1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXPreLoadEntireTexture</title> 10</head> 11 12<body> 13 14<h1 align="left">GXPreLoadEntireTexture</h1> 15 16 17<h2>C Specification</h2> 18 19<dl> 20<dd><pre><CODE>#include <revolution/gx.h></CODE></pre> 21 </dd> 22<dd><pre><CODE>void GXPreLoadEntireTexture( 23const <a href="../Structures/GXTexObj.html">GXTexObj</a>* tex_obj, 24const <a href="../Structures/GXTexRegion.html">GXTexRegion</a>* region );</CODE></pre> 25 </dd> 26</dl> 27 28<h2>Arguments</h2> 29<TABLE border="1" cellpadding="3" cellspacing="0.1"> 30 <tr> 31<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>tex_obj</CODE></strong></em></TD> 32<TD width="520">Pointer to the texture object that describes the texture to be loaded.</TD> 33 </tr> 34 <tr> 35<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>region</CODE></strong></em></TD> 36<TD width="520">Texture region in texture memory where the texture is to be loaded.</TD> 37 </tr> 38</TABLE> 39<h2>Return Values</h2> 40 41<p>None.</p> 42<H2>Description</H2> 43<P>This function loads a given texture from DRAM into the texture memory. Accesses to this texture will bypass the texture-cache-tag look-up and instead read the texels directly from texture memory. The texture region must be the same size as the texture, see <a href="GXInitTexPreLoadRegion.html"><code>GXInitTexPreLoadRegion</code></a>.</P> 44<P>This function loads the texture into texture memory, but to use it as a source for the texture environment (TEV) unit, you must first call <a href="GXLoadTexObjPreLoaded.html"><code>GXLoadTexObjPreLoaded</code></a>. The default configuration (as set by <a href="../Management/GXInit.html"><code>GXInit</code></a>) of texture memory has <em>no preloaded regions</em>, so you must install your own region allocator callbacks using <a href="../Texture/GXSetTexRegionCallback.html"><code>GXSetTexRegionCallBack</code></a> and <a href="../Texture/GXSetTlutRegionCallback.html"><code>GXSetTlutRegionCallBack</code></a>.</P> 45 46<h2>See Also</h2> 47 48<p><a href="GXLoadTexObj.html">GXLoadTexObj</a><br> <a href="GXLoadTlut.html">GXLoadTlut</a><br> <a href="GXInitTexPreLoadRegion.html">GXInitTexPreLoadRegion</a></p> 49<H2>Revision History</H2> 50<P>03/01/2006 Initial version.</P> 51</BODY> 52</HTML>