1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     MemorySoundArchiveApp.cpp
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: $
16  *---------------------------------------------------------------------------*/
17 
18 #include "precompiled.h"
19 
20 #include "MemorySoundArchiveApp.h"
21 #include "simple.csid"
22 
23 namespace
24 {
25 
26 const s32 SOUND_THREAD_PRIORITY = 4;
27 const s32 LOAD_THREAD_PRIORITY = 3;
28 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024;
29 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar";
30 const char DEMO_TITLE[] = "MemorySoundArchive";
31 
32 }
33 
OnInitialize()34 void MemorySoundArchiveApp::OnInitialize()
35 {
36     InitializeSoundSystem();
37 }
38 
InitializeSoundSystem()39 void MemorySoundArchiveApp::InitializeSoundSystem()
40 {
41     // サウンドシステムの初期化
42     {
43         nw::snd::SoundSystem::SoundSystemParam param;
44         size_t workMemSize = nw::snd::SoundSystem::GetRequiredMemSize( param );
45         m_pMemoryForSoundSystem = MemAlloc( workMemSize );
46 
47         nw::snd::SoundSystem::Initialize(
48                 param,
49                 reinterpret_cast<uptr>( m_pMemoryForSoundSystem ),
50                 workMemSize );
51     }
52 
53     // メモリーサウンドアーカイブの初期化
54     {
55         nn::fs::FileReader reader( SOUND_ARC_PATH );
56         s32 size = (s32)reader.GetSize();
57         m_pMemoryForSoundArchive = MemAlloc( size, 32 );
58         s32 readSize = reader.Read( m_pMemoryForSoundArchive, size );
59         m_Archive.Initialize( m_pMemoryForSoundArchive );
60         reader.Finalize();
61     }
62 
63     // サウンドデータマネージャーの初期化
64     {
65         u32 setupSize = m_DataManager.GetRequiredMemSize( &m_Archive );
66         m_pMemoryForSoundDataManager = MemAlloc( setupSize );
67         m_DataManager.Initialize( &m_Archive, m_pMemoryForSoundDataManager, setupSize );
68     }
69 
70     // サウンドアーカイブプレイヤーの初期化
71     {
72         u32 setupSize = m_ArchivePlayer.GetRequiredMemSize( &m_Archive );
73         m_pMemoryForSoundArchivePlayer = MemAlloc( setupSize, 32 );
74         u32 setupStrmBufferSize =
75             m_ArchivePlayer.GetRequiredStreamBufferSize( &m_Archive );
76         m_pMemoryForStreamBuffer = MemAlloc( setupStrmBufferSize, 32 );
77         bool result = m_ArchivePlayer.Initialize(
78                 &m_Archive,
79                 &m_DataManager,
80                 m_pMemoryForSoundArchivePlayer, setupSize,
81                 m_pMemoryForStreamBuffer, setupStrmBufferSize );
82         NW_ASSERT( result );
83     }
84 }
85 
OnFinalize()86 void MemorySoundArchiveApp::OnFinalize()
87 {
88     nw::snd::SoundSystem::Finalize();
89 
90     MemFree( m_pMemoryForSoundSystem );
91     MemFree( m_pMemoryForSoundDataManager );
92     MemFree( m_pMemoryForSoundArchivePlayer );
93     MemFree( m_pMemoryForStreamBuffer );
94     MemFree( m_pMemoryForSoundArchive );
95 }
96 
OnDrawUpLCD(nw::font::TextWriter & writer)97 void MemorySoundArchiveApp::OnDrawUpLCD( nw::font::TextWriter& writer )
98 {
99     writer.Printf(" DEMO nw::snd %s\n\n", DEMO_TITLE);
100 
101     writer.Print("    -- usage --\n\n");
102     writer.Print("    [A] Play Sequence Sound\n");
103     writer.Print("    [X] Play Wave Sound\n");
104     writer.Print("    [B] Stop Sound\n\n");
105 }
106 
OnDrawDownLCD(nw::font::TextWriter &)107 void MemorySoundArchiveApp::OnDrawDownLCD( nw::font::TextWriter& )
108 {
109     // なにも書かない
110 }
111 
OnUpdatePad(nw::demo::Pad & pad)112 void MemorySoundArchiveApp::OnUpdatePad( nw::demo::Pad& pad )
113 {
114     if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_A ) )
115     {
116         m_Handle.Stop( 0 );
117         bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess();
118         NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result);
119     }
120 
121     if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_X ) )
122     {
123         m_Handle.Stop( 0 );
124         bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess();
125         NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result);
126     }
127 
128     if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_B ) )
129     {
130         m_Handle.Stop( 3 );
131     }
132 }
133 
OnUpdate()134 void MemorySoundArchiveApp::OnUpdate()
135 {
136     m_ArchivePlayer.Update();
137 }
138