1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXGetTexObjUserData</title> 10</head> 11 12<body> 13 14<h1 align="left">GXGetTexObjUserData</h1> 15 16<h2>Syntax</h2> 17<dl><dd><pre class="construction"> 18#include <revolution/gx.h> 19 20void *GXGetTexObjUserData( const <A href="../Structures/GXTexObj.html">GXTexObj</A>* obj ); 21</pre></dd></dl> 22 23<h2>Arguments</h2> 24<TABLE class="arguments" border="1" > 25 <tr> 26<TH><em><strong><code>obj</code></strong></em></TH> 27<TD>Pointer to a texture object.</TD> 28 </tr> 29</TABLE> 30 31<h2>Return Values</h2> 32<p>Pointer to user data.</p> 33 34<H2>Description</H2> 35<P>This function gets a pointer to user data from the <A href="../Structures/GXTexObj.html"><CODE>GXTexObj</CODE></A> structure. This pointer is set using the <A href="GXInitTexObjUserData.html"><CODE>GXInitTexObjUserData</CODE></A> function. Use this mechanism to attach private data structures to the texture object.</P> 36 37<h2>See Also</h2> 38<P class="reference"> 39<a href="GXInitTexObjCI.html">GXInitTexObjCI</a>, 40<a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a>, 41<a href="GXLoadTexObj.html">GXLoadTexObj</a>, 42<A href="GXSetTexRegionCallback.html">GXSetTexRegionCallBack</A> 43</p> 44 45<H2>Revision History</H2> 46<P> 472006/03/01 Initial version.<br> 48</P> 49 50<hr><p>CONFIDENTIAL</p></body> 51</HTML>