538					</ParticleAccelarationUpdaterXml>
2539					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.03">
2540						<ParticleAnimationData />
2541						<TargetStreams>
2542							<ParticleUsage>Velocity</ParticleUsage>
2543						</TargetStreams>
2544						<Direction X="0" Y="-1" Z="0" />
2545					</ParticleGravityUpdaterXml>
2546					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
2547						<ParticleAnimationData>
2548							<ParticleFittingAnimationOption AnimationDuration="100" />
2549							<FloatAnimation>
2550								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2551									<Segments>
2552										<HermiteFloatSegment>
2553											<Keys>
2554												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2555												<HermiteFloatKey Frame="10" Value="1" InSlope="0" OutSlope="0" />
2556												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
2557												<HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" />
2558												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
2559												<HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" />
2560												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
2561												<HermiteFloatKey Frame="70" Value="1" InSlope="0" OutSlope="0" />
2562												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
2563												<HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" />
2564												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2565											</Keys>
2566										</HermiteFloatSegment>
2567									</Segments>
2568								</SegmentsFloatCurve>
2569							</FloatAnimation>
2570						</ParticleAnimationData>
2571						<TargetStreams>
2572							<ParticleUsage>Alpha</ParticleUsage>
2573						</TargetStreams>
2574					</ParticleFloatImmediateUpdaterXml>
2575				</ParticleUpdaters>
2576			</ParticleSetCtr>
2577			<ParticleSetCtr Name="Star2Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
2578				<ParentNode>SceneNodes["Star2Model"]</ParentNode>
2579				<AnimationGroupDescriptions />
2580				<ParticleCollection Capacity="50">
2581					<ParticleStreams>
2582						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
2583						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
2584						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
2585						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
2586						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
2587						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
2588						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
2589						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
2590						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
2591						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
2592						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
2593						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
2594						<ParticleVector3Stream Usage="ScaleExt" IsOptimizeEnabled="true" />
2595					</ParticleStreams>
2596				</ParticleCollection>
2597				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
2598					<DrawOffset X="0" Y="0" Z="0" />
2599				</ParticleBillboardShapeBuilderCtrXml>
2600				<ParticleInitializers>
2601					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2602						<TargetStreams>
2603							<ParticleUsage>Rotate</ParticleUsage>
2604						</TargetStreams>
2605						<BaseValue X="0" Y="0" Z="0" />
2606						<Random X="0" Y="0" Z="0" />
2607					</ParticleVector3Random3Initializer>
2608					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2609						<TargetStreams>
2610							<ParticleUsage>Color</ParticleUsage>
2611						</TargetStreams>
2612						<ImmediateValue X="0.5" Y="0.8" Z="1" />
2613					</ParticleVector3ImmediateInitializer>
2614					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2615						<TargetStreams>
2616							<ParticleUsage>TextureTranslate0</ParticleUsage>
2617						</TargetStreams>
2618						<ImmediateValue X="0" Y="0" />
2619					</ParticleVector2ImmediateInitializer>
2620					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2621						<TargetStreams>
2622							<ParticleUsage>TextureScale0</ParticleUsage>
2623						</TargetStreams>
2624						<ImmediateValue X="1" Y="1" />
2625					</ParticleVector2ImmediateInitializer>
2626					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
2627						<TargetStreams>
2628							<ParticleUsage>TextureRotate0</ParticleUsage>
2629						</TargetStreams>
2630					</ParticleFloatImmediateInitializer>
2631					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
2632						<TargetStreams>
2633							<ParticleUsage>ScaleExt</ParticleUsage>
2634						</TargetStreams>
2635						<BaseValue X="0.5" Y="0.5" Z="0.5" />
2636					</ParticleVector3Random1Initializer>
2637					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="250" MinValue="150">
2638						<TargetStreams>
2639							<ParticleUsage>Life</ParticleUsage>
2640						</TargetStreams>
2641					</ParticleFloatRangeInitializer>
2642					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="10">
2643						<TargetStreams>
2644							<ParticleUsage>Velocity</ParticleUsage>
2645						</TargetStreams>
2646						<Direction X="0.5" Y="1" Z="0" />
2647					</ParticleDirectionalVelocityInitializer>
2648					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
2649						<TargetStreams>
2650							<ParticleUsage>Velocity</ParticleUsage>
2651						</TargetStreams>
2652					</ParticleYAxisVelocityInitializer>
2653					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
2654						<TargetStreams>
2655							<ParticleUsage>Velocity</ParticleUsage>
2656						</TargetStreams>
2657					</ParticleVector3MultRandomInitializer>
2658				</ParticleInitializers>
2659				<ParticleUpdaters>
2660					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2661						<ParticleAnimationData>
2662							<ParticleFittingAnimationOption AnimationDuration="100" />
2663							<Vector3Animation>
2664								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2665									<Segments>
2666										<HermiteFloatSegment>
2667											<Keys>
2668												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2669												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
2670												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
2671												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
2672												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
2673												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
2674												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
2675												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
2676												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
2677												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
2678												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2679											</Keys>
2680										</HermiteFloatSegment>
2681									</Segments>
2682								</XSegmentsFloatCurve>
2683								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2684									<Segments>
2685										<HermiteFloatSegment>
2686											<Keys>
2687												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2688												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
2689												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
2690												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
2691												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
2692												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
2693												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
2694												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
2695												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
2696												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
2697												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2698											</Keys>
2699										</HermiteFloatSegment>
2700									</Segments>
2701								</YSegmentsFloatCurve>
2702								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2703									<Segments>
2704										<HermiteFloatSegment>
2705											<Keys>
2706												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2707												<HermiteFloatKey Frame="10" Value="2.5" InSlope="0" OutSlope="0" />
2708												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
2709												<HermiteFloatKey Frame="30" Value="2.5" InSlope="0" OutSlope="0" />
2710												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
2711												<HermiteFloatKey Frame="50" Value="2.5" InSlope="0" OutSlope="0" />
2712												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
2713												<HermiteFloatKey Frame="70" Value="2.5" InSlope="0" OutSlope="0" />
2714												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
2715												<HermiteFloatKey Frame="90" Value="2.5" InSlope="0" OutSlope="0" />
2716												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2717											</Keys>
2718										</HermiteFloatSegment>
2719									</Segments>
2720								</ZSegmentsFloatCurve>
2721							</Vector3Animation>
2722						</ParticleAnimationData>
2723						<TargetStreams>
2724							<ParticleUsage>Scale</ParticleUsage>
2725						</TargetStreams>
2726						<DefaultValue X="0.5" Y="0.5" Z="0.5" />
2727					</ParticleVector3ImmediateUpdaterXml>
2728					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="0">
2729						<ParticleAnimationData>
2730							<ParticleFittingAnimationOption AnimationDuration="100" />
2731							<FloatAnimation>
2732								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2733									<Segments>
2734										<HermiteFloatSegment>
2735											<Keys>
2736												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2737												<HermiteFloatKey Frame="10" Value="1" InSlope="0" OutSlope="0" />
2738												<HermiteFloatKey Frame="20" Value="0" InSlope="0" OutSlope="0" />
2739												<HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" />
2740												<HermiteFloatKey Frame="40" Value="0" InSlope="0" OutSlope="0" />
2741												<HermiteFloatKey Frame="50" Value="1" InSlope="0" OutSlope="0" />
2742												<HermiteFloatKey Frame="60" Value="0" InSlope="0" OutSlope="0" />
2743												<HermiteFloatKey Frame="70" Value="1" InSlope="0" OutSlope="0" />
2744												<HermiteFloatKey Frame="80" Value="0" InSlope="0" OutSlope="0" />
2745												<HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" />
2746												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
2747											</Keys>
2748										</HermiteFloatSegment>
2749									</Segments>
2750								</SegmentsFloatCurve>
2751							</FloatAnimation>
2752						</ParticleAnimationData>
2753						<TargetStreams>
2754							<ParticleUsage>Alpha</ParticleUsage>
2755						</TargetStreams>
2756					</ParticleFloatImmediateUpdaterXml>
2757					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.87">
2758						<ParticleAnimationData />
2759						<TargetStreams>
2760							<ParticleUsage>Velocity</ParticleUsage>
2761						</TargetStreams>
2762					</ParticleAccelarationUpdaterXml>
2763					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.03">
2764						<ParticleAnimationData />
2765						<TargetStreams>
2766							<ParticleUsage>Velocity</ParticleUsage>
2767						</TargetStreams>
2768						<Direction X="0" Y="-1" Z="0" />
2769					</ParticleGravityUpdaterXml>
2770					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2771						<ParticleAnimationData />
2772						<TargetStreams />
2773					</ParticleGeneralUpdaterXml>
2774				</ParticleUpdaters>
2775			</ParticleSetCtr>
2776			<ParticleSetCtr Name="FireWorksBChild1" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
2777				<ParentNode>SceneNodes["FireWorksBModel"]</ParentNode>
2778				<AnimationGroupDescriptions />
2779				<ParticleCollection Capacity="5">
2780					<ParticleStreams>
2781						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
2782						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
2783						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
2784						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
2785						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
2786						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
2787						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
2788						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
2789						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
2790						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
2791						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
2792						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
2793					</ParticleStreams>
2794				</ParticleCollection>
2795				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
2796					<DrawOffset X="0" Y="0" Z="0" />
2797				</ParticleBillboardShapeBuilderCtrXml>
2798				<ParticleInitializers>
2799					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2800						<TargetStreams>
2801							<ParticleUsage>Rotate</ParticleUsage>
2802						</TargetStreams>
2803						<BaseValue X="0" Y="0" Z="0.7853982" />
2804						<Random X="0" Y="0" Z="0" />
2805					</ParticleVector3Random3Initializer>
2806					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2807						<TargetStreams>
2808							<ParticleUsage>TextureTranslate0</ParticleUsage>
2809						</TargetStreams>
2810						<ImmediateValue X="0" Y="0" />
2811					</ParticleVector2ImmediateInitializer>
2812					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
2813						<TargetStreams>
2814							<ParticleUsage>TextureScale0</ParticleUsage>
2815						</TargetStreams>
2816						<ImmediateValue X="1" Y="1" />
2817					</ParticleVector2ImmediateInitializer>
2818					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
2819						<TargetStreams>
2820							<ParticleUsage>TextureRotate0</ParticleUsage>
2821						</TargetStreams>
2822					</ParticleFloatImmediateInitializer>
2823					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="30" MinValue="10">
2824						<TargetStreams>
2825							<ParticleUsage>Life</ParticleUsage>
2826						</TargetStreams>
2827					</ParticleFloatRangeInitializer>
2828					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
2829						<TargetStreams>
2830							<ParticleUsage>Velocity</ParticleUsage>
2831						</TargetStreams>
2832					</ParticleOriginVelocityInitializer>
2833				</ParticleInitializers>
2834				<ParticleUpdaters>
2835					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2836						<ParticleAnimationData>
2837							<ParticleFittingAnimationOption AnimationDuration="100" />
2838							<Vector3Animation>
2839								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2840									<Segments>
2841										<HermiteFloatSegment>
2842											<Keys>
2843												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2844												<HermiteFloatKey Frame="100" Value="0.5" InSlope="0.01537806" OutSlope="0.0153789213" />
2845											</Keys>
2846										</HermiteFloatSegment>
2847									</Segments>
2848								</XSegmentsFloatCurve>
2849								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2850									<Segments>
2851										<HermiteFloatSegment>
2852											<Keys>
2853												<HermiteFloatKey Frame="0" Value="0.7" InSlope="0" OutSlope="0" />
2854												<HermiteFloatKey Frame="100" Value="1" InSlope="0.009725854" OutSlope="0.009739619" />
2855											</Keys>
2856										</HermiteFloatSegment>
2857									</Segments>
2858								</YSegmentsFloatCurve>
2859								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2860									<Segments>
2861										<HermiteFloatSegment>
2862											<Keys>
2863												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
2864												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
2865											</Keys>
2866										</HermiteFloatSegment>
2867									</Segments>
2868								</ZSegmentsFloatCurve>
2869							</Vector3Animation>
2870						</ParticleAnimationData>
2871						<TargetStreams>
2872							<ParticleUsage>Color</ParticleUsage>
2873						</TargetStreams>
2874						<DefaultValue X="0" Y="0" Z="0" />
2875					</ParticleVector3ImmediateUpdaterXml>
2876					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
2877						<ParticleAnimationData>
2878							<ParticleFittingAnimationOption AnimationDuration="100" />
2879							<FloatAnimation>
2880								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2881									<Segments>
2882										<HermiteFloatSegment>
2883											<Keys>
2884												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
2885												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
2886											</Keys>
2887										</HermiteFloatSegment>
2888									</Segments>
2889								</SegmentsFloatCurve>
2890							</FloatAnimation>
2891						</ParticleAnimationData>
2892						<TargetStreams>
2893							<ParticleUsage>Alpha</ParticleUsage>
2894						</TargetStreams>
2895					</ParticleFloatImmediateUpdaterXml>
2896					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.85">
2897						<ParticleAnimationData />
2898						<TargetStreams>
2899							<ParticleUsage>Velocity</ParticleUsage>
2900						</TargetStreams>
2901					</ParticleAccelarationUpdaterXml>
2902					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01">
2903						<ParticleAnimationData />
2904						<TargetStreams>
2905							<ParticleUsage>Velocity</ParticleUsage>
2906						</TargetStreams>
2907						<Direction X="0" Y="-1" Z="0" />
2908					</ParticleGravityUpdaterXml>
2909					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="2">
2910						<ParticleAnimationData />
2911						<TargetStreams>
2912							<ParticleUsage>Velocity</ParticleUsage>
2913						</TargetStreams>
2914						<Power X="0.02" Y="0" Z="0.02" />
2915					</ParticleRandomUpdaterXml>
2916					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="8">
2917						<ParticleAnimationData />
2918						<TargetStreams />
2919						<ParticleSetReference>ParticleSets["FireWorksBChild2"]</ParticleSetReference>
2920						<ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="true">
2921							<Scale X="1" Y="1" />
2922						</ParticleDiscForm>
2923						<ParticleChildUpdaterFinalUpdateOption />
2924					</ParticleChildUpdaterXml>
2925					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2926						<ParticleAnimationData />
2927						<TargetStreams />
2928					</ParticleGeneralUpdaterXml>
2929					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
2930						<ParticleAnimationData>
2931							<ParticleFittingAnimationOption AnimationDuration="100" />
2932							<Vector3Animation>
2933								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2934									<Segments>
2935										<HermiteFloatSegment>
2936											<Keys>
2937												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2938												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
2939												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
2940												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
2941											</Keys>
2942										</HermiteFloatSegment>
2943									</Segments>
2944								</XSegmentsFloatCurve>
2945								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2946									<Segments>
2947										<HermiteFloatSegment>
2948											<Keys>
2949												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2950												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
2951												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
2952												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
2953											</Keys>
2954										</HermiteFloatSegment>
2955									</Segments>
2956								</YSegmentsFloatCurve>
2957								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
2958									<Segments>
2959										<HermiteFloatSegment>
2960											<Keys>
2961												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
2962												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
2963												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
2964												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
2965											</Keys>
2966										</HermiteFloatSegment>
2967									</Segments>
2968								</ZSegmentsFloatCurve>
2969							</Vector3Animation>
2970						</ParticleAnimationData>
2971						<TargetStreams>
2972							<ParticleUsage>Scale</ParticleUsage>
2973						</TargetStreams>
2974						<DefaultValue X="1" Y="1" Z="1" />
2975					</ParticleVector3ImmediateUpdaterXml>
2976				</ParticleUpdaters>
2977			</ParticleSetCtr>
2978			<ParticleSetCtr Name="FireWorksBGrandchild" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="false" IsForceWorld="false">
2979				<ParentNode>SceneNodes["FireWorksBModel"]</ParentNode>
2980				<AnimationGroupDescriptions />
2981				<ParticleCollection Capacity="100">
2982					<ParticleStreams>
2983						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
2984						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
2985						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
2986						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
2987						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
2988						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
2989						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
2990						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
2991						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
2992						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
2993						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
2994						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
2995					</ParticleStreams>
2996				</ParticleCollection>
2997				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
2998					<DrawOffset X="0" Y="0" Z="0" />
2999				</ParticleBillboardShapeBuilderCtrXml>
3000				<ParticleInitializers>
3001					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="50">
3002						<TargetStreams>
3003							<ParticleUsage>Life</ParticleUsage>
3004						</TargetStreams>
3005					</ParticleFloatRangeInitializer>
3006					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
3007						<TargetStreams>
3008							<ParticleUsage>Scale</ParticleUsage>
3009						</TargetStreams>
3010						<BaseValue X="2.5" Y="2.5" Z="2.5" />
3011					</ParticleVector3Random1Initializer>
3012					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3013						<TargetStreams>
3014							<ParticleUsage>Rotate</ParticleUsage>
3015						</TargetStreams>
3016						<BaseValue X="0" Y="0" Z="0" />
3017						<Random X="0" Y="0" Z="0" />
3018					</ParticleVector3Random3Initializer>
3019					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3020						<TargetStreams>
3021							<ParticleUsage>TextureScale0</ParticleUsage>
3022						</TargetStreams>
3023						<ImmediateValue X="0.25" Y="1" />
3024					</ParticleVector2ImmediateInitializer>
3025					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3026						<TargetStreams>
3027							<ParticleUsage>TextureRotate0</ParticleUsage>
3028						</TargetStreams>
3029					</ParticleFloatImmediateInitializer>
3030				</ParticleInitializers>
3031				<ParticleUpdaters>
3032					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3033						<ParticleAnimationData>
3034							<ParticleFittingAnimationOption AnimationDuration="100" />
3035							<Vector3Animation>
3036								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3037									<Segments>
3038										<HermiteFloatSegment>
3039											<Keys>
3040												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
3041												<HermiteFloatKey Frame="100" Value="0.6" InSlope="0.01330933" OutSlope="0.0132999495" />
3042											</Keys>
3043										</HermiteFloatSegment>
3044									</Segments>
3045								</XSegmentsFloatCurve>
3046								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3047									<Segments>
3048										<HermiteFloatSegment>
3049											<Keys>
3050												<HermiteFloatKey Frame="0" Value="0.5" InSlope="0" OutSlope="0" />
3051												<HermiteFloatKey Frame="100" Value="1" InSlope="0.0113104405" OutSlope="0.0113095492" />
3052											</Keys>
3053										</HermiteFloatSegment>
3054									</Segments>
3055								</YSegmentsFloatCurve>
3056								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3057									<Segments>
3058										<HermiteFloatSegment>
3059											<Keys>
3060												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3061												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
3062											</Keys>
3063										</HermiteFloatSegment>
3064									</Segments>
3065								</ZSegmentsFloatCurve>
3066							</Vector3Animation>
3067						</ParticleAnimationData>
3068						<TargetStreams>
3069							<ParticleUsage>Color</ParticleUsage>
3070						</TargetStreams>
3071						<DefaultValue X="0" Y="0" Z="0" />
3072					</ParticleVector3ImmediateUpdaterXml>
3073					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
3074						<ParticleAnimationData>
3075							<ParticleFittingAnimationOption AnimationDuration="100" />
3076							<FloatAnimation>
3077								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3078									<Segments>
3079										<HermiteFloatSegment>
3080											<Keys>
3081												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3082												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
3083											</Keys>
3084										</HermiteFloatSegment>
3085									</Segments>
3086								</SegmentsFloatCurve>
3087							</FloatAnimation>
3088						</ParticleAnimationData>
3089						<TargetStreams>
3090							<ParticleUsage>Alpha</ParticleUsage>
3091						</TargetStreams>
3092					</ParticleFloatImmediateUpdaterXml>
3093					<ParticleTexturePatternUpdaterCtrXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DivisionX="Division4" DivisionY="Division1" TextureIndex="0" TextureIndexAnimationText="0-3">
3094						<ParticleAnimationData>
3095							<ParticleFrameLoopAnimationOption AnimationDuration="4" LoopDuration="16" RandomOffset="true" />
3096							<IntAnimation>
3097								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
3098									<Segments>
3099										<StepFloatSegment>
3100											<Keys>
3101												<StepFloatKey Frame="0" Value="0" />
3102												<StepFloatKey Frame="1" Value="1" />
3103												<StepFloatKey Frame="2" Value="2" />
3104												<StepFloatKey Frame="3" Value="3" />
3105												<StepFloatKey Frame="4" Value="3" />
3106											</Keys>
3107										</StepFloatSegment>
3108									</Segments>
3109								</SegmentsFloatCurve>
3110							</IntAnimation>
3111						</ParticleAnimationData>
3112						<TargetStreams>
3113							<ParticleUsage>TextureTranslate0</ParticleUsage>
3114						</TargetStreams>
3115					</ParticleTexturePatternUpdaterCtrXml>
3116					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.0005">
3117						<ParticleAnimationData />
3118						<TargetStreams>
3119							<ParticleUsage>Velocity</ParticleUsage>
3120						</TargetStreams>
3121						<Direction X="0" Y="-1" Z="0" />
3122					</ParticleGravityUpdaterXml>
3123					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="1.05">
3124						<ParticleAnimationData />
3125						<TargetStreams>
3126							<ParticleUsage>Velocity</ParticleUsage>
3127						</TargetStreams>
3128					</ParticleAccelarationUpdaterXml>
3129					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3130						<ParticleAnimationData />
3131						<TargetStreams />
3132					</ParticleGeneralUpdaterXml>
3133				</ParticleUpdaters>
3134			</ParticleSetCtr>
3135			<ParticleSetCtr Name="FireWorksBParent" IsBranchVisible="true" ParticleShapeIndex="2" IsAutoCapacity="true" IsForceWorld="false">
3136				<ParentNode>SceneNodes["FireWorksBModel"]</ParentNode>
3137				<AnimationGroupDescriptions />
3138				<ParticleCollection Capacity="1">
3139					<ParticleStreams>
3140						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3141						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3142						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3143						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3144						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3145						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3146						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3147						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3148						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3149						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3150						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3151						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3152					</ParticleStreams>
3153				</ParticleCollection>
3154				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
3155					<DrawOffset X="0" Y="0" Z="0" />
3156				</ParticleBillboardShapeBuilderCtrXml>
3157				<ParticleInitializers>
3158					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3159						<TargetStreams>
3160							<ParticleUsage>Rotate</ParticleUsage>
3161						</TargetStreams>
3162						<BaseValue X="0" Y="0" Z="0" />
3163						<Random X="0" Y="0" Z="0" />
3164					</ParticleVector3Random3Initializer>
3165					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
3166						<TargetStreams>
3167							<ParticleUsage>Alpha</ParticleUsage>
3168						</TargetStreams>
3169					</ParticleFloatRandomInitializer>
3170					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3171						<TargetStreams>
3172							<ParticleUsage>TextureTranslate0</ParticleUsage>
3173						</TargetStreams>
3174						<ImmediateValue X="0" Y="0" />
3175					</ParticleVector2ImmediateInitializer>
3176					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3177						<TargetStreams>
3178							<ParticleUsage>TextureScale0</ParticleUsage>
3179						</TargetStreams>
3180						<ImmediateValue X="1" Y="1" />
3181					</ParticleVector2ImmediateInitializer>
3182					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3183						<TargetStreams>
3184							<ParticleUsage>TextureRotate0</ParticleUsage>
3185						</TargetStreams>
3186					</ParticleFloatImmediateInitializer>
3187					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="14" MinValue="5">
3188						<TargetStreams>
3189							<ParticleUsage>Life</ParticleUsage>
3190						</TargetStreams>
3191					</ParticleFloatRangeInitializer>
3192					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="5">
3193						<TargetStreams>
3194							<ParticleUsage>Velocity</ParticleUsage>
3195						</TargetStreams>
3196						<Direction X="0" Y="1" Z="0" />
3197					</ParticleDirectionalVelocityInitializer>
3198				</ParticleInitializers>
3199				<ParticleUpdaters>
3200					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="1">
3201						<ParticleAnimationData />
3202						<TargetStreams>
3203							<ParticleUsage>Translate</ParticleUsage>
3204						</TargetStreams>
3205						<Power X="0.6" Y="0" Z="0.6" />
3206					</ParticleRandomUpdaterXml>
3207					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3208						<ParticleAnimationData>
3209							<ParticleFittingAnimationOption AnimationDuration="100" />
3210							<Vector3Animation>
3211								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3212									<Segments>
3213										<HermiteFloatSegment>
3214											<Keys>
3215												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3216												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
3217												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
3218												<HermiteFloatKey Frame="100" Value="10" InSlope="0" OutSlope="0" />
3219											</Keys>
3220										</HermiteFloatSegment>
3221									</Segments>
3222								</XSegmentsFloatCurve>
3223								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3224									<Segments>
3225										<HermiteFloatSegment>
3226											<Keys>
3227												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3228												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
3229												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
3230												<HermiteFloatKey Frame="100" Value="10" InSlope="0" OutSlope="0" />
3231											</Keys>
3232										</HermiteFloatSegment>
3233									</Segments>
3234								</YSegmentsFloatCurve>
3235								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3236									<Segments>
3237										<HermiteFloatSegment>
3238											<Keys>
3239												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3240												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
3241												<HermiteFloatKey Frame="80" Value="2" InSlope="0" OutSlope="0.9024619" />
3242												<HermiteFloatKey Frame="100" Value="10" InSlope="0" OutSlope="0" />
3243											</Keys>
3244										</HermiteFloatSegment>
3245									</Segments>
3246								</ZSegmentsFloatCurve>
3247							</Vector3Animation>
3248						</ParticleAnimationData>
3249						<TargetStreams>
3250							<ParticleUsage>Scale</ParticleUsage>
3251						</TargetStreams>
3252						<DefaultValue X="1" Y="1" Z="1" />
3253					</ParticleVector3ImmediateUpdaterXml>
3254					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3255						<ParticleAnimationData>
3256							<ParticleFittingAnimationOption AnimationDuration="100" />
3257							<Vector3Animation>
3258								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3259									<Segments>
3260										<HermiteFloatSegment>
3261											<Keys>
3262												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3263												<HermiteFloatKey Frame="100" Value="0.7" InSlope="0" OutSlope="0" />
3264											</Keys>
3265										</HermiteFloatSegment>
3266									</Segments>
3267								</XSegmentsFloatCurve>
3268								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3269									<Segments>
3270										<HermiteFloatSegment>
3271											<Keys>
3272												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3273												<HermiteFloatKey Frame="100" Value="0.8" InSlope="0" OutSlope="0" />
3274											</Keys>
3275										</HermiteFloatSegment>
3276									</Segments>
3277								</YSegmentsFloatCurve>
3278								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3279									<Segments>
3280										<HermiteFloatSegment>
3281											<Keys>
3282												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3283												<HermiteFloatKey Frame="100" Value="0.3" InSlope="0" OutSlope="0" />
3284											</Keys>
3285										</HermiteFloatSegment>
3286									</Segments>
3287								</ZSegmentsFloatCurve>
3288							</Vector3Animation>
3289						</ParticleAnimationData>
3290						<TargetStreams>
3291							<ParticleUsage>Color</ParticleUsage>
3292						</TargetStreams>
3293						<DefaultValue X="0" Y="0" Z="0" />
3294					</ParticleVector3ImmediateUpdaterXml>
3295					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.95">
3296						<ParticleAnimationData />
3297						<TargetStreams>
3298							<ParticleUsage>Velocity</ParticleUsage>
3299						</TargetStreams>
3300					</ParticleAccelarationUpdaterXml>
3301					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3302						<ParticleAnimationData />
3303						<TargetStreams />
3304					</ParticleGeneralUpdaterXml>
3305					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="5">
3306						<ParticleAnimationData />
3307						<TargetStreams />
3308						<ParticleSetReference>ParticleSets["FireWorksBChild1"]</ParticleSetReference>
3309						<ParticlePointForm IsResourceCopyEnabled="false" />
3310						<ParticleChildUpdaterFinalUpdateOption />
3311					</ParticleChildUpdaterXml>
3312				</ParticleUpdaters>
3313			</ParticleSetCtr>
3314			<ParticleSetCtr Name="FireWorksBChild2" IsBranchVisible="true" ParticleShapeIndex="3" IsAutoCapacity="true" IsForceWorld="false">
3315				<ParentNode>SceneNodes["FireWorksBModel"]</ParentNode>
3316				<AnimationGroupDescriptions />
3317				<ParticleCollection Capacity="160">
3318					<ParticleStreams>
3319						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3320						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3321						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3322						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3323						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3324						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3325						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3326						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3327						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3328						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3329						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3330						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3331					</ParticleStreams>
3332				</ParticleCollection>
3333				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
3334					<DrawOffset X="0" Y="0" Z="0" />
3335				</ParticleBillboardShapeBuilderCtrXml>
3336				<ParticleInitializers>
3337					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
3338						<TargetStreams>
3339							<ParticleUsage>Scale</ParticleUsage>
3340						</TargetStreams>
3341						<BaseValue X="1.2" Y="1.2" Z="1.2" />
3342					</ParticleVector3Random1Initializer>
3343					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3344						<TargetStreams>
3345							<ParticleUsage>Rotate</ParticleUsage>
3346						</TargetStreams>
3347						<BaseValue X="0" Y="0" Z="0.7853982" />
3348						<Random X="0" Y="0" Z="0" />
3349					</ParticleVector3Random3Initializer>
3350					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3351						<TargetStreams>
3352							<ParticleUsage>TextureTranslate0</ParticleUsage>
3353						</TargetStreams>
3354						<ImmediateValue X="0" Y="0" />
3355					</ParticleVector2ImmediateInitializer>
3356					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3357						<TargetStreams>
3358							<ParticleUsage>TextureScale0</ParticleUsage>
3359						</TargetStreams>
3360						<ImmediateValue X="1" Y="1" />
3361					</ParticleVector2ImmediateInitializer>
3362					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3363						<TargetStreams>
3364							<ParticleUsage>TextureRotate0</ParticleUsage>
3365						</TargetStreams>
3366					</ParticleFloatImmediateInitializer>
3367					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="150" MinValue="120">
3368						<TargetStreams>
3369							<ParticleUsage>Life</ParticleUsage>
3370						</TargetStreams>
3371					</ParticleFloatRangeInitializer>
3372					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="2">
3373						<TargetStreams>
3374							<ParticleUsage>Velocity</ParticleUsage>
3375						</TargetStreams>
3376					</ParticleOriginVelocityInitializer>
3377					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="4">
3378						<TargetStreams>
3379							<ParticleUsage>Velocity</ParticleUsage>
3380						</TargetStreams>
3381						<Direction X="0" Y="1" Z="0" />
3382					</ParticleDirectionalVelocityInitializer>
3383					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.5">
3384						<TargetStreams>
3385							<ParticleUsage>Velocity</ParticleUsage>
3386						</TargetStreams>
3387					</ParticleVector3MultRandomInitializer>
3388				</ParticleInitializers>
3389				<ParticleUpdaters>
3390					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3391						<ParticleAnimationData />
3392						<TargetStreams />
3393					</ParticleGeneralUpdaterXml>
3394					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3395						<ParticleAnimationData />
3396						<TargetStreams>
3397							<ParticleUsage>Scale</ParticleUsage>
3398						</TargetStreams>
3399						<DefaultValue X="-0.01" Y="-0.01" Z="-0.01" />
3400					</ParticleVector3AdditiveUpdaterXml>
3401					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3402						<ParticleAnimationData />
3403						<TargetStreams>
3404							<ParticleUsage>Rotate</ParticleUsage>
3405						</TargetStreams>
3406						<DefaultValue X="0" Y="0" Z="0.05" />
3407					</ParticleVector3AdditiveUpdaterXml>
3408					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.85">
3409						<ParticleAnimationData />
3410						<TargetStreams>
3411							<ParticleUsage>Velocity</ParticleUsage>
3412						</TargetStreams>
3413					</ParticleAccelarationUpdaterXml>
3414					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.03">
3415						<ParticleAnimationData />
3416						<TargetStreams>
3417							<ParticleUsage>Velocity</ParticleUsage>
3418						</TargetStreams>
3419						<Direction X="0" Y="-1" Z="0" />
3420					</ParticleGravityUpdaterXml>
3421					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="2">
3422						<ParticleAnimationData />
3423						<TargetStreams>
3424							<ParticleUsage>Velocity</ParticleUsage>
3425						</TargetStreams>
3426						<Power X="0.02" Y="0" Z="0.02" />
3427					</ParticleRandomUpdaterXml>
3428					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3429						<ParticleAnimationData>
3430							<ParticleFittingAnimationOption AnimationDuration="100" />
3431							<Vector3Animation>
3432								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3433									<Segments>
3434										<HermiteFloatSegment>
3435											<Keys>
3436												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3437												<HermiteFloatKey Frame="100" Value="0.7" InSlope="0.01537806" OutSlope="0.0153789213" />
3438											</Keys>
3439										</HermiteFloatSegment>
3440									</Segments>
3441								</XSegmentsFloatCurve>
3442								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3443									<Segments>
3444										<HermiteFloatSegment>
3445											<Keys>
3446												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
3447												<HermiteFloatKey Frame="100" Value="1" InSlope="0.0214362275" OutSlope="0.0214573" />
3448											</Keys>
3449										</HermiteFloatSegment>
3450									</Segments>
3451								</YSegmentsFloatCurve>
3452								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3453									<Segments>
3454										<HermiteFloatSegment>
3455											<Keys>
3456												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3457												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
3458											</Keys>
3459										</HermiteFloatSegment>
3460									</Segments>
3461								</ZSegmentsFloatCurve>
3462							</Vector3Animation>
3463						</ParticleAnimationData>
3464						<TargetStreams>
3465							<ParticleUsage>Color</ParticleUsage>
3466						</TargetStreams>
3467						<DefaultValue X="0" Y="0" Z="0" />
3468					</ParticleVector3ImmediateUpdaterXml>
3469					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
3470						<ParticleAnimationData>
3471							<ParticleFittingAnimationOption AnimationDuration="100" />
3472							<FloatAnimation>
3473								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3474									<Segments>
3475										<HermiteFloatSegment>
3476											<Keys>
3477												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3478												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
3479											</Keys>
3480										</HermiteFloatSegment>
3481									</Segments>
3482								</SegmentsFloatCurve>
3483							</FloatAnimation>
3484						</ParticleAnimationData>
3485						<TargetStreams>
3486							<ParticleUsage>Alpha</ParticleUsage>
3487						</TargetStreams>
3488					</ParticleFloatImmediateUpdaterXml>
3489					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
3490						<ParticleAnimationData />
3491						<TargetStreams />
3492						<ParticleSetReference>ParticleSets["FireWorksBGrandchild"]</ParticleSetReference>
3493						<ParticlePointForm IsResourceCopyEnabled="false" />
3494						<ParticleChildUpdaterIntervalOption Start="0.5" End="1" Interval="100" />
3495					</ParticleChildUpdaterXml>
3496				</ParticleUpdaters>
3497			</ParticleSetCtr>
3498			<ParticleSetCtr Name="FireWorksRChild" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false">
3499				<ParentNode>SceneNodes["FireWorksRModel"]</ParentNode>
3500				<AnimationGroupDescriptions />
3501				<ParticleCollection Capacity="200">
3502					<ParticleStreams>
3503						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3504						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3505						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3506						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3507						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3508						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3509						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3510						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3511						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3512						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3513						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3514						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3515					</ParticleStreams>
3516				</ParticleCollection>
3517				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
3518					<DrawOffset X="0" Y="0" Z="0" />
3519				</ParticleBillboardShapeBuilderCtrXml>
3520				<ParticleInitializers>
3521					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
3522						<TargetStreams>
3523							<ParticleUsage>Scale</ParticleUsage>
3524						</TargetStreams>
3525						<BaseValue X="2" Y="2" Z="2" />
3526					</ParticleVector3Random1Initializer>
3527					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3528						<TargetStreams>
3529							<ParticleUsage>Rotate</ParticleUsage>
3530						</TargetStreams>
3531						<BaseValue X="0" Y="0" Z="0.7853982" />
3532						<Random X="0" Y="0" Z="0" />
3533					</ParticleVector3Random3Initializer>
3534					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3535						<TargetStreams>
3536							<ParticleUsage>TextureTranslate0</ParticleUsage>
3537						</TargetStreams>
3538						<ImmediateValue X="0" Y="0" />
3539					</ParticleVector2ImmediateInitializer>
3540					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3541						<TargetStreams>
3542							<ParticleUsage>TextureScale0</ParticleUsage>
3543						</TargetStreams>
3544						<ImmediateValue X="1" Y="1" />
3545					</ParticleVector2ImmediateInitializer>
3546					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3547						<TargetStreams>
3548							<ParticleUsage>TextureRotate0</ParticleUsage>
3549						</TargetStreams>
3550					</ParticleFloatImmediateInitializer>
3551					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="150" MinValue="120">
3552						<TargetStreams>
3553							<ParticleUsage>Life</ParticleUsage>
3554						</TargetStreams>
3555					</ParticleFloatRangeInitializer>
3556					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="3">
3557						<TargetStreams>
3558							<ParticleUsage>Velocity</ParticleUsage>
3559						</TargetStreams>
3560					</ParticleOriginVelocityInitializer>
3561				</ParticleInitializers>
3562				<ParticleUpdaters>
3563					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3564						<ParticleAnimationData />
3565						<TargetStreams>
3566							<ParticleUsage>Scale</ParticleUsage>
3567						</TargetStreams>
3568						<DefaultValue X="-0.01" Y="-0.01" Z="-0.01" />
3569					</ParticleVector3AdditiveUpdaterXml>
3570					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3571						<ParticleAnimationData />
3572						<TargetStreams>
3573							<ParticleUsage>Rotate</ParticleUsage>
3574						</TargetStreams>
3575						<DefaultValue X="0" Y="0" Z="0.05" />
3576					</ParticleVector3AdditiveUpdaterXml>
3577					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3578						<ParticleAnimationData>
3579							<ParticleFittingAnimationOption AnimationDuration="100" />
3580							<Vector3Animation>
3581								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3582									<Segments>
3583										<HermiteFloatSegment>
3584											<Keys>
3585												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3586												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
3587											</Keys>
3588										</HermiteFloatSegment>
3589									</Segments>
3590								</XSegmentsFloatCurve>
3591								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3592									<Segments>
3593										<HermiteFloatSegment>
3594											<Keys>
3595												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
3596												<HermiteFloatKey Frame="100" Value="1" InSlope="0.0214362275" OutSlope="0.0214573" />
3597											</Keys>
3598										</HermiteFloatSegment>
3599									</Segments>
3600								</YSegmentsFloatCurve>
3601								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3602									<Segments>
3603										<HermiteFloatSegment>
3604											<Keys>
3605												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3606												<HermiteFloatKey Frame="100" Value="0.5" InSlope="0.01537806" OutSlope="0.0153789213" />
3607											</Keys>
3608										</HermiteFloatSegment>
3609									</Segments>
3610								</ZSegmentsFloatCurve>
3611							</Vector3Animation>
3612						</ParticleAnimationData>
3613						<TargetStreams>
3614							<ParticleUsage>Color</ParticleUsage>
3615						</TargetStreams>
3616						<DefaultValue X="0" Y="0" Z="0" />
3617					</ParticleVector3ImmediateUpdaterXml>
3618					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
3619						<ParticleAnimationData>
3620							<ParticleFittingAnimationOption AnimationDuration="100" />
3621							<FloatAnimation>
3622								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3623									<Segments>
3624										<HermiteFloatSegment>
3625											<Keys>
3626												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3627												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
3628											</Keys>
3629										</HermiteFloatSegment>
3630									</Segments>
3631								</SegmentsFloatCurve>
3632							</FloatAnimation>
3633						</ParticleAnimationData>
3634						<TargetStreams>
3635							<ParticleUsage>Alpha</ParticleUsage>
3636						</TargetStreams>
3637					</ParticleFloatImmediateUpdaterXml>
3638					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.85">
3639						<ParticleAnimationData />
3640						<TargetStreams>
3641							<ParticleUsage>Velocity</ParticleUsage>
3642						</TargetStreams>
3643					</ParticleAccelarationUpdaterXml>
3644					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01">
3645						<ParticleAnimationData />
3646						<TargetStreams>
3647							<ParticleUsage>Velocity</ParticleUsage>
3648						</TargetStreams>
3649						<Direction X="0" Y="-1" Z="0" />
3650					</ParticleGravityUpdaterXml>
3651					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="2">
3652						<ParticleAnimationData />
3653						<TargetStreams>
3654							<ParticleUsage>Velocity</ParticleUsage>
3655						</TargetStreams>
3656						<Power X="0.02" Y="0" Z="0.02" />
3657					</ParticleRandomUpdaterXml>
3658					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
3659						<ParticleAnimationData />
3660						<TargetStreams />
3661						<ParticleSetReference>ParticleSets["FireWorksRGroundchild"]</ParticleSetReference>
3662						<ParticlePointForm IsResourceCopyEnabled="false" />
3663						<ParticleChildUpdaterIntervalOption Start="0.5" End="1" Interval="100" />
3664					</ParticleChildUpdaterXml>
3665					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3666						<ParticleAnimationData />
3667						<TargetStreams />
3668					</ParticleGeneralUpdaterXml>
3669				</ParticleUpdaters>
3670			</ParticleSetCtr>
3671			<ParticleSetCtr Name="FireWorksRGroundchild" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="false" IsForceWorld="false">
3672				<ParentNode>SceneNodes["FireWorksRModel"]</ParentNode>
3673				<AnimationGroupDescriptions />
3674				<ParticleCollection Capacity="100">
3675					<ParticleStreams>
3676						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3677						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3678						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3679						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3680						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3681						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3682						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3683						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3684						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3685						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3686						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3687						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3688					</ParticleStreams>
3689				</ParticleCollection>
3690				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
3691					<DrawOffset X="0" Y="0" Z="0" />
3692				</ParticleBillboardShapeBuilderCtrXml>
3693				<ParticleInitializers>
3694					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="50">
3695						<TargetStreams>
3696							<ParticleUsage>Life</ParticleUsage>
3697						</TargetStreams>
3698					</ParticleFloatRangeInitializer>
3699					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
3700						<TargetStreams>
3701							<ParticleUsage>Scale</ParticleUsage>
3702						</TargetStreams>
3703						<BaseValue X="2.5" Y="2.5" Z="2.5" />
3704					</ParticleVector3Random1Initializer>
3705					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3706						<TargetStreams>
3707							<ParticleUsage>Rotate</ParticleUsage>
3708						</TargetStreams>
3709						<BaseValue X="0" Y="0" Z="0" />
3710						<Random X="0" Y="0" Z="0" />
3711					</ParticleVector3Random3Initializer>
3712					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3713						<TargetStreams>
3714							<ParticleUsage>TextureScale0</ParticleUsage>
3715						</TargetStreams>
3716						<ImmediateValue X="0.25" Y="1" />
3717					</ParticleVector2ImmediateInitializer>
3718					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3719						<TargetStreams>
3720							<ParticleUsage>TextureRotate0</ParticleUsage>
3721						</TargetStreams>
3722					</ParticleFloatImmediateInitializer>
3723				</ParticleInitializers>
3724				<ParticleUpdaters>
3725					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3726						<ParticleAnimationData>
3727							<ParticleFittingAnimationOption AnimationDuration="100" />
3728							<Vector3Animation>
3729								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3730									<Segments>
3731										<HermiteFloatSegment>
3732											<Keys>
3733												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3734												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
3735											</Keys>
3736										</HermiteFloatSegment>
3737									</Segments>
3738								</XSegmentsFloatCurve>
3739								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3740									<Segments>
3741										<HermiteFloatSegment>
3742											<Keys>
3743												<HermiteFloatKey Frame="0" Value="0.5" InSlope="0" OutSlope="0" />
3744												<HermiteFloatKey Frame="100" Value="1" InSlope="0.0113104405" OutSlope="0.0113095492" />
3745											</Keys>
3746										</HermiteFloatSegment>
3747									</Segments>
3748								</YSegmentsFloatCurve>
3749								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3750									<Segments>
3751										<HermiteFloatSegment>
3752											<Keys>
3753												<HermiteFloatKey Frame="0" Value="0.2" InSlope="0" OutSlope="0" />
3754												<HermiteFloatKey Frame="100" Value="0.6" InSlope="0.01330933" OutSlope="0.0132999495" />
3755											</Keys>
3756										</HermiteFloatSegment>
3757									</Segments>
3758								</ZSegmentsFloatCurve>
3759							</Vector3Animation>
3760						</ParticleAnimationData>
3761						<TargetStreams>
3762							<ParticleUsage>Color</ParticleUsage>
3763						</TargetStreams>
3764						<DefaultValue X="0" Y="0" Z="0" />
3765					</ParticleVector3ImmediateUpdaterXml>
3766					<ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1">
3767						<ParticleAnimationData>
3768							<ParticleFittingAnimationOption AnimationDuration="100" />
3769							<FloatAnimation>
3770								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3771									<Segments>
3772										<HermiteFloatSegment>
3773											<Keys>
3774												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3775												<HermiteFloatKey Frame="100" Value="0" InSlope="-0.0204878356" OutSlope="-0.0204870664" />
3776											</Keys>
3777										</HermiteFloatSegment>
3778									</Segments>
3779								</SegmentsFloatCurve>
3780							</FloatAnimation>
3781						</ParticleAnimationData>
3782						<TargetStreams>
3783							<ParticleUsage>Alpha</ParticleUsage>
3784						</TargetStreams>
3785					</ParticleFloatImmediateUpdaterXml>
3786					<ParticleTexturePatternUpdaterCtrXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DivisionX="Division4" DivisionY="Division1" TextureIndex="0" TextureIndexAnimationText="0-3">
3787						<ParticleAnimationData>
3788							<ParticleFrameLoopAnimationOption AnimationDuration="4" LoopDuration="16" RandomOffset="true" />
3789							<IntAnimation>
3790								<SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="4">
3791									<Segments>
3792										<StepFloatSegment>
3793											<Keys>
3794												<StepFloatKey Frame="0" Value="0" />
3795												<StepFloatKey Frame="1" Value="1" />
3796												<StepFloatKey Frame="2" Value="2" />
3797												<StepFloatKey Frame="3" Value="3" />
3798												<StepFloatKey Frame="4" Value="3" />
3799											</Keys>
3800										</StepFloatSegment>
3801									</Segments>
3802								</SegmentsFloatCurve>
3803							</IntAnimation>
3804						</ParticleAnimationData>
3805						<TargetStreams>
3806							<ParticleUsage>TextureTranslate0</ParticleUsage>
3807						</TargetStreams>
3808					</ParticleTexturePatternUpdaterCtrXml>
3809					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.0005">
3810						<ParticleAnimationData />
3811						<TargetStreams>
3812							<ParticleUsage>Velocity</ParticleUsage>
3813						</TargetStreams>
3814						<Direction X="0" Y="-1" Z="0" />
3815					</ParticleGravityUpdaterXml>
3816					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="1.05">
3817						<ParticleAnimationData />
3818						<TargetStreams>
3819							<ParticleUsage>Velocity</ParticleUsage>
3820						</TargetStreams>
3821					</ParticleAccelarationUpdaterXml>
3822					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3823						<ParticleAnimationData />
3824						<TargetStreams />
3825					</ParticleGeneralUpdaterXml>
3826				</ParticleUpdaters>
3827			</ParticleSetCtr>
3828			<ParticleSetCtr Name="FireWorksRParent" IsBranchVisible="true" ParticleShapeIndex="2" IsAutoCapacity="true" IsForceWorld="false">
3829				<ParentNode>SceneNodes["FireWorksRModel"]</ParentNode>
3830				<AnimationGroupDescriptions />
3831				<ParticleCollection Capacity="1">
3832					<ParticleStreams>
3833						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
3834						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
3835						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
3836						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
3837						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
3838						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
3839						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
3840						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
3841						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
3842						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
3843						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
3844						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
3845					</ParticleStreams>
3846				</ParticleCollection>
3847				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
3848					<DrawOffset X="0" Y="0" Z="0" />
3849				</ParticleBillboardShapeBuilderCtrXml>
3850				<ParticleInitializers>
3851					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3852						<TargetStreams>
3853							<ParticleUsage>Rotate</ParticleUsage>
3854						</TargetStreams>
3855						<BaseValue X="0" Y="0" Z="0" />
3856						<Random X="0" Y="0" Z="0" />
3857					</ParticleVector3Random3Initializer>
3858					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
3859						<TargetStreams>
3860							<ParticleUsage>Alpha</ParticleUsage>
3861						</TargetStreams>
3862					</ParticleFloatRandomInitializer>
3863					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3864						<TargetStreams>
3865							<ParticleUsage>TextureTranslate0</ParticleUsage>
3866						</TargetStreams>
3867						<ImmediateValue X="0" Y="0" />
3868					</ParticleVector2ImmediateInitializer>
3869					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
3870						<TargetStreams>
3871							<ParticleUsage>TextureScale0</ParticleUsage>
3872						</TargetStreams>
3873						<ImmediateValue X="1" Y="1" />
3874					</ParticleVector2ImmediateInitializer>
3875					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
3876						<TargetStreams>
3877							<ParticleUsage>TextureRotate0</ParticleUsage>
3878						</TargetStreams>
3879					</ParticleFloatImmediateInitializer>
3880					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="15" MinValue="5">
3881						<TargetStreams>
3882							<ParticleUsage>Life</ParticleUsage>
3883						</TargetStreams>
3884					</ParticleFloatRangeInitializer>
3885					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="5">
3886						<TargetStreams>
3887							<ParticleUsage>Velocity</ParticleUsage>
3888						</TargetStreams>
3889						<Direction X="0" Y="1" Z="0" />
3890					</ParticleDirectionalVelocityInitializer>
3891				</ParticleInitializers>
3892				<ParticleUpdaters>
3893					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="1">
3894						<ParticleAnimationData />
3895						<TargetStreams>
3896							<ParticleUsage>Translate</ParticleUsage>
3897						</TargetStreams>
3898						<Power X="0.6" Y="0" Z="0.6" />
3899					</ParticleRandomUpdaterXml>
3900					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3901						<ParticleAnimationData>
3902							<ParticleFittingAnimationOption AnimationDuration="100" />
3903							<Vector3Animation>
3904								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3905									<Segments>
3906										<HermiteFloatSegment>
3907											<Keys>
3908												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3909												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
3910												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
3911												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
3912											</Keys>
3913										</HermiteFloatSegment>
3914									</Segments>
3915								</XSegmentsFloatCurve>
3916								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3917									<Segments>
3918										<HermiteFloatSegment>
3919											<Keys>
3920												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3921												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
3922												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
3923												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
3924											</Keys>
3925										</HermiteFloatSegment>
3926									</Segments>
3927								</YSegmentsFloatCurve>
3928								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3929									<Segments>
3930										<HermiteFloatSegment>
3931											<Keys>
3932												<HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" />
3933												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
3934												<HermiteFloatKey Frame="60" Value="2" InSlope="0" OutSlope="0.9024619" />
3935												<HermiteFloatKey Frame="100" Value="20" InSlope="0" OutSlope="0" />
3936											</Keys>
3937										</HermiteFloatSegment>
3938									</Segments>
3939								</ZSegmentsFloatCurve>
3940							</Vector3Animation>
3941						</ParticleAnimationData>
3942						<TargetStreams>
3943							<ParticleUsage>Scale</ParticleUsage>
3944						</TargetStreams>
3945						<DefaultValue X="1" Y="1" Z="1" />
3946					</ParticleVector3ImmediateUpdaterXml>
3947					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3948						<ParticleAnimationData>
3949							<ParticleFittingAnimationOption AnimationDuration="100" />
3950							<Vector3Animation>
3951								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3952									<Segments>
3953										<HermiteFloatSegment>
3954											<Keys>
3955												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3956												<HermiteFloatKey Frame="100" Value="1" InSlope="0" OutSlope="0" />
3957											</Keys>
3958										</HermiteFloatSegment>
3959									</Segments>
3960								</XSegmentsFloatCurve>
3961								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3962									<Segments>
3963										<HermiteFloatSegment>
3964											<Keys>
3965												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3966												<HermiteFloatKey Frame="100" Value="0.4" InSlope="0" OutSlope="0" />
3967											</Keys>
3968										</HermiteFloatSegment>
3969									</Segments>
3970								</YSegmentsFloatCurve>
3971								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
3972									<Segments>
3973										<HermiteFloatSegment>
3974											<Keys>
3975												<HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" />
3976												<HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" />
3977											</Keys>
3978										</HermiteFloatSegment>
3979									</Segments>
3980								</ZSegmentsFloatCurve>
3981							</Vector3Animation>
3982						</ParticleAnimationData>
3983						<TargetStreams>
3984							<ParticleUsage>Color</ParticleUsage>
3985						</TargetStreams>
3986						<DefaultValue X="0" Y="0" Z="0" />
3987					</ParticleVector3ImmediateUpdaterXml>
3988					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.95">
3989						<ParticleAnimationData />
3990						<TargetStreams>
3991							<ParticleUsage>Velocity</ParticleUsage>
3992						</TargetStreams>
3993					</ParticleAccelarationUpdaterXml>
3994					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
3995						<ParticleAnimationData />
3996						<TargetStreams />
3997					</ParticleGeneralUpdaterXml>
3998					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="50">
3999						<ParticleAnimationData />
4000						<TargetStreams />
4001						<ParticleSetReference>ParticleSets["FireWorksRChild"]</ParticleSetReference>
4002						<ParticleSphereForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="true">
4003							<Scale X="2" Y="2" Z="2" />
4004						</ParticleSphereForm>
4005						<ParticleChildUpdaterFinalUpdateOption />
4006					</ParticleChildUpdaterXml>
4007				</ParticleUpdaters>
4008			</ParticleSetCtr>
4009			<ParticleSetCtr Name="Bubble1Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="false" IsForceWorld="false">
4010				<ParentNode>SceneNodes["Bubble1Model"]</ParentNode>
4011				<AnimationGroupDescriptions />
4012				<ParticleCollection Capacity="20">
4013					<ParticleStreams>
4014						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
4015						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
4016						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
4017						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
4018						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
4019						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
4020						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
4021						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
4022						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
4023						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
4024						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
4025						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
4026					</ParticleStreams>
4027				</ParticleCollection>
4028				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
4029					<DrawOffset X="0" Y="0" Z="0" />
4030				</ParticleBillboardShapeBuilderCtrXml>
4031				<ParticleInitializers>
4032					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.6">
4033						<TargetStreams>
4034							<ParticleUsage>Scale</ParticleUsage>
4035						</TargetStreams>
4036						<BaseValue X="1" Y="1" Z="1" />
4037					</ParticleVector3Random1Initializer>
4038					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4039						<TargetStreams>
4040							<ParticleUsage>Rotate</ParticleUsage>
4041						</TargetStreams>
4042						<BaseValue X="0" Y="0" Z="0" />
4043						<Random X="0" Y="0" Z="0" />
4044					</ParticleVector3Random3Initializer>
4045					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4046						<TargetStreams>
4047							<ParticleUsage>Color</ParticleUsage>
4048						</TargetStreams>
4049						<ImmediateValue X="1" Y="1" Z="1" />
4050					</ParticleVector3ImmediateInitializer>
4051					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
4052						<TargetStreams>
4053							<ParticleUsage>Alpha</ParticleUsage>
4054						</TargetStreams>
4055					</ParticleFloatRandomInitializer>
4056					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4057						<TargetStreams>
4058							<ParticleUsage>TextureTranslate0</ParticleUsage>
4059						</TargetStreams>
4060						<ImmediateValue X="0" Y="0" />
4061					</ParticleVector2ImmediateInitializer>
4062					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4063						<TargetStreams>
4064							<ParticleUsage>TextureScale0</ParticleUsage>
4065						</TargetStreams>
4066						<ImmediateValue X="1" Y="1" />
4067					</ParticleVector2ImmediateInitializer>
4068					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
4069						<TargetStreams>
4070							<ParticleUsage>TextureRotate0</ParticleUsage>
4071						</TargetStreams>
4072					</ParticleFloatImmediateInitializer>
4073					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="500" MinValue="450">
4074						<TargetStreams>
4075							<ParticleUsage>Life</ParticleUsage>
4076						</TargetStreams>
4077					</ParticleFloatRangeInitializer>
4078					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="1">
4079						<TargetStreams>
4080							<ParticleUsage>Velocity</ParticleUsage>
4081						</TargetStreams>
4082						<Direction X="1" Y="0.4" Z="0.2" />
4083					</ParticleDirectionalVelocityInitializer>
4084					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.5">
4085						<TargetStreams>
4086							<ParticleUsage>Velocity</ParticleUsage>
4087						</TargetStreams>
4088					</ParticleRandomVelocityInitializer>
4089					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.4">
4090						<TargetStreams>
4091							<ParticleUsage>Velocity</ParticleUsage>
4092						</TargetStreams>
4093					</ParticleVector3MultRandomInitializer>
4094				</ParticleInitializers>
4095				<ParticleUpdaters>
4096					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4097						<ParticleAnimationData>
4098							<ParticleFittingAnimationOption AnimationDuration="94.99" />
4099							<Vector3Animation>
4100								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
4101									<Segments>
4102										<HermiteFloatSegment>
4103											<Keys>
4104												<HermiteFloatKey Frame="0" Value="-0.02" InSlope="0" OutSlope="0" />
4105												<HermiteFloatKey Frame="10" Value="0.02" InSlope="0" OutSlope="0" />
4106												<HermiteFloatKey Frame="20" Value="-0.02" InSlope="0" OutSlope="0" />
4107												<HermiteFloatKey Frame="30" Value="0.02" InSlope="0" OutSlope="0" />
4108												<HermiteFloatKey Frame="40" Value="-0.02" InSlope="0" OutSlope="0" />
4109												<HermiteFloatKey Frame="50.06" Value="0.02" InSlope="0" OutSlope="0" />
4110												<HermiteFloatKey Frame="60" Value="-0.02" InSlope="0" OutSlope="0" />
4111												<HermiteFloatKey Frame="70" Value="0.02" InSlope="0" OutSlope="0" />
4112												<HermiteFloatKey Frame="80" Value="-0.02" InSlope="0" OutSlope="0" />
4113												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
4114												<HermiteFloatKey Frame="94.99" Value="0.2" InSlope="0" OutSlope="0" />
4115											</Keys>
4116										</HermiteFloatSegment>
4117									</Segments>
4118								</XSegmentsFloatCurve>
4119								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
4120									<Segments>
4121										<HermiteFloatSegment>
4122											<Keys>
4123												<HermiteFloatKey Frame="0" Value="-0.02" InSlope="0" OutSlope="0" />
4124												<HermiteFloatKey Frame="10" Value="0.02" InSlope="0" OutSlope="0" />
4125												<HermiteFloatKey Frame="20" Value="-0.02" InSlope="0" OutSlope="0" />
4126												<HermiteFloatKey Frame="30" Value="0.02" InSlope="0" OutSlope="0" />
4127												<HermiteFloatKey Frame="40" Value="-0.02" InSlope="0" OutSlope="0" />
4128												<HermiteFloatKey Frame="50.06" Value="0.02" InSlope="0" OutSlope="0" />
4129												<HermiteFloatKey Frame="60" Value="-0.02" InSlope="0" OutSlope="0" />
4130												<HermiteFloatKey Frame="70" Value="0.02" InSlope="0" OutSlope="0" />
4131												<HermiteFloatKey Frame="80" Value="-0.02" InSlope="0" OutSlope="0" />
4132												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
4133												<HermiteFloatKey Frame="94.99" Value="0.2" InSlope="0" OutSlope="0" />
4134											</Keys>
4135										</HermiteFloatSegment>
4136									</Segments>
4137								</YSegmentsFloatCurve>
4138								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
4139									<Segments>
4140										<HermiteFloatSegment>
4141											<Keys>
4142												<HermiteFloatKey Frame="0" Value="-0.02" InSlope="0" OutSlope="0" />
4143												<HermiteFloatKey Frame="10" Value="0.02" InSlope="0" OutSlope="0" />
4144												<HermiteFloatKey Frame="20" Value="-0.02" InSlope="0" OutSlope="0" />
4145												<HermiteFloatKey Frame="30" Value="0.02" InSlope="0" OutSlope="0" />
4146												<HermiteFloatKey Frame="40" Value="-0.02" InSlope="0" OutSlope="0" />
4147												<HermiteFloatKey Frame="50.06" Value="0.02" InSlope="0" OutSlope="0" />
4148												<HermiteFloatKey Frame="60" Value="-0.02" InSlope="0" OutSlope="0" />
4149												<HermiteFloatKey Frame="70" Value="0.02" InSlope="0" OutSlope="0" />
4150												<HermiteFloatKey Frame="80" Value="-0.02" InSlope="0" OutSlope="0" />
4151												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
4152												<HermiteFloatKey Frame="94.99" Value="0.2" InSlope="0" OutSlope="0" />
4153											</Keys>
4154										</HermiteFloatSegment>
4155									</Segments>
4156								</ZSegmentsFloatCurve>
4157							</Vector3Animation>
4158						</ParticleAnimationData>
4159						<TargetStreams>
4160							<ParticleUsage>Scale</ParticleUsage>
4161						</TargetStreams>
4162						<DefaultValue X="0" Y="0" Z="0" />
4163					</ParticleVector3AdditiveUpdaterXml>
4164					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.95">
4165						<ParticleAnimationData />
4166						<TargetStreams>
4167							<ParticleUsage>Velocity</ParticleUsage>
4168						</TargetStreams>
4169					</ParticleAccelarationUpdaterXml>
4170					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="10">
4171						<ParticleAnimationData />
4172						<TargetStreams>
4173							<ParticleUsage>Velocity</ParticleUsage>
4174						</TargetStreams>
4175						<Power X="0.01" Y="0.01" Z="0.01" />
4176					</ParticleRandomUpdaterXml>
4177					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.001">
4178						<ParticleAnimationData />
4179						<TargetStreams>
4180							<ParticleUsage>Velocity</ParticleUsage>
4181						</TargetStreams>
4182						<Direction X="1" Y="0.1" Z="0" />
4183					</ParticleGravityUpdaterXml>
4184					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4185						<ParticleAnimationData />
4186						<TargetStreams />
4187					</ParticleGeneralUpdaterXml>
4188				</ParticleUpdaters>
4189			</ParticleSetCtr>
4190			<ParticleSetCtr Name="Bubble2Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="false" IsForceWorld="false">
4191				<ParentNode>SceneNodes["Bubble2Model"]</ParentNode>
4192				<AnimationGroupDescriptions />
4193				<ParticleCollection Capacity="20">
4194					<ParticleStreams>
4195						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
4196						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
4197						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
4198						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
4199						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
4200						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
4201						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
4202						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
4203						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
4204						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
4205						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
4206						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
4207					</ParticleStreams>
4208				</ParticleCollection>
4209				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
4210					<DrawOffset X="0" Y="0" Z="0" />
4211				</ParticleBillboardShapeBuilderCtrXml>
4212				<ParticleInitializers>
4213					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.6">
4214						<TargetStreams>
4215							<ParticleUsage>Scale</ParticleUsage>
4216						</TargetStreams>
4217						<BaseValue X="1" Y="1" Z="1" />
4218					</ParticleVector3Random1Initializer>
4219					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4220						<TargetStreams>
4221							<ParticleUsage>Rotate</ParticleUsage>
4222						</TargetStreams>
4223						<BaseValue X="0" Y="0" Z="0" />
4224						<Random X="0" Y="0" Z="0" />
4225					</ParticleVector3Random3Initializer>
4226					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4227						<TargetStreams>
4228							<ParticleUsage>Color</ParticleUsage>
4229						</TargetStreams>
4230						<ImmediateValue X="1" Y="1" Z="1" />
4231					</ParticleVector3ImmediateInitializer>
4232					<ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0">
4233						<TargetStreams>
4234							<ParticleUsage>Alpha</ParticleUsage>
4235						</TargetStreams>
4236					</ParticleFloatRandomInitializer>
4237					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4238						<TargetStreams>
4239							<ParticleUsage>TextureTranslate0</ParticleUsage>
4240						</TargetStreams>
4241						<ImmediateValue X="0" Y="0" />
4242					</ParticleVector2ImmediateInitializer>
4243					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
4244						<TargetStreams>
4245							<ParticleUsage>TextureScale0</ParticleUsage>
4246						</TargetStreams>
4247						<ImmediateValue X="1" Y="1" />
4248					</ParticleVector2ImmediateInitializer>
4249					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
4250						<TargetStreams>
4251							<ParticleUsage>TextureRotate0</ParticleUsage>
4252						</TargetStreams>
4253					</ParticleFloatImmediateInitializer>
4254					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="500" MinValue="450">
4255						<TargetStreams>
4256							<ParticleUsage>Life</ParticleUsage>
4257						</TargetStreams>
4258					</ParticleFloatRangeInitializer>
4259					<ParticleDirectionalVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="1">
4260						<TargetStreams>
4261							<ParticleUsage>Velocity</ParticleUsage>
4262						</TargetStreams>
4263						<Direction X="-1" Y="0.4" Z="0.2" />
4264					</ParticleDirectionalVelocityInitializer>
4265					<ParticleRandomVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.5">
4266						<TargetStreams>
4267							<ParticleUsage>Velocity</ParticleUsage>
4268						</TargetStreams>
4269					</ParticleRandomVelocityInitializer>
4270					<ParticleVector3MultRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.4">
4271						<TargetStreams>
4272							<ParticleUsage>Velocity</ParticleUsage>
4273						</TargetStreams>
4274					</ParticleVector3MultRandomInitializer>
4275				</ParticleInitializers>
4276				<ParticleUpdaters>
4277					<ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4278						<ParticleAnimationData>
4279							<ParticleFittingAnimationOption AnimationDuration="94.99" />
4280							<Vector3Animation>
4281								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
4282									<Segments>
4283										<HermiteFloatSegment>
4284											<Keys>
4285												<HermiteFloatKey Frame="0" Value="-0.02" InSlope="0" OutSlope="0" />
4286												<HermiteFloatKey Frame="10" Value="0.02" InSlope="0" OutSlope="0" />
4287												<HermiteFloatKey Frame="20" Value="-0.02" InSlope="0" OutSlope="0" />
4288												<HermiteFloatKey Frame="30" Value="0.02" InSlope="0" OutSlope="0" />
4289												<HermiteFloatKey Frame="40" Value="-0.02" InSlope="0" OutSlope="0" />
4290												<HermiteFloatKey Frame="50.06" Value="0.02" InSlope="0" OutSlope="0" />
4291												<HermiteFloatKey Frame="60" Value="-0.02" InSlope="0" OutSlope="0" />
4292												<HermiteFloatKey Frame="70" Value="0.02" InSlope="0" OutSlope="0" />
4293												<HermiteFloatKey Frame="80" Value="-0.02" InSlope="0" OutSlope="0" />
4294												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
4295												<HermiteFloatKey Frame="94.99" Value="0.2" InSlope="0" OutSlope="0" />
4296											</Keys>
4297										</HermiteFloatSegment>
4298									</Segments>
4299								</XSegmentsFloatCurve>
4300								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
4301									<Segments>
4302										<HermiteFloatSegment>
4303											<Keys>
4304												<HermiteFloatKey Frame="0" Value="-0.02" InSlope="0" OutSlope="0" />
4305												<HermiteFloatKey Frame="10" Value="0.02" InSlope="0" OutSlope="0" />
4306												<HermiteFloatKey Frame="20" Value="-0.02" InSlope="0" OutSlope="0" />
4307												<HermiteFloatKey Frame="30" Value="0.02" InSlope="0" OutSlope="0" />
4308												<HermiteFloatKey Frame="40" Value="-0.02" InSlope="0" OutSlope="0" />
4309												<HermiteFloatKey Frame="50.06" Value="0.02" InSlope="0" OutSlope="0" />
4310												<HermiteFloatKey Frame="60" Value="-0.02" InSlope="0" OutSlope="0" />
4311												<HermiteFloatKey Frame="70" Value="0.02" InSlope="0" OutSlope="0" />
4312												<HermiteFloatKey Frame="80" Value="-0.02" InSlope="0" OutSlope="0" />
4313												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
4314												<HermiteFloatKey Frame="94.99" Value="0.2" InSlope="0" OutSlope="0" />
4315											</Keys>
4316										</HermiteFloatSegment>
4317									</Segments>
4318								</YSegmentsFloatCurve>
4319								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="94.99">
4320									<Segments>
4321										<HermiteFloatSegment>
4322											<Keys>
4323												<HermiteFloatKey Frame="0" Value="-0.02" InSlope="0" OutSlope="0" />
4324												<HermiteFloatKey Frame="10" Value="0.02" InSlope="0" OutSlope="0" />
4325												<HermiteFloatKey Frame="20" Value="-0.02" InSlope="0" OutSlope="0" />
4326												<HermiteFloatKey Frame="30" Value="0.02" InSlope="0" OutSlope="0" />
4327												<HermiteFloatKey Frame="40" Value="-0.02" InSlope="0" OutSlope="0" />
4328												<HermiteFloatKey Frame="50.06" Value="0.02" InSlope="0" OutSlope="0" />
4329												<HermiteFloatKey Frame="60" Value="-0.02" InSlope="0" OutSlope="0" />
4330												<HermiteFloatKey Frame="70" Value="0.02" InSlope="0" OutSlope="0" />
4331												<HermiteFloatKey Frame="80" Value="-0.02" InSlope="0" OutSlope="0" />
4332												<HermiteFloatKey Frame="94" Value="0.02" InSlope="0" OutSlope="0" />
4333												<HermiteFloatKey Frame="94.99" Value="0.2" InSlope="0" OutSlope="0" />
4334											</Keys>
4335										</HermiteFloatSegment>
4336									</Segments>
4337								</ZSegmentsFloatCurve>
4338							</Vector3Animation>
4339						</ParticleAnimationData>
4340						<TargetStreams>
4341							<ParticleUsage>Scale</ParticleUsage>
4342						</TargetStreams>
4343						<DefaultValue X="0" Y="0" Z="0" />
4344					</ParticleVector3AdditiveUpdaterXml>
4345					<ParticleAccelarationUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Factor="0.95">
4346						<ParticleAnimationData />
4347						<TargetStreams>
4348							<ParticleUsage>Velocity</ParticleUsage>
4349						</TargetStreams>
4350					</ParticleAccelarationUpdaterXml>
4351					<ParticleRandomUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Interval="10">
4352						<ParticleAnimationData />
4353						<TargetStreams>
4354							<ParticleUsage>Velocity</ParticleUsage>
4355						</TargetStreams>
4356						<Power X="0.01" Y="0.01" Z="0.01" />
4357					</ParticleRandomUpdaterXml>
4358					<ParticleGravityUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.001">
4359						<ParticleAnimationData />
4360						<TargetStreams>
4361							<ParticleUsage>Velocity</ParticleUsage>
4362						</TargetStreams>
4363						<Direction X="-1" Y="0.1" Z="0" />
4364					</ParticleGravityUpdaterXml>
4365					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
4366						<ParticleAnimationData />
4367						<TargetStreams />
4368					</ParticleGeneralUpdaterXml>
4369				</ParticleUpdaters>
4370			</ParticleSetCtr>
4371		</ParticleSets>
4372		<Emitters>
4373			<ParticleEmitter Name="PaperStorm1Emitter" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="80" EmissionRatioRandom="0" EmissionInterval="500" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="80" EmissionStart="340">
4374				<AnimationGroupDescriptions />
4375				<Transform>
4376					<Scale X="1" Y="1" Z="1" />
4377					<Rotate X="5.75958633" Y="0.610865235" Z="0" />
4378					<Translate X="-30" Y="-2" Z="52" />
4379				</Transform>
4380				<ParticleSetReference>ParticleSets["PaperStorm1Particle"]</ParticleSetReference>
4381				<ParticleSphereForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
4382					<Scale X="1" Y="1" Z="1" />
4383				</ParticleSphereForm>
4384			</ParticleEmitter>
4385			<ParticleEmitter Name="PaperStorm2Emitter" IsBranchVisible="true" Id="0" IsResourceCopyEnabled="false" EmissionRatio="80" EmissionRatioRandom="0" EmissionInterval="500" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="80" EmissionStart="90">
4386				<AnimationGroupDescriptions />
4387				<Transform>
4388					<Scale X="1" Y="1" Z="1" />
4389					<Rotate X="0.5235988" Y="2.53072739" Z="0" />
4390					<Translate X="30" Y="-2" Z="52" />
4391				</Transform>
4392				<ParticleSetReference>ParticleSets["PaperStorm2Particle"]</ParticleSetReference>
4393				<ParticleSphereForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
4394					<Scale X="1" Y="1" Z="1" />
4395				</ParticleSphereForm>
4396			</ParticleEmitter>
4397			<ParticleEmitter Name="Star1Emitter" IsBranchVisible="true" Id="13" IsResourceCopyEnabled="false" EmissionRatio="50" EmissionRatioRandom="0" EmissionInterval="500" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="90">
4398				<AnimationGroupDescriptions />
4399				<Transform>
4400					<Scale X="1" Y="1" Z="1" />
4401					<Rotate X="0.5235988" Y="2.53072739" Z="0" />
4402					<Translate X="30" Y="-2" Z="52" />
4403				</Transform>
4404				<ParticleSetReference>ParticleSets["Star1Particle"]</ParticleSetReference>
4405				<ParticlePointForm IsResourceCopyEnabled="false" />
4406			</ParticleEmitter>
4407			<ParticleEmitter Name="Star2Emitter" IsBranchVisible="true" Id="12" IsResourceCopyEnabled="false" EmissionRatio="50" EmissionRatioRandom="0" EmissionInterval="500" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="90">
4408				<AnimationGroupDescriptions />
4409				<Transform>
4410					<Scale X="1" Y="1" Z="1" />
4411					<Rotate X="5.75958633" Y="0.610865235" Z="0" />
4412					<Translate X="-30" Y="-2" Z="52" />
4413				</Transform>
4414				<ParticleSetReference>ParticleSets["Star2Particle"]</ParticleSetReference>
4415				<ParticlePointForm IsResourceCopyEnabled="false" />
4416			</ParticleEmitter>
4417			<ParticleEmitter Name="FireWorksBEmitter" IsBranchVisible="true" Id="5" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0.5" EmissionSpanInfinity="true" EmissionSpan="1" EmissionStart="0">
4418				<AnimationGroupDescriptions />
4419				<Transform>
4420					<Scale X="1" Y="1" Z="1" />
4421					<Rotate X="0" Y="0" Z="0" />
4422					<Translate X="0" Y="0" Z="22" />
4423				</Transform>
4424				<ParticleSetReference>ParticleSets["FireWorksBParent"]</ParticleSetReference>
4425				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
4426					<Scale X="25" Y="10" />
4427				</ParticleDiscForm>
4428			</ParticleEmitter>
4429			<ParticleEmitter Name="FireWorksREmitter" IsBranchVisible="true" Id="5" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="100" EmissionIntervalRandom="0.5" EmissionSpanInfinity="true" EmissionSpan="1" EmissionStart="0">
4430				<AnimationGroupDescriptions />
4431				<Transform>
4432					<Scale X="1" Y="1" Z="1" />
4433					<Rotate X="0" Y="0" Z="0" />
4434					<Translate X="0" Y="0" Z="22" />
4435				</Transform>
4436				<ParticleSetReference>ParticleSets["FireWorksRParent"]</ParticleSetReference>
4437				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
4438					<Scale X="25" Y="10" />
4439				</ParticleDiscForm>
4440			</ParticleEmitter>
4441			<ParticleEmitter Name="Bubble1Emitter" IsBranchVisible="true" Id="167" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="5" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
4442				<AnimationGroupDescriptions />
4443				<Transform>
4444					<Scale X="1" Y="1" Z="1" />
4445					<Rotate X="0" Y="0" Z="0" />
4446					<Translate X="-22" Y="5" Z="-10" />
4447				</Transform>
4448				<ParticleSetReference>ParticleSets["Bubble1Particle"]</ParticleSetReference>
4449				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
4450					<Scale X="1" Y="1" />
4451				</ParticleDiscForm>
4452			</ParticleEmitter>
4453			<ParticleEmitter Name="Bubble2Emitter" IsBranchVisible="true" Id="167" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="5" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
4454				<AnimationGroupDescriptions />
4455				<Transform>
4456					<Scale X="1" Y="1" Z="1" />
4457					<Rotate X="0" Y="0" Z="0" />
4458					<Translate X="22" Y="5" Z="-10" />
4459				</Transform>
4460				<ParticleSetReference>ParticleSets["Bubble2Particle"]</ParticleSetReference>
4461				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="0" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="false" EvenInterval="false">
4462					<Scale X="1" Y="1" />
4463				</ParticleDiscForm>
4464			</ParticleEmitter>
4465		</Emitters>
4466	</GraphicsContentCtr>
4467</NintendoWareIntermediateFile>