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9<title>GXTexObj</title>
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14<h1 align="left">GXTexObj</h1>
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17<h2>C Specification</h2>
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19<dl>
20<dd><pre><CODE>typedef struct {
21u8 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pad[//...];
22} GXTexObj;</CODE></pre></dd>
23</dl><h2>Description</h2>
24
25<p>This structure contains precompiled register state setting commands and data.&nbsp;The application must use the <code>GXInitTexObj</code>* functions to initialize or change this object. The proper size of the object is returned by</p>
26<BLOCKQUOTE><CODE>sizeof(GXTexObj)</CODE></BLOCKQUOTE>
27<p>but the internal data representation is not visible to the application.&nbsp;This is because the data inside the structure is highly dependent on the final hardware design and may change several times during the lifetime of this API.</p>
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33<h2>Functions That Use This Type</h2>
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35<p><a href="../Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></a><br> <a href="../Texture/GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></a><br> <a href="../Texture/GXInitTexObjLOD.html"><CODE>GXInitTexObjLOD</CODE></a><br> <a href="../Texture/GXInitTexObjUserData.html"><CODE>GXInitTexObjUserData</CODE></a></p>
36<H2>Revision History</H2>
37<P>03/01/2006 Initial version.</P>
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