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9<title>GXInitTexObjWrapMode</title>
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13
14<h1 align="left">GXInitTexObjWrapMode</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/gx.h&gt;
19
20void GXInitTexObjWrapMode(
21    <A href="../Structures/GXTexObj.html">GXTexObj</A>*      obj,
22    <A href="../Enumerated_Types/GXTexWrapMode.html">GXTexWrapMode</A>  wrap_s,
23    <A href="../Enumerated_Types/GXTexWrapMode.html">GXTexWrapMode</A>  wrap_t );
24</pre></dd></dl>
25
26<h2>Arguments</h2>
27<TABLE class="arguments" border="1" >
28  <tr>
29<TH><em><strong><code>obj</code></strong></em></TH>
30<TD>Pointer to a texture object.</TD>
31  </tr>
32  <tr>
33<TH><STRONG><EM><CODE>wrap_s</CODE></EM></STRONG></TH>
34<TD>Describes how texture coordinates will be wrapped in the <EM>s</EM> direction. Accepted values are:<BR>
35      <TABLE class="arguments" border="1" >
36          <tr>
37<TD bgcolor="#C0C0C0">Name</TD>
38<TD bgcolor="#C0C0C0">Wrap Mode</TD>
39          </tr>
40          <tr>
41<TH>GX_CLAMP</TH>
42<TD>Clamping within the bounds of the image</TD>
43          </tr>
44          <tr>
45<TH>GX_REPEAT</TH>
46<TD>Simple repeating</TD>
47          </tr>
48          <tr>
49<TH>GX_MIRROR</TH>
50<TD>Repeating with mirroring</TD>
51          </tr>
52      </TABLE>
53    </TD>
54  </tr>
55  <tr>
56<TH><STRONG><EM><CODE>wrap_t</CODE></EM></STRONG></TH>
57<TD>Describes how texture coordinates will be wrapped in the <EM>t</EM> direction. Accepted values are:<BR>
58      <TABLE class="arguments" border="1" >
59          <tr>
60<TD bgcolor="#C0C0C0">Name</TD>
61<TD bgcolor="#C0C0C0">Wrap Mode</TD>
62          </tr>
63          <tr>
64<TH>GX_CLAMP</TH>
65<TD>Clamping within the bounds of the image</TD>
66          </tr>
67          <tr>
68<TH>GX_REPEAT</TH>
69<TD>Simple repeating</TD>
70          </tr>
71          <tr>
72<TH>GX_MIRROR</TH>
73<TD>Repeating with mirroring</TD>
74          </tr>
75      </TABLE>
76    </TD>
77  </tr>
78</TABLE>
79
80<h2>Return Values</h2>
81<P>None.</P>
82
83<H2>Description</H2>
84<P>This function allows one to modify the texture coordinate wrap mode for an existing texture object.&nbsp;</P>
85
86<h2>See Also</h2>
87<p class="reference">
88<a href="GXInitTexObj.html">GXInitTexObj</a>,
89<a href="GXInitTexObjCI.html">GXInitTexObjCI</a>,
90<a href="GXGetTexObjWrapS.html">GXGetTexObjWrapS</a>,
91<a href="GXGetTexObjWrapT.html">GXGetTexObjWrapT</a>,
92<A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A>
93</P>
94
95<H2>Revision History</H2>
96<P>
972006/03/01 Initial version.<br>
98</P>
99
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