1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 8<TITLE>tex-preload</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">tex-preload</H1> 12 13<H2>Description</H2> 14<P>This program tests texture preloading. Various textures are mapped on animating cubes. All textures used in this test are preloaded into TMEM, and therefore, never use cache regions.</P> 15 16<H2>Coverage</H2> 17<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 18 <TBODY> 19 <TR> 20<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD> 21<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD> 22<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD> 23 </TR> 24 <TR> 25<TD width="30%" rowspan="5"><A href="../../../gx/Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A></TD> 26<TD width="25%"><SPAN class="argument">Pointer to image data.</SPAN></TD> 27<TD width="45%">Appropriate value.</TD> 28 </TR> 29 <TR> 30<TD width="25%"><SPAN class="argument">Width and height</SPAN></TD> 31<TD width="45%">Power of 2 only.</TD> 32 </TR> 33 <TR> 34<TD width="25%"><SPAN class="argument">Format</SPAN></TD> 35<TD width="45%"><STRONG><CODE>GX_TF_I4</CODE>, <CODE>GX_TF_I8</CODE>, <CODE>GX_TF_IA4</CODE>, <CODE>GX_TF_IA8</CODE>, <CODE>GX_TF_RGB565</CODE>, <CODE>GX_TF_RGB5A3</CODE>, <CODE>GX_TF_RGBA8</CODE>, <CODE>GX_TF_CMPR</CODE></STRONG></TD> 36 </TR> 37 <TR> 38<TD width="25%"><SPAN class="argument">Wrap mode (s, t).</SPAN></TD> 39<TD width="45%">Always <CODE>GX_REPEAT</CODE>.</TD> 40 </TR> 41 <TR> 42<TD width="25%"><SPAN class="argument">Mipmap</SPAN></TD> 43<TD width="45%">Always <CODE>GX_FALSE</CODE>.</TD> 44 </TR> 45 <TR> 46<TD width="30%" rowspan="6"><A href="../../../gx/Texture/GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A></TD> 47<TD width="25%"><SPAN class="argument">Pointer to image data.</SPAN></TD> 48<TD width="45%">Appropriate value.</TD> 49 </TR> 50 <TR> 51<TD width="25%"><SPAN class="argument">Width and height</SPAN></TD> 52<TD width="45%">Power of 2 only.</TD> 53 </TR> 54 <TR> 55<TD width="25%"><SPAN class="argument">Format</SPAN></TD> 56<TD width="45%"><CODE>GX_TF_C8</CODE></TD> 57 </TR> 58 <TR> 59<TD width="25%"><SPAN class="argument">Wrap mode (s, t).</SPAN></TD> 60<TD width="45%">Always <CODE>GX_REPEAT</CODE>.</TD> 61 </TR> 62 <TR> 63<TD width="25%"><SPAN class="argument">Mipmap</SPAN></TD> 64<TD width="45%">Always <CODE>GX_FALSE</CODE>.</TD> 65 </TR> 66 <TR> 67<TD width="25%"><SPAN class="argument">TLUT name</SPAN></TD> 68<TD width="45%"><CODE>GX_TLUT0</CODE>, <CODE>GX_TLUT1</CODE></TD> 69 </TR> 70 <TR> 71<TD width="30%"><A href="../../../gx/Texture/GXPreLoadEntireTexture.html"><CODE>GXPreLoadEntireTexture</CODE></A></TD> 72<TD width="25%"><SPAN class="argument">Texture region</SPAN></TD> 73<TD width="45%"><STRONG>Appropriate <CODE>GXTexRegion</CODE> object.</STRONG></TD> 74 </TR> 75 <TR> 76<TD width="30%" rowspan="2"><A href="../../../gx/Texture/GXLoadTexObjPreLoaded.html"><CODE>GXLoadTexObjPreLoaded</CODE></A></TD> 77<TD width="25%"><SPAN class="argument">Texture region</SPAN></TD> 78<TD width="45%">The correct region where the texture data is preloaded.</TD> 79 </TR> 80 <TR> 81<TD width="25%"><SPAN class="argument">Destination texture name.</SPAN></TD> 82<TD width="45%"><STRONG><CODE>GX_TEXMAP0</CODE>, <CODE>GX_TEXMAP1</CODE></STRONG></TD> 83 </TR> 84 <TR> 85<TD width="30%" rowspan="2"><A href="../../../gx/Texture/GXInitTexPreLoadRegion.html"><CODE>GXInitTexPreloadRegion</CODE></A></TD> 86<TD width="25%"><SPAN class="argument">TMEM address (even/odd)</SPAN></TD> 87<TD width="45%"><STRONG>Appropriate lower bank address (even)<BR>Appropriate higher bank address (odd)</STRONG><BR> (In the case of CI, the lower bank address is set to both.))</TD> 88 </TR> 89 <TR> 90<TD width="25%"><SPAN class="argument">Texture region size (even/odd)</SPAN></TD> 91<TD width="45%"><strong>Appropriate value</strong>(Same as texture size.)</TD> 92 </TR> 93 <TR> 94<TD width="30%" rowspan="3"><A href="../../../gx/Texture/GXInitTlutObj.html"><CODE>GXInitTlutObj</CODE></A></TD> 95<TD width="25%"><SPAN class="argument">Pointer to data.</SPAN></TD> 96<TD width="45%">Appropriate value.</TD> 97 </TR> 98 <TR> 99<TD width="25%"><SPAN class="argument">Format</SPAN></TD> 100<TD width="45%"><CODE>GX_TL_RGB565</CODE>, <CODE>GX_TL_RGB5A3</CODE></TD> 101 </TR> 102 <TR> 103<TD width="25%"><SPAN class="argument">Number of Entries</SPAN></TD> 104<TD width="45%">Always 256.</TD> 105 </TR> 106 <TR> 107<TD width="30%"><A href="../../../gx/Texture/GXLoadTlut.html"><CODE>GXLoadTlut</CODE></A></TD> 108<TD width="25%"><SPAN class="argument">Destination TLUT name.</SPAN></TD> 109<TD width="45%"><CODE>GX_TLUT0</CODE>, <CODE>GX_TLUT1</CODE></TD> 110 </TR> 111 <TR> 112<TD width="30%" rowspan="4"><A href="../../../gx/Texture/GXGetTexBufferSize.html"><CODE>GXGetTexBufferSize</CODE></A></TD> 113<TD width="25%"><SPAN class="argument">Width and height</SPAN></TD> 114<TD width="45%">Power of 2 only.</TD> 115 </TR> 116 <TR> 117<TD width="25%"><SPAN class="argument">Format</SPAN></TD> 118<TD width="45%"><STRONG><CODE>GX_TF_I4</CODE>, <CODE>GX_TF_I8</CODE>, <CODE>GX_TF_IA4</CODE>, <CODE>GX_TF_IA8</CODE>, <CODE>GX_TF_RGB565</CODE>, <CODE>GX_TF_RGB5A3</CODE>, <CODE>GX_TF_RGBA8</CODE>, <CODE>GX_TF_CMPR</CODE>, <CODE>GX_TF_C8</CODE></STRONG></TD> 119 </TR> 120 <TR> 121<TD width="25%"><SPAN class="argument">Mipmap</SPAN></TD> 122<TD width="45%"><STRONG><CODE>GX_FALSE</CODE> / <CODE>GX_TRUE</CODE></STRONG></TD> 123 </TR> 124 <TR> 125<TD width="25%"><SPAN class="argument">Max LOD</SPAN></TD> 126<TD width="45%"><STRONG>Various values.</STRONG></TD> 127 </TR> 128 <TR> 129<TD width="30%"><A href="../../../gx/Tev/GXSetNumTevStages.html"><CODE><CODE>GXSetNumTevStages</CODE></CODE></A></TD> 130<TD width="25%"><SPAN class="argument">Number of TEV Stages</SPAN></TD> 131 <TD width="45%">2</TD> 132 </TR> 133 <TR> 134<TD width="30%" rowspan="2"><A href="../../../gx/Tev/GXSetTevOp.html"><CODE>GXSetTevOp</CODE></A></TD> 135<TD width="25%"><SPAN class="argument">TEV stage ID.</SPAN></TD> 136<TD width="45%"><CODE>GX_TEVSTAGE0</CODE>, <CODE>GX_TEVSTAGE1</CODE>.</TD> 137 </TR> 138 <TR> 139<TD width="25%"><SPAN class="argument">Operation mode</SPAN></TD> 140<TD width="45%"><CODE>GX_REPLACE</CODE> for stage 0<BR> <CODE>GX_DECAL</CODE> for stage 1</TD> 141 </TR> 142 </TBODY> 143</TABLE> 144 145<H2>Using the Demo</H2> 146<P>START exits the demo.</P> 147<P>While the A Button is pressed, the animation is stopped.</P> 148 149<H2>Snapshot</H2> 150<P><IMG src="./images/tex-preload.jpg" alt="tex-preload.jpg (52789 bytes)" width="640" height="480"></P> 151 152<H2>Data Files Required</H2> 153<P><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tex-08.tpl</CODE></P> 154 155<H2>Revision History</H2> 156<P> 1572006/03/01 Initial version.<br> 158</P> 159 160<hr><p>CONFIDENTIAL</p></body> 161</HTML>