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16    <h1>Lookup tables</h1>
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18    <p>A lookup table is used for lighting calculations by setting the correspondence between input values and output values ahead of time.</p>
19    <p class="new_hint">Caution:<br /> When using lookup tables, you must create a lookup table set and set the corresponding layer configuration.</p>
20    <p>For details on lookup tables, click <a href="../../../../tool_panel/lookuptable_set/index.html">here</a>.</p>
21    <p>For details on layer configurations, click <a href="../../../../../user_guide/material/layer_configuration/index.html">here</a>.</p>
22    <h2>Lookup Table Settings and Features</h2>
23    <p>This page describes lookup table settings and features.</p>
24    <div class="wrap_picture"><img src="assets/lookuptable.png" alt="Lookup tables"/></div>
25    <div class="wrap_text">
26      <table class="space">
27        <tr>
28          <th><em>A</em></th>
29          <td class="td_color"><a href="#lookuptable_set">Lookup table set</a></td>
30          <td>Select the lookup table to be used from the pull-down menu.</td>
31        </tr>
32        <tr>
33          <th><em>B</em></th>
34          <td class="td_color"><a href="#element">Comp.</a></td>
35          <td>Represents the lighting component the lookup table is being created for.</td>
36        </tr>
37        <tr>
38          <th><em>C</em></th>
39          <td class="td_color"><a href="#lookuptableset">Lookup tables</a></td>
40          <td>Select a lookup table registered in the lookup table set and assign it to a component.</td>
41        </tr>
42        <tr>
43          <th><em>D</em></th>
44          <td class="td_color"><a href="#input_corner">Input angle</a></td>
45          <td>Represents input values for the lookup table. <br /> Because the input value is used for the value between vectors, it used as the input angle.</td>
46        </tr>
47        <tr>
48          <th><em>E</em></th>
49          <td class="td_color">Scale</td>
50          <td>Sets the scale value to multiply the input angle by. <br /> The effect on the angle can be used to do things like make images brighter depending on the setting.</td>
51        </tr>
52      </table>
53    </div>
54    <h3 class="wrap_clear"><a name="lookuptable_set" id="lookuptable_set"></a>Lookup table set</h3>
55    <p>Select the lookup table to be used from the pull-down menu.</p>
56    <img src="assets/lookup_tableset.png" alt="Lookup tables"/>
57    <p>Select <B>Don't use</B> if you are not using a lookup table set.</p>
58    <a name="element" id="element"></a>
59    <h3>Comp.</h3>
60    <p>CreativeStudio can create the following lookup tables.</p>
61    <table>
62      <thead>
63        <tr>
64          <th>Comp.</th>
65          <th>Name</th>
66          <th>Description</th>
67        </tr>
68      </thead>
69      <tbody>
70        <tr>
71          <th>Reflection (R)</th>
72          <td>ReflectanceR</td>
73          <td>Represents the reflectivity of R in RGB. <br /> This replaces light intensity with a color.</td>
74        </tr>
75        <tr>
76          <th>Reflection (G)</th>
77          <td>ReflectanceG</td>
78          <td>Represents the reflectivity of G in RGB. <br /> This replaces light intensity with a color.</td>
79        </tr>
80        <tr>
81          <th>Reflection (B)</th>
82          <td>ReflectanceB</td>
83          <td>Represents the reflectivity of B in RGB. <br/> This replaces light intensity with a color.</td>
84        </tr>
85        <tr>
86          <th>Distribution 0</th>
87          <td>Distribution0</td>
88          <td>Sets the light intensity distribution of a material by affecting its Specular 0. <br /> If both Distribution 0 and Distribution 1 are set, the two curves are added.</td>
89        </tr>
90        <tr>
91          <th>Distribution 1</th>
92          <td>Distribution1</td>
93          <td>Sets the light intensity distribution of a material by affecting its Specular 1. <br /> If both Distribution 0 and Distribution 1 are set, the two curves are added.</td>
94        </tr>
95        <tr>
96          <th>Fresnel</th>
97          <td>Fresnelreflection</td>
98          <td>Use this setting to control transparency. <br /> This replaces light intensity with transparency.</td>
99        </tr>
100      </tbody>
101    </table>
102    <a name="lookuptableset" id="lookuptableset"></a>
103    <h3>Lookup tables</h3>
104    <p>Lookup tables registered in the lookup table set are displayed in a pull-down menu. Select a lookup table and assign it to a component.</p>
105    <p class="hint">Settings in the lookup table will be applied to the component.</p>
106    <img src="assets/lookupset.png" alt="Set a lookup table for each component"/>
107    <p>Select <B>Don't use</B> if you are not using a lookup table.</p>
108    <p class="warning">Lookup tables can be edited using CurveEditor.</p>
109    <a name="input_corner" id="input_corner"></a>
110    <h3>Input angle</h3>
111    <p>The input values used in lookup tables are called input angles because angles are used.</p>
112    <p>For details on the types of input angle, click <a href="../../../../../user_guide/material/lookup_tables/index.html#input_angle">here</a>.</p>
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