1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 9<title>lit-texture</title> 10</head> 11 12<body> 13 14<h1 align="left">lit-texture</h1> 15 16 17 18<h2>Description</h2> 19 20<p>This program tests a simple combination of lighting and texture. You can control each color component of the light, ambient, and material. Several TEV operations are also available. 21</p> 22 23<h2>Coverage</h2> 24<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 25 <tr> 26<TD width="30%" bgcolor="#C0C0C0"><em><strong>Function</strong></em></TD> 27<TD width="25%" bgcolor="#C0C0C0"><em><strong>Parameters</strong></em></TD> 28<TD width="45%" bgcolor="#C0C0C0"><em><strong>Description</strong></em></TD> 29 </tr> 30 <tr> 31<TD width="30%"><a href="../../../gx/Lighting/GXInitLightPos.html"><code>GXInitLightPos</code></a></TD> 32<TD width="25%"><em><strong><font face="Courier New">Position coordinate (x, y, z)</font></strong></em></TD> 33<TD width="45%">Various values.</TD> 34 </tr> 35 <tr> 36<TD width="30%"><a href="../../../gx/Lighting/GXInitLightColor.html"><code>GXInitLightColor</code></a></TD> 37<TD width="25%"><em><strong><font face="Courier New">Light color</font></strong></em></TD> 38<TD width="45%">Various values.</TD> 39 </tr> 40 <tr> 41<TD width="30%" rowspan="7"><a href="../../../gx/Lighting/GXSetChanCtrl.html"><code>GXSetChanCtrl</code></a></TD> 42<TD width="25%"><em><strong><font face="Courier New">Color channel ID</font></strong></em></TD> 43<TD width="45%">Always <font face="Courier New">GX_COLOR0A0</font>.</TD> 44 </tr> 45 <tr> 46<TD width="25%"><em><strong><font face="Courier New">Channel enable</font></strong></em></TD> 47<TD width="45%">Always <font face="Courier New">GX_ENABLE</font>.</TD> 48 </tr> 49 <tr> 50<TD width="25%"><em><strong><font face="Courier New">Ambient color source</font></strong></em></TD> 51<TD width="45%">Always register source.</TD> 52 </tr> 53 <tr> 54<TD width="25%"><em><strong><font face="Courier New">Material color source</font></strong></em></TD> 55<TD width="45%">Always register source.</TD> 56 </tr> 57 <tr> 58<TD width="25%"><em><strong><font face="Courier New">Light mask</font></strong></em></TD> 59<TD width="45%">Always <font face="Courier New">GX_LIGHT0</font>.</TD> 60 </tr> 61 <tr> 62<TD width="25%"><em><strong><font face="Courier New">Diffusion function</font></strong></em></TD> 63<TD width="45%">Always <font face="Courier New">GX_DF_CLAMP</font>.</TD> 64 </tr> 65 <tr> 66<TD width="25%"><em><strong><font face="Courier New">Attenuation function</font></strong></em></TD> 67<TD width="45%">Always <font face="Courier New">GX_AF_NONE</font>.</TD> 68 </tr> 69 <tr> 70<TD width="30%"><a href="../../../gx/Lighting/GXSetChanAmbColor.html"><code>GXSetChanAmbColor</code></a></TD> 71<TD width="25%"><em><strong><font face="Courier New">Ambient color</font></strong></em></TD> 72<TD width="45%">Various values.</TD> 73 </tr> 74 <tr> 75<TD width="30%"><a href="../../../gx/Lighting/GXSetChanMatColor.html"><code>GXSetChanMatColor</code></a></TD> 76<TD width="25%"><em><strong><font face="Courier New">Material color</font></strong></em></TD> 77<TD width="45%">Various values.</TD> 78 </tr> 79 <tr> 80<TD width="30%" rowspan="2"><a href="../../../gx/Tev/GXSetTevOp.html"><code>GXSetTevOp</code></a></TD> 81<TD width="25%"><em><strong><font face="Courier New">TEV stage ID</font></strong></em></TD> 82<TD width="45%">Always <font face="Courier New">GX_TEVSTAGE0</font>.</TD> 83 </tr> 84 <tr> 85<TD width="25%"><em><strong><font face="Courier New">Mode</font></strong></em></TD> 86<TD width="45%"><strong><font face="Courier New">GX_MODULATE</font></strong>,<strong> <font face="Courier New">GX_DECAL</font></strong>,<strong> <font face="Courier New">GX_PASSCLR</font></strong>,<strong><font face="Courier New">GX_REPLACE</font></strong>.</TD> 87 </tr> 88</TABLE> 89<h2>Operation Method</h2> 90 91<P>START exits the test.</P> 92<P>The Control Stick moves the light. </P> 93<P>The C Stick rotates the model. </P> 94<P>The A Button changes the model. </P> 95<P>The B button changes the TEV operation mode. 96</P> 97<P>The X/Y Buttons select an item to control in the following order:<br>Ambient (R-G-B)<br> Light (R-G-B)<br> Material (R-G-B)<br> </P> 98<P>The L/R triggers change the value of the selected item. 99</P> 100<h2>Snapshot</h2> 101<P>A textured dodecahedron with white light. TEV process is <font face="Courier New">GX_MODULATE</font>.</P> 102<P><IMG src="./images/lit-texture-0.jpg" alt="lit-texture-0.jpg (18097 bytes)" width="480" height="360"></p> 103 104<P>A textured dodecahedron with white light. TEV process is <font face="Courier New">GX_DECAL</font>.</P> 105<P><IMG src="./images/lit-texture-1.jpg" alt="lit-texture-1.jpg (19984 bytes)" width="480" height="360"></p> 106 107<h2>Required Data Files</h2> 108 109<p>None.</p> 110<H2>Revision History</H2> 111<P>03/01/2006 Initial version.</P> 112</body> 113</html>