1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>PADSetAnalogMode</TITLE> 9</HEAD> 10<BODY> 11<H1>PADSetAnalogMode</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/pad.h> 16 17#define PAD_MODE_0 0 18#define PAD_MODE_1 1 19#define PAD_MODE_2 2 20#define PAD_MODE_3 3 21#define PAD_MODE_4 4 22#define PAD_MODE_5 5 23#define PAD_MODE_6 6 24#define PAD_MODE_7 7 25 26void PADSetAnalogMode(u32 mode); 27</pre></dd></dl> 28 29<H2>Arguments</H2> 30<TABLE class="arguments" border="1" > 31 <TBODY> 32 <TR> 33<TH>mode</TH> 34<TD>one of <CODE>PAD_MODE_*</CODE></TD> 35 </TR> 36 </TBODY> 37</TABLE> 38 39<H2>Return Values</H2> 40<P>None.</P> 41 42<H2>Description</H2> 43<P><b>There is no need to use this function.</b></P> 44<P>Specifies the analog mode of the controllers to use. The analog mode controls the resolution of the controller's analog inputs as stored in <A href="PADStatus.html"><CODE>PADStatus</CODE></A> (see modes below). The default mode is <CODE>PAD_MODE_3</CODE>.</P> 45<P><B>Note:</B> The <CODE>PADSetAnalogMode</CODE> function suspends hardware controller sampling. The next <A href="PADRead.html"><CODE>PADRead</CODE></A> function call returns <CODE>PAD_ERR_NO_CONTROLLER</CODE> errors for the attached controllers. The specified analog mode takes effect after the next call to the <A href="PADReset.html"><CODE>PADReset</CODE></A> or <A href="PADInit.html"><CODE>PADInit</CODE></A> function. Note that the <CODE>PADSetAnalogMode</CODE> function can be called before the <A href="PADInit.html"><CODE>PADInit</CODE></A> function.</P> 46<P><B>Note:</B><font size="2">GameCube standard controllers do not support analog input values (</font><CODE>AnalogA/B</CODE><font size="2">) for A or B Buttons. Also, the Revolution SDK controller library (<A href="../wpad/list.html"><CODE>WPAD</CODE></A>) does not support analog input values from the A and B Buttons.</font></P> 47<H3>Mode 0, 5, 6, 7:</H3> 48<TABLE border="1" cellpadding="3" cellspacing="0.1"> 49 <TBODY> 50 <TR> 51<TD><em><code>stickX</code>, <code>stickY</code></em></TD> 52<TD>All 8 bits are valid.</TD> 53 </TR> 54 <TR> 55<TD><CODE>substickX</CODE>, <CODE>substickY</CODE></TD> 56<TD>All 8 bits are valid.</TD> 57 </TR> 58 <TR> 59<TD><CODE>triggerLeft</CODE>, <CODE>triggerRight</CODE></TD> 60<TD>Uppermost 4 bits are valid. Other bits are set to zero.</TD> 61 </TR> 62 <TR> 63<TD><CODE>analogA</CODE>, <CODE>analogB</CODE></TD> 64<TD>Uppermost 4 bits are valid. Other bits are set to zero.</TD> 65 </TR> 66 </TBODY> 67</TABLE> 68<H3>Mode 1:</H3> 69<TABLE border="1" cellpadding="3" cellspacing="0.1"> 70 <TBODY> 71 <TR> 72<TD><em><code>stickX</code>, <code>stickY</code></em></TD> 73<TD>All 8 bits are valid.</TD> 74 </TR> 75 <TR> 76<TD><CODE>substickX</CODE>, <CODE>substickY</CODE></TD> 77<TD>Uppermost 4 bits are valid. Other bits are set to zero.</TD> 78 </TR> 79 <TR> 80<TD><CODE>triggerLeft</CODE>, <CODE>triggerRight</CODE></TD> 81<TD>All 8 bits are valid.</TD> 82 </TR> 83 <TR> 84<TD><CODE>analogA</CODE>, <CODE>analogB</CODE></TD> 85<TD>Uppermost 4 bits are valid. Other bits are set to zero.</TD> 86 </TR> 87 </TBODY> 88</TABLE> 89<H3>Mode 2:</H3> 90<TABLE border="1" cellpadding="3" cellspacing="0.1"> 91 <TBODY> 92 <TR> 93<TD><em><code>stickX</code>, <code>stickY</code></em></TD> 94<TD>All 8 bits are valid.</TD> 95 </TR> 96 <TR> 97<TD><CODE>substickX</CODE>, <CODE>substickY</CODE></TD> 98<TD>Uppermost 4 bits are valid. Other bits are set to zero.</TD> 99 </TR> 100 <TR> 101<TD><CODE>triggerLeft</CODE>, <CODE>triggerRight</CODE></TD> 102<TD>Uppermost 4 bits are valid. Other bits are set to zero.</TD> 103 </TR> 104 <TR> 105<TD><CODE>analogA</CODE>, <CODE>analogB</CODE></TD> 106<TD>All 8 bits are valid.</TD> 107 </TR> 108 </TBODY> 109</TABLE> 110<H3>Mode 3:</H3> 111<TABLE border="1" cellpadding="3" cellspacing="0.1"> 112 <TBODY> 113 <TR> 114<TD><em><code>stickX</code>, <code>stickY</code></em></TD> 115<TD>All 8 bits are valid.</TD> 116 </TR> 117 <TR> 118<TD><CODE>substickX</CODE>, <CODE>substickY</CODE></TD> 119<TD>All 8 bits are valid.</TD> 120 </TR> 121 <TR> 122<TD><CODE>triggerLeft</CODE>, <CODE>triggerRight</CODE></TD> 123<TD>All 8 bits are valid.</TD> 124 </TR> 125 <TR> 126<TD><CODE>analogA</CODE>, <CODE>analogB</CODE></TD> 127<TD>All 8 bits are invalid and set to zero.</TD> 128 </TR> 129 </TBODY> 130</TABLE> 131<H3>Mode 4:</H3> 132<TABLE border="1" cellpadding="3" cellspacing="0.1"> 133 <TBODY> 134 <TR> 135<TD><em><code>stickX</code>, <code>stickY</code></em></TD> 136<TD>All 8 bits are valid.</TD> 137 </TR> 138 <TR> 139<TD><CODE>substickX</CODE>, <CODE>substickY</CODE></TD> 140<TD>All 8 bits are valid.</TD> 141 </TR> 142 <TR> 143<TD><CODE>triggerLeft</CODE>, <CODE>triggerRight</CODE></TD> 144<TD>All 8 bits are invalid and set to zero.</TD> 145 </TR> 146 <TR> 147<TD><CODE>analogA</CODE>, <CODE>analogB</CODE></TD> 148<TD>All 8 bits are valid.</TD> 149 </TR> 150 </TBODY> 151</TABLE> 152 153<H2>See Also</H2> 154<P class="reference"> 155<A href="PADClamp.html">PADClamp</A>, 156<A href="PADInit.html">PADInit</A>, 157<A href="PADReset.html">PADReset</A>, 158<A href="PADStatus.html">PADStatus</A> 159</P> 160 161<H2>Revision History</H2> 162<P> 1632006/03/01 Initial version.<br> 164</p> 165 166<hr><p>CONFIDENTIAL</p></body> 167</HTML>