1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 9<title>tg-emboss</title> 10</head> 11 12<body> 13 14<h1 align="left">tg-emboss</h1> 15 16<h2>Description</h2> 17 18<p><CODE>tg-emboss</CODE> shows a simple emboss-style bump mapping (without a material texture).</p> 19 20<p>This sample demo generates an image in a single pass with 2 TEV stages. If you use a material texture, 3 TEV stages are necessary.</p> 21 22<h2>Coverage</h2> 23<p><big>For Real hardware</big></p> 24<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 25 <tr> 26<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD> 27<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD> 28<TD bgcolor="#C0C0C0" colspan="2"><EM><STRONG>Description</STRONG></EM></TD> 29 </tr> 30 <tr> 31<TD width="30%" rowspan="2"><a href="../../../gx/Geometry/GXSetVtxDesc.html"><CODE><CODE>GXSetVtxDesc</CODE></CODE></a></TD> 32<TD width="25%"><SPAN class="argument">Attributes</SPAN></TD> 33<TD colspan="2"><CODE>GX_VA_NBT</CODE> / <CODE>GX_VA_TEX0</CODE></TD> 34 </tr> 35 <tr> 36<TD width="25%"><SPAN class="argument">Types</SPAN></TD> 37<TD colspan="2"><CODE>GX_DIRECT</CODE></TD> 38 </tr> 39 <tr> 40<TD width="30%" rowspan="4"><a href="../../../gx/TexCoordGen/GXSetTexCoordGen.html"><CODE>GXSetTexCoordGen</CODE></a></TD> 41<TD width="25%"><SPAN class="argument">Destination coordinates.</SPAN></TD> 42<TD><CODE>GX_TEXCOORD0</CODE></TD> 43<TD><CODE>GX_TEXCOORD1</CODE></TD> 44 </tr> 45 <tr> 46<TD width="25%"><SPAN class="argument">Generation type.</SPAN></TD> 47<TD><CODE>GX_TG_MTX2x4</CODE></TD> 48<TD><CODE>GX_TG_BUMP0</CODE></TD> 49 </tr> 50 <tr> 51<TD width="25%"><SPAN class="argument">Generation source.</SPAN></TD> 52<TD><CODE>GX_TG_TEX0</CODE></TD> 53<TD><CODE>GX_TG_TEXCOORD0</CODE></TD> 54 </tr> 55 <tr> 56<TD width="25%"><SPAN class="argument">Matrix source.</SPAN></TD> 57<TD><CODE>GX_IDENTITY</CODE></TD> 58<TD><CODE>GX_IDENTITY</CODE></TD> 59 </tr> 60 <tr> 61<TD width="30%" rowspan="4"><a href="../../../gx/Tev/GXSetTevOrder.html"><CODE><CODE>GXSetTevOrder</CODE></CODE></a></TD> 62<TD width="25%"><SPAN class="argument">TEV Stages.</SPAN></TD> 63<TD><CODE>GX_TEVSTAGE0</CODE></TD> 64<TD><CODE>GX_TEVSTAGE1</CODE></TD> 65 </tr> 66 <tr> 67<TD width="25%"><SPAN class="argument">Generation type.</SPAN></TD> 68<TD><CODE>GX_TEXCOORD0</CODE></TD> 69<TD><CODE>GX_TEXCOORD1</CODE></TD> 70 </tr> 71 <tr> 72<TD width="25%"><SPAN class="argument">Generation source.</SPAN></TD> 73<TD><CODE>GX_TEXMAP0</CODE></TD> 74<TD><CODE>GX_TEXMAP1</CODE></TD> 75 </tr> 76 <tr> 77<TD width="25%"><SPAN class="argument">Matrix source.</SPAN></TD> 78<TD><CODE>GX_COLOR0A0</CODE></TD> 79<TD><CODE>GX_COLOR_NULL</CODE></TD> 80 </tr> 81 <tr> 82<TD width="30%" rowspan="2"><a href="../../../gx/Tev/GXSetTevColor.html"><CODE><CODE>GXSetTevColor</CODE></CODE></a></TD> 83<TD width="25%"><SPAN class="argument">TEV register ID</SPAN></TD> 84<TD colspan="2"><CODE>GX_TEVREG0</CODE></TD> 85 </tr> 86 <tr> 87<TD width="25%"><SPAN class="argument">tev register color</SPAN></TD> 88<TD colspan="2">{ 0, 0, 0, <em>bumpScale</em> }<br> <em>bumpScale</em> can be changed interactively</TD> 89 </tr> 90 <tr> 91<TD width="30%" rowspan="5"><a href="../../../gx/Tev/GXSetTevColorIn.html"><CODE><CODE>GXSetTevColorIn</CODE></CODE></a></TD> 92<TD width="25%"><SPAN class="argument">TEV Stages.</SPAN></TD> 93<TD><CODE>GX_TEVSTAGE0</CODE></TD> 94<TD><CODE>GX_TEVSTAGE1</CODE></TD> 95 </tr> 96 <tr> 97<TD width="25%"><SPAN class="argument">TEV color argument A</SPAN></TD> 98<TD><CODE>GX_CC_ZERO</CODE></TD> 99<TD><CODE>GX_CC_ZERO</CODE></TD> 100 </tr> 101 <tr> 102<TD width="25%"><SPAN class="argument">TEV color argument B</SPAN></TD> 103<TD><CODE>GX_TC_TEXC</CODE></TD> 104<TD><CODE>GX_TC_TEXC</CODE></TD> 105 </tr> 106 <tr> 107<TD width="25%"><SPAN class="argument">TEV color argument C</SPAN></TD> 108<TD><CODE>GX_CC_A0</CODE></TD> 109<TD><CODE>GX_CC_A0</CODE></TD> 110 </tr> 111 <tr> 112<TD width="25%"><SPAN class="argument">TEV color argument D</SPAN></TD> 113<TD><CODE>GX_CC_RASC</CODE></TD> 114<TD><CODE>GX_CC_CPREV</CODE></TD> 115 </tr> 116 <tr> 117<TD width="30%" rowspan="6"><a href="../../../gx/Tev/GXSetTevColorOp.html"><CODE><CODE>GXSetTevColorOp</CODE></CODE></a></TD> 118<TD width="25%"><SPAN class="argument">TEV Stages.</SPAN></TD> 119<TD><CODE>GX_TEVSTAGE0</CODE></TD> 120<TD><CODE>GX_TEVSTAGE1</CODE></TD> 121 </tr> 122 <tr> 123<TD width="25%"><SPAN class="argument">TEV operation.</SPAN></TD> 124<TD><CODE>GX_TEV_ADD</CODE></TD> 125<TD><CODE>GX_TEV_SUB</CODE></TD> 126 </tr> 127 <tr> 128<TD width="25%"><SPAN class="argument">TEV bias</SPAN></TD> 129<TD><CODE>GX_TB_ZERO</CODE></TD> 130<TD><CODE>GX_TB_ZERO</CODE></TD> 131 </tr> 132 <tr> 133<TD width="25%"><SPAN class="argument">TEV scale</SPAN></TD> 134<TD><CODE>GX_CS_SCALE_1</CODE></TD> 135<TD><CODE>GX_CS_SCALE_1</CODE></TD> 136 </tr> 137 <tr> 138<TD width="25%"><SPAN class="argument">TEV clamp</SPAN></TD> 139<TD><CODE>GX_ENABLE</CODE></TD> 140<TD><CODE>GX_ENABLE</CODE></TD> 141 </tr> 142 <tr> 143<TD width="25%"><SPAN class="argument">TEV output</SPAN></TD> 144<TD><CODE>GX_TEVPREV</CODE></TD> 145<TD><CODE>GX_TEVPREV</CODE></TD> 146 </tr> 147 <tr> 148<TD width="30%" rowspan="5"><a href="../../../gx/Tev/GXSetTevAlphaIn.html"><CODE><CODE>GXSetTevAlphaIn</CODE></CODE></a></TD> 149<TD width="25%"><SPAN class="argument">TEV Stages.</SPAN></TD> 150<TD><CODE>GX_TEVSTAGE0</CODE></TD> 151<TD><CODE>GX_TEVSTAGE1</CODE></TD> 152 </tr> 153 <tr> 154<TD width="25%"><SPAN class="argument">TEV alpha argument A</SPAN></TD> 155<TD><CODE>GX_CC_ZERO</CODE></TD> 156<TD><CODE>GX_CC_ZERO</CODE></TD> 157 </tr> 158 <tr> 159<TD width="25%"><SPAN class="argument">TEV alpha argument B</SPAN></TD> 160<TD><CODE>GX_CC_ZERO</CODE></TD> 161<TD><CODE>GX_CC_ZERO</CODE></TD> 162 </tr> 163 <tr> 164<TD width="25%"><SPAN class="argument">TEV alpha argument C</SPAN></TD> 165<TD><CODE>GX_CC_ZERO</CODE></TD> 166<TD><CODE>GX_CC_ZERO</CODE></TD> 167 </tr> 168 <tr> 169<TD width="25%"><SPAN class="argument">TEV alpha argument D</SPAN></TD> 170<TD><CODE>GX_CC_ZERO</CODE></TD> 171<TD><CODE>GX_CC_ZERO</CODE></TD> 172 </tr> 173 <tr> 174<TD width="30%" rowspan="6"><a href="../../../gx/Tev/GXSetTevAlphaOp.html"><CODE><CODE>GXSetTevAlphaOp</CODE></CODE></a></TD> 175<TD width="25%"><SPAN class="argument">TEV Stages.</SPAN></TD> 176<TD><CODE>GX_TEVSTAGE0</CODE></TD> 177<TD><CODE>GX_TEVSTAGE1</CODE></TD> 178 </tr> 179 <tr> 180<TD width="25%"><SPAN class="argument">TEV operation.</SPAN></TD> 181<TD><CODE>GX_TEV_ADD</CODE></TD> 182<TD><CODE>GX_TEV_ADD</CODE></TD> 183 </tr> 184 <tr> 185<TD width="25%"><SPAN class="argument">TEV bias</SPAN></TD> 186<TD><CODE>GX_TB_ZERO</CODE></TD> 187<TD><CODE>GX_TB_ZERO</CODE></TD> 188 </tr> 189 <tr> 190<TD width="25%"><SPAN class="argument">TEV scale</SPAN></TD> 191<TD><CODE>GX_CS_SCALE_1</CODE></TD> 192<TD><CODE>GX_CS_SCALE_1</CODE></TD> 193 </tr> 194 <tr> 195<TD width="25%"><SPAN class="argument">TEV clamp</SPAN></TD> 196<TD><CODE>GX_DISABLE</CODE></TD> 197<TD><CODE>GX_DISABLE</CODE></TD> 198 </tr> 199 <tr> 200<TD width="25%"><SPAN class="argument">TEV output</SPAN></TD> 201<TD><CODE>GX_TEVPREV</CODE></TD> 202<TD><CODE>GX_TEVPREV</CODE></TD> 203 </tr> 204 <tr> 205<TD width="30%"><a href="../../../gx/Draw/GXDrawCube.html"><CODE>GXDrawCube</CODE></a></TD> 206<TD width="25%"><SPAN class="argument">void</SPAN></TD> 207<TD colspan="2">Generate binormal / texture coord 0 also</TD> 208 </tr> 209</TABLE> 210 211<h2>Using the Demo</h2> 212<p>START exits the test.</p> 213 214<p>X Button moves cursor up.<br>B Button moves cursor down.</p> 215 216<p>A Button changes parameter on the cursor.</p> 217 218<p>Joy stick moves light position indicated a red rectangle.</p> 219 220<h2>Snapshot</h2> 221<p>Light position is the top left on the screen..</p> 222<P><IMG src="./images/tg-emboss-1.gif" alt="tg-emboss-1.gif (31637 bytes)" width="642" height="482"></p> 223 224<p>Light position is the bottom left on the screen..</p> 225<P><IMG src="./images/tg-emboss-2.gif" alt="tg-emboss-2.gif (39548 bytes)" width="642" height="482"></p> 226 227<p>Light position is the bottom left on the screen..</p> 228<P><IMG src="./images/tg-emboss-3.gif" alt="tg-emboss-3.gif (38121 bytes)" width="642" height="482"></p> 229 230<p>Light position is the top right on the screen..</p> 231<P><IMG src="./images/tg-emboss-4.gif" alt="tg-emboss-4.gif (39123 bytes)" width="642" height="482"></p> 232 233<h2>Data Files Required</h2> 234<p><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tg-02.tpl</CODE></p> 235 236<H2>Revision History</H2> 237<P> 2382006/03/01 Initial version.<br> 239</P> 240 241<hr><p>CONFIDENTIAL</p></body> 242</html>