1<?xml version="1.0" encoding="utf-8"?>
2<NintendoWareIntermediateFile>
3	<GraphicsContentCtr Version="1.2.0" Namespace="">
4		<EditData>
5			<MetaData>
6				<Key>MetaData</Key>
7				<Create Date="2010-08-19T13:53:40">
8					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.1.0" />
9				</Create>
10				<Modify Date="2010-11-25T11:01:43">
11					<ToolDescriptions Name="NintendoWare Creative Studio." Version="1.3.0.27658" />
12				</Modify>
13			</MetaData>
14			<ContentSummaryMetaData>
15				<Key>ContentSummaries</Key>
16				<Values>
17					<ContentSummary ContentTypeName="GraphicsContent">
18						<ObjectSummaries>
19							<ObjectSummary TypeName="ParticleModel" Name="Star_Model">
20								<Notes>
21									<Note Name="MaterialCount" Value="2" />
22									<Note Name="ShapeCount" Value="2" />
23									<Note Name="MeshCount" Value="2" />
24								</Notes>
25							</ObjectSummary>
26						</ObjectSummaries>
27					</ContentSummary>
28				</Values>
29			</ContentSummaryMetaData>
30		</EditData>
31		<Models>
32			<ParticleModel Name="Star_Model" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0">
33				<AnimationGroupDescriptions>
34					<GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling">
35						<MemberInformationSet>
36							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
37								<Path>Materials["*"].MaterialColor.Emission</Path>
38							</AnimationMemberDescription>
39							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
40								<Path>Materials["*"].MaterialColor.Ambient</Path>
41							</AnimationMemberDescription>
42							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
43								<Path>Materials["*"].MaterialColor.Diffuse</Path>
44							</AnimationMemberDescription>
45							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
46								<Path>Materials["*"].MaterialColor.Specular0</Path>
47							</AnimationMemberDescription>
48							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
49								<Path>Materials["*"].MaterialColor.Specular1</Path>
50							</AnimationMemberDescription>
51							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
52								<Path>Materials["*"].MaterialColor.Constant0</Path>
53							</AnimationMemberDescription>
54							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
55								<Path>Materials["*"].MaterialColor.Constant1</Path>
56							</AnimationMemberDescription>
57							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
58								<Path>Materials["*"].MaterialColor.Constant2</Path>
59							</AnimationMemberDescription>
60							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
61								<Path>Materials["*"].MaterialColor.Constant3</Path>
62							</AnimationMemberDescription>
63							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
64								<Path>Materials["*"].MaterialColor.Constant4</Path>
65							</AnimationMemberDescription>
66							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
67								<Path>Materials["*"].MaterialColor.Constant5</Path>
68							</AnimationMemberDescription>
69							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
70								<Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path>
71							</AnimationMemberDescription>
72							<AnimationMemberDescription BlendOperationName="Int" IsBinarized="true">
73								<Path>Materials["*"].TextureMappers["*"].Texture</Path>
74							</AnimationMemberDescription>
75							<AnimationMemberDescription BlendOperationName="RgbaColor" IsBinarized="true">
76								<Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path>
77							</AnimationMemberDescription>
78							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
79								<Path>Materials["*"].TextureCoordinators["*"].Scale</Path>
80							</AnimationMemberDescription>
81							<AnimationMemberDescription BlendOperationName="Float" IsBinarized="true">
82								<Path>Materials["*"].TextureCoordinators["*"].Rotate</Path>
83							</AnimationMemberDescription>
84							<AnimationMemberDescription BlendOperationName="Vector2" IsBinarized="true">
85								<Path>Materials["*"].TextureCoordinators["*"].Translate</Path>
86							</AnimationMemberDescription>
87						</MemberInformationSet>
88					</GraphicsAnimationGroupDescription>
89					<GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate">
90						<MemberInformationSet>
91							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
92								<Path>IsVisible</Path>
93							</AnimationMemberDescription>
94							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
95								<Path>Meshes["*"].IsVisible</Path>
96							</AnimationMemberDescription>
97							<AnimationMemberDescription BlendOperationName="Bool" IsBinarized="true">
98								<Path>IsBranchVisible</Path>
99							</AnimationMemberDescription>
100						</MemberInformationSet>
101					</GraphicsAnimationGroupDescription>
102				</AnimationGroupDescriptions>
103				<Transform>
104					<Scale X="1" Y="1" Z="1" />
105					<Rotate X="0" Y="0" Z="0" />
106					<Translate X="0" Y="0" Z="0" />
107				</Transform>
108				<Shapes>
109					<ParticleShapeCtr>
110						<OrientedBoundingBox>
111							<CenterPosition X="0" Y="0" Z="0" />
112							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
113							<Size X="1" Y="1" Z="1" />
114						</OrientedBoundingBox>
115						<PositionOffset X="0" Y="0" Z="0" />
116						<PrimitiveSets />
117						<VertexAttributes />
118					</ParticleShapeCtr>
119					<ParticleShapeCtr>
120						<OrientedBoundingBox>
121							<CenterPosition X="0" Y="0" Z="0" />
122							<OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" />
123							<Size X="1" Y="1" Z="1" />
124						</OrientedBoundingBox>
125						<PositionOffset X="0" Y="0" Z="0" />
126						<PrimitiveSets />
127						<VertexAttributes />
128					</ParticleShapeCtr>
129				</Shapes>
130				<Materials>
131					<MaterialCtr Name="Star_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
132						<ShaderReference />
133						<MaterialColor VertexColorScale="1">
134							<Emission R="0" G="0" B="0" A="0" />
135							<Ambient R="1" G="1" B="1" A="0" />
136							<Diffuse R="1" G="1" B="1" A="1" />
137							<Specular0 R="1" G="1" B="1" A="0" />
138							<Specular1 R="0" G="0" B="0" A="0" />
139							<Constant0 R="0" G="0" B="0" A="1" />
140							<Constant1 R="0" G="0" B="0" A="1" />
141							<Constant2 R="0" G="0" B="0" A="1" />
142							<Constant3 R="0" G="0" B="0" A="1" />
143							<Constant4 R="0" G="0" B="0" A="1" />
144							<Constant5 R="0" G="0" B="0" A="1" />
145						</MaterialColor>
146						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
147						<TextureCoordinators>
148							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" />
149						</TextureCoordinators>
150						<TextureMappers>
151							<PixelBasedTextureMapperCtr>
152								<TextureReference>Textures["Star"]@file:Star.ctex</TextureReference>
153								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0">
154									<BorderColor R="0" G="0" B="0" A="1" />
155								</StandardTextureSamplerCtr>
156							</PixelBasedTextureMapperCtr>
157						</TextureMappers>
158						<FragmentShader LayerConfig="ConfigurationType0">
159							<BufferColor R="0" G="0" B="0" A="1" />
160							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
161							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
162							<FragmentLightingTable>
163								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
164									<NullLookupTableCtr />
165								</ReflectanceRSampler>
166								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
167									<NullLookupTableCtr />
168								</ReflectanceGSampler>
169								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
170									<NullLookupTableCtr />
171								</ReflectanceBSampler>
172								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
173									<NullLookupTableCtr />
174								</Distribution0Sampler>
175								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
176									<NullLookupTableCtr />
177								</Distribution1Sampler>
178								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
179									<NullLookupTableCtr />
180								</FresnelSampler>
181							</FragmentLightingTable>
182							<TextureCombiners>
183								<TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
184									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
185									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
186									<SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" />
187									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
188								</TextureCombinerCtr>
189							</TextureCombiners>
190							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
191						</FragmentShader>
192						<FragmentOperation>
193							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
194							<BlendOperation Mode="Blend" LogicOperation="Copy">
195								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
196								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
197								<BlendColor R="0" G="0" B="0" A="1" />
198							</BlendOperation>
199							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
200						</FragmentOperation>
201					</MaterialCtr>
202					<MaterialCtr Name="Star_Child_Material" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0111" TranslucencyKind="Layer1" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle">
203						<ShaderReference />
204						<MaterialColor VertexColorScale="1">
205							<Emission R="0" G="0" B="0" A="0" />
206							<Ambient R="1" G="1" B="1" A="0" />
207							<Diffuse R="1" G="1" B="1" A="1" />
208							<Specular0 R="1" G="1" B="1" A="0" />
209							<Specular1 R="0" G="0" B="0" A="0" />
210							<Constant0 R="0" G="0" B="0" A="0" />
211							<Constant1 R="0" G="0" B="0" A="1" />
212							<Constant2 R="0" G="0" B="0" A="1" />
213							<Constant3 R="0" G="0" B="0" A="1" />
214							<Constant4 R="0" G="0" B="0" A="1" />
215							<Constant5 R="0" G="0" B="0" A="1" />
216						</MaterialColor>
217						<Rasterization CullingMode="Never" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" />
218						<TextureCoordinators>
219							<TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="2" ScaleT="2" Rotate="0" TranslateS="-0.25" TranslateT="-0.25" />
220						</TextureCoordinators>
221						<TextureMappers>
222							<PixelBasedTextureMapperCtr>
223								<TextureReference>Textures["Star"]@file:Star.ctex</TextureReference>
224								<StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="MirroredRepeat" WrapT="MirroredRepeat" MinLod="0" LodBias="0">
225									<BorderColor R="0" G="0" B="0" A="1" />
226								</StandardTextureSamplerCtr>
227							</PixelBasedTextureMapperCtr>
228						</TextureMappers>
229						<FragmentShader LayerConfig="ConfigurationType0">
230							<BufferColor R="0" G="0" B="0" A="1" />
231							<FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" />
232							<FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" />
233							<FragmentLightingTable>
234								<ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
235									<NullLookupTableCtr />
236								</ReflectanceRSampler>
237								<ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
238									<NullLookupTableCtr />
239								</ReflectanceGSampler>
240								<ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
241									<NullLookupTableCtr />
242								</ReflectanceBSampler>
243								<Distribution0Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
244									<NullLookupTableCtr />
245								</Distribution0Sampler>
246								<Distribution1Sampler IsAbs="false" Input="CosNormalHalf" Scale="One">
247									<NullLookupTableCtr />
248								</Distribution1Sampler>
249								<FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One">
250									<NullLookupTableCtr />
251								</FresnelSampler>
252							</FragmentLightingTable>
253							<TextureCombiners>
254								<TextureCombinerCtr CombineRgb="Add" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="PreviousBuffer" BufferInputAlpha="PreviousBuffer">
255									<SourceRgb Source0="PrimaryColor" Source1="Texture0" Source2="FragmentSecondaryColor" />
256									<OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" />
257									<SourceAlpha Source0="Texture0" Source1="PrimaryColor" Source2="FragmentPrimaryColor" />
258									<OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" />
259								</TextureCombinerCtr>
260							</TextureCombiners>
261							<AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" />
262						</FragmentShader>
263						<FragmentOperation>
264							<DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" />
265							<BlendOperation Mode="Blend" LogicOperation="Copy">
266								<RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" />
267								<AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" />
268								<BlendColor R="0" G="0" B="0" A="1" />
269							</BlendOperation>
270							<StencilOperation IsTestEnabled="false" TestFunction="Always" TestReference="0" TestMask="255" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" />
271						</FragmentOperation>
272					</MaterialCtr>
273				</Materials>
274				<Meshes>
275					<Mesh IsVisible="true" RenderPriority="25" MeshNodeName="">
276						<SeparateShapeReference>Shapes[0]</SeparateShapeReference>
277						<MaterialReference>Materials["Star_Material"]</MaterialReference>
278					</Mesh>
279					<Mesh IsVisible="true" RenderPriority="0" MeshNodeName="">
280						<SeparateShapeReference>Shapes[1]</SeparateShapeReference>
281						<MaterialReference>Materials["Star_Child_Material"]</MaterialReference>
282					</Mesh>
283				</Meshes>
284				<MeshNodeVisibilities />
285				<ParticleSets>
286					<ParticleSetReference>ParticleSets[0]</ParticleSetReference>
287					<ParticleSetReference>ParticleSets[1]</ParticleSetReference>
288				</ParticleSets>
289			</ParticleModel>
290		</Models>
291		<ParticleSets>
292			<ParticleSetCtr Name="Star_Particle" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false" IsInheritParentVelocity="false">
293				<ParentNode>SceneNodes["Star_Model"]</ParentNode>
294				<AnimationGroupDescriptions />
295				<ParticleCollection Capacity="10">
296					<ParticleStreams>
297						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
298						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
299						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
300						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
301						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
302						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
303						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
304						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
305						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
306						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
307						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
308						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
309					</ParticleStreams>
310				</ParticleCollection>
311				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
312					<DrawOffset X="0" Y="0" Z="0" />
313				</ParticleBillboardShapeBuilderCtrXml>
314				<ParticleInitializers>
315					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0">
316						<TargetStreams>
317							<ParticleUsage>Scale</ParticleUsage>
318						</TargetStreams>
319						<BaseValue X="1.5" Y="1.5" Z="1.5" />
320					</ParticleVector3Random1Initializer>
321					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
322						<TargetStreams>
323							<ParticleUsage>Rotate</ParticleUsage>
324						</TargetStreams>
325						<BaseValue X="0" Y="0" Z="0" />
326						<Random X="0" Y="0" Z="0" />
327					</ParticleVector3Random3Initializer>
328					<ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
329						<TargetStreams>
330							<ParticleUsage>Color</ParticleUsage>
331						</TargetStreams>
332						<ImmediateValue X="1" Y="0.75" Z="0" />
333					</ParticleVector3ImmediateInitializer>
334					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
335						<TargetStreams>
336							<ParticleUsage>TextureTranslate0</ParticleUsage>
337						</TargetStreams>
338						<ImmediateValue X="0" Y="0" />
339					</ParticleVector2ImmediateInitializer>
340					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
341						<TargetStreams>
342							<ParticleUsage>TextureScale0</ParticleUsage>
343						</TargetStreams>
344						<ImmediateValue X="1" Y="1" />
345					</ParticleVector2ImmediateInitializer>
346					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
347						<TargetStreams>
348							<ParticleUsage>TextureRotate0</ParticleUsage>
349						</TargetStreams>
350					</ParticleFloatImmediateInitializer>
351					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="200" MinValue="200">
352						<TargetStreams>
353							<ParticleUsage>Life</ParticleUsage>
354						</TargetStreams>
355					</ParticleFloatRangeInitializer>
356					<ParticleYAxisVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.1">
357						<TargetStreams>
358							<ParticleUsage>Velocity</ParticleUsage>
359						</TargetStreams>
360					</ParticleYAxisVelocityInitializer>
361				</ParticleInitializers>
362				<ParticleUpdaters>
363					<ParticleSpinUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" Power="0.01308997">
364						<ParticleAnimationData />
365						<TargetStreams>
366							<ParticleUsage>Translate</ParticleUsage>
367						</TargetStreams>
368						<Axis X="0" Y="1" Z="0" />
369					</ParticleSpinUpdaterXml>
370					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0.25" OutTime="0.75" StartValue="0" MiddleValue="1" EndValue="0">
371						<ParticleAnimationData />
372						<TargetStreams>
373							<ParticleUsage>Alpha</ParticleUsage>
374						</TargetStreams>
375					</ParticleFloatImmediate4KeyUpdaterXml>
376					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
377						<ParticleAnimationData />
378						<TargetStreams />
379					</ParticleGeneralUpdaterXml>
380					<ParticleChildUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" EmissionRatio="1">
381						<ParticleAnimationData />
382						<TargetStreams />
383						<ParticleSetReference>ParticleSets["Star_Child_Particle"]</ParticleSetReference>
384						<ParticlePointForm IsResourceCopyEnabled="false" />
385						<ParticleChildUpdaterIntervalOption Start="0" End="1" Interval="1" />
386					</ParticleChildUpdaterXml>
387				</ParticleUpdaters>
388			</ParticleSetCtr>
389			<ParticleSetCtr Name="Star_Child_Particle" IsBranchVisible="true" ParticleShapeIndex="1" IsAutoCapacity="true" IsForceWorld="true" IsInheritParentVelocity="false">
390				<ParentNode>SceneNodes["Star_Model"]</ParentNode>
391				<AnimationGroupDescriptions />
392				<ParticleCollection Capacity="1000">
393					<ParticleStreams>
394						<ParticleUintStream Usage="Id" IsOptimizeEnabled="true" />
395						<ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" />
396						<ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" />
397						<ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" />
398						<ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" />
399						<ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" />
400						<ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" />
401						<ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" />
402						<ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" />
403						<ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" />
404						<ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" />
405						<ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" />
406					</ParticleStreams>
407				</ParticleCollection>
408				<ParticleBillboardShapeBuilderCtrXml AscendingOrder="true">
409					<DrawOffset X="0" Y="0" Z="0" />
410				</ParticleBillboardShapeBuilderCtrXml>
411				<ParticleInitializers>
412					<ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.2">
413						<TargetStreams>
414							<ParticleUsage>Scale</ParticleUsage>
415						</TargetStreams>
416						<BaseValue X="0.5" Y="0.5" Z="0.5" />
417					</ParticleVector3Random1Initializer>
418					<ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
419						<TargetStreams>
420							<ParticleUsage>Rotate</ParticleUsage>
421						</TargetStreams>
422						<BaseValue X="0" Y="0" Z="0" />
423						<Random X="0" Y="0" Z="0" />
424					</ParticleVector3Random3Initializer>
425					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
426						<TargetStreams>
427							<ParticleUsage>TextureTranslate0</ParticleUsage>
428						</TargetStreams>
429						<ImmediateValue X="0" Y="0" />
430					</ParticleVector2ImmediateInitializer>
431					<ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true">
432						<TargetStreams>
433							<ParticleUsage>TextureScale0</ParticleUsage>
434						</TargetStreams>
435						<ImmediateValue X="1" Y="1" />
436					</ParticleVector2ImmediateInitializer>
437					<ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0">
438						<TargetStreams>
439							<ParticleUsage>TextureRotate0</ParticleUsage>
440						</TargetStreams>
441					</ParticleFloatImmediateInitializer>
442					<ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="60" MinValue="60">
443						<TargetStreams>
444							<ParticleUsage>Life</ParticleUsage>
445						</TargetStreams>
446					</ParticleFloatRangeInitializer>
447					<ParticleOriginVelocityInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Power="0.04">
448						<TargetStreams>
449							<ParticleUsage>Velocity</ParticleUsage>
450						</TargetStreams>
451					</ParticleOriginVelocityInitializer>
452				</ParticleInitializers>
453				<ParticleUpdaters>
454					<ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
455						<ParticleAnimationData>
456							<ParticleRandomAnimationOption AnimationDuration="100" />
457							<Vector3Animation>
458								<XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
459									<Segments>
460										<LinearFloatSegment>
461											<Keys>
462												<LinearFloatKey Frame="0" Value="1" />
463												<LinearFloatKey Frame="50" Value="1" />
464												<LinearFloatKey Frame="60" Value="0" />
465												<LinearFloatKey Frame="90" Value="0" />
466												<LinearFloatKey Frame="100" Value="0" />
467											</Keys>
468										</LinearFloatSegment>
469									</Segments>
470								</XSegmentsFloatCurve>
471								<YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
472									<Segments>
473										<LinearFloatSegment>
474											<Keys>
475												<LinearFloatKey Frame="0" Value="0" />
476												<LinearFloatKey Frame="30" Value="0" />
477												<LinearFloatKey Frame="41" Value="1" />
478												<LinearFloatKey Frame="80" Value="1" />
479												<LinearFloatKey Frame="90" Value="0" />
480												<LinearFloatKey Frame="100" Value="0" />
481											</Keys>
482										</LinearFloatSegment>
483									</Segments>
484								</YSegmentsFloatCurve>
485								<ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100">
486									<Segments>
487										<LinearFloatSegment>
488											<Keys>
489												<LinearFloatKey Frame="0" Value="1" />
490												<LinearFloatKey Frame="10" Value="1" />
491												<LinearFloatKey Frame="20" Value="0" />
492												<LinearFloatKey Frame="70" Value="0" />
493												<LinearFloatKey Frame="80" Value="1" />
494												<LinearFloatKey Frame="100" Value="1" />
495											</Keys>
496										</LinearFloatSegment>
497									</Segments>
498								</ZSegmentsFloatCurve>
499							</Vector3Animation>
500						</ParticleAnimationData>
501						<TargetStreams>
502							<ParticleUsage>Color</ParticleUsage>
503						</TargetStreams>
504						<DefaultValue X="0" Y="0" Z="0" />
505					</ParticleVector3ImmediateUpdaterXml>
506					<ParticleFloatImmediate4KeyUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" InTime="0" OutTime="0" StartValue="1" MiddleValue="1" EndValue="0">
507						<ParticleAnimationData />
508						<TargetStreams>
509							<ParticleUsage>Alpha</ParticleUsage>
510						</TargetStreams>
511					</ParticleFloatImmediate4KeyUpdaterXml>
512					<ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true">
513						<ParticleAnimationData />
514						<TargetStreams />
515					</ParticleGeneralUpdaterXml>
516				</ParticleUpdaters>
517			</ParticleSetCtr>
518		</ParticleSets>
519		<Emitters>
520			<ParticleEmitter Name="Star_Emitter" IsBranchVisible="true" Id="35" IsResourceCopyEnabled="false" EmissionRatio="5" EmissionRatioRandom="0" EmissionInterval="200" EmissionIntervalRandom="0" EmissionSpanInfinity="true" EmissionSpan="360" EmissionStart="0">
521				<ParentNode>SceneNodes["Star_Model"]</ParentNode>
522				<AnimationGroupDescriptions />
523				<Transform>
524					<Scale X="1" Y="1" Z="1" />
525					<Rotate X="0" Y="0" Z="0" />
526					<Translate X="0" Y="0" Z="0" />
527				</Transform>
528				<ParticleSetReference>ParticleSets["Star_Particle"]</ParticleSetReference>
529				<ParticleDiscForm IsResourceCopyEnabled="false" Inner="1" AngleWidth="6.28318548" AngleOffset="0" AngleSwing="0" FixedOffset="true" EvenInterval="true">
530					<Scale X="5" Y="5" />
531				</ParticleDiscForm>
532			</ParticleEmitter>
533		</Emitters>
534	</GraphicsContentCtr>
535</NintendoWareIntermediateFile>