1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXInitTexObjWrapMode</title> 10</head> 11 12<body> 13 14<h1 align="left">GXInitTexObjWrapMode</h1> 15 16 17<h2>C Specification</h2> 18<DL> 19 <DD> 20<PRE><CODE>#include <revolution/gx.h></CODE></PRE> 21 22 <DD> 23<PRE><CODE>void GXInitTexObjWrapMode( 24<a href="../Structures/GXTexObj.html">GXTexObj</a>* obj, 25<a href="../Enumerated_Types/GXTexWrapMode.html">GXTexWrapMode</a> wrap_s, 26<a href="../Enumerated_Types/GXTexWrapMode.html">GXTexWrapMode</a> wrap_t );</CODE></PRE> 27 28</DL> 29<h2>Arguments</h2> 30<TABLE border="1" cellpadding="3" cellspacing="0.1"> 31 <tr> 32<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><em><strong><code>obj</code></strong></em></CODE></strong></em></TD> 33<TD width="520">Pointer to a texture object</TD> 34 </tr> 35 <tr> 36<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>wrap_s</CODE></strong></em></TD> 37<TD width="520">Describes how texture coordinates will be wrapped in the <EM>s</EM> direction. Accepted values are: 38 <TABLE border="1" width="500" cellspacing="0.1"> 39 40 <tr> 41<TD width="150" bgcolor="#C0C0C0">Name</TD> 42<TD width="350" bgcolor="#C0C0C0">Wrap mode</TD> 43 </tr> 44 <tr> 45<TD width="150"><code>GX_CLAMP</code></TD> 46<TD width="350">Clamping within the bounds of the image</TD> 47 </tr> 48 <tr> 49<TD width="150"><code><font face="Courier New">GX_REPEAT</font></code></TD> 50<TD width="350">Simple repeating</TD> 51 </tr> 52 <tr> 53<TD width="150"><code>GX_MIRROR</code></TD> 54<TD width="350">Repeating with mirroring</TD> 55 </tr> 56 57 </TABLE> 58 </TD> 59 </tr> 60 <tr> 61<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>wrap_t</CODE></strong></em></TD> 62<TD width="520">Describes how texture coordinates will be wrapped in the <EM>t</EM> direction. Accepted values are: 63 <TABLE border="1" width="500" cellspacing="0.1"> 64 65 <tr> 66<TD width="150" bgcolor="#C0C0C0">Name</TD> 67<TD width="350" bgcolor="#C0C0C0">Wrap mode</TD> 68 </tr> 69 <tr> 70<TD width="150"><code>GX_CLAMP</code></TD> 71<TD width="350">Clamping within the bounds of the image</TD> 72 </tr> 73 <tr> 74<TD width="150"><code><font face="Courier New">GX_REPEAT</font></code></TD> 75<TD width="350">Simple repeating</TD> 76 </tr> 77 <tr> 78<TD width="150"><code>GX_MIRROR</code></TD> 79<TD width="350">Repeating with mirroring</TD> 80 </tr> 81 82 </TABLE> 83 </TD> 84 </tr> 85</TABLE> 86<h2>Return Values</h2> 87 88<P>None.</P> 89<H2>Description</H2> 90<P>This function changes the texture coordinate wrap mode for an existing texture object. </P> 91<h2>See Also</h2> 92 93<p><a href="GXInitTexObj.html"><CODE>GXInitTexOb</CODE>j</a><br> <a href="GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></a><br> <a href="GXGetTexObjWrapS.html"><CODE>GXGetTexObjWrapS</CODE></a><br> <a href="GXGetTexObjWrapT.html"><CODE>GXGetTexObjWrapT</CODE></a></p> 94<P><A href="GXTexObjInitFlow.html"><CODE>GXTexObj</CODE> Initialization Flow</A></P> 95<H2>Revision History</H2> 96<P>03/01/2006 Initial version.</P></body> 97</html>