1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.2.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-08-19T13:53:40"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.1.0" /> 9 </Create> 10 <Modify Date="2010-11-25T11:01:43"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0.27658" /> 12 </Modify> 13 </MetaData> 14 <ContentSummaryMetaData> 15 <Key>ContentSummaries</Key> 16 <Values> 17 <ContentSummary ContentTypeName="GraphicsContent"> 18 <ObjectSummaries> 19 <ObjectSummary TypeName="ParticleModel" Name="Star_Model"> 20 <Notes> 21 <Note Name="MaterialCount" Value="2" /> 22 <Note Name="ShapeCount" Value="2" /> 23 <Note Name="MeshCount" Value="2" /> 24 </Notes> 25 </ObjectSummary> 26 </ObjectSummaries> 27 </ContentSummary> 28 </Values> 29 </ContentSummaryMetaData> 30 </EditData> 31 <Models> 32 <ParticleModel Name="Star_Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 33 <AnimationGroupDescriptions> 34 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 35 <MemberInformationSet> 36 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 37 <Path>Materials["*"].MaterialColor.Emission</Path> 38 </AnimationMemberDescription> 39 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 40 <Path>Materials["*"].MaterialColor.Ambient</Path> 41 </AnimationMemberDescription> 42 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 43 <Path>Materials["*"].MaterialColor.Diffuse</Path> 44 </AnimationMemberDescription> 45 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 46 <Path>Materials["*"].MaterialColor.Specular0</Path> 47 </AnimationMemberDescription> 48 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 49 <Path>Materials["*"].MaterialColor.Specular1</Path> 50 </AnimationMemberDescription> 51 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 52 <Path>Materials["*"].MaterialColor.Constant0</Path> 53 </AnimationMemberDescription> 54 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 55 <Path>Materials["*"].MaterialColor.Constant1</Path> 56 </AnimationMemberDescription> 57 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 58 <Path>Materials["*"].MaterialColor.Constant2</Path> 59 </AnimationMemberDescription> 60 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 61 <Path>Materials["*"].MaterialColor.Constant3</Path> 62 </AnimationMemberDescription> 63 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 64 <Path>Materials["*"].MaterialColor.Constant4</Path> 65 </AnimationMemberDescription> 66 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 67 <Path>Materials["*"].MaterialColor.Constant5</Path> 68 </AnimationMemberDescription> 69 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 70 <Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path> 71 </AnimationMemberDescription> 72 <AnimationMemberDescription BlendOperationName="Int" IsBinarized="true"> 73 <Path>Materials["*"].TextureMappers["*"].Texture</Path> 74 </AnimationMemberDescription> 75 <AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true"> 76 <Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path> 77 </AnimationMemberDescription> 78 <AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true"> 79 <Path>Materials["*"].TextureCoordinators["*"].Scale</Path> 80 </AnimationMemberDescription> 81 <AnimationMemberDescription BlendOperationName="Float" IsBinarized="true"> 82 <Path>Materials["*"].TextureCoordinators["*"].Rotate</Path> 83 </AnimationMemberDescription> 84 <AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true"> 85 <Path>Materials["*"].TextureCoordinators["*"].Translate</Path> 86 </AnimationMemberDescription> 87 </MemberInformationSet> 88 </GraphicsAnimationGroupDescription> 89 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 90 <MemberInformationSet> 91 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 92 <Path>IsVisible</Path> 93 </AnimationMemberDescription> 94 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 95 <Path>Meshes["*"].IsVisible</Path> 96 </AnimationMemberDescription> 97 <AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true"> 98 <Path>IsBranchVisible</Path> 99 </AnimationMemberDescription> 100 </MemberInformationSet> 101 </GraphicsAnimationGroupDescription> 102 </AnimationGroupDescriptions> 103 <Transform> 104 <Scale X="1" Y="1" Z="1" /> 105 <Rotate X="0" Y="0" Z="0" /> 106 <Translate X="0" Y="0" Z="0" /> 107 </Transform> 108 <Shapes> 109 <ParticleShapeCtr> 110 <OrientedBoundingBox> 111 <CenterPosition X="0" Y="0" Z="0" /> 112 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 113 <Size X="1" Y="1" Z="1" /> 114 </OrientedBoundingBox> 115 <PositionOffset X="0" Y="0" Z="0" /> 116 <PrimitiveSets /> 117 <VertexAttributes /> 118 </ParticleShapeCtr> 119 <ParticleShapeCtr> 120 <OrientedBoundingBox> 121 <CenterPosition X="0" Y="0" Z="0" /> 122 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 123 <Size X="1" Y="1" Z="1" /> 124 </OrientedBoundingBox> 125 <PositionOffset X="0" Y="0" Z="0" /> 126 <PrimitiveSets /> 127 <VertexAttributes /> 128 </ParticleShapeCtr> 129 </Shapes> 130 <Materials> 131 <MaterialCtr Name="Star_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 132 <ShaderReference /> 133 <MaterialColor VertexColorScale="1"> 134 <Emission R="0" G="0" B="0" A="0" /> 135 <Ambient R="1" G="1" B="1" A="0" /> 136 <Diffuse R="1" G="1" B="1" A="1" /> 137 <Specular0 R="1" G="1" B="1" A="0" /> 138 <Specular1 R="0" G="0" B="0" A="0" /> 139 <Constant0 R="0" G="0" B="0" A="1" /> 140 <Constant1 R="0" G="0" B="0" A="1" /> 141 <Constant2 R="0" G="0" B="0" A="1" /> 142 <Constant3 R="0" G="0" B="0" A="1" /> 143 <Constant4 R="0" G="0" B="0" A="1" /> 144 <Constant5 R="0" G="0" B="0" A="1" /> 145 </MaterialColor> 146 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 147 <TextureCoordinators> 148 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" /> 149 </TextureCoordinators> 150 <TextureMappers> 151 <PixelBasedTextureMapperCtr> 152 <TextureReference>Textures["Star"]@file:Star.ctex</TextureReference> 153 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0"> 154 <BorderColor R="0" G="0" B="0" A="1" /> 155 </StandardTextureSamplerCtr> 156 </PixelBasedTextureMapperCtr> 157 </TextureMappers> 158 <FragmentShader LayerConfig="ConfigurationType0"> 159 <BufferColor R="0" G="0" B="0" A="1" /> 160 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 161 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 162 <FragmentLightingTable> 163 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 164 <NullLookupTableCtr /> 165 </ReflectanceRSampler> 166 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 167 <NullLookupTableCtr /> 168 </ReflectanceGSampler> 169 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 170 <NullLookupTableCtr /> 171 </ReflectanceBSampler> 172 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 173 <NullLookupTableCtr /> 174 </Distribution0Sampler> 175 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 176 <NullLookupTableCtr /> 177 </Distribution1Sampler> 178 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 179 <NullLookupTableCtr /> 180 </FresnelSampler> 181 </FragmentLightingTable> 182 <TextureCombiners> 183 <TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 184 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 185 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 186 <SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" /> 187 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 188 </TextureCombinerCtr> 189 </TextureCombiners> 190 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 191 </FragmentShader> 192 <FragmentOperation> 193 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 194 <BlendOperation Mode="Blend" LogicOperation="Copy"> 195 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 196 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 197 <BlendColor R="0" G="0" B="0" A="1" /> 198 </BlendOperation> 199 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 200 </FragmentOperation> 201 </MaterialCtr> 202 <MaterialCtr Name="Star_Child_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 203 <ShaderReference /> 204 <MaterialColor VertexColorScale="1"> 205 <Emission R="0" G="0" B="0" A="0" /> 206 <Ambient R="1" G="1" B="1" A="0" /> 207 <Diffuse R="1" G="1" B="1" A="1" /> 208 <Specular0 R="1" G="1" B="1" A="0" /> 209 <Specular1 R="0" G="0" B="0" A="0" /> 210 <Constant0 R="0" G="0" B="0" A="0" /> 211 <Constant1 R="0" G="0" B="0" A="1" /> 212 <Constant2 R="0" G="0" B="0" A="1" /> 213 <Constant3 R="0" G="0" B="0" A="1" /> 214 <Constant4 R="0" G="0" B="0" A="1" /> 215 <Constant5 R="0" G="0" B="0" A="1" /> 216 </MaterialColor> 217 <Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 218 <TextureCoordinators> 219 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" /> 220 </TextureCoordinators> 221 <TextureMappers> 222 <PixelBasedTextureMapperCtr> 223 <TextureReference>Textures["Star"]@file:Star.ctex</TextureReference> 224 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0"> 225 <BorderColor R="0" G="0" B="0" A="1" /> 226 </StandardTextureSamplerCtr> 227 </PixelBasedTextureMapperCtr> 228 </TextureMappers> 229 <FragmentShader LayerConfig="ConfigurationType0"> 230 <BufferColor R="0" G="0" B="0" A="1" /> 231 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 232 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 233 <FragmentLightingTable> 234 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 235 <NullLookupTableCtr /> 236 </ReflectanceRSampler> 237 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 238 <NullLookupTableCtr /> 239 </ReflectanceGSampler> 240 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 241 <NullLookupTableCtr /> 242 </ReflectanceBSampler> 243 <Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 244 <NullLookupTableCtr /> 245 </Distribution0Sampler> 246 <Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 247 <NullLookupTableCtr /> 248 </Distribution1Sampler> 249 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 250 <NullLookupTableCtr /> 251 </FresnelSampler> 252 </FragmentLightingTable> 253 <TextureCombiners> 254 <TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer"> 255 <SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" /> 256 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 257 <SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" /> 258 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 259 </TextureCombinerCtr> 260 </TextureCombiners> 261 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 262 </FragmentShader> 263 <FragmentOperation> 264 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 265 <BlendOperation Mode="Blend" LogicOperation="Copy"> 266 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 267 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 268 <BlendColor R="0" G="0" B="0" A="1" /> 269 </BlendOperation> 270 <StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 271 </FragmentOperation> 272 </MaterialCtr> 273 </Materials> 274 <Meshes> 275 <Mesh IsVisible="true" RenderPriority="25" MeshNodeName=""> 276 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 277 <MaterialReference>Materials["Star_Material"]</MaterialReference> 278 </Mesh> 279 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 280 <SeparateShapeReference>Shapes[1]</SeparateShapeReference> 281 <MaterialReference>Materials["Star_Child_Material"]</MaterialReference> 282 </Mesh> 283 </Meshes> 284 <MeshNodeVisibilities /> 285 <ParticleSets> 286 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 287 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 288 </ParticleSets> 289 </ParticleModel> 290 </Models> 291 <ParticleSets> 292 <ParticleSetCtr Name="Star_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false"> 293 <ParentNode>SceneNodes["Star_Model"]</ParentNode> 294 <AnimationGroupDescriptions /> 295 <ParticleCollection Capacity="10"> 296 <ParticleStreams> 297 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 298 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 299 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 300 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 301 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 302 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 303 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 304 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 305 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 306 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 307 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 308 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 309 </ParticleStreams> 310 </ParticleCollection> 311 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 312 <DrawOffset X="0" Y="0" Z="0" /> 313 </ParticleBillboardShapeBuilderCtrXml> 314 <ParticleInitializers> 315 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 316 <TargetStreams> 317 <ParticleUsage>Scale</ParticleUsage> 318 </TargetStreams> 319 <BaseValue X="1.5" Y="1.5" Z="1.5" /> 320 </ParticleVector3Random1Initializer> 321 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 322 <TargetStreams> 323 <ParticleUsage>Rotate</ParticleUsage> 324 </TargetStreams> 325 <BaseValue X="0" Y="0" Z="0" /> 326 <Random X="0" Y="0" Z="0" /> 327 </ParticleVector3Random3Initializer> 328 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 329 <TargetStreams> 330 <ParticleUsage>Color</ParticleUsage> 331 </TargetStreams> 332 <ImmediateValue X="1" Y="0.75" Z="0" /> 333 </ParticleVector3ImmediateInitializer> 334 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 335 <TargetStreams> 336 <ParticleUsage>TextureTranslate0</ParticleUsage> 337 </TargetStreams> 338 <ImmediateValue X="0" Y="0" /> 339 </ParticleVector2ImmediateInitializer> 340 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 341 <TargetStreams> 342 <ParticleUsage>TextureScale0</ParticleUsage> 343 </TargetStreams> 344 <ImmediateValue X="1" Y="1" /> 345 </ParticleVector2ImmediateInitializer> 346 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 347 <TargetStreams> 348 <ParticleUsage>TextureRotate0</ParticleUsage> 349 </TargetStreams> 350 </ParticleFloatImmediateInitializer> 351 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="200" MinValue="200"> 352 <TargetStreams> 353 <ParticleUsage>Life</ParticleUsage> 354 </TargetStreams> 355 </ParticleFloatRangeInitializer> 356 <ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1"> 357 <TargetStreams> 358 <ParticleUsage>Velocity</ParticleUsage> 359 </TargetStreams> 360 </ParticleYAxisVelocityInitializer> 361 </ParticleInitializers> 362 <ParticleUpdaters> 363 <ParticleSpinUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01308997"> 364 <ParticleAnimationData /> 365 <TargetStreams> 366 <ParticleUsage>Translate</ParticleUsage> 367 </TargetStreams> 368 <Axis X="0" Y="1" Z="0" /> 369 </ParticleSpinUpdaterXml> 370 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.25" OutTime="0.75" StartValue="0" MiddleValue="1" EndValue="0"> 371 <ParticleAnimationData /> 372 <TargetStreams> 373 <ParticleUsage>Alpha</ParticleUsage> 374 </TargetStreams> 375 </ParticleFloatImmediate4KeyUpdaterXml> 376 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 377 <ParticleAnimationData /> 378 <TargetStreams /> 379 </ParticleGeneralUpdaterXml> 380 <ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1"> 381 <ParticleAnimationData /> 382 <TargetStreams /> 383 <ParticleSetReference>ParticleSets["Star_Child_Particle"]</ParticleSetReference> 384 <ParticlePointForm IsResourceCopyEnabled="false" /> 385 <ParticleChildUpdaterIntervalOption Start="0" End="1" Interval="1" /> 386 </ParticleChildUpdaterXml> 387 </ParticleUpdaters> 388 </ParticleSetCtr> 389 <ParticleSetCtr Name="Star_Child_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="true" IsInheritParentVelocity="false"> 390 <ParentNode>SceneNodes["Star_Model"]</ParentNode> 391 <AnimationGroupDescriptions /> 392 <ParticleCollection Capacity="1000"> 393 <ParticleStreams> 394 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 395 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 396 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 397 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 398 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 399 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 400 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 401 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 402 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 403 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 404 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 405 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 406 </ParticleStreams> 407 </ParticleCollection> 408 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="true"> 409 <DrawOffset X="0" Y="0" Z="0" /> 410 </ParticleBillboardShapeBuilderCtrXml> 411 <ParticleInitializers> 412 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.2"> 413 <TargetStreams> 414 <ParticleUsage>Scale</ParticleUsage> 415 </TargetStreams> 416 <BaseValue X="0.5" Y="0.5" Z="0.5" /> 417 </ParticleVector3Random1Initializer> 418 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 419 <TargetStreams> 420 <ParticleUsage>Rotate</ParticleUsage> 421 </TargetStreams> 422 <BaseValue X="0" Y="0" Z="0" /> 423 <Random X="0" Y="0" Z="0" /> 424 </ParticleVector3Random3Initializer> 425 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 426 <TargetStreams> 427 <ParticleUsage>TextureTranslate0</ParticleUsage> 428 </TargetStreams> 429 <ImmediateValue X="0" Y="0" /> 430 </ParticleVector2ImmediateInitializer> 431 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 432 <TargetStreams> 433 <ParticleUsage>TextureScale0</ParticleUsage> 434 </TargetStreams> 435 <ImmediateValue X="1" Y="1" /> 436 </ParticleVector2ImmediateInitializer> 437 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 438 <TargetStreams> 439 <ParticleUsage>TextureRotate0</ParticleUsage> 440 </TargetStreams> 441 </ParticleFloatImmediateInitializer> 442 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60"> 443 <TargetStreams> 444 <ParticleUsage>Life</ParticleUsage> 445 </TargetStreams> 446 </ParticleFloatRangeInitializer> 447 <ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.04"> 448 <TargetStreams> 449 <ParticleUsage>Velocity</ParticleUsage> 450 </TargetStreams> 451 </ParticleOriginVelocityInitializer> 452 </ParticleInitializers> 453 <ParticleUpdaters> 454 <ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 455 <ParticleAnimationData> 456 <ParticleRandomAnimationOption AnimationDuration="100" /> 457 <Vector3Animation> 458 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 459 <Segments> 460 <LinearFloatSegment> 461 <Keys> 462 <LinearFloatKey Frame="0" Value="1" /> 463 <LinearFloatKey Frame="50" Value="1" /> 464 <LinearFloatKey Frame="60" Value="0" /> 465 <LinearFloatKey Frame="90" Value="0" /> 466 <LinearFloatKey Frame="100" Value="0" /> 467 </Keys> 468 </LinearFloatSegment> 469 </Segments> 470 </XSegmentsFloatCurve> 471 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 472 <Segments> 473 <LinearFloatSegment> 474 <Keys> 475 <LinearFloatKey Frame="0" Value="0" /> 476 <LinearFloatKey Frame="30" Value="0" /> 477 <LinearFloatKey Frame="41" Value="1" /> 478 <LinearFloatKey Frame="80" Value="1" /> 479 <LinearFloatKey Frame="90" Value="0" /> 480 <LinearFloatKey Frame="100" Value="0" /> 481 </Keys> 482 </LinearFloatSegment> 483 </Segments> 484 </YSegmentsFloatCurve> 485 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 486 <Segments> 487 <LinearFloatSegment> 488 <Keys> 489 <LinearFloatKey Frame="0" Value="1" /> 490 <LinearFloatKey Frame="10" Value="1" /> 491 <LinearFloatKey Frame="20" Value="0" /> 492 <LinearFloatKey Frame="70" Value="0" /> 493 <LinearFloatKey Frame="80" Value="1" /> 494 <LinearFloatKey Frame="100" Value="1" /> 495 </Keys> 496 </LinearFloatSegment> 497 </Segments> 498 </ZSegmentsFloatCurve> 499 </Vector3Animation> 500 </ParticleAnimationData> 501 <TargetStreams> 502 <ParticleUsage>Color</ParticleUsage> 503 </TargetStreams> 504 <DefaultValue X="0" Y="0" Z="0" /> 505 </ParticleVector3ImmediateUpdaterXml> 506 <ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0" StartValue="1" MiddleValue="1" EndValue="0"> 507 <ParticleAnimationData /> 508 <TargetStreams> 509 <ParticleUsage>Alpha</ParticleUsage> 510 </TargetStreams> 511 </ParticleFloatImmediate4KeyUpdaterXml> 512 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 513 <ParticleAnimationData /> 514 <TargetStreams /> 515 </ParticleGeneralUpdaterXml> 516 </ParticleUpdaters> 517 </ParticleSetCtr> 518 </ParticleSets> 519 <Emitters> 520 <ParticleEmitter Name="Star_Emitter" IsBranchVisible="true" Id="35" IsResourceCopyEnabled="false" EmissionRatio="5" EmissionRatioRandom="0" EmissionInterval="200" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0"> 521 <ParentNode>SceneNodes["Star_Model"]</ParentNode> 522 <AnimationGroupDescriptions /> 523 <Transform> 524 <Scale X="1" Y="1" Z="1" /> 525 <Rotate X="0" Y="0" Z="0" /> 526 <Translate X="0" Y="0" Z="0" /> 527 </Transform> 528 <ParticleSetReference>ParticleSets["Star_Particle"]</ParticleSetReference> 529 <ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true"> 530 <Scale X="5" Y="5" /> 531 </ParticleDiscForm> 532 </ParticleEmitter> 533 </Emitters> 534 </GraphicsContentCtr> 535</NintendoWareIntermediateFile>