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14<h1 align="left">MB_SetUserVolatData <IMG src="../../image/NTR.gif" width="24" height="12" border="0" align=middle><IMG src="../../image/TWL.gif" width="24" height="12" border="0" align=middle></h1>
15<h2>Syntax</h2>
16
17<dl>
18  <dd>
19  <PRE><CODE>#include &lt;nitro/mb/mb_gameinfo.h&gt;</CODE><BR>
20<CODE>void
21MB_SetUserVolatData( u32 ggid, const u8 * userData, u32 size );
22</CODE></PRE>
23  </dd>
24</dl>
25<h2>Arguments</h2>
26<TABLE border="1" width="100%">
27  <TBODY>
28    <TR>
29      <TD width="13%"><EM><STRONG>ggid</STRONG></EM></TD>
30      <TD colspan="2">The GGID of the program that configures the data in the beacon. The GGID configured by the <CODE><A href="../parent/MB_RegisterFile.html">MB_RegisterFile</A></CODE> function is used as an identifier.</TD>
31    </TR>
32    <TR>
33      <TD><B><I>userData</I></B></TD>
34      <TD colspan="2">Pointer to the data to configure.</TD>
35    </TR>
36    <TR>
37      <TD><B><I>size</I></B></TD>
38      <TD colspan="2">The data size to configure. Maximum of 8 bytes.</TD>
39    </TR>
40  </TBODY>
41</TABLE>
42<h2>Return Values</h2>
43<p>None.</p>
44
45<H2>Description</H2>
46<P>Configures the user data inside <code><A href="MBGameInfo.html">MBGameInfoVolatile</A></code>, which is part of the MB parent's game information and changes constantly. It is possible to obtain the configured data from either the <CODE><A href="MB_GetUserVolatData.html">MB_GetUserVolatData</A></CODE> function or the <CODE><A href="MBGameInfo.html">MBGameInfo</A></CODE> parameter in <CODE><A href="../fake_child/MBFakeScanCallback.html">MBFakeScanCallback</A></CODE>.</p>
47<h2>See Also</h2>
48<p><CODE><A href="MB_SetSendVolatCallback.html">MB_SetSendVolatCallback</A>, <A href="MBGameInfo.html">MBGameInfo</A></CODE></P>
49<H2>Revision History</H2>
50<P>2005/01/18 Initial version.
51</P>
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