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8<TITLE>GXSetVerifyLevel Runtime Warnings</TITLE>
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11<H1><A href="GX_Runtime_Warnings.html">Runtime Warnings for GXSetVerifyLevel</A></H1>
12<H2>Runtime Warnings</H2>
13<TABLE border="1">
14  <TBODY>
15    <TR>
16<TD valign="top" height="21" width="93"><STRONG>Warning Number&nbsp;</STRONG></TD>
17<TD valign="top" height="21"><STRONG>Severity Setting</STRONG></TD>
18<TD valign="top" height="21" width="691"><STRONG>Description</STRONG></TD>
19<TD valign="top"><B>Function Checklist</B></TD>
20    </TR>
21    <TR>
22      <TD height="21" width="93" valign="top">000&nbsp;&nbsp;</TD>
23<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
24<TD height="21" width="691" valign="top">Invalid vertex format. Normal count must be set to *.</TD>
25<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
26    </TR>
27    <TR>
28      <TD height="21" width="93" valign="top">001&nbsp;&nbsp;</TD>
29<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
30<TD height="21" width="691" valign="top"><FONT color="#0000cc">Texture size # not initialized.</FONT></TD>
31      <TD valign="top">&nbsp;</TD>
32    </TR>
33    <TR>
34      <TD height="21" width="93" valign="top">002&nbsp;&nbsp;</TD>
35<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
36<TD height="21" width="691" valign="top"><FONT color="#0000cc">Left edge of scissoring rectangle is less than #.</FONT></TD>
37<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD>
38    </TR>
39    <TR>
40      <TD height="21" width="93" valign="top">003&nbsp;&nbsp;</TD>
41<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
42<TD height="21" width="691" valign="top"><FONT color="#0000cc">Top edge of scissoring rectangle is less than #.</FONT></TD>
43<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD>
44    </TR>
45    <TR>
46      <TD height="21" width="93" valign="top">004&nbsp;&nbsp;</TD>
47<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
48<TD height="21" width="691" valign="top"><FONT color="#0000cc">Right edge of scissoring rectangle is greater than # in * mode.</FONT></TD>
49<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD>
50    </TR>
51    <TR>
52      <TD height="21" width="93" valign="top">005&nbsp;&nbsp;</TD>
53<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
54<TD height="21" width="691" valign="top"><FONT color="#0000cc">Bottom edge of scissoring rectangle is greater than # in * mode.</FONT></TD>
55<TD valign="top"><CODE><A href="../Culling/GXSetScissor.html">GXSetScissor</A></CODE></TD>
56    </TR>
57    <TR>
58      <TD height="21" width="93" valign="top">006&nbsp;&nbsp;</TD>
59<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
60    </TR>
61    <TR>
62      <TD height="21" width="93" valign="top">007&nbsp;&nbsp;</TD>
63<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
64<TD height="21" width="691" valign="top"><FONT color="#0000cc">Indirect texture command for stage # is not set.</FONT></TD>
65<TD valign="top"><a href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</a><br> <a href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</a></TD>
66    </TR>
67    <TR>
68      <TD height="21" width="93" valign="top">008&nbsp;&nbsp;</TD>
69<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
70<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid indirect texture request in TEV stage #.</FONT></TD>
71<TD valign="top"><CODE><a href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</a><br> <a href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</a></CODE></TD>
72    </TR>
73    <TR>
74      <TD height="21" width="93" valign="top">009&nbsp;&nbsp;</TD>
75<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
76<TD height="21" width="691" valign="top"><FONT color="#0000cc">Indirect matrix # requested in stage # not set.</FONT></TD>
77<TD valign="top"><CODE><a href="../Indirect/GXSetIndTexMtx.html">GXSetIndTexMtx</a><br> <a href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</a></CODE></TD>
78    </TR>
79    <TR>
80      <TD height="21" width="93" valign="top">010&nbsp;&nbsp;</TD>
81<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
82<TD height="21" width="691" valign="top"><FONT color="#0000cc">Requested indirect textures never initialized.</FONT></TD>
83<TD valign="top"><CODE><a href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</a><br> <a href="../Indirect/GXSetNumIndStages.html">GXSetNumIndStages</a></CODE></TD>
84    </TR>
85    <TR>
86      <TD height="21" width="93" valign="top">011&nbsp;&nbsp;</TD>
87<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
88<TD height="21" width="691" valign="top"><FONT color="#0000cc">Indirect texture coordinate scales # and # not set.</CODE></TD>
89<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexCoordScale.html">GXSetIndTexCoordScale</A><BR></CODE></TD>
90    </TR>
91    <TR>
92      <TD height="21" width="93" valign="top">012&nbsp;&nbsp;</TD>
93<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
94<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid texture coordinate specified for indirect stage #.</CODE></TD>
95<TD valign="top"><CODE><A href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</A></CODE></TD>
96    </TR>
97    <TR>
98      <TD height="21" width="93" valign="top">013&nbsp;&nbsp;</TD>
99<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
100<TD height="21" width="691" valign="top"><FONT color="#0000cc">Feedback accumulation of indirect texture (addition of the texture coordinate from the previous TEV stage) is set to ON at TEV stage 0.</FONT></TD>
101<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD>
102    </TR>
103    <TR>
104      <TD height="21" width="93" valign="top">014&nbsp;&nbsp;</TD>
105<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
106<TD height="21" width="691" valign="top"><FONT color="#0000cc">Indirect bump alpha is enabled in TEV stage 0.</FONT></TD>
107<TD valign="top"><CODE><A href="../Indirect/GXSetTevIndirect.html">GXSetTevIndirect</A></CODE></TD>
108    </TR>
109    <TR>
110      <TD height="21" width="93" valign="top">015&nbsp;&nbsp;</TD>
111<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
112    </TR>
113    <TR>
114      <TD height="21" width="93" valign="top">016&nbsp;&nbsp;</TD>
115<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
116    </TR>
117    <TR>
118      <TD height="21" width="93" valign="top">017&nbsp;&nbsp;</TD>
119<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
120<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid texture coordinate specified for TEV stage #.</FONT></TD>
121<TD valign="top"><CODE><a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD>
122    </TR>
123    <TR>
124      <TD height="21" width="93" valign="top">018&nbsp;&nbsp;</TD>
125<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD>
126<TD height="21" width="691" valign="top"><FONT color="#0000cc">Texture # is used as both indirect and direct.</FONT></TD>
127<TD valign="top"><CODE><a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a><br> <a href="../Indirect/GXSetIndTexOrder.html">GXSetIndTexOrder</a></CODE></TD>
128    </TR>
129    <TR>
130      <TD height="21" width="93" valign="top">019&nbsp;&nbsp;</TD>
131<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
132<TD height="21" width="691" valign="top"><FONT color="#0000cc">Texture # not configured.</FONT></TD>
133<TD valign="top"><CODE><A href="../Texture/GXLoadTexObj.html">GXLoadTexObj</A></CODE></TD>
134    </TR>
135    <TR>
136      <TD height="21" width="93" valign="top">020&nbsp;&nbsp;</TD>
137<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
138<TD height="21" width="691" valign="top"><FONT color="#0000cc">Base pointer for cached texture # is not specified.</FONT></TD>
139<TD valign="top"><CODE><A href="../Texture/GXLoadTexObj.html">GXLoadTexObj</A></CODE></TD>
140    </TR>
141    <TR>
142      <TD height="21" width="93" valign="top">021&nbsp;&nbsp;</TD>
143<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
144<TD height="21" width="691" valign="top"><FONT color="#0000cc">TLUT for indexed texture # was never configured.</FONT></TD>
145<TD valign="top"><CODE><a href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="../Texture/GXLoadTlut.html">GXLoadTlut</a></CODE></TD>
146    </TR>
147    <TR>
148      <TD height="21" width="93" valign="top">022&nbsp;&nbsp;</TD>
149<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
150<TD height="21" width="691" valign="top"><FONT color="#0000cc">* is not a power of two for mipmapped texture #.</FONT></TD>
151<TD valign="top"><CODE><A href="../Texture/GXInitTexObj.html">GXInitTexObj</A><BR> <A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A></CODE></TD>
152    </TR>
153    <TR>
154      <TD height="21" width="93" valign="top">023&nbsp;&nbsp;</TD>
155<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
156<TD height="21" width="691" valign="top">* is not <CODE>GX_CLAMP</CODE> for non-power-of-2 width in texture #.</TD>
157<TD valign="top"><CODE><A href="../Texture/GXInitTexObj.html">GXInitTexObj</A><BR> <A href="../Texture/GXInitTexObjCI.html">GXInitTexObjCI</A></CODE></TD>
158    </TR>
159    <TR>
160      <TD height="21" width="93" valign="top">024&nbsp;&nbsp;</TD>
161<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
162<TD height="21" width="691" valign="top"><FONT color="#0000cc">Minimizing filter for texture # is not compatible with color indexed texture format.</FONT></TD>
163<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
164    </TR>
165    <TR>
166      <TD height="21" width="93" valign="top">025&nbsp;&nbsp;</TD>
167<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
168<TD height="21" width="691" valign="top"><FONT color="#0000cc">Minimum LOD is greater than maximum LOD in texture #.</FONT></TD>
169<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
170    </TR>
171    <TR>
172      <TD height="21" width="93" valign="top">026&nbsp;&nbsp;</TD>
173<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
174<TD height="21" width="691" valign="top"><FONT color="#0000cc">Maximum LOD is greater than image's maximum LOD for texture #.</FONT></TD>
175<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
176    </TR>
177    <TR>
178      <TD height="21" width="93" valign="top">027&nbsp;&nbsp;</TD>
179<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
180<TD height="21" width="691" valign="top"><FONT color="#0000cc">LOD bias clamp should be used with edge LOD for texture #.</FONT></TD>
181<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
182    </TR>
183    <TR>
184      <TD height="21" width="93" valign="top">028&nbsp;&nbsp;</TD>
185<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
186<TD height="21" width="691" valign="top"><FONT color="#0000cc">Texture # does not meet requirements for anisotropic mipmapping.</FONT></TD>
187<TD valign="top"><CODE><A href="../Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</A></CODE></TD>
188    </TR>
189    <TR>
190      <TD height="21" width="93" valign="top">029&nbsp;&nbsp;</TD>
191<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
192    </TR>
193    <TR>
194      <TD height="21" width="93" valign="top">030&nbsp;&nbsp;</TD>
195<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
196    </TR>
197    <TR>
198      <TD height="21" width="93" valign="top">031&nbsp;&nbsp;</TD>
199<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
200    </TR>
201    <TR>
202      <TD height="21" width="93" valign="top">032&nbsp;&nbsp;</TD>
203<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
204<TD height="21" width="691" valign="top"><FONT color="#0000cc">Environment for TEV stage # is not fully configured.</FONT></TD>
205<TD valign="top"><CODE><a href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</a><br> <a href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</a></CODE></TD>
206    </TR>
207    <TR>
208      <TD height="21" width="93" valign="top">033&nbsp;&nbsp;</TD>
209<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
210<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid color channel selected in TEV stage #.</FONT></TD>
211<TD valign="top"><CODE><a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a><br> <a href="../Lighting/GXSetNumChans.html">GXSetNumChans</a></CODE></TD>
212    </TR>
213    <TR>
214      <TD height="21" width="93" valign="top">034&nbsp;&nbsp;</TD>
215<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
216<TD height="21" width="691" valign="top"><FONT color="#0000cc">Parameter * selects null texture in TEV color stage #.</FONT></TD>
217<TD valign="top"><CODE><a href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</a><br> <a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a></CODE></TD>
218    </TR>
219    <TR>
220      <TD height="21" width="93" valign="top">035&nbsp;&nbsp;</TD>
221<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
222<TD height="21" width="691" valign="top"><FONT color="#0000cc">Parameter * selects null texture in TEV alpha stage #.</FONT></TD>
223<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</a><br> <a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a></CODE></TD>
224    </TR>
225    <TR>
226      <TD height="21" width="93" valign="top">036&nbsp;&nbsp;</TD>
227<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
228<TD height="21" width="691" valign="top"><FONT color="#0000cc">Color parameter * in TEV stage # accesses register *, which may be dirty.</FONT></TD>
229<TD valign="top"><CODE><a href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</a><br> <a href="../Tev/GXSetTevColor.html">GXSetTevColor</a></CODE></TD>
230    </TR>
231    <TR>
232      <TD height="21" width="93" valign="top">037&nbsp;&nbsp;</TD>
233<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
234<TD height="21" width="691" valign="top"><FONT color="#0000cc">Alpha parameter * in TEV stage # accesses register *, which may be dirty.</FONT></TD>
235<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</a><br> <a href="../Tev/GXSetTevColor.html">GXSetTevColor</a></CODE></TD>
236    </TR>
237    <TR>
238      <TD height="21" width="93" valign="top">038&nbsp;&nbsp;</TD>
239<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD>
240<TD height="21" width="691" valign="top">Color arg * in TEV stage # accesses register *, which was last unclamped. Possible wrap-around effect.</TD>
241<TD valign="top"><CODE><a href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</a><br> <a href="../Tev/GXSetTevColorIn.html">GXSetTevColorIn</a></CODE></TD>
242    </TR>
243    <TR>
244      <TD height="21" width="93" valign="top">039&nbsp;&nbsp;</TD>
245<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD>
246<TD height="21" width="691" valign="top">Alpha arg * in TEV stage # accesses register *, which was last unclamped. Possible wrap-around effect.</TD>
247<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</a><br> <a href="../Tev/GXSetTevAlphaIn.html">GXSetTevAlphaIn</a></CODE></TD>
248    </TR>
249    <TR>
250      <TD height="21" width="93" valign="top">040&nbsp;&nbsp;</TD>
251<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
252    </TR>
253    <TR>
254      <TD height="21" width="93" valign="top">041&nbsp;&nbsp;</TD>
255<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
256<TD height="21" width="691" valign="top"><FONT color="#0000cc">Z texturing enabled, but no texture specified for final TEV stage.</FONT></TD>
257<TD valign="top"><CODE><a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD>
258    </TR>
259    <TR>
260      <TD height="21" width="93" valign="top">042&nbsp;&nbsp;</TD>
261<TD height="21" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
262<TD height="21" width="691" valign="top">Final TEV stage doesn't write color to register <font     face="Courier New">GX_TEVPREV</font>.</TD>
263<TD valign="top"><CODE><a href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD>
264    </TR>
265    <TR>
266      <TD height="25" width="93" valign="top">043&nbsp;&nbsp;</TD>
267<TD height="25" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
268<TD height="25" width="691" valign="top">Final TEV stage doesn't write alpha to register <CODE>GX_TEVPREV</CODE>.</TD>
269<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD>
270    </TR>
271    <TR>
272      <TD height="21" width="93" valign="top">044&nbsp;&nbsp;</TD>
273<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD>
274<TD height="21" width="691" valign="top">Final TEV color stage has no clamping. Possible color wrap-around effect.</TD>
275<TD valign="top"><CODE><a href="../Tev/GXSetTevColorOp.html">GXSetTevColorOp</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD>
276    </TR>
277    <TR>
278      <TD height="21" width="93" valign="top">045&nbsp;&nbsp;</TD>
279<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD>
280<TD height="21" width="691" valign="top">Final TEV alpha stage has no clamping. Possible alpha wrap-around effect.</TD>
281<TD valign="top"><CODE><a href="../Tev/GXSetTevAlphaOp.html">GXSetTevAlphaOp</a><br> <a href="../Tev/GXSetNumTevStages.html">GXSetNumTevStages</a></CODE></TD>
282    </TR>
283    <TR>
284      <TD height="25" width="93" valign="top">046&nbsp;&nbsp;</TD>
285<TD height="25" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
286<TD height="25" width="691" valign="top"><FONT color="#0000cc">Z buffering is before texturing, but alpha comparison is active.</FONT></TD>
287<TD valign="top"><CODE><A href="../PixelProc/GXSetZCompLoc.html">GXSetZCompLoc</A><BR> <A href="../Tev/GXSetAlphaCompare.html">GXSetAlphaCompare</A></FONT></TD>
288    </TR>
289    <TR>
290      <TD height="21" width="93" valign="top">047&nbsp;&nbsp;</TD>
291<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
292    </TR>
293    <TR>
294      <TD height="21" width="93" valign="top">048&nbsp;&nbsp;</TD>
295<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
296    </TR>
297    <TR>
298      <TD height="21" width="93" valign="top">049&nbsp;&nbsp;</TD>
299<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
300    </TR>
301    <TR>
302      <TD height="21" width="93" valign="top">050&nbsp;&nbsp;</TD>
303<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
304    </TR>
305    <TR>
306      <TD height="21" width="93" valign="top">051&nbsp;&nbsp;</TD>
307<TD height="21" valign="top"><CODE>GX_WARN_ALL </CODE></TD>
308<TD height="21" width="691" valign="top"><FONT color="#0000cc">Multisample locations for pixel # are not ordered correctly for anti-aliasing filter.</FONT></TD>
309<TD valign="top"><CODE><A href="../Framebuffer/GXSetCopyFilter.html">GXSetCopyFilter</A><BR> <A href="../PixelProc/GXSetPixelFmt.html">GXSetPixelFmt</A></FONT></TD>
310    </TR>
311    <TR>
312      <TD height="21" width="93" valign="top">052&nbsp;&nbsp;</TD>
313<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
314    </TR>
315    <TR>
316      <TD height="21" width="93" valign="top">053&nbsp;&nbsp;</TD>
317<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
318    </TR>
319    <TR>
320      <TD height="21" width="93" valign="top">054&nbsp;&nbsp;</TD>
321<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD><TD>&nbsp;</TD>
322<TD height="21" width="691" valign="top">Register address # modified (*); probably should not be.</TD>
323      <TD valign="top"></TD>
324    </TR>
325    <TR>
326      <TD height="21" width="93" valign="top">055&nbsp;&nbsp;</TD>
327<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD><TD>&nbsp;</TD>
328<TD height="21" width="691" valign="top"><FONT color="#0000cc">Invalid combination of # output color channels and # color texgen textures.</FONT></TD>
329      <TD valign="top"></TD>
330    </TR>
331    <TR>
332      <TD height="21" width="93" valign="top">056&nbsp;&nbsp;</TD>
333<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
334<TD height="21" valign="top"><FONT color="#0000cc">The number of color channels and texgens are both zero.</FONT></TD>
335<TD height="21" valign="top"><CODE><A href="../Lighting/GXSetNumChans.html">GXSetNumChans<BR></A><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></FONT></TD>
336    </TR>
337    <TR>
338      <TD height="21" width="93" valign="top">057&nbsp;&nbsp;</TD>
339<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
340<TD height="21" width="691" valign="top"><FONT color="#0000cc">Vertex packet does not contain position coordinate values.</FONT></TD>
341<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
342    </TR>
343    <TR>
344      <TD height="21" width="93" valign="top">058&nbsp;&nbsp;</TD>
345<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
346<TD height="21" valign="top">Mismatched argument setting in vertex attribute. * should be used with *.</TD>
347<TD height="21" valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt</A></FONT><CODE><A href="../Geometry/GXSetVtxAttrFmtv.html"><BR> GXSetVtxAttrFmtv</A></FONT></TD>
348    </TR>
349    <TR>
350      <TD>059&nbsp;&nbsp;</TD>
351<TD><CODE>GX_WARN_SEVERE </CODE></TD>
352<TD><FONT color="#0000cc"><CODE>GXSetVtxAttrFmt</CODE>: Normals only support signed types.</FONT></TD>
353<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt<BR></A></CODE></TD>
354    </TR>
355    <TR>
356      <TD>060&nbsp;&nbsp;</TD>
357<TD valign="top"><CODE>GX_WARN_ALL </FONT></TD>
358<TD>GXSetVtxAttrFmt: Number of fractional bits is fixed for normals. Use # for *. Your setting will be ignored.</TD>
359<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt<BR></A><A href="../Geometry/GXSetVtxAttrFmtv.html"> GXSetVtxAttrFmtv</A></FONT></TD>
360    </TR>
361    <TR>
362      <TD>061&nbsp;&nbsp;</TD>
363<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
364<TD>GXSetVtxAttrFmt: GX_F32 type doesn't refer the frac argument. Your setting will be ignored.</TD>
365<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt<BR></A><A href="../Geometry/GXSetVtxAttrFmtv.html"> GXSetVtxAttrFmtv</A></FONT></TD>
366    </TR>
367    <TR>
368      <TD>062&nbsp;&nbsp;</TD>
369<TD valign="top"><CODE>GX_WARN_ALL </CODE></TD>
370<TD>GXSetVtxAttrFmt: Colors don't refer the frac argument. Your setting will be ignored.</TD>
371<TD valign="top"><CODE><A href="../Geometry/GXSetVtxAttrFmt.html">GXSetVtxAttrFmt<BR></A><A href="../Geometry/GXSetVtxAttrFmtv.html"> GXSetVtxAttrFmtv</A></FONT></TD>
372    </TR>
373    <TR>
374      <TD>063&nbsp;&nbsp;</TD>
375<TD valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
376      <TD></TD>
377      <TD valign="top"></TD>
378    </TR>
379    <TR>
380      <TD>064&nbsp;&nbsp;</TD>
381<TD valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
382      <TD></TD>
383      <TD valign="top"></TD>
384    </TR>
385    <TR>
386      <TD>065&nbsp;&nbsp;</TD>
387<TD valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
388      <TD></TD>
389      <TD valign="top"></TD>
390    </TR>
391    <TR>
392      <TD>066&nbsp;&nbsp;</TD>
393<TD valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
394      <TD></TD>
395      <TD valign="top"></TD>
396    </TR>
397    <TR>
398      <TD>067&nbsp;&nbsp;</TD>
399<TD valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
400      <TD></TD>
401      <TD valign="top"></TD>
402    </TR>
403    <TR>
404      <TD>068&nbsp;&nbsp;</TD>
405<TD valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
406      <TD></TD>
407      <TD valign="top"></TD>
408    </TR>
409    <TR>
410      <TD>069&nbsp;&nbsp;</TD>
411<TD valign="top"><CODE>GX_WARN_SEVERE </FONT></TD>
412<TD><FONT color="#0000cc">This vertex format (coordinates + matrix indices only) is not supported.</FONT></TD>
413<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
414    </TR>
415    <TR>
416      <TD>070&nbsp;&nbsp;</TD>
417<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
418<TD><FONT color="#0000cc"><CODE>VCD</CODE> for <CODE>GX_VA_CLR1</CODE> is activated although <CODE>GX_VA_CLR0</CODE> is set to <CODE>GX_NONE</CODE>. <CODE>GX_VA_CLR0</CODE> should be used first.</TD>
419<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
420    </TR>
421    <TR>
422      <TD>071&nbsp;&nbsp;</TD>
423<TD valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
424<TD><FONT color="#0000cc">VCDs for input texture coordinates are not used sequentially from smaller IDs.</FONT></TD>
425<TD valign="top"><CODE><A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
426    </TR>
427    <TR>
428      <TD height="21" width="93" valign="top">072&nbsp;&nbsp;</TD>
429<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
430<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of position, but this is not getting sent.</TD>
431<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
432    </TR>
433    <TR>
434      <TD height="21" width="93" valign="top">073&nbsp;&nbsp;</TD>
435<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
436<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row for the normal, but this is not getting sent.</TD>
437<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
438    </TR>
439    <TR>
440      <TD height="21" width="93" valign="top">074&nbsp;&nbsp;</TD>
441<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
442<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of color0, but color0 is not getting sent.</TD>
443<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
444    </TR>
445    <TR>
446      <TD height="21" width="93" valign="top">075&nbsp;&nbsp;</TD>
447<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
448<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of color1, but color1 is not getting sent.</TD>
449<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
450    </TR>
451    <TR>
452      <TD height="21" width="93" valign="top">076&nbsp;&nbsp;</TD>
453<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
454<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of binormal or tangent, but this is not getting sent.</TD>
455<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
456    </TR>
457    <TR>
458      <TD height="21" width="93" valign="top">077&nbsp;&nbsp;</TD>
459<TD height="21" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
460<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # specifies source row of input texture coordinate, but this is not getting sent.</TD>
461<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
462    </TR>
463    <TR>
464      <TD height="21" width="93" valign="top">078&nbsp;&nbsp;</TD>
465<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
466    </TR>
467    <TR>
468      <TD height="40" width="93" valign="top">079&nbsp;&nbsp;</TD>
469<TD height="40" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
470<TD height="40" width="691" valign="top"><CODE>TexCoordGen</CODE> types are out of order. When there are <CODE>GX_TG_MTX2x4/3x4</CODE>, this comes first. When there is <CODE>GX_TG_BUMP</CODE>, this comes next. Additionally, if there is <CODE>GX_TG_SRTG</CODE>, it follows after that.</TD>
471<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD>
472    </TR>
473    <TR>
474      <TD height="40" width="93" valign="top">080&nbsp;&nbsp;</TD>
475<TD height="40" valign="top"><CODE>GX_WARN_SEVERE</CODE></TD>
476<TD height="40" width="691" valign="top">Bumpmapped textures are defined, which requires that the binormals and tangents be transformed by a normal matrix, but current matrix index is set to an invalid value (#) for normal transform.</TD>
477<TD valign="top"><CODE><A href="../Transform/GXSetCurrentMtx.html">GXSetCurrentMtx</A></CODE></TD>
478    </TR>
479    <TR>
480      <TD height="40" width="93" valign="top">081&nbsp;&nbsp;</TD>
481<TD height="40" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
482<TD height="40" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # (a texgen type bumpmap) is referencing texture # as a source texture, which is not of texgen type regular.</TD>
483<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A></CODE></TD>
484    </TR>
485    <TR>
486      <TD height="21" width="93" valign="top">082&nbsp;&nbsp;</TD>
487<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
488<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # (a texgen type bumpmap) using light source #, but light's * position is not defined.</TD>
489<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Lighting/GXLoadLightObjImm.html">GXLoadLightObjImm</A></FONT></TD>
490    </TR>
491    <TR>
492      <TD height="21" width="93" valign="top">083&nbsp;&nbsp;</TD>
493<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
494<TD height="21" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # is defined as a texgen type bumpmap, but binormals and tangents are not getting sent.</TD>
495<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></FONT></TD>
496    </TR>
497    <TR>
498      <TD height="21" width="93" valign="top">084&nbsp;&nbsp;</TD>
499<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
500    </TR>
501    <TR>
502      <TD width="15%" valign="top">085&nbsp;&nbsp;</TD>
503<TD width="26%" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
504<TD width="34%" valign="top">Top edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</TD>
505<TD width="25%" valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD>
506    </TR>
507    <TR>
508      <TD width="15%" valign="top">086&nbsp;&nbsp;</TD>
509<TD width="26%" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
510<TD width="34%" valign="top">Bottom edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</TD>
511<TD width="25%" valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD>
512    </TR>
513    <TR>
514      <TD width="15%" valign="top">087&nbsp;&nbsp;</TD>
515<TD width="26%" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
516<TD width="34%" valign="top">Left edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</TD>
517<TD width="25%" valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD>
518    </TR>
519    <TR>
520      <TD width="15%" valign="top">088&nbsp;&nbsp;</TD>
521<TD width="26%" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
522<TD width="34%" valign="top">Right edge of viewport (#) is out of recommended range. It may cause incorrect clipping.</TD>
523<TD width="25%" valign="top"><CODE><A href="../Transform/GXSetViewport.html">GXSetViewport</A></CODE></TD>
524    </TR>
525    <TR>
526      <TD height="21" width="93" valign="top">089&nbsp;&nbsp;</TD>
527<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
528<TD height="21" width="691" valign="top">Channel * uses specular function (<CODE>GX_AF_SPEC</CODE>), but diffuse function is not <CODE>GX_DF_NONE</CODE>.</TD>
529<TD valign="top"><CODE><A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A></CODE></TD>
530    </TR>
531    <TR>
532      <TD height="21" width="93" valign="top">090&nbsp;&nbsp;</TD>
533<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
534<TD height="21" width="691" valign="top"><FONT color="#0000cc">Channel # performs lighting requiring a normal, but this is not getting sent.</FONT></TD>
535<TD valign="top"><CODE><A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
536    </TR>
537    <TR>
538      <TD height="40" width="93" valign="top">091&nbsp;&nbsp;</TD>
539<TD height="40" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
540<TD height="40" width="691" valign="top"><FONT color="#0000cc">Channel # performs lighting requiring the normal to be transformed by a normal matrix, but current matrix index is (#), which may be invalid.</FONT></TD>
541<TD valign="top"><CODE><A href="../Transform/GXSetCurrentMtx.html">GXSetCurrentMtx</A><BR> <A href="../Lighting/GXSetChanCtrl.html">GXSetChanCtrl</A><BR> <A href="../Geometry/GXSetVtxDesc.html">GXSetVtxDesc</A></CODE></TD>
542    </TR>
543    <TR>
544      <TD height="24" width="93" valign="top">092&nbsp;&nbsp;</TD>
545<TD height="24" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
546<TD height="24" width="691" valign="top">* has a value of *infinity (#), which is probably not intended.</TD>
547<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
548    </TR>
549    <TR>
550      <TD height="22" width="93" valign="top">093&nbsp;&nbsp;</TD>
551<TD height="22" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
552<TD height="22" width="691" valign="top">* has a value of NaN (#), which is probably not intended.</TD>
553<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
554    </TR>
555    <TR>
556      <TD height="21" width="93" valign="top">094&nbsp;&nbsp;</TD>
557<TD height="21" valign="top"><CODE>GX_WARN_ALL</CODE></TD>
558<TD height="21" width="691" valign="top">* has a value of (# #), which might be unintentionally small.</TD>
559<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
560    </TR>
561    <TR>
562      <TD height="21" width="93" valign="top">095&nbsp;&nbsp;</TD>
563<TD height="21" valign="top"><CODE>GX_WARN_ALL</CODE></TD>
564<TD height="21" width="691" valign="top">* has a value of (# #), which might be unintentionally large.</TD>
565<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A><BR> <A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
566    </TR>
567    <TR>
568      <TD height="21" width="93" valign="top">096&nbsp;&nbsp;</TD>
569<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
570<TD height="21" width="691" valign="top"><FONT color="#0000cc"># regular textures active, but <CODE>MatrixIndex1</CODE> register (#) is uninitialized.</FONT></TD>
571<TD valign="top"><CODE><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
572    </TR>
573    <TR>
574      <TD height="21" width="93" valign="top">097&nbsp;&nbsp;</TD>
575<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
576    </TR>
577    <TR>
578      <TD height="21" width="93" valign="top">098&nbsp;&nbsp;</TD>
579<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
580    </TR>
581    <TR>
582      <TD height="21" width="93" valign="top">099&nbsp;&nbsp;</TD>
583<TD height="21" valign="top">Reserved</TD><TD>&nbsp;</TD><TD>&nbsp;</TD>
584    </TR>
585    <TR>
586      <TD height="21" width="93" valign="top">100&nbsp;&nbsp;</TD>
587<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
588<TD height="21" width="691" valign="top"><FONT color="#0000cc">Number of all texgens (#) greater than maximum allowed #.</FONT></TD>
589<TD valign="top"><CODE><A href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</A></CODE></TD>
590    </TR>
591    <TR>
592      <TD height="21" width="93" valign="top">101&nbsp;&nbsp;</TD>
593<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
594<TD height="21" width="691" valign="top"><FONT color="#0000cc">Number of regular (2x4/3x4) type texgens (#) greater than maximum allowed #.</FONT></TD>
595<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD>
596    </TR>
597    <TR>
598      <TD height="21" width="93" valign="top">102&nbsp;&nbsp;</TD>
599<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
600<TD height="21" width="691" valign="top"><FONT color="#0000cc">Number of bumpmap type texgens (#) greater than maximum allowed #.</FONT></TD>
601<TD valign="top"><CODE><a href="../TexCoordGen//GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen//GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD>
602    </TR>
603    <TR>
604      <TD height="21" width="93" valign="top">103&nbsp;&nbsp;</TD>
605<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
606<TD height="21" width="691" valign="top"><FONT color="#0000cc">Number of color texgens (#) greater than maximum allowed #.</FONT></TD>
607<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD>
608    </TR>
609    <TR>
610      <TD height="21" width="93" valign="top">104&nbsp;&nbsp;</TD>
611<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
612<TD height="21" width="691" valign="top"><FONT color="#0000cc">First color texgen is not referencing <CODE>COLOR0</CODE>.</FONT></TD>
613<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD>
614    </TR>
615    <TR>
616      <TD height="21" width="93" valign="top">105&nbsp;&nbsp;</TD>
617<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
618<TD height="21" width="691" valign="top"><FONT color="#0000cc">Color texgen from <CODE>COLOR#</CODE> is used more than once.</FONT></TD>
619<TD valign="top"><CODE><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../TexCoordGen/GXSetNumTexGens.html">GXSetNumTexGens</a></CODE></TD>
620    </TR>
621    <TR>
622      <TD height="40" width="93" valign="top">106&nbsp;&nbsp;</TD>
623<TD height="40" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
624<TD height="40" width="691" valign="top"><FONT color="#0000cc">Bumpmap texgen is defined, which requires the normal matrix values pointed to by the current matrix index (#) to be loaded; it may not be loaded yet, however.</FONT></TD>
625<TD valign="top"><a href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</a><br> <a href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</a></TD>
626    </TR>
627    <TR>
628      <TD height="40" width="93" valign="top">107&nbsp;&nbsp;</TD>
629<TD height="40" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
630<TD height="40" width="691" valign="top"><CODE>GX_TEXCOORD</CODE> # requires the matrix values pointed to by the current texture matrix index # (#); it may not be loaded yet, however.</TD>
631<TD valign="top"><CODE><A href="../TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A><BR> <A href="../Transform/GXLoadTexMtxImm.html">GXLoadTexMtxImm</A></CODE></TD>
632    </TR>
633    <TR>
634      <TD height="36" width="93" valign="top">108&nbsp;&nbsp;</TD>
635<TD height="36" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
636<TD height="36" width="691" valign="top"><CODE>GX_LIGHT</CODE> # is being referenced; it may not be loaded yet, however.</TD>
637<TD valign="top"><CODE><A href="../Lighting/GXLoadLightObjImm.html">GXLoadLightObjImm</A></CODE></TD>
638    </TR>
639    <TR>
640      <TD height="40" width="93" valign="top">109&nbsp;&nbsp;</TD>
641<TD height="40" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
642<TD height="40" width="691" valign="top"><FONT color="#0000cc">Channel # performs lighting which requires the normal matrix values pointed to by the current matrix index (#); these values may not be loaded yet, however.</FONT></TD>
643<TD valign="top"><CODE><A href="../Transform/GXLoadNrmMtxImm.html">GXLoadNrmMtxImm</A></CODE></TD>
644    </TR>
645    <TR>
646      <TD height="36" width="93" valign="top">110&nbsp;&nbsp;</TD>
647<TD height="36" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD>
648<TD height="36" width="691" valign="top"><FONT color="#0000cc">Position matrix values pointed to by the current matrix index must be loaded; they may not be loaded yet, however.</FONT></TD>
649<TD valign="top"><CODE><A href="../Transform/GXLoadPosMtxImm.html">GXLoadPosMtxImm</A></CODE></TD>
650    </TR>
651    <TR>
652      <TD height="36" width="93" valign="top">111&nbsp;&nbsp;</TD>
653<TD height="36" valign="top"><CODE>GX_WARN_MEDIUM </CODE></TD><TD>&nbsp;</TD>
654<TD height="36" width="691" valign="top"><FONT color="#0000cc">Address # is uninitialized.</FONT></TD>
655      <TD valign="top">&nbsp;</TD>
656    </TR>
657    <TR>
658      <TD height="36" width="93" valign="top">112&nbsp;&nbsp;</TD>
659<TD height="36" valign="top"><CODE>GX_WARN_MEDIUM</CODE></TD>
660<TD colspan="1" height="36" valign="top" width="691"><FONT color="#0000cc">Register (#) (*) is not initialized.</FONT></TD><TD>&nbsp;</TD>
661    </TR>
662    <TR>
663      <TD height="21" width="93" valign="top">113&nbsp;&nbsp;</TD>
664<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
665<TD height="21" width="691" valign="top"><FONT color="#0000cc">Display list contains invalid command.</FONT></TD>
666      <TD valign="top">&nbsp;</TD>
667    </TR>
668    <TR>
669      <TD height="21" width="93" valign="top">114&nbsp;&nbsp;</TD>
670<TD height="21" valign="top"><CODE>GX_WARN_SEVERE </CODE></TD>
671<TD height="21" width="691" valign="top"><FONT color="#0000cc">Nested display list.</FONT></TD>
672      <TD valign="top">&nbsp;</TD>
673    </TR>
674  </TBODY>
675</TABLE>
676<H2>Revision History</H2>
677<P>03/01/2006 Initial version.</P>
678</BODY>
679</HTML>