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13<h1 align="left">SPInitSoundTable</h1>
14
15<h2>Syntax</h2>
16<dl><dd><pre class="construction">
17  #include &lt;revolution.h&gt;
18  #include &lt;revolution/sp.h&gt;
19
20  void SPInitSoundTable(SPSoundTable *table, u8 *samples, u8 *zerobuffer);
21</pre></dd></dl>
22
23<h2>Arguments</h2>
24<TABLE class="arguments" border="1" >
25  <tr>
26<th>table</th>
27<td>Pointer to <code>SPSoundTable</code> to be initialized.</td>
28  </tr>
29  <tr>
30<th>samples</th>
31<td>Pointer to the sound data that corresponds to <code>SPSoundTable</code>.</td>
32  </tr>
33  <tr>
34<th>zerobuffer</th>
35<td>Pointer to the zero buffer. (Not used. Specify <code>NULL</code>.))</strong></td>
36  </tr>
37</table>
38
39<h2>Return Values</h2>
40<p>None.</p>
41
42<h2>Description</h2>
43<p>The <code>SPInitSoundTable</code> function initializes the sound table (<code>SPSoundTable</code>), loaded from a disc, etc., to memory. It uses <SPAN class="argument">samples</SPAN>, provided by arguments, to update individual SE information (<code>SPSoundEntry</code>) in the sound table. <CODE>SPSoundTable</CODE> must be initialized before playing SE.</p>
44
45<p><strong><em>Note:</em></strong> The <code>SPInitSoundTable</code> function can only be called once for the same <code>SPSoundTable</code>.</p>
46
47<h2>See Also</h2>
48<p class="reference">
49<a href="SPSoundTable.html">SPSoundTable</a>,
50<a href="SPSoundEntry.html">SPSoundEntry</a>
51</p>
52
53<h2>Revision History</h2>
54<P>
552006/11/21 Added an explanation to the arguments about the zero buffer no longer being necessary.<br>2006/03/01 Initial version.<BR>
56</P>
57
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