1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html>
3
4<head>
5<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
6<META name="GENERATOR" content="Microsoft FrontPage 5.0">
7<META http-equiv="Content-Style-Type" content="text/css">
8<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css">
9<title>tex-filter</title>
10</head>
11
12<body>
13
14<h1 align="left">tex-filter</h1>
15
16<h2>Description</h2>
17<p>This program tests the texture filter modes. The screen is divided into four sections and each section shows a textured cube with a different filter mode set for each.</p>
18
19<p>Upper left:&nbsp;&nbsp; Near / Near<br> Upper right: Near / Linear<br> Lower left:&nbsp;&nbsp; Linear / Near (bi-linear)<br> Lower right: Linear / Linear (tri-linear)</p>
20
21<h2>Coverage</h2>
22<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640">
23  <tr>
24<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD>
25<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD>
26<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD>
27    </tr>
28  <tr>
29<TD width="30%" rowspan="5"><a href="../../../gx/Texture/GXInitTexObj.html"><code>GXInitTexObj</code></a></TD>
30<TD width="25%"><SPAN class="argument">Pointer to image data</SPAN></TD>
31<TD width="45%">Appropriate value.</TD>
32    </tr>
33  <tr>
34<TD width="25%"><SPAN class="argument">Width and height</SPAN></TD>
35<TD width="45%">Only power of 2 (depends on tpl file)</TD>
36    </tr>
37  <tr>
38<TD width="25%"><SPAN class="argument">format</SPAN></TD>
39<TD width="45%">Some formats (depends on tpl file)</TD>
40    </tr>
41  <tr>
42<TD width="25%"><SPAN class="argument">Wrap mode (s, t)</SPAN></TD>
43<TD width="45%">One or more (depends on tpl file)</TD>
44    </tr>
45  <tr>
46<TD width="25%"><SPAN class="argument">Mipmap</SPAN></TD>
47<TD width="45%"><CODE>GX_TRUE</CODE> / <CODE>GX_FALSE</CODE></TD>
48    </tr>
49  <tr>
50<TD width="30%" rowspan="8"><a href="../../../gx/Texture/GXInitTexObjLOD.html"><code><CODE>GXInitTexObjLOD</CODE></code></a></TD>
51<TD width="25%"><SPAN class="argument">minification filter</SPAN></TD>
52<TD width="45%"><strong><CODE>GX_NEAR</CODE>, <CODE>GX_LINEAR</CODE>, <CODE>GX_NEAR_MIP_NEAR</CODE>, <CODE>GX_NEAR_MIP_LIN</CODE>, <CODE>GX_LIN_MIP_NEAR</CODE>, <CODE>GX_LIN_MIP_LIN</CODE></strong></TD>
53    </tr>
54  <tr>
55<TD width="25%"><SPAN class="argument">Magnification filter</SPAN></TD>
56<TD width="45%"><strong><CODE>GX_NEAR</CODE>, <CODE>GX_LINEAR</CODE></strong></TD>
57    </tr>
58  <tr>
59<TD width="25%"><SPAN class="argument">Minimum LOD</SPAN></TD>
60<TD width="45%">Always 0 (depends on tpl file)</TD>
61    </tr>
62  <tr>
63<TD width="25%"><SPAN class="argument">Maximum LOD</SPAN></TD>
64<TD width="45%">Existing values (depends on tpl file)</TD>
65    </tr>
66  <tr>
67<TD width="25%"><SPAN class="argument">LOD bias</SPAN></TD>
68<TD width="45%">Always 0 (depends on tpl file)</TD>
69    </tr>
70  <tr>
71<TD width="25%"><SPAN class="argument">Bias clamp</SPAN></TD>
72<TD width="45%">Always <CODE>GX_FALSE</CODE></TD>
73    </tr>
74  <tr>
75<TD width="25%"><SPAN class="argument">Edge LOD enable</SPAN></TD>
76<TD width="45%">Always <CODE>GX_FALSE</CODE> (depends on tpl file).</TD>
77    </tr>
78  <tr>
79<TD width="25%"><SPAN class="argument">Anisotropic filter</SPAN></TD>
80<TD width="45%">Always <CODE>GX_ANISO_1</CODE>.</TD>
81    </tr>
82  <tr>
83<TD width="30%"><a href="../../../gx/Texture/GXLoadTexObj.html"><code><CODE>GXLoadTexObj</CODE></code></a></TD>
84<TD width="25%"><SPAN class="argument">Destination texture name.</SPAN></TD>
85<TD width="45%">Always <CODE>GX_TEXMAP0</CODE></TD>
86    </tr>
87  <tr>
88<TD width="30%" rowspan="2"><a href="../../../gx/Tev/GXSetTevOp.html"><code>GXSetTevOp</code></a></TD>
89<TD width="25%"><SPAN class="argument">TEV stage ID</SPAN></TD>
90<TD width="45%">Always <CODE>GX_TEVSTAGE0</CODE></TD>
91    </tr>
92  <tr>
93<TD width="25%"><SPAN class="argument">Operation mode</SPAN></TD>
94<TD width="45%">Always <CODE>GX_REPLACE</CODE></TD>
95    </tr>
96</TABLE>
97
98<h2>Using the Demo</h2>
99<p>START exits the test.</p>
100<p>The Control Stick rotates four cubes at the same time.</p>
101<p>The C Stick changes scale of cubes.</p>
102<p>The A Button changes the texture.</p>
103<P>The B Button turns mipmap on and off.</P>
104
105<h2>Snapshot</h2>
106<P><IMG src="./images/tex-filter-0.jpg" alt="tex-filter-0.jpg (104156 bytes)" WIDTH="640" HEIGHT="480"></p>
107
108<P><IMG src="./images/tex-filter-1.jpg" alt="tex-filter-1.jpg (65598 bytes)" WIDTH="640" HEIGHT="480"></p>
109
110<h2>Data Files Required</h2>
111<p><CODE><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tex-01.tpl</CODE></CODE></p>
112
113<H2>Revision History</H2>
114<P>
1152006/03/01 Initial version.<br>
116</P>
117
118<hr><p>CONFIDENTIAL</p></body>
119</html>